Daunte Sergeant
 518 Posts




 | | 06/11/2006 1:35 PM |
| --Warforged/Living contructs --Hi magic area's (entire kingdoms completely dependnet on magic not allowed)
General consensus from the begining has been to avoid anything in established campaings, mainly warforged/living contructs.
Also, there was a lot of talk about this being a low magic world.
I agree with no warforged, just not really something i prefer and this has been the majority since the begining.
As far as low magic, i think this is more up to the individual races/kingdoms. I would like it to be kept to a minimum and this was a consensus to, but we have had a lot of new people come along. If any one has major issues with either of these two points, please discuss it on this thread. | | Ha:19 of 80! De:43 of 60! Ar:24 of 60! GoL:60 of 72! Ab:59 of 60! Dk:58 of 60! Af:60 of 60 Complete! Ud:60 of 60 Complete! WD:60 of 60 Complete! Trade Thread Excel Trade Calculator Excel Price guide/Checklist | |
|
The Great Choco Monster Ghendar Warlord
 10838 Posts



 In the constellation of Cygnus, or Central Connecticut
 | | 06/11/2006 1:39 PM |
| My thoughts.........
Keep magic level on the lower to mid side No Warforged No guns/gunpowder No steampowered anything No sci-fi type technology
It's not my idea to restrict anyone's creativity, but we do need guidelines. | | Leaning towards giving 4e the Digitus Impudicus Champion of the Spider Eater with rider. I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM How many times in life do you get to eat your own Ctulhu? - Posted By Pedro on 03/31/2008 2:29 | |
|
MightyEinherjar Sergeant
 387 Posts




 | | 06/11/2006 3:06 PM |
| quote: Originally posted by Ghendar
My thoughts.........
Keep magic level on the lower to mid side No Warforged No guns/gunpowder No steampowered anything No sci-fi type technology
It's not my idea to restrict anyone's creativity, but we do need guidelines.
Seconded...big time. | | Champion of the Aspect of Tempus | |
|
The Great Choco Monster Ghendar Warlord
 10838 Posts



 In the constellation of Cygnus, or Central Connecticut
 | | 06/11/2006 3:28 PM |
| Another thing to consider is if we allow everyone to just do everything, our world is going to be a huge hodge podge with no theme or cohesion. It will no doubt have some cool stuff but will really make no sense.
For instance, the magic level needs to be consistent throughout the entire world. Having both high and low magic levels throughout the world will lead to imbalance. What's to stop the high magic areas from just conquering the low magic areas?
| | Leaning towards giving 4e the Digitus Impudicus Champion of the Spider Eater with rider. I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM How many times in life do you get to eat your own Ctulhu? - Posted By Pedro on 03/31/2008 2:29 | |
|
Acolyte Skirmisher
 26 Posts



 Minneapolis
 | | 06/11/2006 3:49 PM |
| quote: Originally posted by Ghendar
Keep magic level on the lower to mid side No Warforged No guns/gunpowder No steampowered anything No sci-fi type technology
I am in total accord with Ghendar. Let's all just keep it Medieval.
--though... perhaps we could utilize some sort of long-range communication or teleportation devices--
As far as Magic goes: I completely agree that one should never be able to just stroll into the general store of some small hamlet and pick up a +3 Vorpal Greatsword. That is waaay over the top. But, with all things considered, there are already two islands that are specifically designed around and devoted to arcane magic (both its study and the collection of artifacts).
In my own land, I plan to have an abundance of lost treasures. Most of which are relics that have been lost for centuries; ones that have been all but forgotten. My vote is to have at least a moderate amount of Magic. | |
You know I'm born to Lose, and Gambling's for Fools; But that's the way I like it Baby, I don't wanna Live Forever! | |
|
Cheddar Bearer Warrior
 298 Posts




 | | 06/11/2006 4:50 PM |
| | I know I am not involved but I would say without some kind of underlying history the kingdoms will end up very different and a lot of contradiction between the histories of each of the kingdoms. I know the first submissions are only a rough outline but a rough history will help. | | | |
|
maijstral Underboss
 2105 Posts



 | | 06/11/2006 6:33 PM |
| quote: Originally posted by Cheddar Bearer
I know I am not involved but I would say without some kind of underlying history the kingdoms will end up very different and a lot of contradiction between the histories of each of the kingdoms. I know the first submissions are only a rough outline but a rough history will help.
not necessarily,every culture has its own version of history ususally with them on top. It would only be expected to have contradictions between the histories of various kingdom. In my own case the Yuan-ti believe their god Merrshaulk created the world while a dwarven nation may believe Moradin is responsible. The yuan-ti believe Merrshaulk broke off a section of shore and made their islands whereas a more secular nation may record a huge continent shifting earthquake.
There are many contradiction in history in our own world now imagine a world with many,many different senitent species each with there own agenda and worldview then add magic. | | | |
|
Knight of Argenis Corim Danex Warlord
 6561 Posts



 West Valley City, Utah
 | | 06/11/2006 7:34 PM |
| | I agree with Ghendar's list and would like to propose no psionics as well. This is (1) consistent with less sci-fi stuff, and (2) helps with low-medium magic theme. | | "Look to God and live." Alma 37:47 Ha 80/80---De 60/60---Ar 60/60---GoL 72/72---Ab 60/60---Dk 60/60---Af 60/60---Ud 60/60---WD 60/60---WDQ 60/60---BW 60/60---UH 60/60---NB 60/60---DDe 60/60---SSB 59/60 (Does anyone want to buy my SSB collection?) Champion of Something, I imagine I will think of something Vindicated Champ of Hippogriff (Arcadian Hippogriff) and Uncommon Horse | |
|
Acolyte Skirmisher
 26 Posts



 Minneapolis
 | | 06/11/2006 9:22 PM |
| What are peoples' thoughts on including highly Magical, but extremely Rare Artifacts??
Or how about something borderline Sci-Fi, like an Airship?? | |
You know I'm born to Lose, and Gambling's for Fools; But that's the way I like it Baby, I don't wanna Live Forever! | |
|
DarkWhite Warrior
 185 Posts




 | | 06/12/2006 3:17 AM |
| quote: Originally posted by Acolyte
I am in total accord with Ghendar. Let's all just keep it Medieval.
--though... perhaps we could utilize some sort of long-range communication or teleportation devices--
In my own land, I plan to have an abundance of lost treasures. Most of which are relics that have been lost for centuries; ones that have been all but forgotten. My vote is to have at least a moderate amount of Magic.
If magic were present, one option might be to keep it rare, difficult to use, and in theme with the medieval setting.
For example, a circle of monolithic stones, whose purpose is all but forgotten, might have been an ancient teleportation device used by the Druids of the setting.
One would have to seek out the Druids, perform some quest for some missing item or knowledge (the key), in order to make the stones function again, and even then it might only be a one-shot teleport. | | http://www.maxminis.com/hwlist.asp?user=DarkWhite [for trade only within Australia, no overseas trade thanks] | |
|
The Great Choco Monster Ghendar Warlord
 10838 Posts



 In the constellation of Cygnus, or Central Connecticut
 | | 06/12/2006 7:18 AM |
| quote: Originally posted by Acolyte
What are peoples' thoughts on including highly Magical, but extremely Rare Artifacts??
No problem with that. What I want to avoid is being able to walk into any podunk general store and be able to buy a wand of magic missiles? Or wizard schools in every major city. That kind of stuff.
I will be designing areas that are ruined and still contain many ancient magical artifacts and items. They will NOT be easy to find or get.
I also have no problem with arcane repositories of magical items. Say a wizard school that has a collection, or some kind of magical item museum. Such places should be rare however and those items should be nigh impossible to get.
quote:
Or how about something borderline Sci-Fi, like an Airship??
I'm torn on airships. I don't personally see them as necessarily sci-fi, but in keeping with a low to mid level magic world, they should be rare. | | Leaning towards giving 4e the Digitus Impudicus Champion of the Spider Eater with rider. I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM How many times in life do you get to eat your own Ctulhu? - Posted By Pedro on 03/31/2008 2:29 | |
|
Venport Sergeant
 738 Posts




 | | 06/12/2006 10:49 AM |
| I thoughts
1: What If this world once had GREAT high level magic. But over the melena it is gone. Leaving the potential for high magic and a easy way to intruduce stronger magic items.
2: I don;t like the idea of airships... however saying that there could be 1. (mabye the ship was created back in the time of the great magic?)
3: There was talk about manefest zones... I don;t want this world to be a Pick n Pull from other worlds... That saying we might think up a way to have Plains infuence this world in a different way... any ideas?
4: re read #1 i think it's most important | | Sacramento DDM http://www.maxminis.com/forums/topic.asp?TOPIC_ID=16854
New world Project http://www.maxminis.com/forums/topic.asp?TOPIC_ID=20745
| |
|
Acolyte Skirmisher
 26 Posts



 Minneapolis
 | | 06/12/2006 3:04 PM |
| quote: Originally posted by Ghendar
I will be designing areas that are ruined and still contain many ancient magical artifacts and items. They will NOT be easy to find or get.
I also have no problem with arcane repositories of magical items. Say a wizard school that has a collection, or some kind of magical item museum. Such places should be rare however and those items should be nigh impossible to get.
To Ghendar: I am coincidently working on these exact two area types. I am planning to have the Ruins at L on the map, and also a 'hidden' Arcane stronghold at W. As you may have already noticed, you currently occupy both the neighboring areas of N and X. I was just wondering what you may have in store for these two areas.
As being similar areas that are in close proximity to one another, our neighboring kingdoms may have succumb to the same force; or have suffered a similar fate(perhaps at the hands of one another?). It might also be interesting to have each contain clues or keys to the lost puzzles and secrets of the other.
Just trying to add a little cohesion... to make ONE big world, instead of 30 small worlds existing on the same map. I encourage the same elsewhere on the continent.
| |
You know I'm born to Lose, and Gambling's for Fools; But that's the way I like it Baby, I don't wanna Live Forever! | |
|
Knight of Argenis Corim Danex Warlord
 6561 Posts



 West Valley City, Utah
 | | 06/12/2006 3:05 PM |
| quote: Originally posted by Venport 1: What If this world once had GREAT high level magic. But over the melena it is gone. Leaving the potential for high magic and a easy way to intruduce stronger magic items.
4: re read #1 i think it's most important
This seems to be a common theme in various worlds. I don't know--I would prefer a somewhat continuous and steady level of magic. I think that by limiting the world to low/mid magic, it doesn't mean that rare examples of more powerful things couldn't be achieved. It has much more to do with the rarity of those things.
About airships--I don't like the idea at all. No matter how they are made. We can have naval ships and flying mounts, but airships don't really seem to fit with the world. | | "Look to God and live." Alma 37:47 Ha 80/80---De 60/60---Ar 60/60---GoL 72/72---Ab 60/60---Dk 60/60---Af 60/60---Ud 60/60---WD 60/60---WDQ 60/60---BW 60/60---UH 60/60---NB 60/60---DDe 60/60---SSB 59/60 (Does anyone want to buy my SSB collection?) Champion of Something, I imagine I will think of something Vindicated Champ of Hippogriff (Arcadian Hippogriff) and Uncommon Horse | |
|
Venport Sergeant
 738 Posts




 | | 06/12/2006 3:39 PM |
| | Ok... that works for me... | | Sacramento DDM http://www.maxminis.com/forums/topic.asp?TOPIC_ID=16854
New world Project http://www.maxminis.com/forums/topic.asp?TOPIC_ID=20745
| |
|
orcdoubleax Sergeant
 692 Posts



 | | 06/13/2006 4:36 AM |
| quote: Originally posted by Corim Danex
quote: Originally posted by Venport 1: What If this world once had GREAT high level magic. But over the melena it is gone. Leaving the potential for high magic and a easy way to intruduce stronger magic items.
4: re read #1 i think it's most important
This seems to be a common theme in various worlds. I don't know--I would prefer a somewhat continuous and steady level of magic. I think that by limiting the world to low/mid magic, it doesn't mean that rare examples of more powerful things couldn't be achieved. It has much more to do with the rarity of those things.
About airships--I don't like the idea at all. No matter how they are made. We can have naval ships and flying mounts, but airships don't really seem to fit with the world.
I agree. more powerful items are not the problem. It is the every one has a magic sword, bracers and amulet of natural armour syndrome. Magic should not be comon, mundane and so readily avaliable. I know in my empire you will not generally be able to buy and sell magic. You might be able to find a wizard and have something commisioned, but there will be no superstores of misc minor magic. | | Yes I am Gelatinous.
www.gelatinousdudes.com
| |
|
Random Sasquatch Sneak
 132 Posts




 | | 06/20/2006 5:44 PM |
| Summing up the NOT ALLOWEDs
1.No Warforged/ races specific to Eberron 2.No high magic areas 3.No Psionics 4.No non-medieval technology
Anything else?
| | | |
|
 zenthrus Commander
 4592 Posts



 SLC, UT
 | | 06/20/2006 7:09 PM |
| quote: Originally posted by Random Sasquatch 1.No Warforged/ races specific to Eberron 2.No high magic areas 3.No Psionics 4.No non-medieval technology Anything else?
Sounds reasonable to me. The Dragon Isles are somewhat magic-intensive by their very nature (dragons = magic). They don't, however, have magic item shops or anything silly like that. | | Knight Warlord a.k.a. Commander (#32) in only 6 months. Where's my pie? Champion of Dwarven Thunderlashers Knight of the Large Dire Chicken Have/Want List Trade References | |
|
Knight of Argenis Corim Danex Warlord
 6561 Posts



 West Valley City, Utah
 | | 06/21/2006 12:47 AM |
| quote: Originally posted by zenthrus The Dragon Isles are somewhat magic-intensive by their very nature (dragons = magic). They don't, however, have magic item shops or anything silly like that.
LOL...like magic item shops where you can buy +5 Dragonbane weapons and armor with strong elemental resistances? | | "Look to God and live." Alma 37:47 Ha 80/80---De 60/60---Ar 60/60---GoL 72/72---Ab 60/60---Dk 60/60---Af 60/60---Ud 60/60---WD 60/60---WDQ 60/60---BW 60/60---UH 60/60---NB 60/60---DDe 60/60---SSB 59/60 (Does anyone want to buy my SSB collection?) Champion of Something, I imagine I will think of something Vindicated Champ of Hippogriff (Arcadian Hippogriff) and Uncommon Horse | |
|
 dj-chuckles Underboss
 2452 Posts



 The State that invented Spam!
 | |
orcdoubleax Sergeant
 692 Posts



 | | 06/21/2006 4:22 AM |
| | Do my schooners violate the not allowed rule? Schooners are more advance ships that are normally found in D&D, but they don't require any additional technology. They are simply a more refined vessel. | | Yes I am Gelatinous.
www.gelatinousdudes.com
| |
|
The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 06/21/2006 11:03 AM |
| quote: Originally posted by Random Sasquatch
Summing up the NOT ALLOWEDs
1.No Warforged/ races specific to Eberron 2.No high magic areas 3.No Psionics 4.No non-medieval technology
Anything else?
I didn't see no psionics anywhere in this thread until then? Did I miss it? Why no psionics? | | Im out- find me on Hordelings if you want to chat. | |
|
The Great Choco Monster Ghendar Warlord
 10838 Posts



 In the constellation of Cygnus, or Central Connecticut
 | | 06/21/2006 12:22 PM |
| quote: Originally posted by AesophDarkfable
quote: Originally posted by Random Sasquatch
Summing up the NOT ALLOWEDs
1.No Warforged/ races specific to Eberron 2.No high magic areas 3.No Psionics 4.No non-medieval technology
Anything else?
I didn't see no psionics anywhere in this thread until then? Did I miss it? Why no psionics?
Even though I have no use for psionics and never include it in any of my games, I see no reason to exclude it in this world.
I would limit it heavily though. Make it extremely rare. Comments? Thoughts? | | Leaning towards giving 4e the Digitus Impudicus Champion of the Spider Eater with rider. I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM How many times in life do you get to eat your own Ctulhu? - Posted By Pedro on 03/31/2008 2:29 | |
|
The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 06/21/2006 12:41 PM |
| | I am game with limiting it, but I just dont find the need to eliminate it. Maybe One or two small areas have significant psionics and that is it. | | Im out- find me on Hordelings if you want to chat. | |
|
HailSpork Sergeant
 545 Posts



 | | 06/21/2006 4:46 PM |
| You could just do "No psionics support" rather than no psionics. This would mean that there is nothing actually saying "no psionics", but at the same time, there's no specifically psionic races/classes/items/monsters/regions/etc. A GM who wants psionics can easily integrate it in.
As for the medieval technology limit, you realize that the mechanical traps in Greyhawk are above and beyond medieval, right? I could see allowing some things to pass this limit on a case-by-case basis, while still not allowing gunpowder or trains and such.
Also, dragons are not automatically high-magic. Look at their spellcasting progression; it's not that high. Dragons are just dragons; like everything in DnD, they are high-fantasy. | | CHAMPION OF THE CURRY GOLEM! | |
|
maijstral Underboss
 2105 Posts



 | | 06/21/2006 7:53 PM |
| The Yuan-ti are psionic by nature but that could easily be changed to magic. I have never had a problem with psionics, I think most people view it as science fiction. I think of it as another form of magic an internalized magic of the mind.
When psionics pop up in my campaigns its treated just like any other magic just a different type, arcane,divine,psionic. Arcane magic draws on the 'weave' in and around the world to fuel its spells, divine draws on the granted energy of celestial or infernal beings to fuel its spells, and psionics draws on the internal energy created by a powerful mind to fuel its spells. You could also say psionic characters have just found another way,besides arcane ritual, to latch upon and use the magic inherent in the campaign settings.
but if the majority rule becomes no psionic races then the Yuan-ti's abilities will become magical in nature. | | | |
|
Random Sasquatch Sneak
 132 Posts




 | | 06/23/2006 3:33 PM |
| Hey, I like psionics too. I just read a post further up that said no psionics.
I made my list just to sum up the other posts, I didn't propose any of it. | | | |
|