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EldritchSoul Warrior
 324 Posts




 | | 01/13/2007 9:41 AM |
| can be found here:
http://ww2.wizards.com/Dreamblade/Articles.aspx?Doc=20070108a
the pieces:
Spine Bug
Hiveling
3F
*
3/5
this creature's power is equal to the number of local Hivelings you control
Prince of Blades
5F
2
4/7
BB: Deathcycle - Destroy target creature with spawn cost X, that
creature's controller may put a creature with spawn cost X or less from
their reserves into the local cell
Toxic Sludger
9F
4
8/12
Blight- Locations lose their abilities when they are local or adjacent to this creature.
the results:
Spine Bug: slightly more survivable than our current 3 drop hiveling,
the hive pincher, but the damage output is also less. if you have
multiple hivelings in the cell, chances are good you'll be able to use
flanking. overall, not bad, but not great either, and definately not
the slot replacement that the clawclan scout was.
Prince of Blades: if this is the upgrade from jack to prince, i can't
wait for the king. Deathcycle is pretty amazing. He'll need help
to get it off, but you can either pop off their big gun, making them
bring in something smaller to put the damage on, or kill something
small that they can't replace, saving your damage for the big guys. if
you destroy something they can replace, it's an extra kill for you, and
it drains their reserves. the main drawback is the extra deathblow if
you're going first, but 2 blades to kill anything in that cell? I like
it.
Toxic sludger: wow, survivability and location nerf all in one, and at
4 dice, he ain't bad in combat, either. for the same spawn cost, you
could have an ekkyon wayfarer, with one more power, but one less life,
and an ability that is mediocre at best, or an equitar, who's stronger,
but dumps creatures into your graveyard. If kitsune and temple goodness
stay big after this release, the toxic sludger will be in a great deal
of warbands, or maybe the possibility of his inclusion will put kitsune
and temples out of play.
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