Naboo Starfighter The Naboo N-1 starfighter is easily one of the sleekest fighters in the Star Wars
saga. As Naboo was a peaceful world, the N-1's early duties included
air shows and light patrol duties within its home star system. But that
didn't last long. Starting with the defeat of the Trade Federation
droid control ship by young Anakin Skywalker and Bravo Squadron, the
N-1 was soon pressed into more important missions. As the galaxy became
more dangerous in the run up to the Clone Wars, the N-1 saw heavier
action, often as escorts for Royal vessels.
In the Star Wars Miniatures Starship Battles
game, the Naboo Starfighter is a typical Class 4 ship. It's a light,
run-of-the-mill fighter, not a heavy attack craft or interceptor, with
an average cost and a low Defense score. Like most ships of its kind,
the Naboo Starfighter carries laser cannons, which deal minimal damage
(1 point, enough to destroy most enemy fighters). Proton torpedoes
provide an offensive boost, but their damage is light compared to those
from more advanced fighters, and they can only be used against
nonfighters. On the other hand, the low cost of these ships enables you to field
them in greater numbers. This can be a late-game advantage, when you
have few craft remaining and need to finish off a capital ship.
Furthermore, as a Class 4 vessel, the Naboo Starfighter moves quickly
across the stellar grid. You should definitely take advantage of this
speed. Very few starfighters can take more than 1 point of damage, and the
Naboo Starfighter isn't one of them. Space combat is often fast and
furious, so make the most your fighters while you can.
Star Wars Miniatures Statistics Preview Faction: Light Side Cost: 4 Class: 4 FULL STRENGTH Hull: 1/-- Defense: 14 all sides Weapons: Laser Cannon Attack +1, Damage 1; Proton Torpedoes Attack +3, Damage 2 Point-Defense: None Abilities: None Command Counter: None REDUCED STRENGTH None. If damaged, the Naboo Starfighter is destroyed.
Luke Skywalker's X-wing Luke
Skywalker learned to fly in his T-16 Skyhopper back on Tatooine, and
after he arrived at the Rebel base on Yavin 4, his longtime friend
Biggs Darklighter vouched for his skills and got Luke to join the
Battle of Yavin as Red Five. Fortunately, the T-16 and the T-65B X-wing
(both manufactured by Incom) have similar control systems and handling
characteristics, so Luke was able to adapt to the starfighter quickly.
Nevertheless, Luke's reputation as a skilled pilot might have been
overstated somewhat, at least in the early years. By the time the
second Death Star was destroyed, Luke had lost no fewer than four
X-wings:
| The first was lost the day after the Battle of Yavin when Luke encountered a stray TIE fighter that had survived the battle.Not long thereafter, Luke crashed an X-wing on Mimban after encountering a severe electrical storm.Another survived a crash landing on Dagobah only to be abandoned on Bespin after the Empire took over Cloud City.Almost immediately after Luke's recovery from his duel with Darth
Vader, he lost yet another X-wing when he encountered a Rebel corvette
that had been taken over by Special Probe Droid 13-K. Fortunately, the Rebel Alliance didn't make Luke pay for these lost
ships, and he eventually had much better luck with an X-wing AA-589. He
flew that particular X-wing for so long that R2-D2 developed a
near-counterpart relationship with the ship by the time of Grand
Admiral Thrawn's campaign against the New Republic. In the Star Wars Miniatures Starship Battles
game, Luke Skywalker's X-wing is a potent addition to any group of
starfighters. In addition to having Defense and Attack statistics a cut
above any other X-wing, it is one of only two starfighters in the game
that can survive taking damage. (This ship and Vader's TIE advanced are
the only starfighters with a 1/1 Hull Rating.) Thus, it is powerful
even when acting alone, easily a match for any other fighter. Its best strengths, however, are its effects on other fighters.
First, Luke's X-wing has a Command Counter that can be used to augment
other Class 4 ships, so he can provide a boost to allies (or to
himself). Second, his Force Sense ability interferes with adjacent
enemy fighters and reduces their Defenses. Use Luke to engage groups of
enemy fighters -- preferably getting adjacent to two or more -- and
then have allies pick up the stragglers to eliminate your opponent's
fighter screen. |
Star Wars Miniatures Statistics Preview Faction: Light Side Cost: 9 Class: 4 FULL STRENGTH Hull: 1/1 Defense: 18 all sides Weapons: Laser Cannon Attack +5, Damage 2; Proton Torpedoes Attack +5, Damage 4 (usable only against nonfighters) Abilities: Unique, Force Sense (adjacent enemy ships get –1 Defense) Command Counter: 4 REDUCED STRENGTH Hull: 1 Defense: 16 all sides Weapons: Laser Cannon Attack +5, Damage 2; Proton Torpedoes Attack +5, Damage 4 (usable only against nonfighters) Abilities: Unique, Force Sense (adjacent enemy ships get –1 Defense) Command Counter: 4 |