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Newtoncain
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07/15/2005 7:11 PM  
recovered topic 5968

They just don't know what's good in life...Conan, tell them what is good in life.
To rip the boosters. To count the minis spilled out before you, and to hear the indifference of the women...

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Newtoncain
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07/15/2005 7:11 PM  
Thx, I'll have to down load it next week @ work[:D] and read, read, read.

They just don't know what's good in life...Conan, tell them what is good in life.
To rip the boosters. To count the minis spilled out before you, and to hear the indifference of the women...

Redgar
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07/15/2005 9:51 PM  
Well, initial facts:

6 basic map setups; In the standard scenario you roll randomly to determine which is to be used. No way on or off the map for units. On turn 7, whoever controls the objective wins the skirmish; if no one controls the objective, play on. At the end of each turn, check to see if someone controls the objective. If no-one controls the objective by the end of turn ten, count the remaining unit point values; whoever has the most units left wins.

Scale notes:

1/120, or 15 mm
1 hex is about 100 m
1 turn is about a minute (I presume this means per side.)

Well I have to go read more now; don't forget to work hard (while the boss is looking [)] )

Just my 2 ep worth,

Redgar

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Sean-Khan
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07/16/2005 10:10 AM  
I hope that distorting the scale for 3D -terrain doesn't make the game feel awkward [:P]

I was able to view the rulebook a little again, and I really have a good feeling about it. Too bad it didn't appear one day eariler, I could have printed it at work then...

Objective -thing feels like a real good idea! And I believe that cover makes it much possible for lots of infantry to keep the objective from enemy tanks.

Well, it remains to be seen until we really can test the game! Well, it's already possible to simulate troops, but where's the fun in it? [:D] Well, there's still time before release, maybe we're too desperate...

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Captain Harlock
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07/16/2005 12:51 PM  
I am finding the rules and some of their decisions for the game interesting...

1. Why did they go with a hex system instead of a measurement system like they did for D&D minis
2. All games are 7 turns long? Another interesting rule.

Now, what I can not wait for is to play the Finish vs the Russians

Dan Cooper

For there is surely nothing so beautiful than the sight of a lone man facing single-handedly half a ton of angry pot roast.

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Sean-Khan
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07/16/2005 1:27 PM  
I'm afraid we're not going to see Finnish troops anytime soon... But I guess the infantry be really tough eventually if/when they come out [:D] Or possibly there will be really strong leaders.

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XAos
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London

07/17/2005 11:38 AM  
Deployment is 5 hexes in and the map is only 16 hexes long. So you can deploy at range:6 from your opponent.
That will should make infantry effective. And will reduce the value of "Extended Range".

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07/17/2005 2:40 PM  
quote:
Originally posted by Sean-Khan

I'm afraid we're not going to see Finnish troops anytime soon... But I guess the infantry be really tough eventually if/when they come out [:D] Or possibly there will be really strong leaders.



I believe that, not many Americans know about the Finnish fighting the Russians, so it is lower priority. Also, for those guys, they should be much better equiped for the cold then the Russians and probably better morale as well, helped by the leaders.

Dan Cooper

Dan Cooper

For there is surely nothing so beautiful than the sight of a lone man facing single-handedly half a ton of angry pot roast.

You will all go directly to your respective vahallas, Go directly, do not pass go do not collect two hundred dollars


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Newtoncain
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07/17/2005 3:14 PM  
The Russians getting their arse kicked in Finland in 39-40 actually benifitted them in the Winter of 41-42 vs the Germans.

They just don't know what's good in life...Conan, tell them what is good in life.
To rip the boosters. To count the minis spilled out before you, and to hear the indifference of the women...

Sean-Khan
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07/18/2005 7:05 AM  
quote:
Originally posted by Newtoncain

The Russians getting their arse kicked in Finland in 39-40 actually benifitted them in the Winter of 41-42 vs the Germans.


How so? By not having to divide their troops to keep Finland under control?

In 39-40 Russians advanced enough to get a few parts of Finland so they could better defend Leningrad against Germany, and as they just couldn't walk through the country as they planned, they settled for that - for a little while.

I think Finnish troops (IF they are ever made) could be presented by making them tough and giving them about 3 or so non-closecombat attacks due to lack of ammo. The last bullets are saved for close combat and another few rounds are salvaged from troops eliminated in close combat [:D] And of course there's Molotov's coctails waiting for tanks... Well, maybe I'm getting too far.

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Newtoncain
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07/18/2005 7:53 AM  
quote:
Originally posted by Sean-Khan

quote:
Originally posted by Newtoncain

The Russians getting their arse kicked in Finland in 39-40 actually benifitted them in the Winter of 41-42 vs the Germans.


How so? By not having to divide their troops to keep Finland under control?

In 39-40 Russians advanced enough to get a few parts of Finland so they could better defend Leningrad against Germany, and as they just couldn't walk through the country as they planned, they settled for that - for a little while.

I think Finnish troops (IF they are ever made) could be presented by making them tough and giving them about 3 or so non-closecombat attacks due to lack of ammo. The last bullets are saved for close combat and another few rounds are salvaged from troops eliminated in close combat [:D] And of course there's Molotov's coctails waiting for tanks... Well, maybe I'm getting too far.


The Russians entered Finland unprepared for Winter Warfare. The Finns stopped the Russians stone cold w/ alot less troops. The Finns taught them a lesson about winter warfare they (USSR) used vs the unprepared germans in that 1st winter of 41 @ the Gates of Moscow.

They just don't know what's good in life...Conan, tell them what is good in life.
To rip the boosters. To count the minis spilled out before you, and to hear the indifference of the women...

Sean-Khan
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07/18/2005 8:07 AM  
quote:
Originally posted by Newtoncain
The Russians entered Finland unprepared for Winter Warfare. The Finns stopped the Russians stone cold w/ alot less troops. The Finns taught them a lesson about winter warfare they (USSR) used vs the unprepared germans in that 1st winter of 41 @ the Gates of Moscow.


Hm, I never thought it that way, but sounds logical. Germany didn't learn that fast, they hadn't learned to prepare for winter 2 years later either...

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MerricB
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07/26/2005 7:36 AM  
Hex grids are much better for movement than squares; all distances are counted as 1, rather than the "1, 2, 1, 2" we have to use.

D&D Minis uses a square grid because of the walls.

Traditionally, interiors use squares, exteriors use hexes.

Cheers!

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07/26/2005 8:05 AM  
Merric speaks the truth. Hexes are much better for overland movement. Probably why early D&D world maps were done this way.

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Captain Harlock
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07/26/2005 10:40 AM  
quote:
Originally posted by Ghendar

Merric speaks the truth. Hexes are much better for overland movement. Probably why early D&D world maps were done this way.



I forgot that D&D minis used squares. I am old school miniatures who still likes using a ruler/tape measurer.

Dan Cooper

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For there is surely nothing so beautiful than the sight of a lone man facing single-handedly half a ton of angry pot roast.

You will all go directly to your respective vahallas, Go directly, do not pass go do not collect two hundred dollars

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