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Subject: Informed Opinion Time! (POLL VERSION!)

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Fun Guy from Yuggoth

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09/03/2007 11:26 AM  
Posted By vanrulzz on 09/03/2007 9:16 AM
people here have serious threadamancy power...


I'm kinda suprised no-one took that as a custom title yet.  "The Threadomancer".

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In the constellation of Cygnus, or Central Connecticut

09/03/2007 2:36 PM  
Posted By Bert the Troll on 09/02/2007 7:03 PM
Posted By SYB on 09/01/2007 7:20 PM
Can I still slash a troll with my longsword? Yes? Then it is still D&D.

-SYB
Its still fantasy role playing. Fantsay Role Playingd oesnt equal D&D.

Otherwise MERPS/Role Master/Rifts/Shadow Run/Etc etc are all D&D.


Very, very true. So many people seem all too willing to just accept the fundamental changing of D&D.

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09/03/2007 4:09 PM  
Posted By Ghendar on 09/03/2007 2:36 PM
Posted By Bert the Troll on 09/02/2007 7:03 PM
Posted By SYB on 09/01/2007 7:20 PM
Can I still slash a troll with my longsword? Yes? Then it is still D&D.

-SYB
Its still fantasy role playing. Fantsay Role Playingd oesnt equal D&D.

Otherwise MERPS/Role Master/Rifts/Shadow Run/Etc etc are all D&D.


Very, very true. So many people seem all too willing to just accept the fundamental changing of D&D.

Okay, then, I say this. Are there Dungeons? Are there Dragons? Are there Ampersand's? ;)

Seriously though, technically, once Gary lost control, it's no longer D&D.

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In the constellation of Cygnus, or Central Connecticut

09/03/2007 4:17 PM  
Posted By Teflon Jeff on 09/03/2007 4:09 PM
Are there Ampersand's? ;)


Yup, CR 20 in fact. Total badasses. You DO NOT want your DM throwing one your PC's way.


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I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM
How many times in life do you get to eat your own Cthulhu? - Posted By Pedro on 03/31/2008 2:29

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09/03/2007 9:07 PM  

"Seriously though, technically, once Gary lost control, it's no longer D&D. "

Ah, ha...There we have.. I feel the same way. Technically we make the game what it is..We still play osme 1ed and 2ed from time to time, for old time sake..I recently dug out my old red box d&d to see if someone wanted to go way back for old time sake. I really love the game but I am somewhat troubled by WOTC's marketing strategy...Ive seen them nearly destroy one game, I dont want them to do it to the one I love..

I remember playing Elves and Dwarves as a character class..

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09/03/2007 11:47 PM  
Posted By Teflon Jeff on 09/03/2007 4:09 PM

Seriously though, technically, once Gary lost control, it's no longer D&D.

I honestly believe that 3.0/3.5 is a MUCH better game than Gary Gygax's original D&D. He invented a game that I love - that I've played for over 20 years. He deserves all the credit in the world for that. But the current D&D hasn't just changed - it's improved. It's not the same game. It's better.

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09/03/2007 11:53 PM  
Posted By Star on 09/03/2007 11:47 PM
Posted By Teflon Jeff on 09/03/2007 4:09 PM

Seriously though, technically, once Gary lost control, it's no longer D&D.

I honestly believe that 3.0/3.5 is a MUCH better game than Gary Gygax's original D&D. He invented a game that I love - that I've played for over 20 years. He deserves all the credit in the world for that. But the current D&D hasn't just changed - it's improved. It's not the same game. It's better.


I have to agree with you on that Star.  3.0 and 3.5 took out quite a bit of the "pain" that came with running a Good D&D game.

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09/04/2007 8:27 AM  
Posted By Cthulhufnord on 09/03/2007 11:53 PM
Posted By Star on 09/03/2007 11:47 PM
Posted By Teflon Jeff on 09/03/2007 4:09 PM

Seriously though, technically, once Gary lost control, it's no longer D&D.

I honestly believe that 3.0/3.5 is a MUCH better game than Gary Gygax's original D&D. He invented a game that I love - that I've played for over 20 years. He deserves all the credit in the world for that. But the current D&D hasn't just changed - it's improved. It's not the same game. It's better.


I have to agree with you on that Star.  3.0 and 3.5 took out quite a bit of the "pain" that came with running a Good D&D game.


And I agree with you both. It is a better game, but technically, not D&D in it's truest sense. It's evolved. Just like we're a step up from Homo Erectus. Same Genus, different species...

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In the constellation of Cygnus, or Central Connecticut

09/04/2007 8:29 AM  
It's all your opinion that it's a better game now. There are a lot of people out there that would disagree.

I think 3.5 is better in some ways than previous ediitons and worse in other ways.

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I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM
How many times in life do you get to eat your own Cthulhu? - Posted By Pedro on 03/31/2008 2:29

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09/04/2007 9:37 AM  
... And I agree with Ghendar.

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09/05/2007 7:33 AM  
Posted By Ghendar on 09/04/2007 8:29 AM
It's all your opinion that it's a better game now. There are a lot of people out there that would disagree.

I think 3.5 is better in some ways than previous ediitons and worse in other ways.


good point. I'll concede, it's my opinion that it's better. Nonetheless, the point holds about the "trueness" of D&D without the originators.

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09/05/2007 11:38 AM  
Posted By Ghendar on 09/04/2007 8:29 AM
It's all your opinion that it's a better game now. There are a lot of people out there that would disagree.

I think 3.5 is better in some ways than previous ediitons and worse in other ways.

You're right. It's just my opinion. I don't pretend to speak for everyone and should have put "I think" in front of my assertion that the current game is better than Gary Gygax's original version.

But while it's only my opinion it seems to be supported. If 3.5 wasn't a better game it wouldn't sell as well as it has. If a majority of people were still playing the original version then WOTC would still be supporting first edition with modules and supplements. If there was a market for first edition books I'm certain that they would try and sell them. There isn't a market for them though - because very few people still play first edition.

So. I think that 3.5 is better than first edition.

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09/05/2007 3:58 PM  
But your reasoning is a bit flawed. You could be right IF players had the choice between editions, i.e. WotC EQUALLY supporting both editions for a few years, and then checking which sells best...
You know that didn't happen. And it won't happen for the 3.5/4 transition either. That's understandable, because it's logical for WotC to focus on only one game system at a time. In the eighties, basic D&D was in competition with AD&D 1E. Basic was stopped because 1E won (commercially). Afterwards, TSR and WotC never made this mistake again : when 2E was out, 1E was not supported anymore. When 3E was out, 2E was not supported anymore. When 3.5E was out, 3E was not supported anymore. And when 4E is out, 3.5 will not be supported anymore.
Comparing 1E and 3.5E in 2007 is not fair : it's obvious that there are far more people playing the current edition than people playing an edition that hasn't been supported for almost 20 years. When new players enter a game store, they find 3.5E books, and not 1E PHBs. It's what I was saying at the beginning of the post : players (especially newcomers) don't have the choice.
It would be fairer to compare 1E and 3.5E sales in their respective decades. And you might be surprised, but 1E was more successful in the eighties than 3E is now : TSR estimated in the 1E times that there were 5.5 million players worldwide. WotC estimates that there are 3.5 million players for the current edition...
Of course you can say that 3.5E is better than 1E rules-wise, or flavor-wise... it's your opinion. No problem with that. But it can't be said that 3.5 is more successful than 1E was.
And BTW there definitely is a market for 1E, but far too small for a company of WotC's size, that's all.
One last remark : 1E is still "in the air" : just check WotC recent books : expedition to castle Ravenloft, expedition to castle greyhawk, expedition to the demonweb pits, expedition to undermountain (you can add the return to the temple of elemental evil adventure they did to "launch" 3E, too, and the many 1E modules conversions they put on their website). Not bad for a so outdated edition...

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09/05/2007 4:22 PM  
Also, if there were still selling 1st edition, no doubt more $ would have to go to Gygax/Arnson (though I kinda misremeber that WoTC brought them out when they did 3rd,...Arnson pretty certain)

But 3.5 is offically only fun for a few levels.
Outside of those levels, the math doesn't work that way, and the game stops being fun. - James Wyatt

(removes tounge from cheek and adds the disclaimer that all RPGing should be fun regardless of what rules float your boat)

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09/06/2007 4:20 AM  
PaSquall said pretty much what I was going to say. *applause*


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In the constellation of Cygnus, or Central Connecticut

09/06/2007 4:22 AM  
Posted By Bert the Troll on 09/05/2007 4:22 PM

(removes tounge from cheek and adds the disclaimer that all RPGing should be fun regardless of what rules float your boat)

You're right of course. However, WotC has taken it upon themselves to tell me what is and is not fun. Save vs die is not fun. Get rid of it. Hmmm, I played 1E and I had fun. 1E/2E level draining is not fun. Get rid of it. 

etc, etc.

It's their game and they can modify as they see fit. However, to say that one rule or another is not "fun" is assinine to me.

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I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM
How many times in life do you get to eat your own Cthulhu? - Posted By Pedro on 03/31/2008 2:29

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09/06/2007 6:18 AM  
Posted By Ghendar on 09/06/2007 4:22 AM
Posted By Bert the Troll on 09/05/2007 4:22 PM

(removes tounge from cheek and adds the disclaimer that all RPGing should be fun regardless of what rules float your boat)

You're right of course. However, WotC has taken it upon themselves to tell me what is and is not fun. Save vs die is not fun. Get rid of it. Hmmm, I played 1E and I had fun. 1E/2E level draining is not fun. Get rid of it. 

etc, etc.

It's their game and they can modify as they see fit. However, to say that one rule or another is not "fun" is assinine to me.


Well said...character death is rarely fun (I've had fun with it on occasion) whether from instant death, getting critted by a bad guy, or just getting whittled down over time and succumbing. Following their logic, how far are we really away from having death removed from the game and having save points in a dungeon that you go back to and all of your comrades are raised to full health? After all, resting isn't fun, going back to town isn't fun, heck, spending money on healing potions isn't fun.....where does it end?

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09/06/2007 6:32 AM  
Posted By PaSquall on 09/05/2007 3:58 PM

But your reasoning is a bit flawed. You could be right IF players had the choice between editions, i.e. WotC EQUALLY supporting both editions for a few years, and then checking which sells best...
You know that didn't happen. And it won't happen for the 3.5/4 transition either. That's understandable, because it's logical for WotC to focus on only one game system at a time. In the eighties, basic D&D was in competition with AD&D 1E. Basic was stopped because 1E won (commercially). Afterwards, TSR and WotC never made this mistake again : when 2E was out, 1E was not supported anymore. When 3E was out, 2E was not supported anymore. When 3.5E was out, 3E was not supported anymore. And when 4E is out, 3.5 will not be supported anymore.
Comparing 1E and 3.5E in 2007 is not fair : it's obvious that there are far more people playing the current edition than people playing an edition that hasn't been supported for almost 20 years. When new players enter a game store, they find 3.5E books, and not 1E PHBs. It's what I was saying at the beginning of the post : players (especially newcomers) don't have the choice.
It would be fairer to compare 1E and 3.5E sales in their respective decades. And you might be surprised, but 1E was more successful in the eighties than 3E is now : TSR estimated in the 1E times that there were 5.5 million players worldwide. WotC estimates that there are 3.5 million players for the current edition...
Of course you can say that 3.5E is better than 1E rules-wise, or flavor-wise... it's your opinion. No problem with that. But it can't be said that 3.5 is more successful than 1E was.
And BTW there definitely is a market for 1E, but far too small for a company of WotC's size, that's all.
One last remark : 1E is still "in the air" : just check WotC recent books : expedition to castle Ravenloft, expedition to castle greyhawk, expedition to the demonweb pits, expedition to undermountain (you can add the return to the temple of elemental evil adventure they did to "launch" 3E, too, and the many 1E modules conversions they put on their website). Not bad for a so outdated edition...
My reasoning probably IS flawed. It often is - I've gotten used to it.

While it's logical for WOTC to support only one edition, it is likely that they would reprint previous editions if there was enough of a market for it. How do I know? Because they did it. They reprinted miniature paperback copies of the core first edition books. I remember seeing them at the FLGS. They didn't sell well at all. They were all still there when that FLGS closed down. Nobody bought them.

Sometimes when products evolve and advance it happens that previous consumers take away your choices. This would be similar to complaining that young music fans don't have the option of buying 8-track tapes or LP's anymore - they HAVE to buy CD's because that's all there is. CD's are better than LP's and 8-tracks. Previous customers decided that and voted with their spending money. Now the older formats are not supported. Is that fair to new music buyers? Yes.

There was a time in this country that 99% of the people who owned a car owned a Ford. It was the only mass produced car for a time. Now there is a much smaller percentage of people who own Fords. There's much more competition and choices for their customers. At the time of First edition - that's all there was. Everyone started with D&D. As more choices came along some people drifted into other games. Now there are dozens of games for people to choose from. Except for nostalgia - there's no way an early 1900's Ford is better than any of the current one's. Same thing holds true for D&D - in my opinion.

There is absolutely nothing wrong with the adventures and ideas put forth in first edition, and I'm happy to see that some of the best modules are being updated. Releasing these modules is a great idea on WOTC part. They get older players to buy them for the nostalgia factor and it's all new material for newer players - and it's easier and cheaper for them to convert an old module than to write a new one (that may not be as successful).

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09/06/2007 6:34 AM  
Posted By Wraithborne on 09/06/2007 6:18 AM
Posted By Ghendar on 09/06/2007 4:22 AM
Posted By Bert the Troll on 09/05/2007 4:22 PM

(removes tounge from cheek and adds the disclaimer that all RPGing should be fun regardless of what rules float your boat)

You're right of course. However, WotC has taken it upon themselves to tell me what is and is not fun. Save vs die is not fun. Get rid of it. Hmmm, I played 1E and I had fun. 1E/2E level draining is not fun. Get rid of it. 

etc, etc.

It's their game and they can modify as they see fit. However, to say that one rule or another is not "fun" is assinine to me.


Well said...character death is rarely fun (I've had fun with it on occasion) whether from instant death, getting critted by a bad guy, or just getting whittled down over time and succumbing. Following their logic, how far are we really away from having death removed from the game and having save points in a dungeon that you go back to and all of your comrades are raised to full health? After all, resting isn't fun, going back to town isn't fun, heck, spending money on healing potions isn't fun.....where does it end?

...it's nice to see that others share my opinion of the slippery slope that WotHasbro are taking with D&D...removing the "work" from the game in favour of the rewards...doesn't that remove the whole risk vs reward system? The idea that resting, "dead" levels, less risk of character death (etc) are boring is something that I just can't wrap my head around. If these elements are so boring, why have spells per day (or even per encounter), levelling, hp or CR?

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09/06/2007 7:29 AM  
Posted By Star on 09/06/2007 6:32 AM

While it's logical for WOTC to support only one edition, it is likely that they would reprint previous editions if there was enough of a market for it. How do I know? Because they did it. They reprinted miniature paperback copies of the core first edition books. I remember seeing them at the FLGS. They didn't sell well at all. They were all still there when that FLGS closed down. Nobody bought them.



That really is not a very good analogy you know.

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09/06/2007 7:33 AM  
Posted By Shottglazz on 09/06/2007 6:34 AM

...it's nice to see that others share my opinion of the slippery slope that WotHasbro are taking with D&D...removing the "work" from the game in favour of the rewards...doesn't that remove the whole risk vs reward system? The idea that resting, "dead" levels, less risk of character death (etc) are boring is something that I just can't wrap my head around. If these elements are so boring, why have spells per day (or even per encounter), levelling, hp or CR?

It makes no sense to me as well. The only reason I can think of why the design philosophy is moving this way is due to the video game influence. They know young people play lots of video games these days. A game like Diablo is a prime example of what is happening to the direction of D&D. I love Diablo. It's one of my all time favorite games, but I don't want my P&P RPG to emulate that.

By the way, every class gets something at every level. There's no such thing as a dead level.



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I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM
How many times in life do you get to eat your own Cthulhu? - Posted By Pedro on 03/31/2008 2:29

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09/06/2007 9:49 AM  
Posted By Ghendar on 09/06/2007 7:33 AM
Posted By Shottglazz on 09/06/2007 6:34 AM

...it's nice to see that others share my opinion of the slippery slope that WotHasbro are taking with D&D...removing the "work" from the game in favour of the rewards...doesn't that remove the whole risk vs reward system? The idea that resting, "dead" levels, less risk of character death (etc) are boring is something that I just can't wrap my head around. If these elements are so boring, why have spells per day (or even per encounter), levelling, hp or CR?

It makes no sense to me as well. The only reason I can think of why the design philosophy is moving this way is due to the video game influence. They know young people play lots of video games these days. A game like Diablo is a prime example of what is happening to the direction of D&D. I love Diablo. It's one of my all time favorite games, but I don't want my P&P RPG to emulate that.

By the way, every class gets something at every level. There's no such thing as a dead level.




I 100% agree Ghendar - hence the quotes

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09/06/2007 11:16 AM  
Posted By Star on 09/05/2007 11:38 AM
There isn't a market for them though - because very few people still play first edition.

More than you think.
And it's not just 1E, it's OD&D, Basic/Expert/Companion/Masters D&D, and 2E.

A lot more than you think.

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I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM
How many times in life do you get to eat your own Cthulhu? - Posted By Pedro on 03/31/2008 2:29

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09/06/2007 12:15 PM  
Posted By Star on 09/06/2007 6:32 AM
While it's logical for WOTC to support only one edition, it is likely that they would reprint previous editions if there was enough of a market for it. How do I know? Because they did it. They reprinted miniature paperback copies of the core first edition books. I remember seeing them at the FLGS. They didn't sell well at all. They were all still there when that FLGS closed down. Nobody bought them.


It's not WotC who did it, it's another company IIRC (italian ? I completely forgot its name). Although they didn't sell very well at the time (understandably, they were not very usable), these are collectors now...



Sometimes when products evolve and advance it happens that previous consumers take away your choices. This would be similar to complaining that young music fans don't have the option of buying 8-track tapes or LP's anymore - they HAVE to buy CD's because that's all there is. CD's are better than LP's and 8-tracks. Previous customers decided that and voted with their spending money. Now the older formats are not supported. Is that fair to new music buyers? Yes.

There was a time in this country that 99% of the people who owned a car owned a Ford. It was the only mass produced car for a time. Now there is a much smaller percentage of people who own Fords. There's much more competition and choices for their customers. At the time of First edition - that's all there was. Everyone started with D&D. As more choices came along some people drifted into other games. Now there are dozens of games for people to choose from. Except for nostalgia - there's no way an early 1900's Ford is better than any of the current one's. Same thing holds true for D&D - in my opinion.


Your comparisons are interesting, especially the first one. However both of them involve better technology and I don't feel it's the case for D&D, I mean the rules themselves don't make a new edition better. They certainly give a different flavor though. I suppose WotC want 4E more in phase with today's potential customers (MMORPGers, etc.)

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09/06/2007 1:35 PM  
Posted By Ghendar on 09/06/2007 11:16 AM
Posted By Star on 09/05/2007 11:38 AM
There isn't a market for them though - because very few people still play first edition.

More than you think.
And it's not just 1E, it's OD&D, Basic/Expert/Companion/Masters D&D, and 2E.

A lot more than you think.
True. Most of them are not "visible" because they play with long time friends and don't bother talking about it on forums.

There definitely is a market for older editions, but too small for WotC : they would have to do print runs of a few hundreds, possibly a couple thousands products. I'm not sure they'd even earn money on such print runs.

This market would be viable for smaller editors however, but WotC will never licence old editions to them (at least that's how it has been until now...)


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09/06/2007 4:47 PM  
Posted By PaSquall on 09/06/2007 1:35 PM


This market would be viable for smaller editors however, but WotC will never licence old editions to them (at least that's how it has been until now...)


Which is why things like OSRIC thrive.

http://www.knights-n-knaves.com/osric/

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09/07/2007 6:01 AM  
I'm not going to go through the quotes and respond quote by quote to try and make my point. My opinion is that 3.5 is a much better game than 1st edition. Some people disagree and I respect that. My guess is that those that prefer 1st edition remember how much more fun it was to play when D&D was brand new and original to them. I think that their opinion is based on nostalgia, not on an actual comparision of gameplay between the two systems. Everything was a lot better and a lot more fun when we were younger. I had a lot more fun driving when I was 16 than I do now - but there's no way the car I'm driving now isn't better than the one I had when I was 16.

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09/07/2007 10:33 AM  
Posted By Star on 09/07/2007 6:01 AM
 I think that their opinion is based on nostalgia, not on an actual comparision of gameplay between the two systems.

I invite you to spend a bit of time at www.dragonsfoot.org

You'll see that there is a passionate group of previous edition D&D players that love the games. In some cases, with some people, it is nostalgia. I can't dispute that. Not in all cases though.

There is also a good amount of people on ENworld who play previous edition D&D.

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09/07/2007 3:29 PM  

Posted By PaSquall on 09/06/2007 1:35 PM


This market would be viable for smaller editors however, but WotC will never licence old editions to them (at least that's how it has been until now...)





Hack Master. Nuff said.

And Ghendar, just because you had fun playing 1E, and 1E had save or die effects, does not make those effects fun.

That's like saying "I have like D&D Minis" and "D&D Minis has mispainted Frost Dwarves" therefore "I like mispainted frost dwarves." It may be true, but even in fun, there are aspects that aren't fun.


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09/07/2007 4:12 PM  
*sigh*
I never said they were fun. My point was I had fun despite those effects. I accepted them as part of the game. I didn't whine like a little beeyotch because they weren't "fun"


And no, I'm not calling you a whiney beeyotch.

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09/07/2007 4:32 PM  
Very interesting thread on ENworld.

http://www.enworld.org/showthread.php?t=205883&page=1


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09/08/2007 8:52 AM  
I am moving to a semi-remote part of Alaska where I will get the internet but not alot of D&D players so to get my fix having a way to play with my old group in Idaho I welcome the change.

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09/08/2007 11:33 AM  
Posted By Teflon Jeff on 09/07/2007 3:29 PM

Posted By PaSquall on 09/06/2007 1:35 PM


This market would be viable for smaller editors however, but WotC will never licence old editions to them (at least that's how it has been until now...)



Hack Master. Nuff said.

The story behind HackMaster, as I recall it :
At first WotC had never intended to license 1E to Kenzerco. But they did a little mistake : when they made the dragon magazine archive, they forgot that Kenzer had the copyright on a comic strip inside the mag (knights of the dinner table ? - I'm not sure, but I seem to recall this). Kenzer sued, and to settle things down, WotC gave them a license for 1E, but required that they use a different "tone", hence the "comic relief" style of their releases ("smash down the giants", etc.)
You can probably find a more detailed story on dragonsfoot or ENWorld.

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09/08/2007 3:39 PM  
Posted By Ghendar on 09/07/2007 4:12 PM
*sigh*
I never said they were fun. My point was I had fun despite those effects. I accepted them as part of the game. I didn't whine like a little beeyotch because they weren't "fun"


And no, I'm not calling you a whiney beeyotch.


I get what you're saying. Imagine the same game without having to "accept" those effects. Wouldn't it be even more fun? I think that's what they're trying to do, make it so you don't "have to" accept certain parts.

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09/08/2007 7:18 PM  
Posted By Teflon Jeff on 09/08/2007 3:39 PM
Posted By Ghendar on 09/07/2007 4:12 PM
*sigh*
I never said they were fun. My point was I had fun despite those effects. I accepted them as part of the game. I didn't whine like a little beeyotch because they weren't "fun"


And no, I'm not calling you a whiney beeyotch.


I get what you're saying. Imagine the same game without having to "accept" those effects. Wouldn't it be even more fun? I think that's what they're trying to do, make it so you don't "have to" accept certain parts.

I don't mind save or die effects. I don't mind lethal level draining undead. It inspired a different kind of role playing then 3.5 does.
That thread on ENworld emphasizes that point.

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09/09/2007 8:50 PM  
Posted By Ghendar on 09/06/2007 4:47 PM
Posted By PaSquall on 09/06/2007 1:35 PM


This market would be viable for smaller editors however, but WotC will never licence old editions to them (at least that's how it has been until now...)


Which is why things like OSRIC thrive.

http://www.knights-n-knaves.com/osr-ic/


-

Thanks for link, looks good though in infancy.

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09/10/2007 4:12 AM  
Posted By Cthulhufnord on 09/03/2007 11:26 AM
Posted By vanrulzz on 09/03/2007 9:16 AM
people here have serious threadamancy power...


I'm kinda suprised no-one took that as a custom title yet.  "The Threadomancer".

If I did I'd have to prove my worthiness of taking the title by bumping every three year old thread I could find. That wouldn't be good for anyone.

Hmm, how about "Master of the Unthread" [:p]

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09/12/2007 6:49 PM  
Posted By Ghendar on 09/10/2007 4:12 AM
Posted By Cthulhufnord on 09/03/2007 11:26 AM
Posted By vanrulzz on 09/03/2007 9:16 AM
people here have serious threadamancy power...


I'm kinda suprised no-one took that as a custom title yet.  "The Threadomancer".

If I did I'd have to prove my worthiness of taking the title by bumping every three year old thread I could find. That wouldn't be good for anyone.

Hmm, how about "Master of the Unthread" [:p]


Then you'd have to find a "thrall of the unthread".

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