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Subject: Report: 500 pt, 10/26 Halifax, NS

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Temysry
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10/27/2006 4:56 AM  
The Thursday Knights gathered again for the last Epic Tournament before we get the new set and everything gets thrown into disarray. Six players showed up and as usual, fun was had by all.

The bands:

Tem

Bahamut
Large Bronze Dragon
Warweaver
Dwarf Artificer
Eberk
3x Small Copper Dragon
Map: Teleport Temple

Zak_X

Hill Giant Chieftain
Drow Wizard
Sorcerer on Black Dragon
Tundra Scout
Hyena
2x Orc warrior
Map: Hellspike

Grubbis

Epic Lord Soth
2x Beholder
Large Green Dragon
Snig + 3x Goblin Warrior minions
Goblin Blackblade
Goblin Warrior
Kobold Miner
Map: Hellspike

Zuran_Alda

Ryld Argith
Epic Archmage
Epic Griffon Calvary
Timberwolf
3x Xeph Warrior
Map: Hellspike

Clockwork

Ghaele Eladrin
Nentyar Hunter
Bonded Fire Summoner
Epic Storm Archer
2x Magma Hurler
Spellscale Sorcerer
Crow Shaman
Map: Dragondown Grotto

Orcdoubleax

Cleric of Syreth
Regdar, Adventurer
2x Epic Slaughterstone Eviscerator
Warweaver
Nebin
Eberk
Warforged Scout
Map: Teleport Temple


Round 1:

Tem def. Clockwork
Orcdoubleax def. Zak_X
Grubbis def. Zuran_Alda

Round 2:

Orcdoubleax def. Grubbis
Tem def. Zuran_Alda
Clockwork def. Zak_X

Round 3:

Tem def. Orcdoubleax
Clockwork def. Grubbis
Zak_X def. Zuran_Alda


In the first round, I play against our newest player Clockwork who is playing with a band borrowed from Grubbis. We end up playing on Dragondown Grotto, and on the first round, I keep all my guys hidden from the archer and double move Bahamut across the board to set up for a breath weapon if I win initiative. I lose initiative, but with cover, Bahamut doesn't get hit anyway. I manage a breath weapon to take out both Magma Hurlers and the Nentyar Hunter. On the third round, I move towards the rest of his band and catch most of them with his other breath weapon. He made a full attack with the archer but managed to miss on all 3 attacks! At this point he conceded because all his commanders had been eliminated and Bahamut had barely been hurt.

In the second round, I was up against the very interesting archmage/griffon calvary band. I won my map and took the teleport temple. First round, I do the Dimension hop trick and breath on his whole warband. Unfortunately, Ryld made the save and stuck around. He then quick finger of death (needed a 4 and got it), teleported the GC away and charged/pounced Bahamut. The second round was much like the first after he teleported/charged/pounced again. I made my morale save with Bahamut and managed to put a boat load of damage into the GC. IIRC, the Bronze dragon dealt the killing blow. At that point, it was only a wounded archmage versus pretty much my whole warband with Bahamut still over 100 hp. With no where to hide, the game was conceded.

The third round was against the Epic SSEs with a VERY high AC (36 each when flanking). I did the first round breath weapon trick again, but stayed well back and used the line attack first. I managed to catch both SSEs and Nebin (who was the only one to save!) I didn't stay far enough away however since the Warweaver Dimension hopped one closer which then used it's enhanced mobility to get a full attack off. The other SSE made it's way to a teleporter and eventually flanked Bahamut. I made a couple of tactical errors, but the LBD saved the day by allowing Bahamut to reroll many of his misses. After taking out one of the SSEs, I moved Bahamut away, taking the AoOs to catch what was left of his band with the cold cone to end the match.

Overall, I don't think it's a great Bahamut build, but thankfully it is pretty forgiving. It's actually pretty hard to make a *bad* Bahamut build.

A Proud Gelatinous Dude



www.gelatinousdudes.com



orcdoubleax
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694 Posts

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10/28/2006 4:02 AM  
I can't complain with a 2nd. I didn't have much faith in the SSE going in.

Yes I am Gelatinous.



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bonelock
Underboss
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1268 Posts


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10/28/2006 10:37 AM  
Good write up temsry.

The SSE epic x2 makes for a solid band. I would have added 1/2 orc paladin to up their damage.


Champion of the Gelatinous Dudes www.gelatinousdudes.com
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Forums > Dungeons & Dragons Miniatures > D&D Minis - Tournaments > Report: 500 pt, 10/26 Halifax, NS



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