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Subject: Defensive scenario

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Sean-Khan
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08/02/2006 6:11 AM  
How would you think defensive scenarios would work in this game?

An example of rules: a line is drawn to 1/4 part of the map; At the end of every turn defender stays alive he gets 10 victory points (for 100 point game). Attacker has extra 30 points of units (for 100 point game). Attacker gains 5 victory points for each mini he moves off the map from the defender's end (should have one entrance).

The player who gains 100 points (in 100 -point game) first wins.

Map should be generally pretty open and defender have some defensive terrain.

Haven't tested yet. Thinking of testing with minor Hoth battle :)

-Luke on tauntaun, Atgars, hoth troopers/elites (+custom turrets?)
vs.
-At-St, Snowtroopers/elites, E-webs, Veers...

Should be fun! [:D]

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Luisjoey
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Caracas Venezuela

08/02/2006 9:43 PM  
Oh is a nice idea! is really good it remembers me the scenario from Axis and Allies! could be good for a league game.

Knight of the Quori
Champion of King Kaius III of Karrnath
Purple Knight of Venezuela
Venezuelan Site For D&D minis Calabozo Criollo Venezuela
Venezuelan Site for SW minis VeneMinis.com

Sean-Khan
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08/03/2006 11:49 AM  
Yup, I guess it's mix of AAM assault and DDM assault scenarios, with little own space. Do you think it's balanced like that or should it be tuned?

Maybe some defensive terrain elements could work with this, a'la AAM.

I'll report about my experiences when I get it tested! (may take some time)

Vindicated AtG Called shot: 2nd Huge Red Dragon
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Darth Crush
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08/10/2006 9:17 AM  
I like the idea of defense turrets, u should go with them.

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Sean-Khan
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08/18/2006 11:26 PM  
Tried this yesterday - with too much bonus for defence. Terrain was made so that attacker may start out of LoS if he wants but has little cover otherwise. There's little LoS blocking terrain at defender's side but lots of low cover at the 1/4 line. Game was 150pt, attacker getting 20% extra and defender getting 10% of the total point value each turn - I'd say that 30% extra and 5% points would have been closer.

Still, as game started by rebels shooting several stormtroopers (including Han shooting 1 Heavy - Go Han & Accurate shot!) and after that Vader charging to front rows while stormies kept firing from behind wasn't very advantageous for imperial attacker, so it's hard to say yet too much about the balance. It was an interesting scenario anyway :)

Vindicated AtG Called shot: 2nd Huge Red Dragon
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Star Wars tactical combat -project
My modelling/terrain pages
Suomen miniatyyrikeräilijät / Miniature collectors of Finland

Luisjoey
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Caracas Venezuela

08/22/2006 7:52 PM  

Well i´m the league leader of my local gaming store, i was thinking about new formats to try the league i was thinking about this, and i want some recomendations:

Defensive SWM Scenario

Pts 200 Defender / 220 pts Attacker  = One Faction + Fringe

Dice Throw to choose who would be the Defender and who the Attacker.

Both players Show the squad

Dice to setup; who wins chooses map; who loses chooses the deploying side.

Divide the map in 4 parts, the defending floor should be the last Quater where Defenders Deploy.

Defender Deploys first

At the end of each turn The defender gets 10 pts if there is not enemies in his defensive position. If the Attacker has one piece in enemy ground it receives 10 pts.

The first player to reach 200 pts wins.

There should be a Time limit for 60 minutes.

 

Note: this could be played with 100 pts to prevent heavy character inclusion, but Vader JH would still fits and would be outrageos.

Please comments :D    

 


Knight of the Quori
Champion of King Kaius III of Karrnath
Purple Knight of Venezuela
Venezuelan Site For D&D minis Calabozo Criollo Venezuela
Venezuelan Site for SW minis VeneMinis.com
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