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 Prince o the Raven Banner Sergeant
 606 Posts




 | | 09/18/2006 2:41 AM |
| Well I haven't seen much of this here so here goes;
I got pounded into the dirt Saturday. I was running my latest tweak on a Hellbred theme (I know, I can't stop myself).
Painmonger (yeah I know, but hey he's lucky) Ekyon Wayfarer Vodoo Manipulator 3x Blight Rats Horrid Poltergeist 2x Boneblade Serpents Genteel Husk ( a last minute sub for the Jack, Husk has won alot of games) 2x Hellshrieker (1 too many) 2x Treacherous Concubine Heartsblood Temple (first time I've used it) Cannibal Parriah
Not great, but I like the Lineage idea. I've been consistently winning with a "Hellbred Light" band that has no Passion and more movement, but wanted something different. If it ain't broke.......
Steve ran; Eater of Hope 2x Carrion Spiker Blight Rat 2x Knight of Autumn Gate Night Queen Genteel Husk Knight of Pain and Sorrow 2x Zombie Enforcers 2x Hive Pincers 2x Cannibal Parriahs Barbstrider
We have been kicking around the idea of an Appease/Thanotomancy build for about a week or so. It works but only so well. What does work is Purge.
Steve spawned 4 cheapies on the first turn. 2nd turn he brought out the Night Queen and double shifted. 3rd turn he ganged up on my lone weenies with a Hive Pincer, Queen and whatever else and purged a figure every round for 4 turns. All the while we were rolling spawns of 8 or less. I lost most inititives but not all. I paid too much for the Temple at 4. The mixed aspect thing hurt with the Concubines 3FF. I killed all the Pincers on the first try, but couldn't field anything that could nail the queen .
In order he Purged, Vodoo Ekyon Blightrat Poltergeist Blight rat
I finally tagged her, but too late ,my Spawn Pool was decimated I was left with low use creatures and a Painmonger. The Painmonger actually wreaked Havoc but couldn't do it alone.
Steve never managed to Spawn the Eater in 6 matches, he went undefeated. His Spikers were doing a modest 7 power attack by the time they came out. We rolled high enough to spawn the Eater he just didn't want to sacrifice a Queen sidekick early or a Genteel later on.
Has anyone else seen the Queen used to good efffect?
Steve said he may add a second to the band.
I'll be laying off the "heavy Hellbred" for now. | | Two trades completed!! (Krush,Hides From Hurricanes) Champion of the Aaracokra Herald Of Snig Goblin King | |
| XAos Underboss
 2378 Posts



 London
 | | 09/18/2006 3:32 AM |
| Heartsblood Temple costs 3PP, which usually works out as 4 or 5. (not a lot of good passion creatures in the base set) and it only generates 2 a turn. so at best it takes a couple of turns to "break even" and 3 turns to actually gain an advantage. And unless you re-design the entire spawn curve of your warband to use the energise. You find that for some turns you will waste the spawn points it gains you. i.e. Just adding a Heatsblood Temple to a warband that works well without it. Is an easy way to loose.
I don't own a Night Queen (so have never played it) And I have only once played against it. As I recall I killed it before it could roll the required Double Blade, I don't remember the details but I do rmember my opponent never chose a target for "purge". My tactical advice would be. If the Night queen is deployed with a stack large enough to reliably get 2 blades. Stay away from it until you can inflict crippling damage. i.e. specifically don't use the tactic of pinning the stack with a small unit. You wouldn't try that tactic against a Warpstriker. Add Purge to the list of abilities where thats a bad idea. Thats probably harder advice to follow against a night Queen than it is against warpstrike. Since the night queen is both cheaper & harder to disrupt than most warpstrikers.
Generally that warband has a lot of creatures I wouldn't use (not cost-effective);
Blight Rat, there are at least 2 better spawn-7 creatures {Faceless Stalker & Hawk-eyed Instigator} And Spawn-7 is a bad spot on the curve if your playing a Heartsblood Temple (it's a good spot on the curve if you aren't) Note; 11P (painmonger) is a bad spot on the curve if your not playing a Temple. And a good spot if you are. This is one of the places where needing to redesign the entire spawn curve for energise can really hurt.
Hellshrieker; you already spotted that 2 of these is too many. But in general your warband seems to have a low power-to-spawncost ratio. Since Hellbred warbands are all about rolling blades. You need a balence of power & blades for this warband to work. You might add a couple of Iron Thugs. 6 power & exceptionally hard to kill, make it a good combo with the weaker hellbread creatures. And all the blade abilities will remove the liability of "Fumble".
The Genteel Husk can be very effective in the late game, but I wouldn't use it without a "Bodyguard" or "Advance/Skirmish". With neither of those combos, your opponent has the maximum oppertunity to destroy it before it achives anything.
| | Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything. | |
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