The Mighty jai Commander
 3235 Posts



 | | 03/22/2006 7:49 AM |
| http://www.maxminis.com/files/Dreamblade.zip http://www.maxminis.com/files/Dreamblade_1-1.zip Courtesy of Tullywi. | | | |
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 Avatar of Skirmishes tullywi Sergeant
 982 Posts



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striderlotr Commander
 3370 Posts




 | | 03/22/2006 9:24 AM |
| | Fantastic. I'll have to give it a try. | | Sean Banks Champion of Elementals Official Organizer Gen Con 05 maxminis Event | Winterfantasy 06 maxminis Event | Gen Con 06 maxminis Event | Winterfantasy 07 Community Event | |
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Mindtrick Warrior
 233 Posts




 | | 03/22/2006 9:51 AM |
| | Thanks for the hard work! I will try to keep my eyes open for any new spoilers. | | **overlong signature deleted. Please see posting guidelines** | |
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Haleq Skirmisher
 5 Posts




 | | 03/22/2006 3:14 PM |
| | I downloaded it, thanks :) | | | |
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Shining Knight mdonais Skirmisher
 46 Posts




 | | 03/22/2006 8:36 PM |
| I found that I have to press the pieces button to get the map to appear sometimes at the beginning of a game after synch.
Just incase anyone else runs into the same problem.
| | Mike Donais WotC R&D | |
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 Wrackspawn ChristopherGroves Warlord
 6093 Posts




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Shining Knight mdonais Skirmisher
 46 Posts




 | | 03/22/2006 9:57 PM |
| Nice work first of all.
A couple of minor suggestions...
The font size on the pieces could be bigger, both when zoomed and when not zoomed.
The reverse video on the numbers for cost is a bit hard to read but I don't see an easy solution to that.
Rounds on the scoring chart should be turns.
| | Mike Donais WotC R&D | |
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 Avatar of Skirmishes tullywi Sergeant
 982 Posts



 | | 03/22/2006 11:44 PM |
| quote: Originally posted by ChristopherGroves
Unfortunately that's a semi-regular problem w/ VASSAL. The DDM one can get hung in the same fashion, requiring you to launch the pieces browser before the map shows.
It's ugly and it doesn't have all the pieces, but the functionality I think is mostly there. Of course, a few dropped hints as to other pieces or maybe some low-res pics could come our way ...
The best way to fix this is to change your preferences and split the windows up. This can be found under File - Edit Preferences - General tab - Use combined application window (requires restart of Vassal) check box should be off.
I find I can use the entire space of the screen much better. | | | |
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striderlotr Commander
 3370 Posts




 | | 03/23/2006 8:28 AM |
| | I'll be trying to get on around 8:30 ESt tonight if anyone would like to try a game or 2. | | Sean Banks Champion of Elementals Official Organizer Gen Con 05 maxminis Event | Winterfantasy 06 maxminis Event | Gen Con 06 maxminis Event | Winterfantasy 07 Community Event | |
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 Avatar of Skirmishes tullywi Sergeant
 982 Posts



 | | 03/23/2006 11:53 PM |
| The updated mod has been sent to Fenris and Jai. It contains:- Larger fonts for the units
- Updated map (Sorry it is still square.)
- The scoring marker is a little better.
- Attack dice now have 0,1,2,3,-,Blade.
I'm open to other ideas. | | | |
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striderlotr Commander
 3370 Posts




 | | 03/24/2006 9:36 AM |
| quote: Originally posted by tullywi
The updated mod has been sent to Fenris and Jai. It contains:- Larger fonts for the units
- Updated map (Sorry it is still square.)
- The scoring marker is a little better.
- Attack dice now have 0,1,2,3,-,Blade.
I'm open to other ideas.
Excellent! I was on last night looking at the previous mod, and was going blind (which is not far for me) reading the text. Thanks for the update. I'll have to download it tonight. | | Sean Banks Champion of Elementals Official Organizer Gen Con 05 maxminis Event | Winterfantasy 06 maxminis Event | Gen Con 06 maxminis Event | Winterfantasy 07 Community Event | |
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2005 D&D Miniatures Champion Fenris Sergeant
 974 Posts




 | | 03/24/2006 11:52 AM |
| New version (1.1) is posted at http://socalminis.org as well.
I took down the old (not-numbered) version as I can't see why anyone would want it now.
Thanks tullywi! | |
Read my championship tournament report. Successful trades: xBrendanx | Cha0tic G0od | ThatOneGuy | BrazenWood | Finley | Arris | Drift x2 | Neonmage | Cthulu's Librarian | Kalvos | PatEllis15 | Paradox1995 | Rhane | Gildogg | Darthrau | Vrecknidj x2 | erian_7 | Octavius Drowslayer x2 | stheis | Garate | thenameless | Lucky_ksu | ckissee | Corim Danex | Schooly_D | Username | |
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Shivan Darkeyes Warrior
 266 Posts




 | | 03/27/2006 9:12 PM |
| | Thanks for doing the mod, it worked great I really appreciate it. | | 13th Place at the 2005 DDM Championship in GenCon | |
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2005 D&D Miniatures Champion Fenris Sergeant
 974 Posts




 | | 05/19/2006 11:11 AM |
| New version (1.02) available on socalminis.org:
http://socalminis.org/Dreamblade/VassalMod.php | |
Read my championship tournament report. Successful trades: xBrendanx | Cha0tic G0od | ThatOneGuy | BrazenWood | Finley | Arris | Drift x2 | Neonmage | Cthulu's Librarian | Kalvos | PatEllis15 | Paradox1995 | Rhane | Gildogg | Darthrau | Vrecknidj x2 | erian_7 | Octavius Drowslayer x2 | stheis | Garate | thenameless | Lucky_ksu | ckissee | Corim Danex | Schooly_D | Username | |
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Shivan Darkeyes Warrior
 266 Posts




 | | 05/19/2006 2:37 PM |
| | Thanks again! I really appreciate those who took the time to do the mod especially during the qualifier season (for DDM obviously) | | 13th Place at the 2005 DDM Championship in GenCon | |
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 Avatar of Skirmishes tullywi Sergeant
 982 Posts



 | | 07/04/2006 6:47 PM |
| I've released the latest version of the mod (Dreamblade_1-1-4.mod) to Fenris and Jai. It has all the units in it, but only the stats I could find on the web (which is most of them).
Changes:- The units are displayed in a more standard way. Images have been included. The Spawn Cost is indicated in the upper left hand corner rotated 90 degrees. I put the unit name on the top instead of at the bottom. Otherwise, it pretty much looks just like the real figures (I saw some this past weekend at a demo in Madison, WI).
- The map is a cross between the "real" map and more squared off version for Vassal. The cell numbering scheme matches WotC. The sides are now called Silver and Gold. The far right and left are used for the graveyards.
- When a new game is loaded, the scoring tiles for Silver and Gold are automatically brought into the appropriate Graveyards. The player who creates the game is automatically allocated to Silver. (It doesn't ask which side you want to be.)
If you find anything wrong with the mod or have some other suggestions, please let me know. I'll see what I can do. | | | |
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 Avatar of Skirmishes tullywi Sergeant
 982 Posts



 | | 07/05/2006 2:51 AM |
| Oops! I found a kind of bad bug. I'm the only person who can play as the Silver Player! I hope this doesn't ruin your gaming experience. I've been wanting to play a bit more...
Anyway, I've fixed the bug. Hopefully, Fenris and Jai will post the correct version soon. You can tell right away if you have the wrong version when you create a new game only Observer and Gold Player are available.
Fenris has his (hopefully corrected version) posted at http://socalminis.org/Dreamblade/VassalMod.php[/url] | | | |
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 Wrackspawn ChristopherGroves Warlord
 6093 Posts




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 Avatar of Skirmishes tullywi Sergeant
 982 Posts



 | | 07/05/2006 2:57 PM |
| It would be interesting to see a scan of a base put into the mod. I'm a little concerned about being able to read it. I think the current format works because the images break up the monotony of the board and I'm able to make the spawn cost/power/defense/life big enough to read without highlighting the units.
Abilities are another matter. You do have to zoom in to read them (or know them). I could see a scan of the base helping out there. Still, once you know an ability, you shouldn't need to read the text of it each time.
I'lltry it, but I'm sort of partial to having the images now. I actually played a game last night and it was much easier to tell the units apart than the previous format which was all text. | | | |
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 Wrackspawn ChristopherGroves Warlord
 6093 Posts




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2005 D&D Miniatures Champion Fenris Sergeant
 974 Posts




 | | 07/05/2006 5:56 PM |
| quote: Originally posted by tullywi
Fenris has his (hopefully corrected version) posted at http://socalminis.org/Dreamblade/VassalMod.php[/url]
Yarrr, I re-upped the corrected version maybe an hour or two after you emailed it to me. [:)] | |
Read my championship tournament report. Successful trades: xBrendanx | Cha0tic G0od | ThatOneGuy | BrazenWood | Finley | Arris | Drift x2 | Neonmage | Cthulu's Librarian | Kalvos | PatEllis15 | Paradox1995 | Rhane | Gildogg | Darthrau | Vrecknidj x2 | erian_7 | Octavius Drowslayer x2 | stheis | Garate | thenameless | Lucky_ksu | ckissee | Corim Danex | Schooly_D | Username | |
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 Wrackspawn ChristopherGroves Warlord
 6093 Posts




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zephyrstorm Sergeant
 528 Posts




 | | 07/09/2006 12:41 PM |
| | Curious if it's just me or not, but does the vassal mod seem to start up fairly responsive and then get particularly laggy for everyone else? It does that for me, and it doesn't seem to matter who I play (which would indicate a network issue for me or my opponent). Think it's something with the server? | | Champion of the Hellwasp Swarm New subscriber to rule #0: bshugg is always right. | |
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 Avatar of Skirmishes tullywi Sergeant
 982 Posts



 | | 07/09/2006 3:42 PM |
| First of all, Chris, I tried out the base scan. Unfortunately, whenever I resized it, I was no longer able to read the text. The base scan is 200x200, but the current units are 100x100. So, for now, I think I'm going to back off trying to put these in.
Second, I've heard several complaints about the lag in the Vassal mod. I haven't seen it myself, but this mod does take up a large amount of memory. Most games start off at 75MB. It only gets worse. I will experiment with different configurations. I would imagine that getting rid of the capability of changing the text for the units would improve the memory situation. I have a few other ideas that might work too. I'll try them out. | | | |
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 Wrackspawn ChristopherGroves Warlord
 6093 Posts




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zephyrstorm Sergeant
 528 Posts




 | | 07/10/2006 2:03 PM |
| quote: Originally posted by tullywi I would imagine that getting rid of the capability of changing the text for the units would improve the memory situation. I have a few other ideas that might work too. I'll try them out.
Thanks tullywi! I'd imagine that all that editablility of the units would do it, since it'd have to store all that information in memory rather than just looking it up in a file; that'd explain why DDM doesn't seem so laggy where this one does either...
Too bad that we don't know more figure stats though, as often times you get a piece in the booster generator that doesn't have the right stats on it. Is it possible to include a single piece that's configurable for ones that aren't in the mod, and then have the others uneditable? | | Champion of the Hellwasp Swarm New subscriber to rule #0: bshugg is always right. | |
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 Avatar of Skirmishes tullywi Sergeant
 982 Posts



 | | 07/10/2006 11:01 PM |
| | I allow some of the units to be editable ZephyrStorm, but I've heard that most of the units should be spoiled by the end of the week. If that is the case, I will probably remove all the editable units. | | | |
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 Avatar of Skirmishes tullywi Sergeant
 982 Posts



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Ragnaroque Skirmisher
 34 Posts




 | | 07/14/2006 2:26 PM |
| Good stuff. On the wizards board you said to get ahold of you if we found any errors. Had a quick look this afternoon and found just a few:
Knight of Strife and Joy - Needs Janus Lineage Mirrorman - Needs Janus Lineage Sir Glorious - Spawn cost 6VV Blood Wolf - Needs Bloodcut Lineage Raging Tusker - Needs Bloodcut Lineage
Very nice though, hopefully I might get a chance to give it a whirl properly soon. | | | |
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 Avatar of Skirmishes tullywi Sergeant
 982 Posts



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Shivan Darkeyes Warrior
 266 Posts




 | | 07/15/2006 12:20 PM |
| quote: Originally posted by Ragnaroque
Good stuff. On the wizards board you said to get ahold of you if we found any errors. Had a quick look this afternoon and found just a few:
Knight of Strife and Joy - Needs Janus Lineage Mirrorman - Needs Janus Lineage Sir Glorious - Spawn cost 6VV Blood Wolf - Needs Bloodcut Lineage Raging Tusker - Needs Bloodcut Lineage
Very nice though, hopefully I might get a chance to give it a whirl properly soon.
Sir Glorious is NOT 6VV, he is 6V. I have him IN MY HAND. the rest of the corrections are right. | | 13th Place at the 2005 DDM Championship in GenCon | |
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Ragnaroque Skirmisher
 34 Posts




 | | 07/15/2006 2:13 PM |
| | *nods* You're right. I put it down to sleep deprivation [xx(] - it can cause hallucinations. I swear blind it had two valor symbols, but looking again right now, it's clearly just the one. | | | |
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 Avatar of Skirmishes tullywi Sergeant
 982 Posts



 | | 07/15/2006 9:37 PM |
| | That's ok, I didn't believe Ragnaroque anyway [)]. I went right to the recently published WotC "Official" spoiler. Thanks for pointing out there were errors though. | | | |
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DreamBladeShopdotCom Skirmisher
 5 Posts




 | | 09/15/2006 2:13 PM |
| | Were is the newest Version Located? 1-7? Posted By jai on 03/22/2006 7:49 AM http://www.maxminis.com/files/Dreamblade.zip http://www.maxminis.com/files/Dreamblade_1-1.zip Courtesy of Tullywi. Also for those who never remember the Vassal Web Site http://www.vassalengine.org
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