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Subject: converting star wars to d&D for fun

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wicked cool
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03/19/2007 1:48 PM Alert 
i have figures for star wars and D&d and was thinking of converting the star was figures to D&d but ran into one small problem. saves. if a stormtrooper or a jedi had spell cast at them from say a wizard what would anyone suggest as their saves. Like i said its for fun and more for solo play than anything else

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03/19/2007 6:04 PMAlert 
It's a little tricky.  Star Wars figures generaly outclass D&D severly, largely due to the sheer number of Ranged Attackers in D&D.  An all jedi or mostly jedi force vrs DDMs would be interesting.  You'd have to house rule much of it such as damage and saves.

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Bert the Troll
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Adelaide

03/19/2007 6:46 PMAlert 
The few games I've played converting has always anded up SW winning.

We used hp divided by ten to get level, with max of 10.
Mostly kept DDM rules, ie save = half damage, shoot closest target etc.

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puff_maul
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Winnipeg MB

03/20/2007 6:56 PMAlert 
I am actually wanting to make rules for a hybrid version of the two, and my friends and I have 'winged it' a couple of times, and it was a lot of fun - especially on 3D terrain.....

For saves, I would suggest the standard Save 11 (50% chance) that SWM characters already normally get. This means trouble for the D&D figs, but they generally have better movement and more special abilities anyway.

I agree that SW will probably always win, with blasters and everything.....but I'm sure there is an easy way to balance them out . SW minis do much more damage on the whole, so I suggest that D&D minis round up their damage to increments of 10, like SW. There should also be some range restrictions to non-melee weapons for SW guys if you're playing 3D terrain.

I'd really like to hammer something out and run a huge mega-game at my local game store sometime. Any more ideas?

puff_maul
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Winnipeg MB

03/21/2007 6:30 PMAlert 
I was just thinking about the whole save thing and I got an idea.Why not just use the SWM character's HP divided by 10 to determine their 'level', ie:

10hp=Level 1
120hp=Level 12

and so forth....

Only problem is, the Reek gets a save of 20.....
This could be solved by giving high hit point Savage minis (reek, acklay) and minis with Mounted Weapon (AT-ST, Basilisk) a standard Save 11, kind of like the Save 10 thing for the Fiendish Tyrannosaurus.



wicked cool
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03/22/2007 10:32 AMAlert 
on the hp/10 i like it. i have no problems with save 11 on say a ghoul vs a clone troopers grenades. speed 6 is average in D&D and most jedi can spend points anyway to boost speed.

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puff_maul
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Winnipeg MB

03/22/2007 7:18 PMAlert 
I think I'm going to start working on putting together a 'Rebel Alliance vs Gargantuan Blue Dragon' scenario....maybe Republic might work better, since there's more high level Jedi.

About the Damage Reduction thing, I was thinking that 'Magic' damage in D&D should ignore DR for Star Wars defenders, just like lightsabers should ignore DR for D&D defenders. What do you think?

There are a few other differences in the two rule sets that I think should be taken into account as well. For instance, flying characters who leave a square adjacent to an enemy provoke Attacks of Opportunity in D&D, whereas in Star Wars, they don't. I suppose you could go either way, but I would let them go without AoEs, since I'd hate for Boba Fett to have to give that up. Moving diagonally is also different in both games. D&D allows you to actually move further. For me, this is a moot point, since any hybrid game for me would be played on 3d terrain, and we would just measure movement in terms of inches instead of squares.

Of course, adapting either of these games to 3d requires a few other alterations, but that's another post. When I get the time, I'll put together a list of proposed rules adjustments for this type of thing.

Oh, one other quick thing about saves - if it were up to me, any character (swm or d&d) who saves against a 'save 11' effect from Star Wars should still have to roll a natural 11 or higher with no adjustments for level. Just a thought....


puff_maul
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Winnipeg MB

03/26/2007 11:02 PMAlert 
Oops. I didn't mean to lay claim to the idea of the Level=Hp/10 thing. I swear, I didn't even read the thread fully when I posted. Bert the Troll already said it. It was subconciously implanted in my brain - so deeply that I thought that I thought of it myself - it's just that good of an idea.

Sorry.

I'll try to read the threads a little more carefully from now on.

puff_maul
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Winnipeg MB

03/26/2007 11:05 PMAlert 
Oh....and I'll try not to double/triple post either.

Bert the Troll
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Adelaide

03/28/2007 9:49 PMAlert 
Posted By puff_maul on 03/26/2007 11:02 PM
Oops. I didn't mean to lay claim to the idea of the Level=Hp/10 thing. I swear, I didn't even read the thread fully when I posted. Bert the Troll already said it. It was subconciously implanted in my brain - so deeply that I thought that I thought of it myself - it's just that good of an idea.

Sorry.

I'll try to read the threads a little more carefully from now on.


NP, I doubt I'm the only one to think of it, and to be honest it wasn't me, rather someone I was playing with at the time.
As it is hard for DDM to win, capping saves at 10 or 11 is a must imo.

I'd use half damage rules too. Even for star wars grenades/missiles/etc.

We found HP and damage difference between 5 and 10 brutal but hard to convert easily. We thought it might be made up for via more special effects/Area effects of the DDM side, but I would definitely plan my DDM army with the difference in mind.Â

Morale was hard. We arbitraily gave star wars commanders command ratings based on cost IIRC.



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puff_maul
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Winnipeg MB

03/30/2007 5:20 AMAlert 
Personally, I'd ditch morale saves anyway. I've always hated that rule in DDM. If I want my minis to fight to the death, then so be it.

Bert the Troll
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Adelaide

03/30/2007 10:24 PMAlert 
We started like that (ie no morale for DDM) and have enjoyed it more since playing with it. Plus thats what everything is costed in mind with.

{want minis to fight to death, thats tryanical moral - lol }

"Mutton yesterday, mutton today, and blimey, if it don't look like mutton again tomorrer." Bert the Troll - The Hobbit
Semi-Secret sig business: Sometimes the road less traveled is less traveled for a reason. ~ Seinfeld
Champion of Epic Lolth, Orcus, & Demogorgon and bring us Asmodeus!

Pedro
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Czech Republic

04/16/2007 3:29 PMAlert 
We tried halving the damage output of SW and it worked out quite good.


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puff_maul
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Winnipeg MB

04/24/2007 8:30 PMAlert 
I think Epic minis would definitely give SWM a run for their money, especially the giants and huge dragons. I just got the Sorceror on Black Dragon mini, and I can't wait to see him square off against a Darth Vader & Emperor Palpatine, Sith Lord squad.

Still haven't tried the G. Blue vs. Star Wars yet, but I'm hoping to get it going ths weekend.
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