For those firewalled:
This August, Wizards of the Coast will release Knights of the Old Republic, the newest set for the Star Wars Miniatures Game. Today, we begin our previews of figures from the set with a look at the GenoHaradan Assassin and the Czerka Scientist.
GenoHaradan AssassinThe GenoHaradan is a secret guild of bounty hunters, controlled by
unknown individuals out to influence the galactic government and other
organizations through selective assassinations. Their activities are so
secret that it's impossible to tell exactly how much of an impact they
have over galactic events. GenoHaradan assassins range widely in skills
and species. They never reveal their affiliation, and their anonymity
greatly increases their effectiveness. They are trained in a wide
variety of assassination techniques, from the quiet and subtle to the
spectacular and devastating. In the Star Wars Miniatures Game, the GenoHaradan
Assassin has an array of special abilities that matches the reputations
of guild members. The new Cloaked ability prevents nonadjacent enemies
from attacking the unit as long as it has cover. Cunning Attack and
Loner give significant bonuses to attack, and they encourage using the
unit on its own against a target that has not acted this round. Mobile
Attack allows this sneaky assassin to move, strike, and retreat
immediately. Finally, Poisoned Blade delivers a potentially lethal blow
to living enemies, inflicting up to 40 damage, enough to eliminate weak
to moderately strong targets immediately. The assassin also may attack at range but is much less effective
that way. The unit has an excellent Defense score and a decent number
of hit points, allowing it to survive a few hits if caught out in the
open.
Faction: Fringe Cost: 21 Hit Points: 60 Defense: 20 Attack: +8 Damage: 10 Special Abilities:
Cloaked (If this character has cover, he cannot be targeted by
nonadjacent enemies); Cunning Attack; Loner; Mobile Attack; Poisoned
Blade (+10 Damage to 1 adjacent target; this counts as a melee attack.
This attack deals an extra 20 Damage to a living enemy; save 11.)
Star Wars Roleplaying Game: Saga Edition Statistics
Medium Human scout 3/soldier 4 Destiny 1; Force 4; Dark Side 4 Init +11; Senses Perception +9 (may reroll) Languages Basic
Defenses Ref 22 (flat-footed 19), Fort 20, Will 18 hp 62; Threshold 20
Speed 6 squares Melee vibroblade +8 (2d6+5 poison*) Ranged blaster rifle +10 (3d8+5) Base Atk +6; Grp +9 Atk Options Deadeye, Devastating Attack (rifles), Far Shot, Keen Shot, Point Blank Shot, Precise Shot, Running Attack
Abilities Str 14, Dex 16, Con 13, Int 10, Wis 12, Cha 10 Talents Acute Senses, Devastating Attack (rifles), Keen Shot, Weapon Specialization (rifles) Feats
Armor Proficiency (light), Deadeye, Far Shot, Point Blank Shot, Precise
Shot, Running Attack, Weapon Focus (rifles), Weapon Proficiency
(advanced melee weapons, pistols, rifles, simple weapons) Skills Climb +10, Initiative +11, Jump +10, Perception +9 (may reroll), Pilot +11, Stealth +11 Possessions vibroblade*, blaster rifle, comlink
* Poisoned Blade
-- When a creature takes damage from a successful hit with this weapon,
make an attack roll (1d20+10) against the target's Fortitude Defense.
If the attack succeeds, the target takes 4d6 points of damage and moves
–1 step down the condition track. If the attack fails, the target takes
only half damage and doesn't move down the condition track. The poison
attacks each round until it is cured with a successful DC 25 Treat
Injury check.
Czerka ScientistThe reach of the Czerka Corporation throughout the galaxy should not
be underestimated. Sales offices, research outposts, manufacturing
facilities, and logistics services are located on most major worlds,
not to mention other planets that might hold a resource or new market
for the corporation to exploit. Czerka employees are as opportunistic
and bureaucratic as the company they serve. Czerka scientists form the
core of the corporation's efforts to develop new and advanced products
to sell at the galactic markets. They are typically amoral, more
concerned about their own reputations, achievements, and bonuses than
about ethics. In the Star Wars Miniatures Game, the Czerka Scientist
provides a cheap way to upgrade low-cost allied characters' attacks and
damage abilities. Allies within 6 squares that deal 20 damage with
nonmelee attacks gain the Jolt ability, enabling the character to cause
enemy targets to become activated when hit. Allies within 6 squares
that deal 10 damage with nonmelee attacks gain Twin Attack instead. The Czerka Scientist's strength lies with the bonuses it gives to
its allies; its own ability scores are low. Keeping the unit well
protected from enemy attacks and under cover or out of sight is vital
to its success on the battlefield.
Faction: Fringe Cost: 13 Hit Points: 10 Defense: 13 Attack: +1 Damage: 10 Special Abilities: Melee Attack; Blaster Rifle Upgrade (Allies within 6 squares with nonmelee attacks that deal exactly 20 Damage gain Jolt
[An enemy hit by this character's attack is considered activated this
round; save 11. Huge and larger characters ignore this effect.]);
Blaster Upgrade (Allies within 6 squares with nonmelee attacks that
deal exactly 10 Damage gain Twin Attack [Whenever this character attacks, it makes 1 extra attack against the same target])
Star Wars Roleplaying Game: Saga Edition Statistics
Medium Human nonheroic 5/noble 1 Dark Side 2 Init +2; Senses Perception +10 Languages Basic, Binary, Bocce, Durese
Defenses Ref 11 (flat-footed 11), Fort 11, Will 15 hp 15; Threshold 11
Speed 6 squares Melee knife +2 (1d4–1) Ranged by weapon +2 Base Atk +3; Grp +2 Special Actions Inspire Confidence
Abilities Str 8, Dex 8, Con 10, Int 16, Wis 15, Cha 12 Talents Inspire Confidence Feats
Skill Focus (Knowledge [life sciences], Knowledge [physical sciences]),
Skill Training (Mechanics, Perception, Persuasion, Use Computer), Tech
Specialist, Weapon Proficiency (simple weapons) Skills Gather
Information +9, Knowledge (bureaucracy) +11, Knowledge (life sciences)
+16, Knowledge (physical sciences) +16, Mechanics +11, Perception +10,
Persuasion +9, Treat Injury +10, Use Computer +11 Possessions knife, comlink, datapad, tool kit, utility belt
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