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Sean-Khan Commander
 2711 Posts




 | | 03/18/2007 11:41 AM |
| I made the decision and I'm in. I ordered bunch of singles, with which I should be able to put up 100pt fleet of each country I'm going to collect - US, UK, JP and GE. I should get the packet before or after next weekend, and before weekend I should also be able to get the starter & one booster, maybe more. I'm happy that I don't have to wait months for new sets anymore, like it was with DDM and SWM in the beginning.
I'm going to get lots of planes, and 2-3 rares for each of those countries, and enough other units to make varying fleets. When I've got what I'm planning to collect, I should have ships worth 200-300 points for each country.
So, who's in? XAos, I believe you are Have you already got minis?
Btw, for those that are unaware, first strategy article is up: http://www.wizards.com/default.asp?x=ah/aam/ah20070316c | | Vindicated AtG Called shot: 2nd Huge Red Dragon My collected trade reference links Star Wars tactical combat -project My modelling/terrain pages Suomen miniatyyrikeräilijät / Miniature collectors of Finland | |
| XAos Underboss
 2382 Posts



 London
 | | 03/19/2007 9:19 AM |
| 2 starters and 3 boosters + a load of singles in the post. I would have difficulty building a strong 100 point fleet until the singles arrive. Most of the singles I have ordered are planes, subs & destroyers. You really don't need many rares, they cost too many points to use more than a couple in each fleet. And most of the cruisers are unplayably weak. The only rare you might want more than one of is the USS-Baltimore (or possibly Sharnhorst)
Kondor & Catalina look like "must haves" for the 2 sides.
Best fleets I could build so far; Axis Yamato 2xZeke I-19 Freighter
Akagi 3xKate 3xZeke I-19
Free-French Richilieu HMS.Javalin HMS.Truculent Catalina Wildcat Swordfish | | Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything. | |
| Sean-Khan Commander
 2711 Posts




 | | 03/19/2007 12:59 PM |
| I believe that cruisers could be fine in screening subs; If there's a fleet with several subs, several cruisers & destroyers, surface ship could protect subs from air attacks & eliminate enemy's anti-sub ships.
2-3 rares /country would give some variety, and some bulk for larger battles. If I can get what I want, I'll have Bismark, Scharnhorst (coming!), a brit battleship (Rodney coming!), Ark royal, Yamato (coming!), Enterprise, US battleship (first I thought of Iowa, but some other will do for me too) and Jap Carrier.
My singles order also has lots of planes, I just realized that I ordered very few Japanese planes Hopefully I'll get some in my boxes, and I can get some more as singles. I'm also getting few destroyers & light cruisers.
I' can't wait  | | Vindicated AtG Called shot: 2nd Huge Red Dragon My collected trade reference links Star Wars tactical combat -project My modelling/terrain pages Suomen miniatyyrikeräilijät / Miniature collectors of Finland | |
| XAos Underboss
 2382 Posts



 London
 | | 03/20/2007 2:43 AM |
| I don't see cruisers being AA escourt for subs. 1) The subs start near the objectives. So the cruisers can't reach them on turn-1. You could start the subs further back, but then they would have trouble ever getting in range. 2) The Subs are speed-1 & the cruisers speed-2 so you'd be slowing the cruisers down a lot to keep them in the same sector as subs. 3) You can only put one sub per sector, so you probably won't have enough cruisers to escourt all the subs. And your opponent will bomb the ones you don't escourt. 4) Only a couple of the cruisers have good AA values {Atlanta, Baltimore}
Some of the destroyers might be usable in large numbers. A/H claim a swarm of destroyers is fairly effective. I tested this with USS-Fletcher and it only works if the Fletchers win initiative. The main problem being the short torpedo range (1 sector) so some of the destroyers can't shoot each turn. HMS.Javalin is better (range-2) and has smoke screens. Yukikaze is very powerfull (long Lance) but also very brittle (no defensive SA's and 12pts) | | Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything. | |
| Sean-Khan Commander
 2711 Posts




 | | 03/20/2007 3:06 AM |
| Hm. What do you think about subs in general? Are they too vulnerable to anti-sub units? I was thinking that subs might be effective only if there's many of them, which take lots of points and are a risk if opponent happens to have a destroyer swarm or otherwise ASW -heavy fleet.
I can believe that destroyer -swarms are effective units, but if opponent has lots of aircraft, they might be in trouble... Haven't checked yet how effective fighters are against destroyers. If I remember stats right, they won't be shot down very easily by ships.
StrikeZoneOnline just got WaS singles online, but they are... pricey | | Vindicated AtG Called shot: 2nd Huge Red Dragon My collected trade reference links Star Wars tactical combat -project My modelling/terrain pages Suomen miniatyyrikeräilijät / Miniature collectors of Finland | |
| XAos Underboss
 2382 Posts



 London
 | | 03/20/2007 5:10 AM |
| Subs look excellent value. they have 2 weaknesses; 1) ASW planes. a few Zekes/Wildcats should keep the loss rate tolerable. the axis ASW-aircarft (all ASW-2) are almost ineffective against HMS-Truculent. 2) For their cost they have a low kill rate. Subs will eventually wipe out any surface ships. But the key word is eventually. Your opponent could easily capture all 3 objectives before the subs can stop them.
Most of the destroyers arn't good against subs; I recall reading an article during the previews which said "ASW attacks before torpedoes" so DD's get the advantage of first shot. And if they hit the sub, it's return shot will be "crippled". But that analysis is wrong. The Sub torpedoes outrange the ASW sufficiently to get a shot on the preceeding game turn. And if they hit the DD it will blow up. The axis DD's are only ASW-4. so in a fight between 5xHMS Truculent & 5xYukikaze I'd bet on the subs to win. Allied DD's without "sub-hunter" need to win initiative, or they won't get to use their ASW. That basically leaves two good sub-hunters in the game. HMS-Javalin & the US-DDE. The DDE is feeble against non-subs (i.e. overspecialised) HMS-Javalin has to be worth at least testing. The French DD is intersting because of the speed-3, but overwise too overcosted to use in large numbers. The german DD is OK to increase stacking dennsity (particularly on objectives) because of "Close escourt" but again overcosted in large numbers.
Fighters are (mostly) effective against destroyers. Except that USS-Fletchers (armor-3) are difficult to hit with Zekes (gun-2). The best strategy for destroyers is to blitz the objectives. You rush all 3 objectives and your opponent might not be able to kill the destroyers quickly enough. Just trying to stop a turn-3 win forces your opponent in close for the destroyers to use their torpedoes. This obviously works better for the J-class DD's with smoke screen. | | Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything. | |
| Sean-Khan Commander
 2711 Posts




 | | 03/21/2007 3:24 PM |
| Sounds promising! Still no WaS at LGS, and haven't even received eariler packet of non-was singles I ordered... hopefully the ships arrive faster! I just realized I should have ordered more uncommons :/
Freighter -rules sound interesting - unload troops to an island at opponent's side and you get victory points worth double the ship's value, but only 1/turn so you shouldn't have too many of these. I'd say 3 is maximum.
I believe there's lots of different options available, as some have said - but I guess that's more true for pacific -scenarios, Germany and lesser countries don't have that much variety, nor does UK without rares. | | Vindicated AtG Called shot: 2nd Huge Red Dragon My collected trade reference links Star Wars tactical combat -project My modelling/terrain pages Suomen miniatyyrikeräilijät / Miniature collectors of Finland | |
| Sean-Khan Commander
 2711 Posts




 | | Sean-Khan Commander
 2711 Posts




 | | 03/27/2007 12:54 AM |
| I just got my first patch of singles - I now have more than 100pts worth of units for JP/UK/US/GE. But, I can't build yet very optimal fleets; I can build pretty good UK fleet, but I don't have yet but one destroyer and no light cruisers. Germany would be my most balanced country so far, with Scharnhorst, Köln, 2 Z20's, U boats, Kondor & stukas. US has lots of destroyers, 2 cruisers, even more planes but only one escort carrier for them & no heavier ships at all. Japan in turn has Yamato, 2 fleet carriers & an escort carrier, but only 3 bombers & 1 destroyer... 
Anyway, size of the ships is a bizarre thing; When I first heard how long the battleships are, they sounded really big. Once you see one in front of you, it seems surprisingly small. Anyway, they are really cool I don't remember seeing any good photos of the ships, that would really show the coolness factor. I thought of taking a few a bit later & posting them to general discussion - it would be cool to get a few more people to this section!
Today I should be able to try my 1st game, what I can make out with my limited fleets.
About flaws - I've seen a few. One destroyer was pretty bent, but hot water fixed it. Rodney's paintjob looks pretty dull (maybe I'll try black wash) & one of my Val's has it's windows painted on wing... Nothing too serious, but I'll have to try to fix those some day. | | Vindicated AtG Called shot: 2nd Huge Red Dragon My collected trade reference links Star Wars tactical combat -project My modelling/terrain pages Suomen miniatyyrikeräilijät / Miniature collectors of Finland | |
| Narethkraag Sergeant
 847 Posts




 | | 04/23/2007 11:35 AM |
| | We also bought some WaS we liked it .............. runs smoothly and our first game ran quite fast, we played 100 standard and 200 points major engagement. | | my list:http://www.maxminis.com/hwlist.asp?user=narethkraag completed trades: Capnfrank, Sturmkraehe, Jeff Wilder (x5), Mrfurious, Shinobi, Hockeyfan, Kyrin x2, Scepter, Archimagus, Enginer230, The Last Huzzah, War golem, RedSkullz Definetely bad trader: Invictus | |
| Gryfalia Sneak
 78 Posts



 | | 05/22/2007 9:24 AM |
| Well, it seems lots of people are in..because Boosters are currently out of stock at WotC, and seem like they will be for some time (aka WotC was surprised by the sale rate and didn't have it scheduled for reprint for some time).
Wish I could order some, been out of stock at my store for 2 weeks now..;-/
Gryfalia | | Gryfalia's Aerie Bloomington/Normal's only dedicated Game Store! www.gryfaliasaerie.com forums.gryfaliasaerie.com | |
| Sean-Khan Commander
 2711 Posts




 | | 05/27/2007 12:18 AM |
| Situation getting any better with availability, Gryfalia?
I'm happy I got what I wanted quite soon - especially those uncommons. I just wish I had gotten Enterprise first, as it's one of the most sought now... Haven't been able to play often, though (got too many games!).
Btw, new, simple semi-official rules for better balance have been posted at AH boards, by Richard Baker:
ASW Threat The presence of ASW ships and planes interferes with a submarine’s ability to attack. A Submarine takes a –1 die penalty to torpedo attacks (to a minimum of 1 die) if any of the following is true:
* An enemy Aircraft made an ASW attack against the Submarine during the Air Attack phase (use a token to mark it if you need help remembering); * An enemy Ship with an ASW value of 1 or better is local or adjacent to the Submarine during the Torpedo Attack phase.
Multiple ASW Threats don’t stack; even if you have several destroyers nearby, you only reduce the Submarine’s torpedo attack by 1 die. Apply this penalty before you apply any bonuses or other modifiers. For example, a U-boat firing at range 2 normally gets 2 torpedo dice; an ASW threat reduces it to 1 die, but its Wolfpack special ability would increase the torpedo attack back to 2 dice.
Small Ship Evasion Destroyers and Torpedo Boats are naturally evasive and hard to hit.
* Air Attack: All aircraft take –1 per attack die (or –1 torpedo attack die, to a minimum of 1) against Destroyers and Torpedo Boats. * Gunnery Attack: Battleship main battery attacks take –2 per attack die against small ships (only hit on a 6, but 6 still counts as 2 hits). Battleship main battery attacks can’t hit Destroyers and Torpedo Boats at range 0 or at extended range. * Torpedo Attack: Torpedo attacks take –1 die against Destroyers and Torpedo Boats. This is cumulative with the ASW Threat penalty and Crippled ship penalties. (Regardless of your normal torpedo attack value or the penalties that apply, you always roll a minimum of 1 die on a torpedo attack.)
The most important effects are protection for Destroyers against Aircraft attack and Sub attack. Note that this effect is cumulative with ASW Threat.
How to Win The first player to score 150 points wins the game. Check your score at the end of each turn.
You score points in three ways:
* When you destroy an enemy unit, you score points equal to the cost of the unit. * When you seize an objective sector, you score 50 points. * If your enemy has no Ships remaining in play, you score 50 bonus points.
It’s possible that both players might reach 150 points or more in the same turn. In that case, the player who achieves the higher score wins. If at any time your opponent has no units left at the end of a phase, the game ends and you win.
| | Vindicated AtG Called shot: 2nd Huge Red Dragon My collected trade reference links Star Wars tactical combat -project My modelling/terrain pages Suomen miniatyyrikeräilijät / Miniature collectors of Finland | |
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