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XAos Underboss
 2413 Posts



 London
 | | 03/27/2006 6:24 AM |
| Has anyone played yet with a force that includes aircraft against a force that has none (or a lot less aircraft).? Who won.?
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| forkedmoon Underboss
 1305 Posts




 | | 04/06/2006 1:24 PM |
| | Still haven't even seen a plane yet although I will be attending a demo this weekend that will involve planes. | | Champion of Cyclops
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| kniterangr Warrior
 287 Posts




 | | 04/06/2006 3:05 PM |
| | I have not had a chance to use them in a force but I do love the bases that Wizards put them on. It allows you to position the plane in different ways like climbing, diving, or turning, etc. | | | |
| Narethkraag Sergeant
 848 Posts




 | | 04/06/2006 3:40 PM |
| | We just got our very first airplanes, we will be testing them very soon. | | my list:http://www.maxminis.com/hwlist.asp?user=narethkraag completed trades: Capnfrank, Sturmkraehe, Jeff Wilder (x5), Mrfurious, Shinobi, Hockeyfan, Kyrin x2, Scepter, Archimagus, Enginer230, The Last Huzzah, War golem, RedSkullz Definetely bad trader: Invictus | |
| forkedmoon Underboss
 1305 Posts




 | | 04/10/2006 1:52 PM |
| | Wow. I got to do a demo with our local wizards rep. Flew my stuka in (which is placed after movement) and then blew up his tank by parking it behind so I got the rear attack. Bye bye Mr. Tank. If only I had relaized I was shooting at his flank the first round it would have been game over. Of course if he had recalled that the stuka gives a plus one to enemy attacks I would have lost the stuka in the first round. I guess I need to see more planes since only the stuka and mustang were used in the demo but I found the stuka to be instant tank removal. | | Champion of Cyclops
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| Narethkraag Sergeant
 848 Posts




 | | 04/11/2006 2:08 PM |
| We played a 350 pt game and I used 2 stuka and 2 messerchmitts, my friend brought 3 sturmoviks, we noticed how important is the initiative when playing with planes, because fighters get to defend very well when placed after your enemy places his planes first.
Otherwise you can only guess where he will strike, anyway we lost a stuka to one of his sturmoviks, but we managed to shoot down one with a german machinegun and another with a messerchmitt.
We have a question though. If we understood the rule correctly fighters can disrupt enemy planes with face up yellow counters in defensive fire, which lets them out of the battlefield without attacking your army, if not we would like to hear from you how it is done and how are immeadiate face up disruption counters handled with airplanes
We liked the aircraft new dimension and hope to test it further.... | | my list:http://www.maxminis.com/hwlist.asp?user=narethkraag completed trades: Capnfrank, Sturmkraehe, Jeff Wilder (x5), Mrfurious, Shinobi, Hockeyfan, Kyrin x2, Scepter, Archimagus, Enginer230, The Last Huzzah, War golem, RedSkullz Definetely bad trader: Invictus | |
| forkedmoon Underboss
 1305 Posts




 | | 04/11/2006 3:17 PM |
| | As it was explained to me a plane at the end of the round flies off the board if it was not destroyed. Those that were disrupted do not come back on the board the next round but rather sit out a round since they can not move while disrupted. (there may be a plane with special abilities I did not hear about that lets it work while disrupted). After sitting out the round the disrupted counter would be removed and then the plane could rejoin the battle in the next round. | | Champion of Cyclops
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| Sean-Khan Commander
 2731 Posts




 | | 04/11/2006 4:05 PM |
| I believe that immediate disruption works as normal - you get -1 defence and attacks and so on.
I just tried my Stuka - an enemy fighter would have been mean, but now it was unharrassed and kept Guards tank (that tried to move to my back) away and disrupted while the main battle was fought elsewhere, and came to fight KV-1 when turn 7 was closing and I needed to break through. You'll soon see photos of the battle in crafter's corner -section, as it was the first time my terrains were in real use... Even if they aren't completely ready yet.
Anyway, using Stuka was great fun! | | Vindicated AtG Called shot: 2nd Huge Red Dragon My collected trade reference links Star Wars tactical combat -project My modelling/terrain pages Suomen miniatyyrikeräilijät / Miniature collectors of Finland | |
| Narethkraag Sergeant
 848 Posts




 | | 04/11/2006 4:26 PM |
| quote: Originally posted by Sean-Khan
I believe that immediate disruption works as normal - you get -1 defence and attacks and so on.
I just tried my Stuka - an enemy fighter would have been mean, but now it was unharrassed and kept Guards tank (that tried to move to my back) away and disrupted while the main battle was fought elsewhere, and came to fight KV-1 when turn 7 was closing and I needed to break through. You'll soon see photos of the battle in crafter's corner -section, as it was the first time my terrains were in real use... Even if they aren't completely ready yet.
Anyway, using Stuka was great fun!
We were impressed with the stuka, the only thing is that probably a ME-109 should cover them in case of enemy fighters, in our case since we achieved air superiority the last sturmovik kept being disrupted or out of the field when initiative was lost.
So the stuka was able to attack isolated targets with or without protection and the ME-109 straffed infantry disrupting them or taking them out.
My friends loved the airplanes....... | | my list:http://www.maxminis.com/hwlist.asp?user=narethkraag completed trades: Capnfrank, Sturmkraehe, Jeff Wilder (x5), Mrfurious, Shinobi, Hockeyfan, Kyrin x2, Scepter, Archimagus, Enginer230, The Last Huzzah, War golem, RedSkullz Definetely bad trader: Invictus | |
| ani Skirmisher
 4 Posts




 | | 04/19/2006 8:05 AM |
| As far i has seen the airplanes is close to useless if the opponent dont field any realy expensive armour. I have been playing with the german stuka and messersmith, and the stuka almoust never get more than 1 attack before it is dead. The reason is the inexpensive bofors gun that covers close the full map if placed correct.
The Bofors cost less than the stuka and is more usefull as it is a infantry killer when the airplanes is shot down.
IF the allied uses some very expensive armor it would be worth the points to cripple it by sacrifising the stuka. (and praying for a lousy roll) | | Ani the randomizer | |
| striderlotr Commander
 3370 Posts




 | | 04/19/2006 8:50 AM |
| Well I played with a single fighter against a player with no airsupport. What I found was that he had a hard time shotting my plane down, but I killed his infantry with it. I could not touch his tank though so in the end, he won the game.
I enjoyed the planes and need to play a few more games with some different combinations to really see how they play. | | Sean Banks Champion of Elementals Official Organizer Gen Con 05 maxminis Event | Winterfantasy 06 maxminis Event | Gen Con 06 maxminis Event | Winterfantasy 07 Community Event | |
| Narethkraag Sergeant
 848 Posts




 | | 04/19/2006 1:06 PM |
| | It is also very important to be able to decide accurately when to field them and when to keep them out of the fight, otherwise they can be shot down without achieving anything for your cause..... | | my list:http://www.maxminis.com/hwlist.asp?user=narethkraag completed trades: Capnfrank, Sturmkraehe, Jeff Wilder (x5), Mrfurious, Shinobi, Hockeyfan, Kyrin x2, Scepter, Archimagus, Enginer230, The Last Huzzah, War golem, RedSkullz Definetely bad trader: Invictus | |
| forkedmoon Underboss
 1305 Posts




 | | 04/20/2006 8:55 AM |
| | It would appear the stuka with its poor defense is a one trick pony and only truly useful it eliminating big point tanks. Otherwise it is probably points misspent. I do plan to try it again this weekend in a tournament but don't know what else I will use. I am used to using Allies more so than Axis. | | Champion of Cyclops
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| Narethkraag Sergeant
 848 Posts




 | | 04/20/2006 2:37 PM |
| quote: Originally posted by forkedmoon
Wow. I got to do a demo with our local wizards rep. Flew my stuka in (which is placed after movement) and then blew up his tank by parking it behind so I got the rear attack. Bye bye Mr. Tank. If only I had relaized I was shooting at his flank the first round it would have been game over. Of course if he had recalled that the stuka gives a plus one to enemy attacks I would have lost the stuka in the first round. I guess I need to see more planes since only the stuka and mustang were used in the demo but I found the stuka to be instant tank removal.
IIRC the +1 on attack dice applies only to enemy aircraft attacking your stuka, so it is still good against infantry and enemy tanks...[:D] | | my list:http://www.maxminis.com/hwlist.asp?user=narethkraag completed trades: Capnfrank, Sturmkraehe, Jeff Wilder (x5), Mrfurious, Shinobi, Hockeyfan, Kyrin x2, Scepter, Archimagus, Enginer230, The Last Huzzah, War golem, RedSkullz Definetely bad trader: Invictus | |
| forkedmoon Underboss
 1305 Posts




 | | 04/21/2006 3:41 PM |
| | I did not realize that applied only to other plane attacks. Thanks. | | Champion of Cyclops
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| Narethkraag Sergeant
 848 Posts




 | | 04/21/2006 9:33 PM |
| quote: Originally posted by forkedmoon
I did not realize that applied only to other plane attacks. Thanks.
Go blast them tanks ACE!!!..............[:D]beware of fighters though....[:0] | | my list:http://www.maxminis.com/hwlist.asp?user=narethkraag completed trades: Capnfrank, Sturmkraehe, Jeff Wilder (x5), Mrfurious, Shinobi, Hockeyfan, Kyrin x2, Scepter, Archimagus, Enginer230, The Last Huzzah, War golem, RedSkullz Definetely bad trader: Invictus | |
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