Search
Thursday, July 24, 2008..:: Forums::..Register  Login
Subject: Zombie Enforcer V's Knight of Pain & Sorrow.

You are not authorized to post a reply.
AuthorMessages

XAos
Underboss
Underboss
2376 Posts


View Have/Want List View Trades View References View Email View Profile

London

09/15/2006 8:50 AM  
The Zombie has a spawn cost of 3F & the Knight a spawn of 4FF.
Assuming the warband has 3 cannibal Pariahs/barbstriders (common in fear warbands) the FF aspect cost of the Knight is not likly to be a problem.

stats;
Zombie 2/4/6
Knight 2/4/7  with Nullify Valour.
So the Knight pays 1 more point to get Nullify Valour. Given the curernt metagame, thats clearly a bargin.

The question I'm having difficulty analysing is;
Is the spawn-curve advantage of a spawn-3 creature V's a spawn-4 creature enough to ever justify usiing the Zombie instead of the Knight ?
Or is the Zombie never worth including in a warband ?




Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.

Faragdar the Wise
Commander
Commander
3453 Posts


View Have/Want List View Trades View References View Email View Profile

Albuquerque, NM, USA

09/15/2006 10:22 AM  
I'm certainly no expert in the game--still riding the lower slopes of the learning curve--but I'd say not usually. The Zombie Enforcer is a "fodder" unit. I see players using him because he's a relatively tough unit they can easily spawn in the early game in order to get numbers on the board and better control squares. With just power 2 and no special abilities, though, he's a fairly low threat, so he doesn't buy you much unless you're using a swarm tactic (with a little luck, Zombie Enforcers and Hive Pincers can make for a menacing swarm). If you have plenty of other cheaper fodder you can use to boost early numbers, I'd say to use them instead.

That said, I wouldn't use too many Knights of Pain & Sorrow. Generally 1, or 2 in a Valor-heavy metagame, is probably all I'd risk including. As you run through a tournament, chances are very good that you'll face at least 1 band with no Valor, in which case the Knights are an expensive piece to spawn for little positive impact.

"Before God we are all equally wise - and equally foolish." - Albert Einstein
Champion of Myopic Half-Orcs
Winner, WBC X

Prince o the Raven Banner
Sergeant
Sergeant
606 Posts


View Have/Want List View Trades View References View Email View Profile


09/18/2006 1:57 AM  
I've found that a single Zombie isn't that bad a choice. For me at least he has saved a bad spawn round in the early game. He is a little tougher than the Parriah so has more staying power. I am also with the Wise One in not taking more than 1 KoPS.

The Zombie is not as good as the Parriah, but in a band that needs lots of cheapies and needs more durability than a Hive Pincer he is the only choice.
KoPS is great if you face Valor, but really kinda sucks the rest of the time. I find her unspawned frequently in Passion Matchups and Madness isn't exactly favorable either.

Of course if the band doesn't use 3 2-Drops you need a 3F to smooth that 1st round 7-8 spawn and not "lose" a point. I'm still unsure if this is a good Fear strategy though. A 3F is necessary sometimes in a mixed aspect band. Those bands don't always benefit from Flanking 4 so much as the 6 life. Where getting initial aspect costs out of the way is as important as spawning column advantages.

I think this is more than you asked though. The above examples are not ideal situations. It really depends on the local meta-relevance(dominance) of valor and what else, if any, will be a 4-Drop.

A single KoPS as the only 4-Drop, will pretty much dictate a 3 parriah set up for me as I hate getting screwed on early 4-6 spawn turns. I notice these alot and have adjusted.

Two trades completed!! (Krush,Hides From Hurricanes)
Champion of the Aaracokra
Herald Of Snig Goblin King

XAos
Underboss
Underboss
2376 Posts


View Have/Want List View Trades View References View Email View Profile

London

09/18/2006 6:19 AM  
Posted By Prince o the Raven Banner on 09/18/2006 1:57 AM

I think this is more than you asked though. The above examples are not ideal situations.

Thanks that sort of analysis of early game spawn options was eactly what I'm interested in for deciding between these 2 creatures.

Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.
You are not authorized to post a reply.
Forums > Dreamblade > Dreamblade - General & Battle > Zombie Enforcer V's Knight of Pain & Sorrow.



ActiveForums 3.7
Play Dreamblade Now!
You must be signed in to participate in the games.
Copyright 2003-2008 by maxminis.com   Terms Of Use  Privacy Statement