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Subject: SET LIST!

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Sean-Khan
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10/29/2006 2:45 AM  
I posted this in another thread, but to give it the attention it requires, here we go again:

Quoting Denzil from WotC boards:


Just got back from a Sci-fi and Anime Show - Wizards were there and had Starship Battles Demos.

Very basic sides Mon Cal / Destroyer for the fighter launching and then a range of the various fighters available. The game resulted in a slugging match with the capital ships with the fighters meeting in the middle for a dogfight. The game plays well (fast, furious and extremely deadly) and will be better with 300 point constructed forces with more than one capital ship to launch fighters from.

Also managed to get a look at all of the cards for the other figures.

So here goes with the list - 98% sure I copied it down right, only had a limited time to copy down 60 names.



1 - Viscount - F
2 - Home One - R
3 - Mon Cal MC50 - U
4 - Rebel Assault Frigate - U(?)
5 - Republic Assault Ship - R
6 - Venator - Star Destroyer - R(?)
7 - Falcon - R
8 - Outrider - R
9 - Rebel Cruiser - U(?)
10 - Rebel Transport - U(?)
11 - Republic Cruiser - U(?)
12 - Tantive IV - R
13 - Wild Karrde - R
14 - A-Wing - C
15 - A-Wing Ace - U
16 - Anakin's Jedi Interceptor - R
17 - Arc 170 (?) - R(?)
18 - B-Wing - U
19 - Jedi Starfighter - C
20 - Luke's X-wing - R
21 - Naboo Starfighter - C
22 - Obi Wan's Jedi Interceptor - R
23 - Rogue Squadron X-Wing - R
24 - Sorosuub PAtrol Fighter - C
25 - Utapaun P38 Starfighter (?) - U
26 - V-Wing - C
27 - X-Wing - C
28 - X-Wing Ace - U
29 - Y-Wing - C
30 - Y-Wing Ace - U

31 - Executor - F
32 - Banking Clan Frigate - R
33 - Commerce Guild Destroyer - U
34 - Interdictor Cruiser - R
35 - Star Destroyer - U
36 - Invisible Hand
37 - Trade Fed Battleship - R
38 - Droid Control Ship - R
39 - Imperial Shuttle -U
40 - Palpatine's Shuttle - R
41 - Sith Infiltrator - U
42 - SLave 1 (Boba) - R
43 - Slave 1 (Jango) - R
44 - Virago -R
45 - Asass Ventriss's Starfighter - R
46 - Cloakshape Fighter - U
47 - Vader's Tie - R
48 - Droid Tri-fighter - U
49 - General Grev's Fighter - R
50 - Genosian Starfighter - C(?)
51 - Genosian Starfighter Ace - U
52 - Scarab Droid - C
53 - Techno Union Fighter - C
54 - TIE Bomber - U
55 - TIE - C
56 - TIE Ace - U
57 - TIE Interceptor - C
58 - TIE Interceptor Ace - U
59 - Vulture Droid (?) - C(?)
60 - Vulture Droid (?) - C(?)



http://boards1.wizards.com/showthread.php?t=729542


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10/29/2006 3:44 AM  
Thanks for that list, 4 different X-wings. So a case will have 4 or 5 X-wings in it.
And theres an uncommon Star Destroyer

Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.

Sean-Khan
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10/29/2006 5:02 AM  
Yup. Those were very cool news ISD was the real diciding factor for me - if it would have been rare, I might well have been out of this. But now I'm in for sure

With X-wings and Tie's it's the same thing than with Stormtroopers in Rebel Storm - amount of them made the set really great! While some Wizards's decisions feel sometimes most annoying, they really can make really good ones too!

The only thing that I actually didn't like is lack of uncommon Corellian Corvette. I believe that makes Tantive pretty wanted - still, ARC fighters and Rogue Squadron X-wings may be the most sought after rares, as being able to launch really efficient fighter force really soon may be really strong factor in the game.

I would also have wanted more normal tie fighters than X-wings, but as ISD's seem to be able to launch 1 fighter / turn, that's understandable decision.

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Count Dooku
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10/30/2006 11:33 AM  
Wow!!!! That is a SWEET setlist.

Now I see why there may not be a second set...Pretty much everything is covered.

Unless set 2 is all Expanded Universe (wich I doubt they will do) there wont be a set 2.

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11/01/2006 11:03 AM  
I can't see what they could make in a followup set that hasn't been made in this set. Hopefully they just keep this one in print for a long time.

Maybe they could license the Star Trek frachises, and we could see what really would happen if the Enterprise went up against a Star Destroyer.

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11/01/2006 12:07 PM  
Posted By The Beer Baron on 11/01/2006 11:03 AM
I can't see what they could make in a followup set that hasn't been made in this set.
There are still plenty of ships...But they would be from outside the movies.

Yuuzahn Vong Ships, Lando's Ship the Lady Luck, Bossk's Ship Hounds Tooth, Guri's Ship the Stinger, TIE Defendars...You can easily do 60 more.....But no way would it sell as well at all without movie ships.


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11/01/2006 12:12 PM  
Hmmm... maybe they can do expansion packs like Attack on Endor, except with new ships and new maps...?

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Omand
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11/02/2006 12:18 PM  
Hello,

Well, this does seem to be officialish now.

Looks interesting.  I was expecting a few more TIEs.

Cheers

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11/02/2006 1:09 PM  
Wow, got to say i'm not that impressed with the list.

while there is nothing to Horrible with it, i don't like some of the choices.
They went with the Scarab Droid... A total EU source but it doesn't have it's counter part (the Havoc), wasn't seen in any movies, and while i like the inclusion for filler in the Trade Fed "faction", I'm just not to happy with some of it.

Darn oh well i'm still getting the game just now kind of hope it's not a one shoot to see some other stuff.

I mean Come on the Virago?! A Shadows of the Empire vessel that is a unique version of the StarViper-class fighter. But i don't see a Star Viper, there are some nice "un aligned" like the SoroSuub ship but i kind of wish for more.
they have some interesting others as well the Wild Karrde, Outrider, Two Slave I's...
i would love to do the battle of Nar Shadda, and would like to use these for my RPG. Darn I guess i am glad i still have all of my old Micro Machines, and many of the new Titaniums, heck I might have to make some stats for other ships if this is a one shot.


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11/04/2006 11:24 PM  
Very disappointing from a roleplayers point of view.

Pretty much every SW RP party in the history of everything goes around in a tramp freighter, and quite often so do their enemies and rivals.  Fighters and the like are pretty much for short-lived bad guys only.  But in this set we only get the Falcon, the Outrider, and Slave I in the light freighter department, all of which are rare.Â

Not to say it's a bad set.  There seems to be a fair distribution of the various classes of ship, though I would have liked to see a Dreadnaught.  But with pretty much no merchant ships, tramp freighters, pirate vessels etc, it's very, very skirmish-oriented at the expense of RP pieces, sadly.

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Sean-Khan
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11/06/2006 12:32 AM  
Well, republic cruiser is pretty generic one even if a little larger, and Wild Karrde is refitted bulk freighter. If there's need, I might try to do some customs Besides, as my SW RPG's lately haven't got much wind on their sails, I've had a thought of doing some one-shots & putting players into trousers/dresses of OT heroes So a falcon would be a must then!

I'm feeling temptation on collecting some prequel -era stuff too, but I really couldn't afford it... besides, I'd have problems on making battle droids to the ground combat rules I'm developing to be used with starships But those Trade federation ships look REALLY sweet... what to do if I get one or two if/when I manage to get a full case? I really might want to keep them.

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Sean-Khan
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11/10/2006 8:25 AM  
Set list Confirmed, some rarities changed:

http://img97.imageshack.us/img97/5295/img056bd6.jpg

So it is possible to have prequel -capitals without huge rares. Well, that's nice Droid control ship surely does look great...

And, quick -rules: http://img301.imageshack.us/img301/6313/img057mq8.jpg

More stuff at http://boards1.wizards.com/showthread.php?p=10614376#post10614376

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11/10/2006 8:27 AM  
Oh, btw, I think there's an error in the check sheet; It shows 15 non-huge uncommons if I counted correctly, and the only reasonable amount of slots for uc is 2. Doesn't make sense.

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11/12/2006 5:34 AM  
Posted By Sean-Khan on 11/10/2006 8:27 AM
Oh, btw, I think there's an error in the check sheet; It shows 15 non-huge uncommons if I counted correctly, and the only reasonable amount of slots for uc is 2. Doesn't make sense.

It makes sense with a "huge-set-like" distribution... Class 2 ships are huge, and there are 12 of them (5 LS, 7DS), 6 are U, 6 are R... So basically, we have in each booster 6 class 3 or 4 ships (3C, 2U, 1R), plus 1 class 1 ship, either R or U.

This is good, as long as class 2 rares are not distributed like WotDQ for DDM... Basically, under the assumption of 4 U and 2R per case, it means that you have you usual "chance at a full set in 3 cases". We all know what this is worth, but it's better than nothing, huh?

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Sean-Khan
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11/12/2006 6:30 AM  
Well, full set in 3 cases would be highly unprobably anyway- still, it gives enough to trade for the missing ones.

But what I meant is that if there's 2 (non-huge) uncommon slots, how do 15 uncommons fit into those? There's one too much or one too little or the distribution won't go even.

I counted 15 rares and 14 commons too; If commons have no AAM -style special slotting, there's one too few common for even distribution.

So, I'd guess that one of the uncommon fighters would be common instead, giving 15 minis for rare-slots, 14 minis for 2 uncommon-slots and 15 minis for 3 common slots.

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11/14/2006 3:58 AM  
Posted By Sean-Khan on 11/12/2006 6:30 AM
Well, full set in 3 cases would be highly unprobably anyway- still, it gives enough to trade for the missing ones.

But what I meant is that if there's 2 (non-huge) uncommon slots, how do 15 uncommons fit into those? There's one too much or one too little or the distribution won't go even.

I counted 15 rares and 14 commons too; If commons have no AAM -style special slotting, there's one too few common for even distribution.

So, I'd guess that one of the uncommon fighters would be common instead, giving 15 minis for rare-slots, 14 minis for 2 uncommon-slots and 15 minis for 3 common slots.
I don't see any reason why the number of different uncommons has to be an exact multiple of the number of uncommons in a booster. That just ensures the distribution of minis in a case is a bit more random.


Did everyone notice that set list has 7 ships "marked with a pen"
Looks like the contents of a single booster to me.
1 x Class-2 (uncommon)
1 x Rare
2 x Uncommons
3 x Commons.

The only thing I still want to know to estimate how many cases I'm buying is.
How many Size-2 Rares do you get in a case. ?

Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.

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11/14/2006 4:49 AM  
Well, quite about everything in WotC games has been handled with slots of equal size, only AAM has had small differences. And I've been presuming all the time that this is no different.

It would be a good guess that there will be 2 huge rares in a case, just like WotDQ.

Good call on those marked figs, it was pretty sure that it was the distribution but now that could be considered to be confirmed.

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11/14/2006 5:59 AM  
Posted By Sean-Khan on 11/14/2006 4:49 AM
Well, quite about everything in WotC games has been handled with slots of equal size, only AAM has had small differences. And I've been presuming all the time that this is no different.

It's the pair of class-1 ships in the starters. That throws of the distribution.

2 fixed class-1's
12 class-2's
That only leaves 46, so they are stuck with an uneven split.
They could have gone to a 62 piece set to rebalence everything. But I'll bet the production team vetoed that. 60 is just an obvious "round number" and matches the size of other cmg releases. not that theres any real virtue to round numbers. But theres equally, no real virtue to "even distributions".

WotC appeared to have been exceptionally "fair" to customers on this set;
No ultra rares. (It would have been easy to make Executor an Ultra Rare)
All the "Iconic" Huges as both rare & uncommon {star destroyer, trade federation blockadeship, republic assault ship, mon calamari cruiser}
Every ship I have the stats for so far seems evenly balenced. The only exceptions being the class-3 shuttles/transports and transports arn't meant to fight.

I'm getting really tempted to buy 3 or possibly 4 cases...   Damn $$$.



Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.

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11/14/2006 10:16 AM  
Posted By XAos on 11/14/2006 5:59 AM


WotC appeared to have been exceptionally "fair" to customers on this set;
No ultra rares. (It would have been easy to make Executor an Ultra Rare)
All the "Iconic" Huges as both rare & uncommon {star destroyer, trade federation blockadeship, republic assault ship, mon calamari cruiser}
Every ship I have the stats for so far seems evenly balenced. The only exceptions being the class-3 shuttles/transports and transports arn't meant to fight.

I'm getting really tempted to buy 3 or possibly 4 cases...   Damn $$$.



Yeah, tell me about it I'm really glad about it that rebel transports and such made in and ISD & Comp are uncommon The only thing I would have wanted differently with huges is changing rarities of venator & republic assault ship, but that's just me Too bad collecting these will be expensive - and I'm still interested about Axis & Allies War at Sea! I'll have to be careful & buy in moderation... I'm hoping to be able to trade some older stuff for ships but I'm afraid that many think that way!

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11/14/2006 4:44 PM  
can't wait

GAME ON!!
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11/15/2006 2:00 AM  
Posted By Sean-Khan on 11/14/2006 10:16 AM
Yeah, tell me about it I'm really glad about it that rebel transports and such made in and ISD & Comp are uncommon The only thing I would have wanted differently with huges is changing rarities of venator & republic assault ship, but that's just me Too bad collecting these will be expensive - and I'm still interested about Axis & Allies War at Sea! I'll have to be careful & buy in moderation... I'm hoping to be able to trade some older stuff for ships but I'm afraid that many think that way!    Â
Fortunatly I'm not overly interested in the WW-II ships. I might pick up a couple (Graf Spee + 3 Brit cruisers) if those are in the set. And the aircraft might be OK to upgrade the counters in some board games. But at 1:1800 most of the ships are just too big.

Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.

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11/15/2006 2:22 AM  
The AAM ships sound too big for game, but very cool otherwise! It's still unclear how the game will work, I'm waiting to hear more about that. But 1:900 -planes sound even more cooler, I've always been fan of WW2 planes!

For both games I've thought of buying a starter + 6 boosters + some singles plus hopefully some trading as I mentioned.

My fields of interest with miniatures is pretty much fulfilled after these 2 games, but some modern warfare games might be interesting. Tom Clancy's Red Storm rising awakened my interest in modern naval battles!

Well, of course, if there would be PREPAINTED babylon 5 ships... I hope I never hear about their existence.

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West Valley City, Utah

11/17/2006 10:21 PM  
This looks really cool. Thanks for posting the set list.

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West Valley City, Utah

11/26/2006 8:55 PM  
Posted By XAos on 10/29/2006 3:44 AM
Thanks for that list, 4 different X-wings. So a case will have 4 or 5 X-wings in it.
And theres an uncommon Star Destroyer
Well, I got a starter and 5 boosters and only have one X-wing.  It is also badly warped.


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11/27/2006 12:17 AM  
Well, this is largeish huge set with 1 less miniature than DDM. I was lucky enough to get X-wing in the starter (as well as A-wing, vulture droids(swarms!) and Tie bomber). On the other hand, I don't think starters are really random, they may have arranged X-wing to every/most starters as it's so iconic.

Twisted wings aren't big problem, hot water/hairdryer does the magic. Btw Corim, did you get well TIE's then?

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West Valley City, Utah

11/27/2006 8:18 AM  
I got 4 bombers, a TIE interceptor and TIE int ace, 2 TIE fighters and TIE fight ace

I think that covers the TIEs I got.

"Look to God and live." Alma 37:47
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11/27/2006 8:50 AM  
Total of 9 TIE's in starter +5 boosters?!? I want that kind of TIE distribution in my case!

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West Valley City, Utah

11/27/2006 9:08 AM  
I feel good about my TIE distribution. It's funny that there are 5 commons I have zero of. Now I am wondering how I will acquire my next booster, without spending money to buy it straight out. I have to acquire through trading or selling stuff. Amazingly, I was able to trade for the 5 boosters straight up with someone local, who I think spent his spending money in the process.

"Look to God and live." Alma 37:47
Ha 80/80---De 60/60---Ar 60/60---GoL 72/72---Ab 60/60---Dk 60/60---Af 60/60---Ud 60/60---WD 60/60---WDQ 60/60---BW 60/60---UH 60/60---NB 60/60---DDe 60/60---SSB 59/60 (Does anyone want to buy my SSB collection?)
Champion of Something, I imagine I will think of something
Vindicated Champ of Hippogriff (Arcadian Hippogriff) and Uncommon Horse
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