What a day. (no snow either, but lots of rain)
The Blood War sealed event was great! We had 12 players and a whole lot of fun. The group there are all a super great bunch of guys.Â
Another well run event at Millenium Games.Â
And I still can't believe I won my first ever sealed event with the mini's I pulled and the warband I ran.Â
I was this close -> l l <- (holding fingers about 1/4" apart) to dropping and leaving with the minis I pulled, but I stuck around to give it a try. Keep in mind, the minis I pulled were almost identical to what I pulled at the Blood War pre-release two weeks prior.Â
So here's what I pulled from two boosters:
Chasme Centaur Warhulk (same as pre-release) Bluespawn Stormlizard Large Water Elemental Mercykiller Soulknife Infiltrator Half Orc Spy Free League Ranger Harmonium Guard x2 Heros of Valhallah Greenspawn Sneak Kobold Monk Solider of Bytopia Skeletal Reaper
I was really bumbed as I thought it was a total junk pull and one of the worst pulls ever. It was almost identical to what I pulled at the pre-release except no Lord of Blades and no Gnome Trickster. All I wanted to pull was something a little better, like a Pit Fiend, Storm, Barbed Devil, Fire Giant Forgepriest, Maralith, Githyanki Dragon Rider, Vlaakith, anything but what I pulled. Well, with a little luck I made lemonade from lemons. Here's what I played: Harmonium Guard (Commander, CFX was huge in helping lead to a few extra misses) Chasme Centaur Warhulk Bluespawn Hero of Valhallah Greenspawn Kobold Monk
7 activations, 195 pts, all speed 8 except for Chasme (sp F10), Greenspawn (sp 6, but has Scout) and Harmonium (sp 4, brining up the rear). Map choice - Dragonshrine (for the energy creatures drawn by everyone else). I figured I'd go with speed and hope for rushing them.Â
Of the other players and their warbands, here's what I can remember (feel free to correct):
x2 Firegiant Forgepriest warbands x1 Pit Fiend warband x1 Vlaakith + Githyanki Dragonrider warband x1 Githyanki Dragonrider warband x1 Barbed Devil Warband x1 Storm warband x1 Ice Devil / Red Hand Sorcerer / Air Gensai Swashbuckler x1 Storm / Mezzoloth / Orc Wizard Warband / Bluespawn x1 Maug / Red Hand Sorcerer / Howler / Dwarf Sniper warband / x2 Hammerers x1 Ice Devil / Red Hand Sorcerer / Bluespawn / Large Water Elemental Warband
The last 4 are the 4 warbands that I faced and in that order.Â
1st match. Played on Dragonshrine (but started on hot side). VS Ross. I won second round initiative and moved my Chasme right in the middle of 6 of my opponents 7 minis (Ice Devil was too far away) and 5 of them failed their save and fell asleep. What luck. I moved up my Warhulk and killed the one that stayed awake.  The Ice Devil used his Ice Storm on my Warhulk & Chasme. I then based the Ice Devil with my Bluespawn. Won initiative next round and Whirlwinded killing all but the Air Gensai (who went down 2 rounds later).  Ice Devil routed off map on last round. Won on points.Â
2nd match. Match played on Dragonshrine. VS Ryan Similarly won match, except that I lost 2nd round initiative and the Mezzoloth based my Chasme. Chase tried Drone on Mezzoloth but it made save. In 3rd round I moved Chasme away & took AoO (a hit) and made the MC. Moved Chasme behind enemy lines and put 3 of figures to sleep (who the Warhulk Whirlwinded later on). Way ahead on points after 1 hour.Â
3rd match. Lost map initiative and played on Dragondown Grotto. VS Steven Toughest match of the day and it was decided by a die roll. Opponent got the "good" side and set up Dwarf Snipper in the middle.  I used my Chasme to base the Sniper 1st round. This allowed my others to move up without getting shot at. During match I had to move Warhulk into Zone of Death and I made 2 MC's while there. I was ahead on points having killed the Snipper, Red Hand Sorcerer, and 1 Hammerer, plus VP's for 2 rounds when he did not get any, but it would not have been enough if my Warhulk routed off the board. In round 5 he was hit by the Howler and failed the MC and 1 AoO dropped him to 10 points. In round 6 he failed MC and moved to within 5 spaces from exit. With 1 minute left we rolled for initiative for round 7. My opponent won and made me go first.  Well it was make MC and win, or fail MC and loose. I made the MC and opponent conceded as time had been called and there was no way to score enough points to catch me. Â
4th Match. Match played on Dragonshrine.  Cold and electricity protection helped huge in this match for me. In this match I used the Chasme to go and Drone out a Greenspawn Sneak, kill it, and then move back to help out with the rest of the fight.  This match was basically won by making a few critical MC's and my opponents Ice Devil routing off the board at the end. Until the Ice Devil routed, I was only ahead by a Bluespawn + 5 pts. I had to actually kill my opponents Bluespawn as it made its MC. Furthermore, I also missed his Bluespawn on 3 consecutive die rolls, 2 from my Warhulk @ +16 (flanking) and one from my Bluespawn @ +15 (flanking). Another great and very tough match and well played by my opponent. Â
The funny part of this whole affair, I never faced off against one of the other major beaters - Firegiant Forgepriest, Vlaakith, Githyanki Dragonrider, or the Pit Fiend. I guess luck of the draw is hugely important after all.Â
Again, thanks to everyone who played and Millenium Games for a well run evevt.Â
Cheers.Â
Sirohk

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