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Star Wars Miniatures - Skirmish Discussion
Subject: Force powers that should be in SWM.
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MikeyChraal
Warrior
218 Posts
Manchester, England
06/04/2006 1:19 PM
Sorry if i am annoying doing loads of posts in 1 day but.....Shouldnt there be a force push or force Telekenesis in SWW.
My version of Force TK....
Force Telekenesis:(Force1:Replaces attacks , range 6, Move target non-huge character 3 squares in any direction and does not provoke an attack of oppurtunity.If the target is moved directly into a wall it takes 10 damage)
Well? What do you think?
Luisjoey
Underboss
1703 Posts
Caracas Venezuela
06/04/2006 11:01 PM
Well telekinesis is something a little light to apply on your opponents, and they should have to get a Save roll to avoid that, with this telekinesis that you bring you could move allies and opponents, allies is really useful because is like R2-D2 from rots, but is broken maybe something like this:
Telekinesis:
Force1: Replaces attacks , range 6, Move friendly target non-huge character 3 squares in any direction and does not provoke an attack of oppurtunity)
the more ofensive version could be:
Force Push:
Force 1: Replaces Attacks, Range 6, Move friendly target non-huge character 5 squares in any direction and does not provoque attacks of opportunity, Deal 10 damage.save 11 to avoid the effect.
Knight of the Quori
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Purple Knight of Venezuela
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