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Subject: Japanese Tanks - What's the Point?

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Gristlemane
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06/28/2006 12:09 PM  
I've drawn three rare Japanese tanks in the six boosters I've bought after the starter. So I might as well play them right? Well, I just can't get them to be even remotely effective. A single comet and a 6-pounder just destroy them.

When people play the Japanese, do you even bother to field tanks like the Chi-Ha, Chi-Ro and Ha-Go? At least with the Sherman Swarm the shermans survive long enough to inflict some damage. Should I just try to find a Zero somewhere to make the Japanese playable?

It's deja vu all over again.

Narethkraag
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06/28/2006 1:52 PM  
What can I say, when you are right, you are right.... the Ho-ni is according to my experience the only japanese armoured vehicle that can put some sort of a fight against medium ally tanks, and you need a few of those, because they are not that heavy armoured.

the ha-go might survive for a while in forests but is not that strong.

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Sean-Khan
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06/28/2006 6:09 PM  
Ha-Go is one of the most interesting Jap tanks. Ho-Ni is the only really effective I guess, the only Japanese hope against armour.

I've come to the conclusion that 1942 is the latest year you can play with japanese right now. After that, there comes supertanks that japs can only eliminate with extreme luck.

Zero's are easy to kill, first time I played 2 my opponent shot them both down with 2 shermans. If they were a few points cheaper, or Japs would get a FO they would be better. But, FO's cost a lot, which in a way makes the planes even more expensive.

Otherwise I like zero's and want to keep both of mine :)

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Narethkraag
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06/28/2006 7:05 PM  
quote:
Originally posted by Sean-Khan

Ha-Go is one of the most interesting Jap tanks. Ho-Ni is the only really effective I guess, the only Japanese hope against armour.

I've come to the conclusion that 1942 is the latest year you can play with japanese right now. After that, there comes supertanks that japs can only eliminate with extreme luck.

Zero's are easy to kill, first time I played 2 my opponent shot them both down with 2 shermans. If they were a few points cheaper, or Japs would get a FO they would be better. But, FO's cost a lot, which in a way makes the planes even more expensive.

Otherwise I like zero's and want to keep both of mine :)



The zero is basically an isolated infantry attack plane or maybe a defensive fighter against enemy fighter planes if you can force your enemy to place his aircraft first by winning initiative.... hope to see better japanese airplanes soon.

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06/29/2006 7:20 PM  
Can a Sherman Tank shoot at a Zero???? I thought I saw a etc. rule somewhere (on WotC) that said NO. (No flamethrowers can shot at Tanks....etc Only MG's)

????? Not really sure.....

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Narethkraag
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06/29/2006 11:23 PM  
quote:
Originally posted by Thor

Can a Sherman Tank shoot at a Zero???? I thought I saw a etc. rule somewhere (on WotC) that said NO. (No flamethrowers can shot at Tanks....etc Only MG's)

????? Not really sure.....



The anti-aircraft rules did generate lots of questions and complaints indeed, yet since the sherman tank is equipped with 2 or 3 machine guns, their anti-infantry attack is allowed against airplanes with a -1 per dice.

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XAos
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07/10/2006 10:51 AM  
A/H have admitted that their design team deliberately "mess-up" the points cost of a lot of units.
My guess is that applies to every japanese tank with the possible exception of the Ho-Ni.

Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.

NightMoor
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07/11/2006 9:52 AM  
I've found the Ho-Ni is perfectly fine, and the Chi-Ha is a tolerable fighting unit (though still a bit outgunned).

Generally speaking, the Japanese need to rely on their decent infantry units with support from Ho-Nis and Chi-Has. Even then, it's hardly much of an army, but it can be reasonably effective.


balraag
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08/23/2006 5:01 PM  
Most people who play japs are using snipers, MG teams and lots of commanders. Zero's suck because of the 3 def. and the tanks are weak too. It's all about the banzai charge!

GoldenHalcyon
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08/25/2006 12:19 AM  
Gencon Indy proved that Banzai Charge is very powerful.  As far as armor goes, the only thing worthwhile is the Ho-Ni.  Hopefully Reserves will have those Japanese "super tanks" that never saw action, as I feel they are very much needed in this game.

Narethkraag
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08/25/2006 10:40 AM  

[QUOTE]GoldenHalcyon wrote
Gencon Indy proved that Banzai Charge is very powerful.  As far as armor goes, the only thing worthwhile is the Ho-Ni.  Hopefully Reserves will have those Japanese "super tanks" that never saw action, as I feel they are very much needed in this game.[/QUOTE]

 I did not know that, care to elaborate a little more about gencon Japanese armies ...??

 


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GoldenHalcyon
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08/26/2006 9:17 PM  

The DCI tourney system isn't limited to nationalities, just Axis vs. Allies, IIRC.  However, TragicMishap on the Avalon Hill board, was the person who went undefeated(20-0) for Axis and Allies.  In the 100 point constructed tourney, this was his army:

6X SS-PG
3X Grizzled Vet
SS-Hauptsturmfuhrer
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Wermacht Expert Sniper
Imperial Sgt
2X Honor Bound Hero

The army was pretty hero heavy, but the key part of his victory was being able to Banzai Charge the heroes in close combat to defeat large tanks and other threats.  Although the Hero was just as big of a key to his victory, Tragic admitted that had someone killed his Imperial Sergeant early on, it would have been a tough fight without the Banzai Charge, which he felt was a big key factor in his success.

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Ghendar
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09/12/2006 4:49 AM  
It's really not surprising that Japanese tanks are not very good in the game. Historically, they weren't very good in actual combat when going up against American tanks. Even the Sherman with its thin armor was better than the typical Japanese tank.

The Zero, when it was introduced, was superior to any American plane. It was lightly armored but fast and manuverable. It wasn't until later American planes and tactics were developed that the Zero became less effective.

I'm kind of surprised that it's so easy to shoot down a plane with tank machine guns. Still not an easy thing to shoot down a plane from the ground.



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XAos
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10/05/2006 7:59 AM  
Posted By Ghendar on 09/12/2006 4:49 AM
It's really not surprising that Japanese tanks are not very good in the game. Historically, they weren't very good in actual combat when going up against American tanks. Even the Sherman with its thin armor was better than the typical Japanese tank.


True, but they could have been balenced for the game by reducing their points costs to match their low effectiveness.
If it takes 7 tankettes to defeat 1 sherman, then the tankettes should only cost 3 points each.
Or they could have been given strong abilities (like "Aggression") to justify thier high points cost (and pathetic stats)

Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.

XAos
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10/17/2006 2:51 AM  
The new Ammo Dump unit, should improve the Japanese tanks a bit.
Whether it improves them enough, remains to be seen...

Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.
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