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Subject: 200 pt. Constructed. Dear Mr. Fantazy, 1/7/06

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Kalrin
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01/08/2006 12:08 AM  
Well, I guess I should write this while I can still remember things:

I think the final standings were:

Dagni (2x Couatl, Marut, JA)
Kevin (2x Steel Predator)
Sven (LSD)
Tried (2x Pyro, 2x FB)
Darien (Couatl, Marut, Rikka, JA)
Kalrin (Me: LSD, CoDA)
Dr. X (Gith Monks)
Matt (CE Stuff)

I ran:
LSD
CoDA
Barbarian Mercenary x2
Man at Arms x2
Timber Wolf
Human Commoner

I always played on Mushroom Cave (due to winning Terrain Initiative) and I always played on Side B.

First Match: Matt
Hunched Giant
Flind Captain
Timber Wolf
Ice Troll
Loth's Sting
Winter Wolf x2
Orc Savage

To his credit, he played well with what he had. First turn I grabbed the alcove tile spot with my Timber Wolf, and started my commoner down towards the treasure pile. I blocked the Alcove off at the chokepoint with my LSD and put the fodder outside of the Alcove to avoid the Winter Wolf cones. He did get his timber wolf into the alcove, but second turn it routed/died to the CoDA. What really sealed the match was the Paralysis Cone which froze up both winter wolves and the Hunched Giant. Next round a full attack by the LSD coupled with a Barbarian Mercenary and Diefic Vengance and the Hunched Giant was dead. From there it was just a mopping up action as the wolves were pretty much out of action. He did clear out most of my fodder with his Wolves before the Cone went off, but the LSD emerged practically unscathed. This was my one win.

Second Match: Kevin
Steel Predator x2
Warrior Skeleton x2
Kobold Miner x2

I lost this one, and even had I not made a few mistakes it was going to be close anyway. Both Kobolds started in the Alcove and eventually sat on his victory tile. I put my wolf on it's target tile in the alcove and headed the commoner down to the treasure pile (that was my first move in all three games actually). I dropped the LSD next to the Kobolds and killed them both quickly on round 2. Everyone else stayed spaced out, outside of the alcove. Round 2 LSD killes the Kobolds, the Kitties come in and drop their cones killing the wolf and dealing 60 to the LSD. They also then retreat. I swing a barbarian up to the Alcove tile and I end up using the Maa's and the Commoner to prevent his skeleton from getting tile points. Two rounds pass while I heal up the LSD back to full. Then I made my first mistake and decide to engage him (at this point I had about a 40 point lead). It results in the LSD being flanked down in the lower left corner and durning the ensuing combat the LSD misses a full round of attacks, delaying a CoDA Dismissal (which when it got off the LSD was dead, and it failed anyway). I lost the match with everything except the commoner dead. He had a Predator at 40 (or maybe 30?) and another Predator at 90.

Third Round: Darien
Couatl
Marut
Standard Bearer
Rikka
Timber Wolf
Man at Arms
Hill Dwarf
Justice Archon

Again, this match would have been close if I had played properly. However, I messed up even worse then in the previous round. I ended up shoving all of my fodder excepting the Barbarian Mercs into the Alcove to slow down the Marut while I tried to kill Rikka. He threw the Couatl in there (which I think was his one mistake). Unfortunately when I managed to tear Rikka down to 50 the Dismissal failed and I foolishly decided to wipe out the Couatle before trying to kill Rikka (I should have reversed things). The Barbarians never hit anything (even when flanking) and by the time I threw my Cones, it was pretty much decided, and I lost.

*Smiles* What I learned: The Paralysis Cone is what saves this band. I should have used it sooner in either case, and I definitly need to work on avoiding getting flanked.

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Fenris
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01/09/2006 5:01 PM  
Thanks for the report! I'm sorry to have missed this one. Yeah, in many LSD games the paralysis cone can swing the result one way or the other.

Two people brought LSD? There's just no predicting what will show up at Dear Mr Fantazy, is there? [:D]

Dual Predator is an interesting band. Who else did Kevin face? And which Kevin was running it?


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Kalrin
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01/09/2006 6:11 PM  
The Older Kevin.

I believe he faced Damien first, me next and then Dagni. It was interesting. The Cold Resistance 20 and DR 5 was brutal.

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Fenris
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01/09/2006 6:42 PM  
Yeah, I don't think I'd run any LSD build without Mialee (or an alternate source of magic weapon). It's just too critical in matchups where the enemy has DR, and 6 points isn't much to pay for MW + MM.

I'll be at the next tournament for sure, sorry to have missed one.


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ChristopherGroves
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01/09/2006 7:09 PM  
When you guys play "no speed 2 rule" it basically comes down to "no penalty to movement or target selection when not under command" right? That just seems not quite right. I really want to know what the final determination / ruling on that will be.

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Fenris
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01/10/2006 11:16 AM  
Well, Difficult creatures still have problems with target selection. And you can't rally, of course. But yeah, that's pretty much it.

It does feel "wrong" somehow, but I'm not anticipating any special rule change that would make it feel more "right". I'm thinking it'll just be: commanders help you with morale checks and initiative, and that's it. So if you don't have a commander, you're fine until you need to make a morale check.

I have no inside information on this issue. I haven't seen a War Drums rulebook, and Shoe hasn't told me anything about it. I'm just imagining the most obvious way of removing speed=2 and assuming that'll be the way the rules are.

Pretty much everyone in the SoCal group agrees that it's better to start practicing now with War Drums rules (as best we can guess them) so that the "wrong" feeling goes away faster, and so that we're more prepared for qualifier season.


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Dagni
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01/11/2006 3:07 PM  
quote:
Originally posted by ChristopherGroves

When you guys play "no speed 2 rule" it basically comes down to "no penalty to movement or target selection when not under command" right? That just seems not quite right. I really want to know what the final determination / ruling on that will be.

Because one of the reasons cited for removing the speed 2 rule was so that players wouldn't need to spend so much time making sure they had line of sight to the commander, I can't see any other way of implementing the rule change that wouldn't contradict that very purpose.

Possibly there will be a rule that slams all your creatures with speed 2 once your last commander dies, or something like that - but I've played with the old rules, and our interpretation of the new rules, and commanders are still important "enough" the new way. Making Wild creatures and commanderless warbands speed 2 does little more than make unplayable a few interesting creatures and warband builds. Forcing players to guard their last commander (lest everyone become speed 2) is an interesting gameplay concept, but when it comes down to it, losing (or even winning) because you're too slow and your opponent can win on Assault points without you getting another attack all game isn't fun at all. Therefore, given that the simplest change might also be the better change, why make it more complicated for little or no improvement to gameplay?

Honestly, I really feel that people aren't seeing the writing on the wall. The designers made such a big change to the game, they even decided to warn us about it! In Star Wars, a commander does absolutely nothing special aside from his commander effect. In this newer version of DDM, a commander does nothing aside from initiative, morale checks, ability to rally, and commander effects. That's still a lot. It wouldn't surprise me all that much if there's some additional rule we don't know about - but it would surprise me a little. I truly think that the most likely thing is that the speed 2 rule is gone entirely, with no replacement rule.

My only question is whether or not all Difficult creatures will be errata'd/changed, or if they will leave Rushing in the rulebook (one of the most complicated and least liked rules), just for that outdated ability.

- Dagni


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Forums > Dungeons & Dragons Miniatures > D&D Minis - Tournaments > 200 pt. Constructed. Dear Mr. Fantazy, 1/7/06



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