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Subject: Fringe Reserves 20?

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heirodule
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Philly

10/04/2006 7:59 PM  
What's up with this ability? (there are some others like it)

Is it reasonable to make a game so random that there is a 1 in 20 chance of getting to add 20 extra points to your squad? And why is the rodian vigo's ability on a roll of 11 and others are on different numbers?

It makes me think something's up. Is there a way to make initiative rolls re-rolls? I guess you do get to roll this a few times each game, increasing the odds.

Seems really random though.

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Boyet
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Neutral Grounds philippines

10/04/2006 10:03 PM  
jabba the hut has a better fringe reserve ability. but its called fringe reinforcements.

doesnt need to roll a dice. and you even get to see the opponents army before you place them.

but the problem is. reserves doesnt really work any better than disintegration. rolling a single digit in a dice doesnt work for me and would rather not rely on it. but its fun if you can make it work. if you are lucky.

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Nobody Important
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10/05/2006 3:17 PM  
It seems the "good", "bad", and "neutrals" all have one figure that can bring in extra troops any time the initiative roll is right. For the "good" guys they need a high init, the "bab" guys a low init, and the poor Fringers need something in the middle (10.5 rounded to 11).

It is definitely a luck based ability and generally shouldn't be relied upon. Even with an ability to reroll initatives you may double you chance of hitting your number but that only increases the chance from almost none to slim and unless you're using a "good" guy you increase the chances of losing init.


Luisjoey
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Caracas Venezuela

10/05/2006 8:50 PM  
With Qui gonn Jin Jedi Master, Imperial Probe Droid and Ki adi mundi you could have some chance, ah the new guy for new republic Talon Karrde.

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Umass Amherst Baby!

10/05/2006 10:39 PM  

The re-roll would give you a 2 in 20 chance then as opposed to 1 in 20..... does that even sound right?


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Boyet
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Neutral Grounds philippines

10/06/2006 9:57 PM  
bought a RotS booster yesterday and pulled a VR mon mothma.

the highlights of her stats are the reserves when rolling a 20 for initiative. as a 23 point character, i think it's overcosted.


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Umass Amherst Baby!

10/06/2006 10:34 PM  
Posted By Boyet on 10/06/2006 9:57 PM
bought a RotS booster yesterday and pulled a VR mon mothma.

the highlights of her stats are the reserves when rolling a 20 for initiative. as a 23 point character, i think it's overcosted.



She's a very weak VR, not worth her cost realy.  Her CFX range puts her in too much danger and it's dependant on your guys dying!  She might be worthwhile in a very large game with Mas Ameda and lots of Jedi as a side gambit, but otherwise she's pretty worthless.  It's too bad, she's a big behind the scenes player in the transition between episodes three and four.

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Boyet
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Neutral Grounds philippines

10/07/2006 2:11 AM  
Posted By Cthulhufnord on 10/06/2006 10:34 PM
Posted By Boyet on 10/06/2006 9:57 PM
bought a RotS booster yesterday and pulled a VR mon mothma.

the highlights of her stats are the reserves when rolling a 20 for initiative. as a 23 point character, i think it's overcosted.



She's a very weak VR, not worth her cost realy.  Her CFX range puts her in too much danger and it's dependant on your guys dying!  She might be worthwhile in a very large game with Mas Ameda and lots of Jedi as a side gambit, but otherwise she's pretty worthless.  It's too bad, she's a big behind the scenes player in the transition between episodes three and four.

i agree with you.

i dont rely too much on single digit d20 abilities. a very long shot and a waste of cost points.

there are better figures out there. also a waste of character like bib fortuna from the bounty set.

but if mon mothma is a 5 point figure without her CE. i might include her as filler

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10/09/2006 8:45 AM  
Now heres a debated question to go along with this from where i play.

jabba gives einforcements 30. Does this mean that after you see the other persons army you can add 30 points to whatever you didnt use yet.

For example lets say you have a 145 point army including jabba. You then get another 30 points. Can you add a 35 point character becuase you have that other 5 points that you didnt use in the first place + the 30 from jabba, or can you only add a 30 or less point character(s) and that 5 pts is irrelivant?


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10/09/2006 11:45 AM  
Posted By Godsfist on 10/09/2006 8:45 AM
Now heres a debated question to go along with this from where i play.

jabba gives einforcements 30. Does this mean that after you see the other persons army you can add 30 points to whatever you didnt use yet.

For example lets say you have a 145 point army including jabba. You then get another 30 points. Can you add a 35 point character becuase you have that other 5 points that you didnt use in the first place + the 30 from jabba, or can you only add a 30 or less point character(s) and that 5 pts is irrelivant?


They way all Reserves and reinforcements work is you are limited to the specific value. So for Jabba's ability you get an extra 30 points. So if you had any left over from your initial build total it is lost.

Also, if you have multiple Reserves/Reinforcements they are each treated as separate totals. So if you had Jabba and Lobot, you would be able to bring in 30pts from Jabba and 20pts from Lobot, not 50pts together.

AJ

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10/09/2006 12:03 PM  
Both Reserve and Reinforcements allow a squad to exceed the normal point limits. Niether allows you to use points you failed to spend during squad construction.

If Reinforcements allowed you to retroactively spend used points after seeing you opponents squad you would see squads consisting of only one piece (one with reinforcements) that allow them to completely change their squad based on what the opponent plays. While these pieces may be faction specific being able to completely customize your squad (as opposed to a partial customization) would be broken.


Boyet
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Neutral Grounds philippines

10/10/2006 9:21 AM  
jabba is not worth his cost. so the 30 points reinforcement made him worthwhile. but i would still not field jabba. there are better characters than jabba.

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Umass Amherst Baby!

10/10/2006 9:47 AM  
Posted By Boyet on 10/10/2006 9:21 AM
jabba is not worth his cost. so the 30 points reinforcement made him worthwhile. but i would still not field jabba. there are better characters than jabba.


I'm still pretty disapointed no Jabba or Hutts were included in this set.  I wonder if they will just continue to release figures with the Jabba rapport ability in an attempt to get players to field him.

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Neutral Grounds philippines

10/10/2006 6:55 PM  
Posted By Cthulhufnord on 10/10/2006 9:47 AM
Posted By Boyet on 10/10/2006 9:21 AM
jabba is not worth his cost. so the 30 points reinforcement made him worthwhile. but i would still not field jabba. there are better characters than jabba.


I'm still pretty disapointed no Jabba or Hutts were included in this set.  I wonder if they will just continue to release figures with the Jabba rapport ability in an attempt to get players to field him.


i agree with you

i too was hoping for a better version of jabba from BH but all we had was rapports.

kinda fun to field jabba with all his rapport buddies and the skiff. a good squad for theme based games. i think WotC will give us a map and a scenario with jabba.

jabba's reinforcement is a good concept but not competitive on tournament scenes.

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Luisjoey
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Caracas Venezuela

10/10/2006 8:09 PM  
I have the original jabba but i want a new one, maybe the next set would bring him back with reserves!

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mordantos
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10/14/2006 3:40 PM  
Posted By Cthulhufnord on 10/06/2006 10:34 PM
She's a very weak VR, not worth her cost realy. 
Strongly disagree.
If you are just getting her for Reserves, then yes she she may seem weak.
But a CE that let's dying characters strike back with +10 damage? In a faction that has Mas and cheap 20 damage (upped to 30) troops? Killer.
And when you roll that 20 on init.. ah, the look on your opponents face is priceless. That is 20 more point of figures that he has to kill, and each one gets an extra shoot at him when they die...


Luisjoey
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Caracas Venezuela

10/14/2006 7:47 PM  
Mon Mothma was a good way to play Clones before, because you place lots of them and they die shooting the last damage! but now clones are pretty far better with other commanders for sure.

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Ganmeyde
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10/16/2006 8:10 PM  
Dont forgot the glass Jabba on the WotC boards ^.^

Also, think about Qel-Droma, he was useless! Until BH came out.

Just like all of these Jabba figs... -HINT-HINT-

Boyet
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Neutral Grounds philippines

10/16/2006 9:11 PM  
Posted By mordantos on 10/14/2006 3:40 PM
Posted By Cthulhufnord on 10/06/2006 10:34 PM
She's a very weak VR, not worth her cost realy. 
Strongly disagree.
If you are just getting her for Reserves, then yes she she may seem weak.
But a CE that let's dying characters strike back with +10 damage? In a faction that has Mas and cheap 20 damage (upped to 30) troops? Killer.
And when you roll that 20 on init.. ah, the look on your opponents face is priceless. That is 20 more point of figures that he has to kill, and each one gets an extra shoot at him when they die...


after seeing the 9000 point battle between seps and reps as posted by ewokhunter92 on the WotC boards. im seeing mon mothma on a new light. the reps won because of mon mothma's ability and with mas amedda.

but, it was a special house battle and is unofficial. SWM are designed as skirmishes and not as 9000 point battles.

but then again, its fun to field these battles. very good read and exciting.



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