Daunte Sergeant
 518 Posts




 | | 05/28/2006 3:29 PM |
| OK, some basic ground rules here so we can try to keep this orderly and on track.
1. If you have an idea, and you are willing to put in the time (with help) to make it come to fruition and be a part of the map please post it. If not please use the other thread, located here (http://www.maxminis.com/forums/topic.asp?TOPIC_ID=20700) to give idea's
2. If you have an idea for a race, civilization and so on please post, give a description (use the template please) and make sure to give map coordinates so that we can track how populated the world is getting.
3. Please use the template at the end of this post to submit idea's.

Please use the following template to submit your idea's.
Location- Race- Size- Allignment- general information-
Now ill be updating this template to get things more thourough, if you have idea's for things to add to the template feel free to post them or send me an email. | | Ha:19 of 80! De:43 of 60! Ar:24 of 60! GoL:60 of 72! Ab:59 of 60! Dk:58 of 60! Af:60 of 60 Complete! Ud:60 of 60 Complete! WD:60 of 60 Complete! Trade Thread Excel Trade Calculator Excel Price guide/Checklist | |
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Knight of Argenis Corim Danex Warlord
 6686 Posts



 West Valley City, Utah
 | | 05/28/2006 4:48 PM |
| Location--I28 Race--Elves (also other friendly races to elves) Size--1/2 to 2/3 of that Pine Forest Alignment--LG (I think of elves as having great order and an established civilization) This civilization is highly civilized and has a high order to it. For appearance, I think of the city in LotR where Elrond is. I am only referring to this for the appearance aspect, though. I think that this civilization is not limited to one race, but has good representation throughout the pine forest from other races, like pixies, centaurs, and satyrs. I would like there to be base PC classes for pixies, elves, centaurs, and satyrs that are in power balance with the other, standard PC races. This means that they wouldn't have a level adjustment. The centaurs may have a str bonus, but would have penalties to int and cha. Like with Krynn, where the minotaurs are a bit smaller and useable as a PC race, these centaurs would not be smaller (still size large), but would not be as powerful as the centaurs in the core MM, so as to cause a level adjustment. Similar adaptations could be made for satyrs and pixies/sprites. I like the name sprite more than pixie, so that would be the races/species I would want to use. | | "Look to God and live." Alma 37:47 Vindicated Champ of Hippogriff (Arcadian Hippogriff) and Uncommon Horse | |
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 dj-chuckles Underboss
 2454 Posts



 The State that invented Spam!
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orcdoubleax Sergeant
 694 Posts



 | | 05/28/2006 6:17 PM |
| Location- The four Islands from 20F-23H. I am also assume about 12 islands of significant size that are too small to see on the map.
Race-40% goblin 30%hobgoblin 20%Bugbear 10%various(mostly slaves)
Size- Significant: the four islands plus the smaller ilsands that can be seen would have a larger combinded land mass then Great Britian. Because of the moutains and nothern climate the communities would be mainly along the coast. I am allowing five large cities and several hundred smaller towns. A total population of somewhere around 350,000. As I do ore details this number may have to be adjusted.
Allignment- LE (Strict rules and codes, but also harsh and cruel)
general information- A much more developed civ than normally would be seen with humanoid races. A central goverment and well established ship building and navigation tradition. The society has a very strict caste system that locks the different races and sub-races into certain roles in society. Dispite being smaller then the Bugbears Hobgoblins make up the ruling class.
I do not see this area as being a standard campaign starting point, more so a adventure destnation for PC's. PC's would most likly come into contact with this empire on the sea. Or they could try to go there to free a slave or recover something that was taken during a raid.
What I propose is that if people feel this idea is acceptable I will work on it in word and e-mail Update to Daunte.
Note to Corim Danex: That pine forest is massive. Easily as large as the United States. Just making sure you relize how large an Empire you are talking. It would most certainly be one of if not the most important power in the world. It would be a elf empire as large or larger then the Roman Empire. When you factor in magic that would be extremely powerful. I am not agaist it I just wanted to point out the scope of the idea you are putting forward. | | Yes I am Gelatinous.
www.gelatinousdudes.com
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maijstral Underboss
 2105 Posts



 | | 05/28/2006 6:29 PM |
| Location-AC5 through AH7(chain of islands) Race-Yuan-ti Size-the whole chain,a few small cities and a large number of towns and villages Alignment-any Evil general information- Xenophobic race of Yuan-ti more or less cut off from the rest of the world(it would have access during certain times or under certain circumstances). A high level of civilization but it has been stagnant for many centuries. There is a very small minority population of other races usually hidden in the deep jungle almost all of them decendants of escaped slaves or people shipwrecked.
the middle island in the chain is an exile island for yuan-ti that have become tainted with outside influence. Either Yuan-ti that have spent to much time away from the islands or some who have radical ideas and can't be killed out of hand.
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Knight of Argenis Corim Danex Warlord
 6686 Posts



 West Valley City, Utah
 | | 05/28/2006 6:31 PM |
| quote: Originally posted by orcdoubleax Note to Corim Danex: That pine forest is massive. Easily as large as the United States. Just making sure you relize how large an Empire you are talking. It would most certainly be one of if not the most important power in the world. It would be a elf empire as large or larger then the Roman Empire. When you factor in magic that would be extremely powerful. I am not agaist it I just wanted to point out the scope of the idea you are putting forward.
It it's that large, then cut it to about 1/2 that size. That way it's a significant empire, but not quite the same scope as you describe. | | "Look to God and live." Alma 37:47 Vindicated Champ of Hippogriff (Arcadian Hippogriff) and Uncommon Horse | |
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orcdoubleax Sergeant
 694 Posts



 | | 05/28/2006 6:42 PM |
| Corim Danex: from your describition I thought that was what you were going for so I wanted to point that out. Hey can I get a truce between your elves and my hobgoblins.[)]
Daunte: on one of the earlier maps there was an overlay of Earth. Could we get that with the final map for size reference.
| | Yes I am Gelatinous.
www.gelatinousdudes.com
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Knight of Argenis Corim Danex Warlord
 6686 Posts



 West Valley City, Utah
 | | 05/28/2006 7:03 PM |
| quote: Originally posted by orcdoubleax
Corim Danex: from your describition I thought that was what you were going for so I wanted to point that out. Hey can I get a truce between your elves and my hobgoblins.[)]
Daunte: on one of the earlier maps there was an overlay of Earth. Could we get that with the final map for size reference.
I'd love for the Elven kingdom to be as large as you mentioned (the size I originally described). I think it would be good for the elves and the hobgoblins to have a truce. The truce would be between the two nations. Individuals not representing their respective governments might ignore the truce--but not on a large scale without repercussions. If both kingdoms are lawful, the majority would respect those laws for the good of their own people. | | "Look to God and live." Alma 37:47 Vindicated Champ of Hippogriff (Arcadian Hippogriff) and Uncommon Horse | |
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 dj-chuckles Underboss
 2454 Posts



 The State that invented Spam!
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MightyEinherjar Sergeant
 387 Posts




 | | 05/30/2006 1:18 AM |
| Same as the other *next phase* thread, I'd love to see a group of Nordic/Germanic based humans in the northernmost part of the Pine Woods. The could populate the islands around their as well, as I could easily see fjords and other such features in the area great for seafarers. (see other thread)
-To go with the Template 1 Northernmost Pine Forest and islands. 2 Germanic Human Barbarians 3 Large but scattered tribes (perhaps pod/communities from 500-1000, each led by a Jarl/Earl. 4 Lawful/Chaotic Neutral 4 see above and other thread. | | Champion of the Aspect of Tempus | |
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Knight of Argenis Corim Danex Warlord
 6686 Posts



 West Valley City, Utah
 | | 05/30/2006 1:28 AM |
| quote: Originally posted by MightyEinherjar
Same as the other *next phase* thread, I'd love to see a group of Nordic/Germanic based humans in the northernmost part of the Pine Woods. The could populate the islands around their as well, as I could easily see fjords and other such features in the area great for seafarers. (see other thread)
-To go with the Template 1 Northernmost Pine Forest and islands. 2 Germanic Human Barbarians 3 Large but scattered tribes (perhaps pod/communities from 500-1000, each led by a Jarl/Earl. 4 Lawful/Chaotic Neutral 4 see above and other thread.
That would be fine. The Elven empire in that forest will have some part of the northern coast. (Your barbarian tribe could take 2/3 of the coast, and extend their population for a distance inland. The Elven Empire would take either the eastern or western third of that northern border and spread out to cover 1/2 to 2/3 of that pine forest region. | | "Look to God and live." Alma 37:47 Vindicated Champ of Hippogriff (Arcadian Hippogriff) and Uncommon Horse | |
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devasque Sergeant
 874 Posts




 | | 05/30/2006 2:04 PM |
| Location- North central mountains (I35/36) Race- Dwarf (Mountain/Cold subtype) Size- 2-3 large clanholds Allignment- lawful neutral/neutral (w/ couple fringe crazies lawful evil) general information- high/cold mountains flanked by the sea, was thinking of griffon riders and even some frost salamander riders for the cast out raider types. Would have some base of trade established with the folk from the pine forest/forest/plains areas to the west/south/southeast respectively. Possibly a small keep/port city on the coast open for trade/shipping.
The Icebar, Coldhammer and Whitebeak clans ΖD]
| | You see! There ARE others out there just like me. What? Why are laughing? | |
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devasque Sergeant
 874 Posts




 | | 05/30/2006 2:24 PM |
| Location- Western desert (AC 9/10 region) Race- Human/Halforc/Halfelf mix Size- Small (scattered desert/nomadic tribes) Allignment- Neutral (mix) general information- horse breeders and goat herders their tribes exist some in the southern desert, hinterlands and arid plains. Most widely known for the trade in horseflesh and breeding. Good place for those of mixed blood to come and loose themselves and/or find exceptance as your actions/deeds/word find your place.
| | You see! There ARE others out there just like me. What? Why are laughing? | |
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 dj-chuckles Underboss
 2454 Posts



 The State that invented Spam!
 | | 05/30/2006 11:37 PM |
| Cancel my Volcanic Island Idea.
New Volcanic Island Races:
Location: Right side of the Volcanic Island (Fire Dwarves and Fire Gnomes and Goliaths and Firbolg) 1 Huge Underground city with outlying outposts for Defense against the orcs and fire giants and tanarukk of the island.
Population: 40% Fire Dwarves, 35% Fire Gnomes, 10% Goliath, 10% Firbolg, 5% Mixed Human and Others (CN (Firbolg, Goliath and Other), NG (Fire Gnomes, Fire Dwarves))
Size: Very Large (1/3 the size of the island) One Huge stronghold well over 100,000 people, with outlying keeps and ministrongholds everywhere.
Alignment: NG Government (CN (Firbolg, Goliath and Other), NG (Fire Gnomes, Fire Dwarves))
INFO: NG Society mainly, Government based on laws and loose guidelines, a counsel of governing people open to the public during open town meetings. Democratic. Currently at war with the neighboring Fire Giants, orcs and Tanarukk of the land. Open peace negotiations to the north and south looking for trade routes. | |
Posted By WakeXX on 09/25/2006 4:49 AM OMG DJ!This has to be the spammiest spam thread ever!  Member of Team Game-Rocket.netScry into Blood War | My Trade Thread | My Reference Thread| Vindicated Champion of the Dragon Rider & Dracolich | New Champion of Cadderly | | |
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MightyEinherjar Sergeant
 387 Posts




 | | 05/31/2006 2:39 AM |
| quote: Originally posted by Corim Danex
quote: Originally posted by MightyEinherjar
Same as the other *next phase* thread, I'd love to see a group of Nordic/Germanic based humans in the northernmost part of the Pine Woods. The could populate the islands around their as well, as I could easily see fjords and other such features in the area great for seafarers. (see other thread)
-To go with the Template 1 Northernmost Pine Forest and islands. 2 Germanic Human Barbarians 3 Large but scattered tribes (perhaps pod/communities from 500-1000, each led by a Jarl/Earl. 4 Lawful/Chaotic Neutral 4 see above and other thread.
That would be fine. The Elven empire in that forest will have some part of the northern coast. (Your barbarian tribe could take 2/3 of the coast, and extend their population for a distance inland. The Elven Empire would take either the eastern or western third of that northern border and spread out to cover 1/2 to 2/3 of that pine forest region.
Was thinking western side for the barbarians. More ocean for them to have access to, as well as grounds for occasional piracy/raiding from rogue groups. The barbarians could have a warped view of the elves "Alfs," and would have their exsistence weaved into their folklore. Stories and songs told about the long ear "Alfs" that they believe were born from the forest, or something along those lines.Since they're mainly cut off from other human civilizations, it can explain their mistrust of the foreigners that come into their land.
Also, I was thinking of having a Frost Giant-esque race of giants even in the northern most point of the continent, that are the foundation for much of their mythology, and could have a long-time feud with the Northmen (Have plenty of ideas for their real 'name'). The giants could be close to extinction, maybe just 10-15 left. | | Champion of the Aspect of Tempus | |
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 dj-chuckles Underboss
 2454 Posts



 The State that invented Spam!
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Knight of Argenis Corim Danex Warlord
 6686 Posts



 West Valley City, Utah
 | | 05/31/2006 2:59 AM |
| quote: Originally posted by dj-chuckles
30M (Small itsy bitsy island) Great for a Library or Wizard University
Do you mean an island that is too small to be seen on this map? Between the one in 30N and the continent? | | "Look to God and live." Alma 37:47 Vindicated Champ of Hippogriff (Arcadian Hippogriff) and Uncommon Horse | |
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 dj-chuckles Underboss
 2454 Posts



 The State that invented Spam!
 | | 05/31/2006 3:00 AM |
| Location: South Eastern Quadrant of the Volcanic Island and Scattered everywhere on the island
Population: 40% Orcs (fire orcs and orb subtypes), 20% Fire Giants, 10% Tanarukk, 10% Kobold (Underground), 10% Goblins, 5% Dragons, 5% Unknown Mix
Size: (1/3) Scattered Remanants, Villages, Broods, Raiding Packs (1 Large City)
Alignment: CE, NE, LE
INFO: Mainly Roving bands of Orcs scattered from the last wars against the Dwarves, Gnomes and humans these groups struggle to stay alive on the barren burning wastelands of fire and lava. All have come accustomed to the heat and fires thus most are Fire Orcs and such. Scattered, ravenous, Most tribes are at war with each other but 1 City Under a banner of a bloody red hand print all tribes stop fighting and trade under a town which no one knows who keeps the power and peace and control but they all obey it. | |
Posted By WakeXX on 09/25/2006 4:49 AM OMG DJ!This has to be the spammiest spam thread ever!  Member of Team Game-Rocket.netScry into Blood War | My Trade Thread | My Reference Thread| Vindicated Champion of the Dragon Rider & Dracolich | New Champion of Cadderly | | |
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Knight of Argenis Corim Danex Warlord
 6686 Posts



 West Valley City, Utah
 | | 05/31/2006 3:01 AM |
| quote: Originally posted by MightyEinherjar
quote: Originally posted by Corim Danex That would be fine. The Elven empire in that forest will have some part of the northern coast. (Your barbarian tribe could take 2/3 of the coast, and extend their population for a distance inland. The Elven Empire would take either the eastern or western third of that northern border and spread out to cover 1/2 to 2/3 of that pine forest region.
Was thinking western side for the barbarians. More ocean for them to have access to, as well as grounds for occasional piracy/raiding from rogue groups. The barbarians could have a warped view of the elves "Alfs," and would have their exsistence weaved into their folklore. Stories and songs told about the long ear "Alfs" that they believe were born from the forest, or something along those lines.Since they're mainly cut off from other human civilizations, it can explain their mistrust of the foreigners that come into their land.
Also, I was thinking of having a Frost Giant-esque race of giants even in the northern most point of the continent, that are the foundation for much of their mythology, and could have a long-time feud with the Northmen (Have plenty of ideas for their real 'name'). The giants could be close to extinction, maybe just 10-15 left.
It sounds great. I prefer the eastern side, anyway. | | "Look to God and live." Alma 37:47 Vindicated Champ of Hippogriff (Arcadian Hippogriff) and Uncommon Horse | |
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 dj-chuckles Underboss
 2454 Posts



 The State that invented Spam!
 | |
orcdoubleax Sergeant
 694 Posts



 | | 05/31/2006 6:11 AM |
| Mighty Einherjar: You have placed your Germanic tribes right over top of my advanced Goblinoid empire.
"Location- The four Islands from 20F-23H. I am also assume about 12 islands of significant size that are too small to see on the map."
"Same as the other *next phase* thread, I'd love to see a group of Nordic/Germanic based humans in the northernmost part of the Pine Woods. The could populate the islands around their as well, as I could easily see fjords and other such features in the area great for seafarers. (see other thread)"
From now on could people check what is already posted first.
If it is ok I will move to the chain of island at T-24 to P-28. That is the six Island chain to the west of the uplands above the rainforest. Since that put me in the tropics it will change the nature of the empire a bit.
I would also remind people how large this map is. You don't need a lot of area for a major empire.
| | Yes I am Gelatinous.
www.gelatinousdudes.com
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Knight of Argenis Corim Danex Warlord
 6686 Posts



 West Valley City, Utah
 | | 05/31/2006 11:30 AM |
| quote: Originally posted by orcdoubleax
Mighty Einherjar: You have placed your Germanic tribes right over top of my advanced Goblinoid empire.
"Location- The four Islands from 20F-23H. I am also assume about 12 islands of significant size that are too small to see on the map."
"Same as the other *next phase* thread, I'd love to see a group of Nordic/Germanic based humans in the northernmost part of the Pine Woods. The could populate the islands around their as well, as I could easily see fjords and other such features in the area great for seafarers. (see other thread)"
From now on could people check what is already posted first.
If it is ok I will move to the chain of island at T-24 to P-28. That is the six Island chain to the west of the uplands above the rainforest. Since that put me in the tropics it will change the nature of the empire a bit.
I would also remind people how large this map is. You don't need a lot of area for a major empire.
I think orcdoubleax could keep the islands he was planning on using. The islands for the barbarians could be smaller (not seen on map), as the ones orcdoubleax was planning on using are too far west. orcdoubleax claimed the Islands from 20F-23H first. | | "Look to God and live." Alma 37:47 Vindicated Champ of Hippogriff (Arcadian Hippogriff) and Uncommon Horse | |
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Venport Sergeant
 738 Posts




 | | 05/31/2006 1:51 PM |
| Location- M9 Race- SAHUAGIN 60%, other 40% Size- 4,000 Allignment- LE general information- The island of Kantaka is rich in Iron, mitheral, and Gems. The Sahuagin found that they have a hard time mining this Island and have started Capturing ships Killing the leaders and using the rest of the crew to mine their Island for resources used to right the surface.
the Sahugin have a Small Coral settlement around this island where most of them live. The workers live in Grass huts on this island and work for food. escape is near imposable without the use of magic, and ship approaching is attacked from underneath. The Island its self dose not have very many Sahuagin on it however the slaves are controlled in a triad fashion, they slaves triad the ore and gems for food clothes and other necessities. Some of the slaves have created a nice community where they live haply and have learned that life is not so bad.
The Sahugin have a true city somewhere with in a weeks travel but no surface dweller has ever been in the city, At least none that have returned.
IDEA: the Sahugin have control over most of the aquatic races of this region. Most land walkers don;t care much about what happens under the sea, Except that traid Ships keep coming up missing. How Large has the Shaugin Empire become? | | Sacramento DDM http://www.maxminis.com/forums/topic.asp?TOPIC_ID=16854
New world Project http://www.maxminis.com/forums/topic.asp?TOPIC_ID=20745
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Knight of Argenis Corim Danex Warlord
 6686 Posts



 West Valley City, Utah
 | | 05/31/2006 5:00 PM |
| quote: Originally posted by Venport
Location- M9 Race- SAHUAGIN 60%, other 40% Size- 4,000 Allignment- LE general information- The island of Kantaka is rich in Iron, mitheral, and Gems. The Sahuagin found that they have a hard time mining this Island and have started Capturing ships Killing the leaders and using the rest of the crew to mine their Island for resources used to right the surface.
etc.
I think this is a great location for a Sahuagin empire. Some of those slaves are likely human (and some hobgoblins from the seafaring hobgoblins)? | | "Look to God and live." Alma 37:47 Vindicated Champ of Hippogriff (Arcadian Hippogriff) and Uncommon Horse | |
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MightyEinherjar Sergeant
 387 Posts




 | | 05/31/2006 6:04 PM |
| quote: Originally posted by orcdoubleax
Mighty Einherjar: You have placed your Germanic tribes right over top of my advanced Goblinoid empire.
"Location- The four Islands from 20F-23H. I am also assume about 12 islands of significant size that are too small to see on the map."
"Same as the other *next phase* thread, I'd love to see a group of Nordic/Germanic based humans in the northernmost part of the Pine Woods. The could populate the islands around their as well, as I could easily see fjords and other such features in the area great for seafarers. (see other thread)"
From now on could people check what is already posted first.
If it is ok I will move to the chain of island at T-24 to P-28. That is the six Island chain to the west of the uplands above the rainforest. Since that put me in the tropics it will change the nature of the empire a bit.
I would also remind people how large this map is. You don't need a lot of area for a major empire.
REALLY sorry about that. Do you want me to move, or were you planning on moving your guys to the islands you specified? I was trying to get as far from the warmer climates as possible. | | Champion of the Aspect of Tempus | |
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Knight of Argenis Corim Danex Warlord
 6686 Posts



 West Valley City, Utah
 | | 05/31/2006 6:37 PM |
| quote: Originally posted by MightyEinherjar I was trying to get as far from the warmer climates as possible.
Maybe they could add some larger islands (ones visible on this map) to the north of the center part of the pine forest. There are some mountains there. It would sort of make sense for there to be islands there. They would be closer to the pine forest, and orcdoubleax could keep the islands he claimed earlier. | | "Look to God and live." Alma 37:47 Vindicated Champ of Hippogriff (Arcadian Hippogriff) and Uncommon Horse | |
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orcdoubleax Sergeant
 694 Posts



 | | 05/31/2006 9:20 PM |
| quote: Originally posted by Venport
Location- M9 Race- SAHUAGIN 60%, other 40% Size- 4,000 Allignment- LE general information- The island of Kantaka is rich in Iron, mitheral, and Gems. The Sahuagin found that they have a hard time mining this Island and have started Capturing ships Killing the leaders and using the rest of the crew to mine their Island for resources used to right the surface.
the Sahugin have a Small Coral settlement around this island where most of them live. The workers live in Grass huts on this island and work for food. escape is near imposable without the use of magic, and ship approaching is attacked from underneath. The Island its self dose not have very many Sahuagin on it however the slaves are controlled in a triad fashion, they slaves triad the ore and gems for food clothes and other necessities. Some of the slaves have created a nice community where they live haply and have learned that life is not so bad.
The Sahugin have a true city somewhere with in a weeks travel but no surface dweller has ever been in the city, At least none that have returned.
IDEA: the Sahugin have control over most of the aquatic races of this region. Most land walkers don;t care much about what happens under the sea, Except that traid Ships keep coming up missing. How Large has the Shaugin Empire become?
Slavery is legal in my empire and we could certainly have some sort of unoffical trade in slaves with your Sahugin. I would immagine it would be arm lenght as a doubt ether side would be terribly trusting of the other. | | Yes I am Gelatinous.
www.gelatinousdudes.com
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orcdoubleax Sergeant
 694 Posts



 | | 05/31/2006 9:21 PM |
| quote: Originally posted by Corim Danex
quote: Originally posted by MightyEinherjar I was trying to get as far from the warmer climates as possible.
Maybe they could add some larger islands (ones visible on this map) to the north of the center part of the pine forest. There are some mountains there. It would sort of make sense for there to be islands there. They would be closer to the pine forest, and orcdoubleax could keep the islands he claimed earlier.
I like this idea. | | Yes I am Gelatinous.
www.gelatinousdudes.com
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Daunte Sergeant
 518 Posts




 | | 05/31/2006 10:30 PM |
| Vry did a great map that gives a little more detail but no grid. I love this map by the way, it looks great.
 | | Ha:19 of 80! De:43 of 60! Ar:24 of 60! GoL:60 of 72! Ab:59 of 60! Dk:58 of 60! Af:60 of 60 Complete! Ud:60 of 60 Complete! WD:60 of 60 Complete! Trade Thread Excel Trade Calculator Excel Price guide/Checklist | |
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Knight of Argenis Corim Danex Warlord
 6686 Posts



 West Valley City, Utah
 | | 05/31/2006 10:57 PM |
| quote: Originally posted by Daunte
Vry did a great map that gives a little more detail but no grid. I love this map by the way, it looks great.
*Jaw dropped* That's sweet.
Daunte, Is it too late to add a few large islands about the size of the ones at M9 in the area of G28 so that the barbarian tribes can have some islands to go with fjords? See posts above about Hobgoblins and Barbarians wanting the same islands. | | "Look to God and live." Alma 37:47 Vindicated Champ of Hippogriff (Arcadian Hippogriff) and Uncommon Horse | |
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MightyEinherjar Sergeant
 387 Posts




 | | 05/31/2006 11:01 PM |
| quote: Originally posted by Corim Danex
quote: Originally posted by MightyEinherjar I was trying to get as far from the warmer climates as possible.
Maybe they could add some larger islands (ones visible on this map) to the north of the center part of the pine forest. There are some mountains there. It would sort of make sense for there to be islands there. They would be closer to the pine forest, and orcdoubleax could keep the islands he claimed earlier.
That would be great, the more mountains the better! It could be in the equivelent of the Arctic Circle on Earth, near the Pole? Also, I wonder if we'd be able to move some of the south western mountains to the gap where there aren't mountains, and put the islands right above that. One thing I liked about the other islands was the little straight it made, maybe there could be something like that to the north (good for trade between tribes on the mainland and tribes on the islands). | | Champion of the Aspect of Tempus | |
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Daunte Sergeant
 518 Posts




 | | 05/31/2006 11:11 PM |
| Well here is the deal with the maps. I suck at maps, especially computer genereated ones. The first one posted here was done by sulaco, i added a grid, not a great one at that either. The second map was done by Vry. I think either one of them would be great at doing the map, i know Vry's looks freaking awesome and Sulaco did like 8 different version fo the same map, climate and everything else which was just awesome.
But its a matter of getting someone dedicated to doing the map and making revisions and everything on a continuous basis. I have emailed both with out any response so its just a matter of dinsing some one skilled to do it. | | Ha:19 of 80! De:43 of 60! Ar:24 of 60! GoL:60 of 72! Ab:59 of 60! Dk:58 of 60! Af:60 of 60 Complete! Ud:60 of 60 Complete! WD:60 of 60 Complete! Trade Thread Excel Trade Calculator Excel Price guide/Checklist | |
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Vry Skirmisher
 28 Posts




 | | 06/01/2006 12:00 AM |
| 
Added those islands to the north and added the grid. Ran into some problems when trying to get the letters on the right to match up though... They didn't line up with the grid on the original.
It's at one letter per box now, so coordinates may be a little off. | | | |
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maijstral Underboss
 2105 Posts



 | | 06/01/2006 12:27 AM |
| love the new map, jaw dropping good to steal Corim Danex's line.
like the mountains range on the continent near my Yuan-ti collective islands helps keep them more isolated from the mainland (Y5-AC7). | | | |
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 dj-chuckles Underboss
 2454 Posts



 The State that invented Spam!
 | | 06/01/2006 4:22 AM |
| | Forget all those things I said about you behind your back about being slow. J.k. Wow I love what you did. Now I so gotta rethink my plan | |
Posted By WakeXX on 09/25/2006 4:49 AM OMG DJ!This has to be the spammiest spam thread ever!  Member of Team Game-Rocket.netScry into Blood War | My Trade Thread | My Reference Thread| Vindicated Champion of the Dragon Rider & Dracolich | New Champion of Cadderly | | |
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The Great Choco Monster Ghendar Warlord
 11456 Posts



 In ur house, stealin' yur minis
 | | 06/01/2006 7:15 AM |
| Can someone compile a list of grids already taken?
Has anyone claimed the following? 49 M, N, O 50 M, N, O 51 N, O 52 N
I'd like those for my Aarakocra civilization and "other" things. [:D] | | Ghendar - Now snark free!
Champion of the Spider Eater with rider. I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM How many times in life do you get to eat your own Cthulhu - Posted By Pedro on 03/31/2008 2:29 | |
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Daunte Sergeant
 518 Posts




 | | 06/01/2006 8:47 AM |
| | Vry, once again, awesome work. Can you go through the thread and add markers to point to each of the grid spots that people have claimed (or are trying to claim, hehe). | | Ha:19 of 80! De:43 of 60! Ar:24 of 60! GoL:60 of 72! Ab:59 of 60! Dk:58 of 60! Af:60 of 60 Complete! Ud:60 of 60 Complete! WD:60 of 60 Complete! Trade Thread Excel Trade Calculator Excel Price guide/Checklist | |
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Vry Skirmisher
 28 Posts




 | | 06/01/2006 9:48 AM |
|  If I missed anyone, or if your civilization needs to be moved, tell me. | | | |
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The Great Choco Monster Ghendar Warlord
 11456 Posts



 In ur house, stealin' yur minis
 | | 06/01/2006 10:32 AM |
| Thanks Vry! Map looks awesome.
Can I also get 48 M and N?
| | Ghendar - Now snark free!
Champion of the Spider Eater with rider. I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM How many times in life do you get to eat your own Cthulhu - Posted By Pedro on 03/31/2008 2:29 | |
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orcdoubleax Sergeant
 694 Posts



 | | 06/01/2006 12:16 PM |
| The map does look Fantastic. Now I just need people to add VictemsTrade parners along the inner ocean for my Goblinoids. | | Yes I am Gelatinous.
www.gelatinousdudes.com
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