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Subject: Preview 2 is up

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nerfherder
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10/26/2006 2:16 PM  
http://www.wizards.com/default.asp?x=starwars/article/SBPreview2

Naboo Starfighter and

Luke Skywalker's X-wing


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Caracas Venezuela

10/26/2006 6:46 PM  
Nice preview, Basic good guys starship fighters

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London

10/27/2006 1:20 AM  
Can someone please post the stats, so that those of us behind a firewall can read them...

Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.

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10/27/2006 1:43 AM  

Naboo Starfighter

The Naboo N-1 starfighter is easily one of the sleekest fighters in the Star Wars saga. As Naboo was a peaceful world, the N-1's early duties included air shows and light patrol duties within its home star system. But that didn't last long. Starting with the defeat of the Trade Federation droid control ship by young Anakin Skywalker and Bravo Squadron, the N-1 was soon pressed into more important missions. As the galaxy became more dangerous in the run up to the Clone Wars, the N-1 saw heavier action, often as escorts for Royal vessels.

In the Star Wars Miniatures Starship Battles game, the Naboo Starfighter is a typical Class 4 ship. It's a light, run-of-the-mill fighter, not a heavy attack craft or interceptor, with an average cost and a low Defense score. Like most ships of its kind, the Naboo Starfighter carries laser cannons, which deal minimal damage (1 point, enough to destroy most enemy fighters). Proton torpedoes provide an offensive boost, but their damage is light compared to those from more advanced fighters, and they can only be used against nonfighters.

On the other hand, the low cost of these ships enables you to field them in greater numbers. This can be a late-game advantage, when you have few craft remaining and need to finish off a capital ship. Furthermore, as a Class 4 vessel, the Naboo Starfighter moves quickly across the stellar grid. You should definitely take advantage of this speed.

Very few starfighters can take more than 1 point of damage, and the Naboo Starfighter isn't one of them. Space combat is often fast and furious, so make the most your fighters while you can.


Star Wars Miniatures Statistics Preview

Faction: Light Side
Cost: 4
Class: 4

FULL STRENGTH
Hull: 1/--
Defense: 14 all sides
Weapons: Laser Cannon Attack +1, Damage 1; Proton Torpedoes Attack +3, Damage 2
Point-Defense: None
Abilities: None
Command Counter: None

REDUCED STRENGTH
None. If damaged, the Naboo Starfighter is destroyed.


Luke Skywalker's X-wing

Luke Skywalker learned to fly in his T-16 Skyhopper back on Tatooine, and after he arrived at the Rebel base on Yavin 4, his longtime friend Biggs Darklighter vouched for his skills and got Luke to join the Battle of Yavin as Red Five. Fortunately, the T-16 and the T-65B X-wing (both manufactured by Incom) have similar control systems and handling characteristics, so Luke was able to adapt to the starfighter quickly.

Nevertheless, Luke's reputation as a skilled pilot might have been overstated somewhat, at least in the early years. By the time the second Death Star was destroyed, Luke had lost no fewer than four X-wings:

  • The first was lost the day after the Battle of Yavin when Luke encountered a stray TIE fighter that had survived the battle.
  • Not long thereafter, Luke crashed an X-wing on Mimban after encountering a severe electrical storm.
  • Another survived a crash landing on Dagobah only to be abandoned on Bespin after the Empire took over Cloud City.
  • Almost immediately after Luke's recovery from his duel with Darth Vader, he lost yet another X-wing when he encountered a Rebel corvette that had been taken over by Special Probe Droid 13-K.
  • Fortunately, the Rebel Alliance didn't make Luke pay for these lost ships, and he eventually had much better luck with an X-wing AA-589. He flew that particular X-wing for so long that R2-D2 developed a near-counterpart relationship with the ship by the time of Grand Admiral Thrawn's campaign against the New Republic.

    In the Star Wars Miniatures Starship Battles game, Luke Skywalker's X-wing is a potent addition to any group of starfighters. In addition to having Defense and Attack statistics a cut above any other X-wing, it is one of only two starfighters in the game that can survive taking damage. (This ship and Vader's TIE advanced are the only starfighters with a 1/1 Hull Rating.) Thus, it is powerful even when acting alone, easily a match for any other fighter.

    Its best strengths, however, are its effects on other fighters. First, Luke's X-wing has a Command Counter that can be used to augment other Class 4 ships, so he can provide a boost to allies (or to himself). Second, his Force Sense ability interferes with adjacent enemy fighters and reduces their Defenses. Use Luke to engage groups of enemy fighters -- preferably getting adjacent to two or more -- and then have allies pick up the stragglers to eliminate your opponent's fighter screen.

    Star Wars Miniatures Statistics Preview

    Faction: Light Side
    Cost: 9
    Class: 4

    FULL STRENGTH
    Hull: 1/1
    Defense: 18 all sides
    Weapons: Laser Cannon Attack +5, Damage 2; Proton Torpedoes Attack +5, Damage 4 (usable only against nonfighters)
    Abilities: Unique, Force Sense (adjacent enemy ships get –1 Defense)
    Command Counter: 4

    REDUCED STRENGTH
    Hull: 1
    Defense: 16 all sides
    Weapons: Laser Cannon Attack +5, Damage 2; Proton Torpedoes Attack +5, Damage 4 (usable only against nonfighters)
    Abilities: Unique, Force Sense (adjacent enemy ships get –1 Defense)
    Command Counter: 4


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    London

    10/27/2006 2:49 AM  
    Thanks for the stats. Interesting, a casual (i.e. without playtesting) analysis of those 2 & the X-wing shows them all at about the same cost-effectiveness. Less than 10%, i.e. well within the in-accuracy of the formulaes I've thrown together.

    Looks like WotC did a lot of playtesting on this.

    Luke's X-wing looks better against single enemy fighters (since it takes 2 damage to kill) But enemy ships or multiple fighters will probably destroy it in 1 turn. So it's still nicely balenced in most tactical positions (may even be a bit weak against large ships). But it does have that force ability, which presumably affects attacks by the entire lightside fleet against the adjascent enemies.

    Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.

    Sean-Khan
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    10/27/2006 3:51 AM  
    You'll still have to note that a player that launches strong fighters vs. one that launches weak ones is having upper hand as he has double points in fighters on the table at the first turn - even more, if there's more strong fighters. Still, we heard that these are the only fighters that aren't destroyed from the first hit, so maybe there isn't anakin's fighter & others in this set.

    A fleet that launches 4 strong unique fighters/turn is going to be really strong... I hope this has been tested for too. One more reason to play with factions instead of light/dark, especially if there's many unique ships

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    10/27/2006 8:59 AM  
    Sean-Khan,

    According to the article, only Luke's X-Wing and Vader's Tie are "strong" fighters capable of taking more than one hit.  As uniques, you many only have one in your warband, so I think the scenario you outline is not likely to occur.

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    XAos
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    London

    10/31/2006 1:59 AM  
    With about 20 spoilers now posted, we can add Anakin's star fighter to the list of strong uniques.
    "Jedi Evade" is likly to be more effective than the simple 2 hits that Luke & Vaders fighters take to destroy. Though it's harder to quantify exactly what it's worth.

    Game balence on all the units is still looking good.
    The only weak units seem to be the class-3 ships (imperial shuttle, slave-1 Falcon etc) And it's possible that the greater manuverability of a class-3 ship, compensates for their weak defenses. And only Anakin's starfighter might be "above the curve" Those ships are all hard to quantify, because their tactics are difficult to estimate without a lot of playtesting.
    The basic tactics for class-1 & class-2 are easy to guess, because they can't move very fast. The class-4's are equally simple, since their job is to race towards the enemy class-1/2 ships (or defend thier own class-1/2 ships).
    But it's unclear where the class-3's fit...

    Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.

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    10/31/2006 5:59 AM  
    I don't know how the dark side fighters will be - Vader's tie looks really tough, and there's also Asajj's fighter - I don't remember if there's others that are supposed to be tough. But light side has non-uniques that sound tough - I don't know about Jedi Starfighter as it's common, but still - there's a Jedi piloting it. Rogue Squadron X-wing and Arc fighter are rares, I believe they are going to be tough - and they are going to be expensive.

    Another note - it seems that WotC has recognized that more people appreciate OT more than Prequels. Most OT rares are uniques, while there's clearly more Prequel non-unique rares. Again, a point for Wizards.

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    London

    10/31/2006 6:42 AM  
    OT had better acting than the prequal.
    Too much Computer-graphics in the file making, leaves the film "de-humanized".
    The tomb raider films showed that effect most clearly. Everytime those films go in to an action sequence. They switch from a live actress to computer graphics. And suddenly all the human emmotion goes out of the actors posture & facial expression, boring as hell. Thats why everyone hates Jar-Jar binks Hes too obviously a cartoon.

    And there are a couple of obvious stupidities in the plot line of the prequal, e.g;
    Why does Yoda (whos supposed to be the wisest Jedi on the council) make the mistake of leading the Clone army. Which was manufactured by the orders of a Sith Lord. For some of the junior Jedi to be "deceived" by the Sith Lords plans is acceptable. But Yoda should be smarter than that.

    Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.
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