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Subject: Unhallowed Prerelease Report: Holmes , PA

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tundrin
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Randolph, NJ

03/05/2007 2:37 PM  
I drove > 2 hours to get to Alternate Universes in Holmes PA, but it was well worth the trip for my first event win.
I had 11 players IIRC and just did 4 rounds of swiss.
I finished 4-0 and three players were at 3-1.

Pulls:
There were 2 rares I most wanted to see, out of the first box came one of them, so I was pleased. The other was ok, but I had 4 duplicates in my commons and got antoher vamp hunter as an uncommon, so didnt have a lot of choices:

Box 1
Ultraloth (R) Intellect Devourer, Rat Swarm, Vampire Hunter (U)
Grave Ghoul, Devotee of Silver Flame, Duergar slaver, Graypeak goblin

Box 2
Displacer Pack Hunter (R) Red Arcaniss, Pseudo dragon, Caller in Darkness (U)
Grave Ghoul, Dev of flame, Duer slaver, graypeak. (AGAIN!)

at least I did not have to study too many cards.

I realized the only piece hitting for >10 damage was the Ultraloth (an autoinclude anyway)
The the Displacer had conceal 11, and good chance to bump up his 10 damage to 15 or 20, decent AB.

Then it struck me that I had a piece with SR (ultra) a piece with conceal 11 (Displacer) a piece with Incorporeal / Fearless (Caller) and a piece that only takes 5 per hit and is fearless (Rat Swarm). That adds up to a lot of annoyingly difficult to kill pieces. I think I had 2 MC's all day.

The caller had been a bit poo-poo-ed, but I put him in. Had little room left, so put in rat swarm, pseudo dragon and a goblin for 6 acts.

I handed the paper in, then took it back and swapped in the two duergar for the caller, then erased it and went back.
The invisiblity might be nice, but I had no big hitter to sneak up with anyway, and it wears off quickly so why bother....

Map: Mushroom cavern: Use caller and swarm to block up the victory areas, scorch away with ultraloth, reach with displacer.

Ultraloth
Caller in Darkness
Displacer Beast Hunter
Rat Swarm
Pseudo dragon
Graypeak goblin

Match 1 (Mark) Knight of the Chalice, Pentiflex, Vampire Wolf, Asura, Warsinger, Shock Trooper, Rat Swarm, Vampire Hunter (8 acts and lots of juicy humanoids)
His first event, playing DDM for not too long, so his moves were careful - and I let him take a couple back, helped with positioning , warned him about hitting his pieces wiht AoE etc. We only got in three rounds and my generosity almost cost me the match.
I set up on the area that borders the wall _ I think that's A. It is further from its exit. I moved the caller over to get 1st round VP's, concussioned the elf(made MC) and vamp hunter . But then he moved his wolf in to base the caller. Now I brought over the displacer. Fodder moved up to block his other VA, but spaced to not get both in burning wind.
I get VP 10-0
He shoots both fodder, I start to work on the Wolf (lots of fearless HP), wolf regains hp from the displacer. I get VP
He starts to work on the rats. The displacer thwaks the Shock trooper for 15-20 and she routs.
20-20
Time is ticking and the rats are getting low. He brings the asura down to burning wind most of my pieces (I only have 4 left) but he cant do enough damage tot he rats to kill them, I cant kill the wolf.
I take an aoo on the caller to slide through the wall and kill off his routing Shock trooper with another concussion, displacer moves over to VA.
Final 41-20. Win 1-0
If mark had moved into a VA, the extra points might have put him over me. That wolf is tough to bring down!

Match 2 (John Eldrege) I have met John here at at our monthly meet, though this was the first time I played him. I know he was in top 4 last time so a tough match for sure - then I saw his band...
Bugbear Gangleader, Black Dragon, Red Arcaniss, Vampire Hunter, Nessian War Hound, Wild Elf Warsinger.
That hound is a beast at 110hp!!
He won map and we were on Fane of Lolth / Drow - with summoning circle in the center. I didnt know the map so I let him take side (he took B i think )separated form main chamber by walls.
Rats rolled onto my VA.
John won init, and started to work on the rats. Between fireball, the hound, hunter, dragon and bugbear, he killed it on the first round. 17pts for him and no VA for me! I got off a concussion on the hunter and arcaniss.
0-17
Pieces got choked up at the archway by his starting area. (and close to his exit - a key for all my matches). He started working on the displacer and missed a couple conceals. I enervated the warsinger, only to kill it with the displacer. The dragon flew around and got to my va by his exit, the arcaniss double moved to base him.
19-17
Now the slugging started, He saved on my Dark Thoughts, my exhaustion and mind thrust. He missed ac ouple times on conceals, killed my dragon, burned my bible...but he also moved up the bugbear in reach of the displacer to try and finish him off. I kill off the hunter, get to a VA, the goblin stays away from the arcaniss
37(hunter)-29(pseudo dragon)
Then I hit the bugbear and the dragon with displacer, step back. Bugbear routs off. I get the caller onto my VA.
He connects a couple times on the displacer, it makes its MC.
70 (bugbear + VA) - 29
My order might be off, he next finally killed the displacer using a couple of scorch lines, but ultraloth made a SR check and a save so only took 5 total damage. I moved the goblin around to prepare to get onto VA. He missed inciorp on the Caller with the hound. The misses were taking thier toll.
80 (VA) - 76 (displacer)
now the ultraloth moved up and double scorched the dragon, who thankfully failed his MC, had the distance to go off the board, time was called and John conceded, he couldnt get enough points. To finish the round, the ultraloth hit the arcaniss for 15 who failed his MC. If we had played one more round, john might finally have killed the caller for 53, but I was getting 44 for the arcaniss anyway. The failed MC was the deciding factor, but I think I had it anyway.
134-76 Win 2-0

(notice any trends about victory area points?)

Third round
Devon (Muscled Destroyer Jr.)
I had gotten lucky against Devon's Marilith in round 1 of BW prerelease and once again the table was tilted on my side.
Lyrandar, Marid, Brass Dragon, Blessed Hunter
4 activiations but who do you go after????
To set up he cast fire and haste on the MArid. First turn he gave someone cats grace.
I had my preferred side again (which again was KEY). I swung caller over to my VA spread out the fodder, enfeebled someone. Rat swarm sat on the deadly ground area (as it did every round)
10-0 I think I missed a round of scoring in here somewhere.
The brass attacksed the displacer at some point and rolled 1 hit and then two 1's. He shoudl have gotten a new die at that point.
Later,
Brass breathed on displacer and ultraloth.
Displacer attacked dragon (with everyone else out of reach).
Then I had a choice, I wanted to go after skycaptain sitting in his start area, but to base or not to base. I went with basing him.  I won init, backed up (he hit and passed inciorp for 5) and tried mind thrust - of course he passsed, then the blessed hunter came in, charged, hit twice passed both incorps and killed the caller for 53 - OUCH - my risk that failed miserably. Devon said "I dont mind the way the game is going so far" - jinx) Displacer hit the brass dragon twice, then ultraloth came up and hit for another 15 , force a MC - he rolls a 2 - goodbye - 50 points for me.
Marid comes up and lays a nasty hit on the ultraloth,.
more tiles for me. Goblin shoots at sky for a crit (goblins only  hit of the day)
80-53
Marid hits the ultraloth IIRC, and also misses. I do enough on the marid to force a MC  "3" he runs bu tnot far enough away. Ultraloth takes an aoo from the Hunter, down to 35, passes the MC (another risk) but drops his two scorches on Sky to to get him down to 5hp - I hoped for a fail MC cause then the Marid is gone) Sky passes but the marid rolls another "3" to go off. 46 more and tiles.
136-53
I win init and scorch Sky to death - that plus iniveitable tiles from the rats puts me over 200 for the win.
201-53

At 3-0 I am in good shape, but now have to play a 2-1 which means if I lose maybe my tie breakers aint so great - I wanted to win regardless and now faced another Doylestown player: High (Foo Fighter).

Even at 2-1 Hugh had another tough band:
Inquisitor, War Singer, Vampire Hunter, Shambler, Halfling brawler, Devotee of flame, Duergar slaver.
We both had mushroom and he won setup and took my preferred side. It did help him, but not enough.
I could not reach my VA this time, so Caller set up on the outer corner of his VA to block access, no one could reach it in first turn. My Rats started on the deadly ground VA, so I put them as close to the middle as possible.
He invised the shambler, we both moved up, I enfeebled the halfling who came up to base the caller so it couldnt cast.
0-0
I rout the halfling, both move up he takes a few shots at the rats, gets them down a few hp, shambler charges the caller, hits but fails incorp - there is that frustration again - nothing beats a shaking head after an incorp failure.
The Devotee moves up but gets scorched and fails her MC. The Duergar comes up to attack, Two scorching rays and he routs, and gets killed by the displacer beast. The rats move around to my VA.
36-0
He starts working over the caller with the vamp hunter. he heals the shambler with the inquisitor, halfling routs off, warsinger comes around and misses the rats, rat hit her for 5. go rats go! No VP for him maybe he shoudl have snuck someone down there somewhere...Shambler hit and missed on incorp I think.
61-0
Finally the caller goes down, but I get rid of the Vamp hunter and the returning devotee gets scorched to death, more VP for me, he takes out the goblin I was using to flank the shambler. Displacer puts a couple hits on shambler. Insult to injury - his elf misses my rats, they hit and she fails mc, goes off the board. Power RAts!
98-61.
Now the Shambler is in reach! A hit from the displacer, a scorching ray and a 8 on its MC - thats a lot of points for me, an untouched ultraloth and displacer beast eye-ing a lonely Inquisitor and Hugh conceded. The shambler just isnt worth it until there is a commander that makes plants fearless (does the Warden do that - or just animals?)
4-0 and my first event win.

out of 20 rounds I scored VP's in 17 or 18 and my opponents did not score any VP's in any match.
Including first match where that was all I scored.
Though it did not necessarily win me the other matches, the points usually put me up and took some pressure off. I did not play true run-away point denial, but I felt in most matches I was in a good position to win (except after the caller died in round 3, but then his dragon routed 15 seconds later)

Good matches all around!


Champs 2007 Top 16, Team Amish Class of 2007
Seeking Northern NJ DDM'ers - "There can be only one" (I hope not)
Champion of the Doppleganger

Sirohk
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USA

03/05/2007 4:30 PM  

Nice report tundrin.

You had a decent pull, especially with the Ultraloth.

And I agree with you on the Shambler, tough to play being wild and only level 8.


Sirohk, the Bard of Heartstone
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And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's

MuscledDestroyer
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Prospect Park, Pa

03/05/2007 9:08 PM  
    I also had The Mound at the tournament and I have to say he will kill everyone if he doesn't rout. He only routed once and I only lost once(that game). He is alot of fun.In retrospect it would have been great had I pulled the Corymear Wizard because I could have healed the crap out of him and ( not counting strategy) might have bowled in. 120 hps; he takes 60 till morale and the possibility of getting healed might make him unstoppable.

   That said this was my warband:

Strahd
Stormrage Shambler
Air Mephit
Fire Mephit
Wild Elf Warsinger

I made the decision to go with two costly pieces because I really had a bunch of stuff that was unimpressive. I HAD TO USE STRAHD. He has commander 7. I won map all but once. I didn't have any V-DIRES. I used The Mound because I felt that I could force the enemy to attack me and with what I had I felt good with the risk of having him rout although it wasn't in my favor.

1st match vs Kendall ( some wizards dude). He won map. I won side. I lost. Map was one of the Drow ones not the one with the big open area.I forget. Whole battle was won by routing my Mound with his V-Dire just as the match was ending all I had left was Strahd.Up untill then he was mine.If we had more time I gotta say i might have pulled it out.

2nd match vs Shane. I see Shane at the store sometimes. I believe he had:

Beholder Lich
Caller in darkness
Duergar slaver
Intellect Devourer (As Dorian says Intellectual devourer)
Crappy Elf with sword dude
one or two other small pieces

I won map and side (Strahd paying off). Mithral mines; I picked the side that offers 3 victory areas and the other guy has the center facing me and one other.

Shane I honestly felt bad for. I still think I would have won but I have never seen a more lopsided rolling game. I had all high rolls he seriously rolled so bad. I also think he was confused as to what i could do with Strahd and what to do with my map.

Basically i sent the Air Mephit into a victory area and played protect and hid all my guys well behind the big center cavern wall. Beholder would have nothing to see unless he exposed himself to certain attack.

Shane acted as though he had me pinned that way. He split off his Caller to the Air meph to kill the VPs. Mistake; he actually couldn't kill it. He then moved more pieces to that side and left the beholder on the other side. When he did i moved up Mound and started beating his small pieces in true Muscled fashion. I feared he would kill Air Meph; he wasn't based so I moved him off to the side of the Beholder between him and his other pieces. He forgot it was there. He kept caller still and hit the mound a few times. At the same time I moved the Elf & Strahd into the fray to help mound. Beholder too slow to help from the other side and Air Meph took his attacks. Mound routs and kills small pieces and I believe I used mound on caller and killed it. Beholder takes out my small pieces. Badly wounded Mound and Strahd set up ambush from cover and he takes out Mound and I run with Strahd. I could have gone toe to toe but I played conservative and ran . Shane conceded.
 
With his band and my map I really dont think he could have won. His eye ray rolls however  as I recall were very good and thats what kept him in it till the end.

3rd match vs. Dillon "The Young Gun". I won map and side again. He was young and inexperienced . I won on points. 

Here's the fun part for him. He killed Strahd with the ranged stake in the heart. We had some watchers by then and they really got a thrill from it. First time all day he was killed.
Also I put a smile on his face when I sprayed spit on my map ( accident of course) and called it a breath weapon.

Team Muscled.- Devon 2nd Great Job 
                         Me 4rth

Overall a very FUN time and Congats to the humble Tundrin .Well deserved. Someday we will witness the grudge match( me & Devo) at a tourney it didn't happen this time.

Champion of Grape Juice. Its delicious.

MuscledDestroyer
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Prospect Park, Pa

03/05/2007 9:09 PM  
Also i had Lord of Blades at Bloodwar. He is crap . Strahd is more yes but he is truly great.

Champion of Grape Juice. Its delicious.

Foo Fighter
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03/06/2007 1:20 PM  

 

I have a very poor memory so please forgive errors in advance.

 

Rares:  I pulled Count Strahd and Wizard of Turmish.

Uncommons:  Shambler, Dueregar Slaver, Vampire Hunter, High Inquisitor, Blood Vol Seeker.

 

Commons:  Graypeak Goblin, Wild Elf Warsinger, Strahd Zombie, Phalanx Soldier, Changling Rogue, Devotee of the Silver Flame.

 

 

Count Strahd didn’t fit my play style and I just wasn’t that familiar with how to exploit him anyway so it was an easy choice for me to skip him .However, the Wizard of Turmish was a little tougher decision as his “any spell” would have possibly given me extra Cure Light Wounds and maybe extra Invisibility spells.

 

But when I added up various combinations the WoT would have forced me to drop more useful pieces.So I went with all Uncommons and Commons:

 

 WARBAND

High Inquisitor

Stormrage Shambler

Duergar Slaver

Vampire Hunter

Halfling Brawler

Devotee of the Silver Flame

Wild Elf Warsinger

(map Mushroom Cavern)

 

My only plan was to wait and see how map choice went then decide which piece to cast Invisibility.Originally I was expecting to cast it on the Wild Elf tile grabber…but it didn’t pan out that way.

 

 

1st Match vs. Shane:


Beholder Lich
Caller in darkness
Duergar slaver
Intellect Devourer
Vampire Hunter

Devotee of Silver Flame?

 

Map was Mushroom Cavern and I got my preferred side.

Round One - I won initiative and let Shane go first.We both had some ranged threats and spells so initial fodder movements avoided the victory area.Towards the end when it seemed Shane was not going to move into the Victory area I moved the Elf tilegrabber into the victory area, cast Invisibility on the Shambler and moved it into Shane’s choke point to be a body blocker.

Round Two to End -
I kept the Shambler out of melee in round 2 and 3 while ranged and spells were thrown back and forth.Shane repositioned some pieces in 2 and 3 and attacked with his Caller, Vamp hunter, and Beholder Lich.I took some damage, he took some damage, and I got some great saves vs. the Beholder.In the final rounds (4, 5 & 6?) I was able to move the Shambler into melee and kill or route a couple pieces to win on points.Point denial was key.

 

 

2nd Match vs. Bobby

 

Bone Naga

Gorgon

Giant Owl

Bugbear Gangleader

Pseudo Dragon

 

I don’t recall the map name but it had split start areas and the Victory areas were in difficult terrain (a gold pile).I setup my whole party in direct line with the victory area, Bobby put his Gorgon and Pseudo Dragon in line with the Victory Areas but his other pieces were in the far start area.  

 

Round One, Bobby moves his Pseudo Dragon directly into my victory area, and his Gorgon toward my side of the VA, his other pieces advance to mid-map.My Vamp Hunter does 10 Ranged dmg. to the Gorgon.I invis. the Shambler and move it and fodder into the open area above both VA’s.

 

Round Two:Bobby’s Gorgon breath’s on my Shambler and Vamp Hunter and the Shambler makes another one of many key saves.The Vamp Hunter becomes a Statue.At this.His Pseudo and my Wild elf move into victory area’s for points.From here it gets fuzzy.The Shambler is standing in what is essentially a three-way intersection with the Gorgon several squares to the east, the Bone Naga, Bugbear, and some of my fodder to the north.I must have damaged the Gorgon with several ranged attacks because I did a powerful charge with the Shambler and the Gorgon routed.

 

Rounds Three – FiveI win initiative and move fodder north to base the Bone Naga, Bone Naga does breath weapon(s) vs. Shamblers and fodder.Shambler does another powerful charge, bases Naga and kills the Naga.Bobby takes some fodder including the Halfling Brawler who connected with a ranged attack and several melee attacks.

 

While the hairball in the middle is going on with the Naga, bugbear, shambler, Devotee, and Halfling, Bobby brings his Owl around to the west to flank my two commander the Hi Inq and Slaver.They use a combination of spells and melee to rout the the Owl.

 

Before the Naga died the Gorgon rallied and returned to the game too late to save the day.I won with Victory points and the Owl, Naga, and Bugbear.Bobby had points from my fodder.So again the invisible Shambler helped control the melee.

 

 

 

3rd Match vs. Mark

 

Knight of the Chalice

Pentiflex

Vampire Wolf

Asura

Warsinger

Shock Trooper

Rat Swarm Vampire Hunter

Map was Mushroom Cavern, Mark got the side I preferred.

Round One - Mark moves extremely cautiously to the area behind the wall in mid-map but his Asura is just exposed enough (south, toward the Victory Areas) to let the Vamp hunter make a ranged attack and the High Inquisitor also does damage with his Order’s Wrath spell…Things are going well.I advance fodder to the edge of the victory areas to screen from the Asura’s ranged attacks in round 2.Again I cast Invisible on the Shambler and move him behind the fodder staged to move into the dual victory area.

 

Round Two – I win initiative.I can’t for the life of me recall why I didn’t immediately move the shambler in to the dual area and either based the asura for one 25dmg attack (he was down to 35 or 40 points).OR the shambler could have reached a Victory square and still been within reach to double attack the Asura in round Three.But for some reason I ranged attacked with the Vamp hunter and Halfling Bralwer and immediately regretted it.

 

Mark double moves his rat swarm (that started Round one on the other side of the map) to base my invisible shambler and block the way into the area.He moves others into the area while I spend the next rounds 2 to 4 rounds trying to eliminate the rats.He gets victory points and one or two fodder (Halfling and Wild elf) while I take rats and no victory points.That’s the game, I lose on points.

 

It was four painful rounds and we had to rush to squeeze in the last round.It was extremely frustrating and in the last round I couldn’t help muttering “For the love of god MOVE”,but it was my game to lose and if I had capitalized in round two the shortness of the match would have worked in my favor.Live and learn…then learn again, and again, and again.Eventually I will learn that you have to watch the clock when you only have a one-hitter to get you points.

 

 

 

4th Match vs. Tundrin

 

Ultraloth
Caller in Darkness
Displacer Beast Hunter
Rat Swarm
Pseudo dragon
Graypeak goblin

 

See Tunrin’s recap for detailed breakdown.

 

I’ll only make a couple comments since Tundrin reviewed already.In short Tundrin made a key move in round one…he moved the Incorporeal Caller through a wall into my victory area, which created a problem I couldn’t solve throughout the match.

 

I said in a previous post that I was outgunned and outplayed.I still believe I was outplayed but in retrospect I could have been a little more effective with the band I had.

 

The first thing I could have done differently is cast Invisible on the Wild Elf and run it into my Victory Area (which it could reach) to both take Victory points and cause the Caller an auto 5 damage each round which might have helped get rid of the Caller sooner.  (The elf does damage to any undead within 6 every time it activates)

 

The second thing I could have done is to send the Vamp Hunter and High Inquisitor in first to base the caller and let the Shambler come second and reach over them.Not sure this would have worked but the Hi Quiz might have hit with a smite and caused the fearless caller to make a moral save and due to my CMD effect it would be considered Out of command.And the Vamp Hunter would have done 20magic dmg with any hit that connected.

 

Probably still a lost cause butmight have got rid of the caller quicker and kept a little closer on points due to the victory points.

 

No shame in that loss…and no shame in going 2 and 2 with no rares.  Congrats to Tundrin on the Tourney win.

 

~Foo Fighter~

 

(errors and typos to be fixed tomorrowJ )


A Repo man is ALWAYS intense.
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