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Subject: Starter/Booster cost?

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frogrodeo
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03/15/2006 8:11 PM  
Somewhere in the huge, now 9 pages, thread, I believe someone mentioned that the boosters would cost the same as a DDM huge pack - $20. Can anyone confirm the cost?

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rickert
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03/15/2006 8:39 PM  
Starters are $29.99 for 16 figures, dice, playmat, etc. There will be seven figures in the booster and it will sell for $14.99.

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mdonais
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03/15/2006 8:43 PM  
quote:
Originally posted by rickert

Starters are $29.99 for 16 figures, dice, playmat, etc. There will be seven figures in the booster and it will sell for $14.99.



Yep.

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frogrodeo
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03/15/2006 9:31 PM  
Thanks for the quick response. That's a bit pricier than I had thought it would be. I still want to learn more and see how the game plays.

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ChristopherGroves
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03/15/2006 10:24 PM  
That's closer to the AAM price right?

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kaiserluger
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03/16/2006 8:37 AM  
So if 14.99 like AAM then GO will likely sell a case for 103ish or $8.60 a booster.

With 32 rares you are looking at $275 for a set minimum if you are looking to do it through boosters.

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striderlotr
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03/16/2006 8:45 AM  
quote:
Originally posted by ChristopherGroves

That's closer to the AAM price right?



Boosters are $14.99 for AAM, I did not think the starters where that high though.

Well for the price, you are getting a bigger mini, and the starter has mulitple dice, so I think the price point is accurate.

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PatEllis15
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03/16/2006 10:50 AM  
I have to say that the price point makes this something that will really limit my ability to purchase. Your talking about 32 boosters minimum for a complete set?! How useful will the uncommons and commons be? With DDM I can always use them for RPG, but if we have the same kind of percentage of commons and uncommons that just aren't playable, that is a WHOLE lot of wasted plastic.


This might be a singles only game for me.

Pat E

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striderlotr
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03/16/2006 11:42 AM  
I was thinking the same thing... I may buy a booster or 2, but then get the singles that work for my game play.

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Mindtrick
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03/16/2006 1:09 PM  
Don't forget you can have up to 3 of any mini in your warband. That means really useful pieces could get expensive on the secondary market if you are buying singles.

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lynchpt
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03/16/2006 2:06 PM  
quote:
Originally posted by PatEllis15

I have to say that the price point makes this something that will really limit my ability to purchase. Your talking about 32 boosters minimum for a complete set?! How useful will the uncommons and commons be? With DDM I can always use them for RPG, but if we have the same kind of percentage of commons and uncommons that just aren't playable, that is a WHOLE lot of wasted plastic.


This might be a singles only game for me.

Pat E



this may be another point of correspondence DB has with CCGs like MtG. I'm not plugged into the MtG scene, but from what I hear, it sounds like competitive players stick to just a few deck variations during a competitive season. I agree with you that the price point and especially the total uselessness of bad "skirmish" figures makes this a tough game to buy cases of. These factors may push me to focus on certain "deck" concepts rather than do what I do for DDM: get enough minis that I can create any tier 1 band at any time. Also, the increased competitiveness (for the money) may make it mandatory to really hone in what you can play best, unlike DDM where I make a point to play a completely different band at every tournament.

With any luck, they'll shower delegates with free product at launch so we can get the word out [:D].

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Mortusbard
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03/18/2006 9:52 PM  
Take into consideration that his whole project is aimed at tournements and I would guess we will have fewer useless pieces than you would think.

WOTC made MtG for fast fun play before tourney were ever thought of and have adapted R&D for several different types of play.

D&D has several niches to fill inluding role playing, skirmish and some mass battles.

Dreamblade is strait tournement.

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Gordon Kane
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03/18/2006 11:44 PM  
Yes - some will only acquired figs that fit the current Rock / Paper / Scissors archetype.
I, on the other hand, have always opted to acquire a master set of everything -- I can build anything and react to the newly discovered combo (both to duplicate it and combat it) because I have 3 of that key figure in my collection -- while others scramble to acquire the desired figure.
This happens often when a figure thought to be crap when it is released and goes unused for several expansions, but suddenly becomes en vogue when a new expansion is released where a new fig has an insane combo with that previous crap fig --- and it never hurts to have a few extras lying around when everyone is looking to acquire it fast (at any price).
I also hope for the "Delegate" shower.


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03/19/2006 12:40 AM  
quote:
With any luck, they'll shower delegates with free product at launch so we can get the word out
Im concerned about this - not for the delegates, but that they have the delegate program worked out in time for this game to be properly supported. Ive heard that Wizards is currently trying to revamp it.. but no time frame that Ive gotten.

I would love to see more AAM support in my area. I want to play, but theres no one to play WITH. Im hoping the same thing doesnt happen with DB in the area.

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jedijon
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03/19/2006 12:37 PM  
Delegate program was already re-vamped. The new program essentially requires demos instead of just store visits. Demos are where the new game gets shown off and the community gets larger. Not sure if that's what you mean.

@Mortusbard--what I take into consideration when I'm making parallels to MTG (kids don't try this at home) is set rotation and what that does to the playability of pieces in the current set. i.e. it requires them. . . Now, I'm not THAT guy who's freaking about set-rotation in DDM. A necessary evil of the hyper pumped tournament scene IMO.
We'll see.
Still, I would think that even with a 'warband' being appx 1/4 the size of a MTG deck that this game will NOT be cheaper than MTG. Again, something to watch in the first 6 Mo. of the game.

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True_Blue
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03/20/2006 6:16 AM  
Thats pretty pricey. Also I think the rarity scheme is pretty similar to D&DM, and in that sense I *know* I wouldnt want to buy in bulk, like cases. Because right now the only way I can justify having a bunch of Uncommons/Commons is for RPG. With Dreamblade, I just cant imagine needing a bunch of multiples of a lot of peices. Especially since you know it will be a lot like every other game, and only certain peices will truly be worthwhile to play. I seriously would go with the seocndary market and getting the few that actually see a lot of competitive use. No cases for me..maybe a few boosters.

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rickert
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Indiana

03/20/2006 9:55 AM  
quote:
Originally posted by True_Blue

Thats pretty pricey. Also I think the rarity scheme is pretty similar to D&DM, and in that sense I *know* I wouldnt want to buy in bulk, like cases. Because right now the only way I can justify having a bunch of Uncommons/Commons is for RPG. With Dreamblade, I just cant imagine needing a bunch of multiples of a lot of peices. Especially since you know it will be a lot like every other game, and only certain peices will truly be worthwhile to play. I seriously would go with the seocndary market and getting the few that actually see a lot of competitive use. No cases for me..maybe a few boosters.



I disagree. There are many games out there without dead cards. There are many where the cards really needed in multiiples aren't necessarily rares. DreamBlade isn't going to be predictably like any other game let alone like every other game.

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Ghendar
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In the constellation of Cygnus, or Central Connecticut

03/20/2006 12:37 PM  
quote:
Originally posted by PatEllis15

I have to say that the price point makes this something that will really limit my ability to purchase.


I agree. I want to check this game out but at that price, (and if I'm still buying DDM which I will be) it's going to be tough.

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