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Subject: Preview 6 is up already

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ogrezero
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10/20/2006 4:47 PM  
Bloodhawk Barag
8P 6/5/7
V0: Energy Gambit 4 - You may have each opponent advance one turn on the victory track. If you do, gain +4 spawn points.

sb: crit 2


Cyclopean Sprite
5M 2/4/9
SB: Whisper Gambit 6 - You may have each opponent advance one turn on the victory track. If you do, banish enemies of you choice whose total spawn costs add up to 6 or less.



Crypt Worm
11F 6/10/13
V0: Haunt Gambit 2 - You may have each opponent advance one turn on the victory track. If you do, move each enemy in target cell up to 2 cells.


Angel of Sunrise
11VVV
*: Haste Gambit 2 - You may have each opponent advance one turn on the victory track. If you do, move each ally up to 2 cells.


The V is the best I could come up with for scoring cell designation and the * is for when in comes into play.

DON'T PANIC

vesivus
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10/20/2006 10:09 PM  

Hi there.

We are keeping our website up-to-date with the latest news.

In case you're not aware, Vesivus has full set pictures and FILTERABLE stats for Baxars War as well as the base set.

Just visit here: http://www.vesivus.com/dbminis/Baxars_War.htm

John


Vesivus - The Natural 20 of Game Stores - Miniatures Sales (Singles/Boosters/Cases), WARMACHINE, RPG Supplies, Dice
http://www.vesivus.com | order@vesivus.com | eBay Gold Powerseller

Faragdar the Wise
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10/23/2006 1:02 PM  
Wow. Savage Ogre is now obsolete. Whether anyone thought it was any good, the Bloodhawk Barag trumps it with lower cost and an extra ability that I think could see a lot of use. Angel of Sunrise could be quite interesting in the right warband. Crypt Worm could also be huge. Cyclopean Sprite strikes me as a loser, though.

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DMG
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Dallas

10/23/2006 1:54 PM  
Posted By Faragdar the Wise on 10/23/2006 1:02 PM
 Crypt Worm could also be huge.
Yeah - thats all Fear needed was more control.Â

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10/23/2006 7:14 PM  
Posted By DMG on 10/23/2006 1:54 PM
Posted By Faragdar the Wise on 10/23/2006 1:02 PM
 Crypt Worm could also be huge.
Yeah - thats all Fear needed was more control.Â
I was going to say that I doubt it'll be a gamebreaker, since you can compare the worm to a Dreadmorph Ogre (the difference in aspect cost is virtually moot for a creature with spawn cost this high, except that its easier to consider sticking a Crypt Worm into a non-fear band), but I'm imagining a combo of Crypt Worm, Fleshless Reaper and Darkheart Cottage.  If you can control the center with the cottage and reaper and your opponent tries to mass his forces in any scoring cell, you have the ability move all those creatures to where the reaper can rip them apart.  At least there are fewer locations from which you have to worry about the ogre's expel, and he can only move around as many creatures as he rolls blades.

I wonder if the worm's ability can move creatures through cells that contain your own creatures?  I don't see anything restricting that.  Same goes for the Angel of Sunrise.  The latter has interesting implications for multi-Brighthammer Avenger bands.Â

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NightMoor
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10/23/2006 9:22 PM  
Well there is one important distinction in cost between the Crypt Worm and the Dreadmorph. You *can* spawn the Worm on turn 1 if a roll of 12 comes up, whereas you can't spawn the Ogre (or the Noble Dragon, or the Axemorph, or the Angel of Sunrise, for that matter). It's not a huge thing, but it is a strategic possibility. I really do see dual-Ogre bands swapping one Ogre out for a Crypt Worm.

Love all the previewed figures, even the Sprite will see some play (though probably nowhere near as much as the others).

The Crypt Worm is a "safe bet" type of creature that is just good all around and has a useful ability - love it. The Angel is a devastating mid-game piece that should let you break a stalemate with total obliteration to your opponent. I'd be surprised if this thing isn't one of the top rares in the set once we see all the stats...


DMG
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Dallas

10/24/2006 2:59 AM  
Posted By NightMoor on 10/23/2006 9:22 PM
Well there is one important distinction in cost between the Crypt Worm and the Dreadmorph. You *can* spawn the Worm on turn 1 if a roll of 12 comes up...


Actaully - no.  You cant have a spawn roll of 12 until at the earliest turn 3.  Double 6's will be rerolled.

XAos
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10/24/2006 3:01 AM  
Cyclopean sprite initially looked bad to me. It would be really strong if you could use it in the first 2 turns. But it's virtually impossible to roll a blade in those turns. However, the ability to destroy enemy units in any cell of the map for a single blade is much stronger than most warpstrikers. For the 2nd player this could change a turn your opponent is winning into a turn you are winning. Which makes even the penalty of "gambit" worth paying. Also it's of some value, just to combo with an Iron Thug to reduce the odds of fumbles, the gambit is "may" so you can assign the blade without using the effects. Overall I'd play one of these just to keep my opponent worried.
I don't think the bloodhawk baraq is cost-effective. Yes it's better than the Savage Ogre, but I don't play those either. Loosely the Bloodhawk is over costed by about 2 spawn points. So useing the gambit ability to gain 4 spawn points, leaves you with only a spawn-2 profit for the loss of a vp. I suppose it's possible I'm seriously underestimating passion creatures. But every time I have played against a passion heavy warband (from the base set) I've had an easy victory.
The other two both look strong, but I have similar questions to Faragdar's about moving out of or through engaged cells. I hope the standard rules of movement will apply. i.e. new creature with "unstopable" can move while engaged, but nothing else can.

Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.

DMG
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Dallas

10/24/2006 5:07 AM  
As far as I can tell the movements allowed by the Haste and Haunt gambits are for both engaged and unengaged creatures.  Since the verbage doesn't use game defined words like "advance" or "scare" or "skirmish" et al, then it seems pretty open ended to me which makes them very powerful abilities. The Haunt Gambit combined with Scare and Expel is going to be interesting.

I think the Bloodhawk - regardless of its efficiency in price, will find its way into bands simply becasue there are so many new Spawn phase abilities to fuel that extra spawn points are going to be needed.

Personally though - I think Id play a Sprite before Id play a Bloodhawk.

Tarew
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10/24/2006 8:20 AM  
Hah! Your limited, unfreed minds are totally underestimating the power of the Cyclopian Sprite

Sorry, just had to say something madness-like and it is true to some lesser extent.
I think Cyclopian Sprite is an incredible miniature actually. It's stats are perfectly allright and its ability has tremendous power in the right bands.

In fact, I think this will go a long way into making pure weenie decks viable.
Madness already has an impressive amount of weenies and when we add the sprite's ability to remove your OPPONENT'S weenies from the board early, you could probably swarm them and keep them down until turn 6 whereas now weenie decks tend to strand at about turn 4.

Also, since it's so cheap, it's Gambit ability is VASTLY more useful.
As long as you take the early turns you could keep a serious lock on your opponent and your opponent will have to hope they get lucky with a high spawn roll.
Infinitely more useful than say the Hawk's or Angels ability which is likely to come into play maybe once and that's it, if at all (after all Passion and Valor tend to be notoriously slow starters and will most likely lose the first turns making it highly risky for them to use Gambit.

The fact that the Sprite's ability is a blade ability is a mixed blessing really. off course you might not be able to use it (though I would ALWAYS include Gent in a band that plays heavy madness) but on the plus side, you can use it outside your spawn phase.
Meaning that if your opponent has initiative and tries to steal a turn by placing a Cannibal Pariah in a cell out of your reach, you can remove it and make each player lose a turn (and potentially banish a Warcharm in the process as well).
Trust me you'll be seeing the sprite a LOT more than you think (and if not, I'll personally make sure of it )

I'm not going to talk about the others since I already posted quite a bit on them at the wizards site. Suffice it to say that the Wurm is broken and that you'll be seeing mono-fear control after Baxar and that I'm less than impressed with the other 2 (the angel looks impressive on paper but you'll be surprised how hard and risky it is to use especially with its below average stats).

PS: Don't forget that the Sprite can also banish Knights of Autumn Gate or Butchers


NightMoor
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10/24/2006 12:41 PM  
Posted By DMG on 10/24/2006 2:59 AM
Posted By NightMoor on 10/23/2006 9:22 PM
Well there is one important distinction in cost between the Crypt Worm and the Dreadmorph. You *can* spawn the Worm on turn 1 if a roll of 12 comes up...


Actaully - no.  You cant have a spawn roll of 12 until at the earliest turn 3.  Double 6's will be rerolled.
Yes, you are right of course. Total brain fart there.

On a side note then, you can spawn the Worm slightly on turns 2+ cold, so still a teensie benefit there.



Faragdar the Wise
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10/24/2006 3:52 PM  
Posted By XAos on 10/24/2006 3:01 AM
Loosely the Bloodhawk is over costed by about 2 spawn points.
No way.  Power 6 in a creature with spawn cost 6?  Not without serious drawbacks (like the Doomball or Jack-in-the-Box).  5/7 defense/life is a drawback for a spawn cost 8 creature, but not so much for a spawn cost 6 creature.  I'd say you're most definitely underestimating passion.  I've had fairly good luck with them even though I don't have the most optimum mix of creatures or a ton of experience with the game.  Still, I could be quite wrong on the Bloodhawk.  Sure looks playable to me.

I see the argument for the sprite.  Maybe it will prove a contender.

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evilmerlin
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10/25/2006 2:53 AM  
Posted By Faragdar the Wise on 10/24/2006 3:52 PM
Posted By XAos on 10/24/2006 3:01 AM
Loosely the Bloodhawk is over costed by about 2 spawn points.
No way.  Power 6 in a creature with spawn cost 6?  Not without serious drawbacks (like the Doomball or Jack-in-the-Box).  5/7 defense/life is a drawback for a spawn cost 8 creature, but not so much for a spawn cost 6 creature.  I'd say you're most definitely underestimating passion.  I've had fairly good luck with them even though I don't have the most optimum mix of creatures or a ton of experience with the game.  Still, I could be quite wrong on the Bloodhawk.  Sure looks playable to me.

I see the argument for the sprite.  Maybe it will prove a contender.


Erm, the Bloodhawk is 8 P. Not 6.

XAos
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10/25/2006 2:58 AM  
I was going to cite the bladehound as a spawn-6 creature with power-6. But I see it's actually spawn-7. So probably the Bloodhawk is worth spawn-7. So that only reduces the gambit energise advantage to 3 (not 2). I'd still want more than that before giving up a vp to my opponent. I want to be fairly sure that I'm going to get a matching vp advantage.
Possible combo would be Bloodhawk & Buzzclaws. If you get a spawn roll of 6, use the bloodhawk to spawn 2 buzzclaws. And try to do crippling damage in the spawn phase (no deathblows)




Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.

DMG
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Dallas

10/25/2006 4:51 AM  
Posted By Tarew on 10/24/2006 8:20 AM
...you'll be seeing mono-fear control after Baxar ...

PS: Don't forget that the Sprite can also banish Knights of Autumn Gate or Butchers



Mono-Fear Control? I dont know - I think multi-aspect will be even more attractive/effective after Baxar.


Sprite banishes Handmaidens and Poltergeists too.

Faragdar the Wise
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10/25/2006 8:47 AM  
Posted By XAos on 10/25/2006 2:58 AM
I was going to cite the bladehound as a spawn-6 creature with power-6. But I see it's actually spawn-7. So probably the Bloodhawk is worth spawn-7.
But the Bloodhawk has better defense/life and a blade ability in addition to the gambit.  So, you think even the Bladehound is overcosted?
I hope the designers agree with you, because I would love a creature with stats like this: 6PP, power 6, 4/6.  Man, that would be a staple creature.

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XAos
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10/25/2006 9:09 AM  
Do I think the bladehound is overcosted ? Would it be a clue if I said I have given all my bladehounds away to any player that wanted them, not traded, gave
I think I wrote somewhere on this forum that I only play 2 passion minis {Heartsblood temple & Bloodthirsty redcap}
Some of the pasion base-set should become playable in combo with Baxar creatures.
e.g. The Axemorph Demon+Unsated ragedrake would be a fairly unpleasant combo to be adjascent to.
And while the buzzclaw will obviously combo strongly with a lot of passion creatures. It's better with the Jack-in-a-Box. Ok, it's probably best with the Unsated Ragedrake. But were discussing (un)playable base-set creatures.

Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.
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