Here's the latest stats for Dannik Jerriko and Zuckuss:
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Star Wars Miniatures - Dannik Jerriko Fig Info Figure: Dannik Jerriko Faction: Fringe Cost: 23 Hit Points: 70 Defense: 17 Attack: +9 Damage: 10 Set #: 25/60 Rarity: Very Rare Special Abilities: Unique Cunning Attack - +4 Attack and +10 Damage against an enemy who has not activated this round. Drain Life Energy - Whenever he defeats an adjacent living enemy, remove all damage from this character. Proboscises - Replaces turn: Make an attack at +10 Damage against an adjacent living enemy. If this attack hits, the enemy is considered activated this round; save 11. Stealth - If this character has cover, he does not count as the nearest enemy for an attacker farther than six squares when choosing targets. Dannik Jerriko Strategy Tips He's no good at battling big bruisers, but if you can sneak him around to the side or rear of your opponent's troops he's great! His Defense and Hit Points let him take a few hits, and constantly healing as he slurps up the soup of the weak figs or wounded big guys will make sure he's a serious problem for your opponent! Star Wars Miniatures - Zuckuss Fig Info Figure: Zuckuss Faction: Fringe Cost: 22 Hit Points: 40 Defense: 15 Attack: +8 Damage: 20 Set #: 53/60 Rarity: Rare Special Abilities: Unique Accurate Shot - Can attack an enemy with cover even if it's not the nearest enemy. Bounty Hunter - +4 Attack against Unique enemies. Intuition - Once per round, after Initiative is determined, this character can immediately move up to six squares before any other character activates. Rapport - A character whose name contains 4-LOM costs one less when in the same squad as this character.
Zuckuss Strategy Tips Other than the obvious 4-LOM teamup, this Gand mercenary has a big edge on running away! At the end of your turn, march him out of cover and blast someone, then start the next turn by having him use his Intuition to realize that standing out in the open with less Defense than a Stormtrooper is a good way to get blown up, and pop him back into cover! Or, use his Intuition to get him closer to a target, then move him the rest of the way when it's his turn. |