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llyrsln Sneak
 100 Posts




 | | 06/01/2006 7:13 PM |
| Bastila Shan and Crab Droid.
http://www.wizards.com/default.asp?x=starwars/article/CotFPreview6
Bastila Shan
A brash, impulsive, and powerful Jedi, Bastila Shan was gifted with the rare art of Battle Meditation. By concentrating on the lives around her, she could bolster the resolve of her allies while disheartening her enemies. The technique is exhausting and difficult, but Bastila proved invaluable in several critical battles against Darth Revan and Darth Malak. In fact, she led the attack on Revan's flagship that resulted in the Sith Lord's capture and memory wipe.
Revan was given a new persona and paired with Bastila in the search for the Star Forge, the mysterious source of the Sith Lords' seemingly limitless armada. Bastila shepherded Revan through his rediscovery of his Force abilities, keeping a watchful eye on him for any sign of the dark side. Unfortunately, this intense awareness of the dark side, paired with her reckless nature, ultimately led to her being drawn into Darth Malak's control as his new apprentice. In the end, her fate was in the hands of Revan when he confronted her on the Star Forge.
In the Star Wars Miniatures Game, Bastila could be thought of as a second-tier Jedi. She's clearly not as capable as characters such as Mace Windu, Jedi Master; Yoda, Jedi Master; or Darth Vader, Jedi Hunter; but she's roughly on par with Obi-Wan Kenobi, Jedi Master or Darth Tyranus. Although her Defense and Attack are a bit low for a character of this cost, Triple Attack more than makes up for it. She also has Lightsaber Sweep and Lightsaber Deflect, again nicely fitting this second-tier niche.
Bastila's real strength, of course, is in Force Valor and Battle Meditation, both of which allow her to assume a commander effect for the remainder of the skirmish. Battle Meditation is particularly powerful in that it improves your allies' ability to combine fire and prevents your enemies from doing the same. In fact, Battle Meditation allows Bastila to neutralize (and effectively steal) Darth Malak's commander effect, thus making her a very good match for the Sith Lord in a skirmish.
Faction: Old Republic Cost: 46 Hit Points: 110 Defense: 19 Attack: +13 Damage: 20 Special Abilities: Unique, Melee Attack, Triple Attack Force Powers: Force 4, Battle Meditation (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack, and enemy characters cannot combine fire), Force Valor, Lightsaber Deflect, Lightsaber Sweep
Crab Droid
Officially designated LM-432, and better known as "Muckrackers" to the clones who fought them, Crab Droids are a late addition to the Separatist armies. Originally, the Separatists deployed these droids to swampy combat zones, but the Muckrackers' agility and speed over irregular terrain make them ideal for any rugged battlefield. For this reason, they were also deployed to Utapau near the end of the Clone Wars.
Crab Droids come in several sizes, but the most common is the medium-sized unit. These armored droids move easily on their six legs and are exceptionally sure-footed. They are armed with twin blasters, as well as an unconventional vacuum system that sucks up and displaces mud and muck to blind their enemies. A few of the largest units feature Gungan bubble wort projectors to capture enemies within a force field. The droids are not without weaknesses, however. Especially daring opponents who come to point-blank range can exploit vulnerable areas within a droid's central body.
In the Star Wars Miniatures Game, the Crab Droid is a welcome mid-range cost addition to the Separatist faction. For only 23 points, it has more Hit Points than the Destroyer or Hailfire Droids, with better Defense, the same Attack, and similar Damage numbers. However, in exchange for these excellent numbers, the Crab Droid features just one offensive special ability and no defensive ones.
As with all Separatist droids, the Crab Droid greatly benefits from a Battle Droid Officer in the squad. Combine the Officer's Fire Control bonus to Momentum, and the Crab Droid can effectively attack any unit with a high Defense. While adjacent opponents make using Momentum difficult (without provoking attacks of opportunity), the Crab Droid miniature does not otherwise suffer from close-range vulnerabilities.
Faction: Separatist Cost: 23 Hit Points: 80 Defense: 18 Attack: +8 Damage: 20 Special Abilities: Droid, Momentum
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| striderlotr Commander
 3370 Posts




 | | 06/02/2006 9:51 AM |
| | Even though we have the list, the previews are still great. The pictures, stats, and RPG stats are great. | | Sean Banks Champion of Elementals Official Organizer Gen Con 05 maxminis Event | Winterfantasy 06 maxminis Event | Gen Con 06 maxminis Event | Winterfantasy 07 Community Event | |
| bigbadjon Sergeant
 546 Posts




 | | 06/03/2006 9:08 AM |
| | Bastila is about what I thought she'd be. Although she is powerful, I expect the Sith to stomp the Republic this time. Who knows maybe some of the generic Jedi will put up more fight. | | Evil triumphs when good men fail their morale saves. | |
|  Fun Guy from Yuggoth Cthulhufnord Warlord
 10556 Posts



 Umass Amherst Baby!
 | | 06/07/2006 4:28 AM |
| | Excellent, more Droids to bloat my Seperatist forces. [:D] | | Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk, agh burzum-ishi krimpatul | |
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