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Subject: Save for half damage? Help?

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The Beer Baron
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"Champion of the Centaur Commander. Knight of the Gnoll Druid. Vindicated Champion of the Dragon Wrought Kobold!

08/15/2006 3:24 PM  

I play too much D&D minis (so I'm used to those rules), and every save in DDM is usually for half damage.  I believe in SWM the save against most effects is all or nothing.  Am I right?  I had this come up twice now. 

First was Darth Vader Jedi Hunter's force whirlwind, which does 30 damage.  If a save equals saves for half damage (which we did) then it killed Gonk who was plugged into Aurra Sing (who had 20 hp left), and the resulting explosion killed her.  Was this right?  Should Gonk have saved for half, or saved for 0 damage (sparing Aurra Sing).

Today, Nom Anor's Plaeryin Bol (40 damage to adjacent character) took out Jacen Solo on a successful save and Luke Skywalker Jedi Master on a successful save.  They each had 20 hp left when the attack was made.  Was this right?

Thanks for the help,

The Beer Baron


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mordantos
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08/16/2006 6:55 PM  
[QUOTE]The Beer Baron wrote
I believe in SWM the save against most effects is all or nothing.  Am I right?
[/QUOTE] Yep.

[QUOTE]Should Gonk have saved for half, or saved for 0 damage (sparing Aurra Sing).[/QUOTE]If it made the save, Zero Damage.

[QUOTE]Today, Nom Anor's Plaeryin Bol (40 damage to adjacent character) took out Jacen Solo on a successful save and Luke Skywalker Jedi Master on a successful save.  They each had 20 hp left when the attack was made.  Was this right?[/QUOTE]Nope. If they made their save, Zero Damage. And if they hadn't spent force points that turn, they could have used one for a reroll. (i.e. Jedi tend to make a lot of saves )


The Beer Baron
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"Champion of the Centaur Commander. Knight of the Gnoll Druid. Vindicated Champion of the Dragon Wrought Kobold!

08/17/2006 10:41 AM  

Hi Mordantos, thanks for the feedback.  After discussing this amonst ourselves we came to the same conclusions on the first two points (although not unanimously).  The rulebook for SWM could use some clarifications on this.  I guess we're too used to D&D minis where the rules are definitely different.

I disagree about that last point though, as Nom Amor has Force Immunity, which states "Enemies cannot affect this character with Force powers, or spend force points to reroll attacks against this character or to respond to this characters attacks and abilities."  The Plaeryin Bol is a special ability, so a Jedi would not be able to reroll a save against it.


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mordantos
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08/17/2006 3:30 PM  
[QUOTE]The Beer Baron wrote

I disagree about that last point though, as Nom Amor has Force Immunity[/QUOTE]Yep, my error. I was focusing on the Special Ability and completely ignored who had the special ability.

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