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Subject: Bought some Chrysotic Plague Miniatures

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fried
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01/16/2007 11:46 AM  
Hello!
Got some CP miniatures stats for you:
VALOR
7 Ravencloak Visionary     Common
8 Seraph                           Common
14 War Toller                        Common
15 Zungar Standardbearer Common

MADNESS
16 Arsonist                     Uncommon
23 Gutsoup Golem          Common
25 Octorilla                     Rare
27 Skittering Smeech     Common
28 Slaughterwheel         Rare

PASSION
46 Aviax Firebrand         Uncommon
51 Doctor Agony            Common
52 Hazardin Grenadier   Common
54 Hungry Ghost           Uncommon
56 Murderous Widow    Uncommon

If there are still some stats missing/ not yet revealed I can provide.

Cheers,
f
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01/16/2007 12:31 PM  
These are the ones we are still missing:
7 Ravencloak Visionary     Common
8 Seraph                           Common
14 War Toller                        Common
27 Skittering Smeech     Common
28 Slaughterwheel         Rare
51 Doctor Agony            Common
52 Hazardin Grenadier   Common
56 Murderous Widow    Uncommon


Any info you could provide would be very appreciated.

I am not gone.

fried
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01/16/2007 1:14 PM  
Here you go!

***

Ravencloak Visionary
(Valor 7/60)
Common
5V
3
6/7

"Somewhere ahead, the future is always sharp and black. That's the part she sees."

***

Seraph (Valor 8/60)
Common
3V
2
3/4
(multiblade): Advance - You may move target unengaged ally one cell.

"She covers herself not out of modesty but compassion. Her beauty would sear your soul."


***

War Toller (Valor 14/60)
Common
10V
5
9/11
(blade): Heroics 4 - If you control fewer local creatures than target opponent, deal +4 damage this combat.

"Ask not for whom the bell tolls..."

***

Skittering Smeech
(Madness 27/60)
Common
5M
3
2/12

"Smeeches harvest "parts" for Baxar the Soulstitcher. He pays them with leftover skins."


***

Slaughterwheel (Madness 28/60)
Rare
Stitched
9M
5
5/13
(blade): Deathrip - Choose a single-blade ability of target creature in your graveyard. Until end of phase, this creature has that ability. Activate that ability as if (blade) were assigned to it.

***

Doctor Agony (Passion 51/60)
Common
6P
5
4/5

"Paging Doctor Agony."

***

Hazardin Grenadier (Passion 52/60)
Common
5P
3
2/3
Deathblast 4 - Whenever this creature is put into your graveyard, make separate 4-power attacks against each enemy that was local to it and destroy target location an opponent controls in that cell.

***

Murderous Widow (Passion 56/60)
Uncommon
6P
6
3/4
Loner - This creature can't attack with other creatures.
(blade): Crit 1 - Deal +1 damage this combat.
Steadfast - This creature takes no damage from deathblows.

***

Cheers,
fried
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doubtofbuddha
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01/16/2007 1:23 PM  
Is the Skittering Smeech a Stitched?

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fried
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01/16/2007 1:37 PM  
Skittering Smeech is not stitched. Added Stitched to Slaughterwheel.

Cheers,
f
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doubtofbuddha
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01/16/2007 1:46 PM  
Thanks a lot!
These are pretty interesting.

I am not gone.

Thespian
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Lethbridge, Alberta

01/16/2007 3:06 PM  
Fried; Thanks so much for the info! It seems to me that the Seraph is pretty cool, and that you can bet the slaughterwheel will see some play with Baxar. The Hazardin Grendier seems to be pretty nasty - you just don't want to kill him! EVER! For my money though, I think the murderous widow is NASTY! 6 power for 6 life (even with loner) is huge and with a crit 1 ability and being able to ignore deathblows....she is going to be a beast!!! Last thing though....in two boosters, did you really miss out on Fear completely?? You didn't get ONE greenie???

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CHAMPION OF THE ANNIS HAG!!!

Dagni
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01/16/2007 3:22 PM  
Let me echo: thanks!

Hey, do you remember which uncommons came in which pack? Did you get the Arsonist or Murderous Widow in the same pack as the Aviax Firebrand?

Likewise, did either the Zungar Standardbearer or the Gutsoup Golem come in the same pack as the War Toller? Lastly, which 5 cost common came in the pack with the Seraph?

No big deal if you don't remember, but if you do remember, thanks in advance for the info!

- Dagni


Proud member of the GRUUMSH fan club!

fried
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01/16/2007 10:37 PM  
Posted By Thespian on 01/16/2007 3:06 PM
Fried; Thanks so much for the info! It seems to me that the Seraph is pretty cool, and that you can bet the slaughterwheel will see some play with Baxar. The Hazardin Grendier seems to be pretty nasty - you just don't want to kill him! EVER! For my money though, I think the murderous widow is NASTY! 6 power for 6 life (even with loner) is huge and with a crit 1 ability and being able to ignore deathblows....she is going to be a beast!!! Last thing though....in two boosters, did you really miss out on Fear completely?? You didn't get ONE greenie???
Seraph - hmm, Scarab is only 1 SP more and has Skirmish, not sure about this yet.
Hazardin Grenadier - Combined with Sacrifice pieces etc.... This miniature could be devastating. Park it on an opponents location....

Yep, not a single Fear Miniature. Bummer.

Cheers,
f

fried
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01/16/2007 10:40 PM  
Posted By Dagni on 01/16/2007 3:22 PM
Let me echo: thanks!

Hey, do you remember which uncommons came in which pack? Did you get the Arsonist or Murderous Widow in the same pack as the Aviax Firebrand?

Likewise, did either the Zungar Standardbearer or the Gutsoup Golem come in the same pack as the War Toller? Lastly, which 5 cost common came in the pack with the Seraph?

No big deal if you don't remember, but if you do remember, thanks in advance for the info!

- Dagni

Sorry Dagni, I started to think about it and now I've confused myself completely... I'm pretty sure the Arsonist came with the Gutsoap Golem but that's it.

Cheers,
f

XAos
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01/17/2007 6:17 AM  
Thanks for the stats;

Ravencloak Visionary
Landfill.

Seraph
Interesting choice with Clawclan scout. Lower defense. but in some positions multi-blade advance is better than the clawclans B-skirmish.

War Toller
Marginally playable.

Skittering Smeech
Defense 2/12 is the most extreem yet. I would guess this will see play, just be carefull to not go near boneblade serpents.

Slaughterwheel;
Deathrip is much stronger than the copy ability of an ego cannibal. Since you get better control of which abilities are available to copy. Combos strongly with Butcher to get the ability you want directly into your graveyard. e.g. Spawn Butcher, dump a ragedrake in the graveyard & Slaughterwheel has a choice of Crit-3 or Trample. Without ever needing to pay the spawn-13 cost of the Ragedrake.

Doctor Agony
Landfill.

Hazardin Grenadier
Stats are feeble, but the special ability is awesome, particularly with a DHC. Might combo with something that destroys your own creatures.

Murderous Widow
Loner makes this landfill. In sealed games were loner is less crippling, it might  be OK.

Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.

evilmerlin
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01/17/2007 6:48 AM  
Combo-tastic goodness involving the Hazardin Grenadier, Baxar and Knight of Autumn Gate!

fried
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01/17/2007 6:57 AM  
Posted By XAos on 01/17/2007 6:17 AM
Thanks for the stats;

Ravencloak Visionary
Landfill.

Seraph
Interesting choice with Clawclan scout. Lower defense. but in some positions multi-blade advance is better than the clawclans B-skirmish.

War Toller
Marginally playable.

Skittering Smeech
Defense 2/12 is the most extreem yet. I would guess this will see play, just be carefull to not go near boneblade serpents.

Slaughterwheel;
Deathrip is much stronger than the copy ability of an ego cannibal. Since you get better control of which abilities are available to copy. Combos strongly with Butcher to get the ability you want directly into your graveyard. e.g. Spawn Butcher, dump a ragedrake in the graveyard & Slaughterwheel has a choice of Crit-3 or Trample. Without ever needing to pay the spawn-13 cost of the Ragedrake.

Doctor Agony
Landfill.

Hazardin Grenadier
Stats are feeble, but the special ability is awesome, particularly with a DHC. Might combo with something that destroys your own creatures.

Murderous Widow
Loner makes this landfill. In sealed games were loner is less crippling, it might  be OK.

Seraph
Interesting choice with Clawclan scout. Lower defense. but in some positions multi-blade advance is better than the clawclans B-skirmish
- I don't completely agree. You are not rolling a lot blades when Seraph is in play and it lacks staying power. But, a few games with it will show.


War Toller
Marginally playable.
 - With Valor moving a lot of pieces around during combat this could be quite useful. 5 dice already to start with. Good staying power. And a possible +4 damage.
+4 can turn a combat around.

Hazardin Grenadier
Stats are feeble, but the special ability is awesome, particularly with a DHC. Might combo with something that destroys your own creatures.

- It's a Common piece. These will see alot of play. The low stats might actually be a bonus, especially when defense and life are almost the same. Appease becomes a lot more attractive and remember that location destruction is something extra cool!

Murderous Widow
Loner makes this landfill. In sealed games were loner is less crippling, it might  be OK.

- Disagree. With this piece you can posssibly control the early game. 6 dice is a lot.


Cheers,
f





.

Thespian
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Lethbridge, Alberta

01/17/2007 7:31 AM  
At first, I thought that the Hazazrdin Grenadier only works if you get destroyed, not if you sacrifice your own creature. Imagine my pleasant surprise when I went back and re-read the text! I think that appease will work well with this one!

A wand of silence means never having to say you're sorry.
CHAMPION OF THE ANNIS HAG!!!

Urban Druid
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01/17/2007 8:56 AM  
Is there anyway you can post the exact stats (plus flavor text, if applicable) for two of our "semi-spoiled" pieces:

Octorilla
Arsonist

Thanks!

*This post was recorded before a live studio audience*

XAos
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London

01/17/2007 9:07 AM  
Posted By fried on 01/17/2007 6:57 AM
Murderous Widow
Loner makes this landfill. In sealed games were loner is less crippling, it might  be OK.
- Disagree. With this piece you can posssibly control the early game. 6 dice is a lot.



Power-6 is indeed a lot early in the game, but so is a cost of spawn-6.
For the same cost I could spawn a Butcher 4/7/10, Which I distinctly prefer to 6/3/4.
Without Loner it would be an interesting choice between the 2 creatures. But as is I'll take Butcher every time.


Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.

fried
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01/17/2007 10:21 AM  
***

Arsonist
(Madness 16/60)
Uncommon
6M
2
5/11
(blade): Unmake - Banish target local or adjacent location that an opponent controls.

"Arson is his vocation. Self-immolation is just for fun."

***

Octorilla (Madness 25/60)
Rare
11MM
5
4/10
(spawn 3): Brainblast 5 - Make a separate 5-power attack against each nonlocal enemy in this column.

"Those who survive the brain blast are never quite the same."



***

Cheers,
f

Thespian
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01/17/2007 12:28 PM  
SO all the peculation about the 8-armed baboon and the arsonist is wrong. *NOW* I think the octrilla is amazing. If it is set up in a dark heart cottage, this thing is going to be HUGE. Madness just got competative.

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CHAMPION OF THE ANNIS HAG!!!

Painreliever
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01/17/2007 1:18 PM  
Betweent he Arsonist, the skittering Smeech and the Octorilla, I see Maddness geting some help. Makes me think someone might even play the Gateway to Pyschosis. Really liking the Grenadier, especially for a common. Murderous Widow will be a good sealed pull.

evilmerlin
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01/17/2007 1:28 PM  
The Octorilla doesn't need to be in a scoring cell?! Wow!

King Atlantis
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01/17/2007 1:31 PM  
why would yall think the screech is good????

5M is WAY to much for a lowly 3-powered guy with only 2 flippin def....seriously- this thing gets disrupted faster than you can...well, say anything!
ill stick to my c. sprite as my 5 drop M, thank you.

but arsonist/octrilla, on the other hand...

Painreliever
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01/17/2007 1:44 PM  
Well consider that he will most likely disrupt and never get killed. Who will want to drop 12 damage on a 5 drop with 3 power. He probably won't get killed by a Brighthammer in the spawn phase. Maddness pieces are looking like they are a possible answer to Brighthammer/Kitsune teams. Pieces that will disrupt easily and are hard to kill, but keep swarming back With Brighthammer having to target, its only a matter of time before he can't disrupt enough pieces to achieve critical power to do something. It plays for the late game, but with the Faceless King and Lost, and combined with the Gateway its possible it could make a showing. Drop a Darkheart in with them and you gain a little more. Maddness isn't that far from being feasable.

smriggin
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01/17/2007 2:40 PM  
Lets not jump the gun on making madness the new Valor here. I agree that we've seen some decent pieces in madness so far. And screech is an awesome piece for those looking for a long-stander to stick around for DHC. I see him going in every single Octorilla/DHC band out there.

But its going to take more than a 1-trick pony in this environment to make things work I think. I'd expect to see a lot more madness in use just with these previews, but its a little early to start talking it up as top-tier. Especially when we're talking about faceless kings and gateway. That's just silliness.

King Atlantis
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01/17/2007 5:19 PM  
lol, thats horrible reasoning.

the thing is worse than malborn croc- i love madness, i mean, 2 def? who cares if it cant be killed if you cant keep it in a cell!

XAos
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London

01/18/2007 1:46 AM  
Posted By Painreliever on 01/17/2007 1:44 PM
Well consider that he will most likely disrupt and never get killed. Who will want to drop 12 damage on a 5 drop with 3 power. He probably won't get killed by a Brighthammer in the spawn phase. Maddness pieces are looking like they are a possible answer to Brighthammer/Kitsune teams. Pieces that will disrupt easily and are hard to kill, but keep swarming back With Brighthammer having to target...

I agree with Painreliever. 12 Life for only spawn-5 makes the Smeech worth playing. The Smeech is a "classic" Madness-DHC creature, with enough life to survive against Brighthammer or Ocotorilla. Kit-Hammer removed Madness-DHC from the metagame, precissly because none of the cheap madness creatures could survive Charge-6.

Posted By fried on 01/18/2007 1:11 AM
Some new stats, telll me which you need:
Valor
Thrice-Crowned Androgyne
Valkyrie Moonrider

Fear
Blood-Ash Archer
Backalley Skuntch
Ropestrung Scarecrow

Passion
Crazed Maenad
Caged Grawlth

Madness
Canis Horribilis
Probability Walker
Swordstrider
Buzzkill Clown
Drakesnail


The only one of those previewed to date is the Spine Bug;
So all the rest would be usefull, thanks...

Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.

Painreliever
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01/18/2007 2:27 AM  
All the stats for all the figures are up now on the Dreamcatcher at the main WOTC site.

fried
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01/18/2007 2:29 AM  
Yep!
Noticed.

Cheers,
f
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