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llyrsln Sneak
 100 Posts




 | | 05/18/2006 2:51 PM |
| Dark Trooper Phase I and Sith Trooper Commander.
http://www.wizards.com/default.asp?x=starwars/article/CotFPreview4
Dark Trooper Phase I
After the destruction of the original Death Star, Imperial General Rom Mohc received permission to pursue his Dark Trooper Project. Dark Troopers were droids designed and built as "super stormtroopers." The secret project was developed aboard a manufacturing ship called the Arc Hammer. Ultimately, Rebel operative and future Jedi Kyle Katarn discovered and destroyed the Dark Trooper Project before it saw widespread deployment.
The project proceeded in three phases, each producing a different droid. The first and most basic unit was the Dark Trooper Phase I. Skeletal in appearance; it was armed with a long blade and an arm-mounted blast shield. While it lacked any ranged weaponry, it was tenacious in close combat. However, its programming was primitive. Later Phase II and III units received significant advancements in weaponry, programming, and technology.
In the Star Wars Miniatures Game, the Dark Trooper Phase I is one of the few droids within the Imperial faction. It has a high attack value for its cost, but its other attributes are similar to many Imperial characters in this point range. The Troopers are best deployed against low- and mid-level characters to maximize the effects of their excellent Attack and Damage scores. They just don't have enough hit points to last against upper-echelon characters.
Aggressive advancement is key. The Phase I can survive a few low-damage hits, but you'll want to minimize its exposure while closing to attack. Fielding the Troopers in groups should cut through lesser characters quickly and give stronger enemies plenty to worry about.
Faction: Imperial Cost: 12 Hit Points: 30 Defense: 16 Attack: +10 Damage: 20 Special Abilities: Droid, Melee Attack
Sith Trooper Commander
Although the term "Sith" is most often associated with powerful dark side Force-users, the Sith Empire included many characters with more mundane abilities. Sith troopers and Sith officers are the vanguard of any planetary invasion or boarding action, and the distinctive armor of the Sith Empire strikes fear into the hearts of the populace of countless worlds.
Advancing in the Sith Empire requires a sharp wit, keen perception, and an absolutely ruthless, cutthroat attitude. Anyone who has managed to advance to the officer rank has spotted and taken advantage of opportunities. But just as important, he's sabotaged his competition and manipulated his underlings to keep them dependent (and thus unable to find a way to eliminate him and take his place). Bribery, blackmail, fabricated evidence, and even assassination are common tools used by any Sith officer over the course of his career.
In the Star Wars Miniatures Game, the Sith Trooper Commander is a decent stand-alone character with a respectable punch and a good number of hit points -- some of the best among all the non-Unique commanders in the game. However, that kind of combat ability doesn't come cheap, so his point cost is also among the highest of that group despite having no special abilities.
The Sith Trooper Commander really has a chance to shine when in the same squad as Sith Troopers because his commander effect grants all of them the Deadeye special ability. Unlike most commander effects, it isn't limited by range, so you can spread your Sith Troopers across the battle map even while keeping your Sith Trooper Commander safely out of harm's way.
Faction: Sith Cost: 19 Hit Points: 50 Defense: 14 Attack: +9 Damage: 20 Special Abilities: Commander Effect: Allied characters named Sith Trooper gain Deadeye. (On this character’s turn, if it doesn’t move, it gets +10 Damage.)
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| Count Dooku Commander
 4636 Posts



 New York
 | | 05/18/2006 3:48 PM |
| Those are both freakin AWSOME!
What are Sith Trooper Commanders from? Tales of the Jedi Comic Book or Knights of the Old Republic Video Game? | | Champion of the Skulk Vindicated Champion of the Twig Blight | |
|  Avatar of Stars Ghengis Ska Warrior
 334 Posts




 | | 05/18/2006 3:52 PM |
| Knights of the Old Republic, I or II, you tend to see more in 1 though. They look pretty much look just like this guy, his name escapes me for the moment... It was Admrial Saul i think...
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| Luisjoey Underboss
 1704 Posts



 Caracas Venezuela
 | | 05/18/2006 3:57 PM |
| Well i don´t really like the dark troopers but they seem nice for gaming, nothing amazing.
BOut the Sith commander i was fearing that sith troops won´t get commanders, nice effect making sith troopers really deadliers. | | Knight of the Quori Champion of King Kaius III of Karrnath
Purple Knight of Venezuela  Venezuelan Site For D&D minis Calabozo Criollo Venezuela Venezuelan Site for SW minis VeneMinis.com | |
| Sean-Khan Commander
 2700 Posts




 | | mordantos Underboss
 1210 Posts




 | | 05/18/2006 4:30 PM |
| [Arte Johnson]Very Interesting.[/Arte Johnson] Hopefully someone will post pictures for those of us behind firewalls...
Dark Trooper Phase I: Same price as my favorite grunts, Elite Snowtroopers. Is +4 Attack worth giving up range, 1 DEF and CEs? I can achieve the same effect by using one of my Stormtroopers to combine fire.. but then I am essentially spending 5 more points. Course, Commander Effects are important, particularly in the Imperial faction. But Droid has its uses too. If you can figure some way to get a Battle Droid Officer into an Imperial Squad, I will be sold [)]
Sith Trooper Commander: Woah! A non range restricted CE that creates 30 Damage grunts? Nice. Same price as a New Republic Commander- Not as accurate, nor having the sweet SA, but 10 more HP and powerful CE.
I like both of these figures. They give some nifty options and seem fairly priced. | | | |
| Luisjoey Underboss
 1704 Posts



 Caracas Venezuela
 | | 05/18/2006 4:37 PM |
| | The sith commander is about to be really hide from battle, because his excellent ability, maybe he is a little expensive and good in battle to make players prevent hiding him. | | Knight of the Quori Champion of King Kaius III of Karrnath
Purple Knight of Venezuela  Venezuelan Site For D&D minis Calabozo Criollo Venezuela Venezuelan Site for SW minis VeneMinis.com | |
|  Fun Guy from Yuggoth Cthulhufnord Warlord
 10639 Posts



 Umass Amherst Baby!
 | | 05/19/2006 1:31 AM |
| | The Sith commander reminds me a bit of the Battledroid officer in that respect. | | Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk, agh burzum-ishi krimpatul | |
| Darth Crush Sneak
 148 Posts




 | | 05/20/2006 7:58 AM |
| | +10 attack for 12 points, i think i like it. not as good as the stormie commander, but i like it.$ | | Commander of the W.M.D Dark Lord of the Krush Club | |
| Darth Sideous Sneak
 136 Posts




 | | 05/20/2006 10:34 AM |
| I don't like the DT Phase I as much because it has melee attack and the odds of it getting shot down are very likely with only 30 HP. But if you get into battle then you could deal some damage.
I love the Sith Commander and can't wait to get my hands on the new factions. | | Rebel Storm:60/60 Clone Strike:60/60 Revenge of the SIth: 60/60 Universe: 60/60 AT-AT 1/1 AoE 1/1 I have traded on here as Outkast Fett with 1 trade that was successful. | |
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