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Subject: Best practical beatdown pieces?

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Highlander
Skirmisher
Skirmisher
33 Posts

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08/18/2006 10:31 AM  
Whats you opinion on the best beatdown (raw stats are great) piece? Personally I haven't had too much trouble getting Eater of Hope out, and I know when he comes out my opponent is definitely worried. What others do people like to play?

There can be only one.

XAos
Underboss
Underboss
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London

08/21/2006 2:31 AM  

I prefer the Dreadmorph Ogre as a large beatstik. Going 2nd multiblade-expel, could potentially win the turn. Just by moving enough enemy creatures out of contested cells. And these big beatstiks usually don't turn up till late in the game, when winning a turn just on luck can be decisive.. However the dreadmorph does require a 1 higher roll on the spawn dice to play. So potentially you could play the Eater-of-Hope on a turn when it's simply not legal to play the Dreadmorph.

As for "Practical" beatstiks. I think multiple medium priced units {Faceless Stalker, Loyal scragglemaw, Jack of Blades etc} are much more practical to play. It's noticable if you do the maths, the more expensive the unit, the less cost-effective it is. The only reason that creatures like Eater-of-Hope are worth playing (ever) is that you can't stack 6x2 point creatures in a single cell. If you could they clearly have a lot more power than any one creature.

I do think the Eater-of-Hope is one of the "coolest" looking minis in the game.


Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.

DMG
Sneak
Sneak
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Dallas

08/21/2006 7:08 AM  
xaos probably has it with the Dreadmorph but the Windborn Blademaster is pretty nice if you can draw off the negative blade with something else - but even if not he can put out some serios damage.
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Forums > Dreamblade > Dreamblade - General & Battle > Best practical beatdown pieces?



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