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Subject: Scale and facing in 4e?

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smetzger
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08/25/2007 1:18 PM  
The big question I have is will scale and facing be the same in 4e as 3.5e?

If they are both the same, then I have no problem with 4e.  If they are different then I'll have to look real hard at the rules and new minis before I make the jump.

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08/25/2007 3:16 PM  
What do you mean by facing? D&D doesn't have rules for facing at all (as it is assumed that you are constantly ducking, weaving, and otherwise moving during combat).

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08/25/2007 4:26 PM  
I don't anticipate any changes to scale or facing rules. What they have works extremely well.

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08/25/2007 6:50 PM  
Posted By Teflon Jeff on 08/25/2007 4:26 PM
I don't anticipate any changes to scale or facing rules. What they have works extremely well.

By facing I meant the amount of space a creature uses.

I wouldn't say the present system works 'extremely' well.  I would say good to adequate.  It breaks down for long creatures like a snake, behir, or dragon.   At the same time not having a square introduces issues with 5 ft steps and which is the front.

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08/25/2007 11:10 PM  
well the new edition wants to improve the dynamic of the game, facing rules could slow it down maybe is not in that move!

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08/26/2007 1:13 AM  
I made a lot of fun about everything being square when they came out with 3.5 from a reality standpoint, but it works as a game mechanic. It simplifies things and since that's the way they're going, I doubt they would change back.

As far as scaling, they can't seem to make all their current mini's to the same scale. They could slightly change the scale and it would take us a couple of sets to notice - we would just assume that there were lots of production mistakes.

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08/26/2007 5:55 AM  

Desert of Desolation has a Troll based after 4th editon art...This "sneak peek" mini shows me that although 4th edition will be VERY different from 3rd....The mini's base sizes and scale will remain the same...

Or at least I pray thats the case.


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08/26/2007 7:23 AM  
Posted By Count Dooku on 08/26/2007 5:55 AM

Desert of Desolation has a Troll based after 4th editon art...This "sneak peek" mini shows me that although 4th edition will be VERY different from 3rd....The mini's base sizes and scale will remain the same...

Or at least I pray thats the case.

Very?!  VERY?!

See that the artwork has been reimagined, doesn't show me that 4th edition will be different at ALL from 3rd.  Art is art, the rules are what make the editions.

Pat E


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08/26/2007 7:54 AM  
But the art is what makes the minis and poor looking trolls don't sell boosters.

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08/26/2007 8:55 AM  
Posted By Wraithborne on 08/26/2007 7:54 AM
But the art is what makes the minis and poor looking trolls don't sell boosters.


Art is a matter of taste.  The new Troll looks different from the old troll.  However, he looks great!  I can definatley find a place for him in my campaign (which won't be switching to 4e anytime in 200.

Pat E

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08/26/2007 11:08 AM  
D&D does have some kind of facing rules, though.

If a creature is flying, and it has poor flight, it can only turn so much. Does this get reset when the creature stops moving at the end of each movement? What I mean is, can a poor flight dragon fly one direction straight out and then breath fire and on its next turn fly in exactly the opposite direction since there is no facing?

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08/26/2007 5:45 PM  
Posted By PatEllis15 on 08/26/2007 7:23 AM
Posted By Count Dooku on 08/26/2007 5:55 AM

Desert of Desolation has a Troll based after 4th editon art...This "sneak peek" mini shows me that although 4th edition will be VERY different from 3rd....The mini's base sizes and scale will remain the same...

Or at least I pray thats the case.

Very?!  VERY?!

See that the artwork has been reimagined, doesn't show me that 4th edition will be different at ALL from 3rd.  Art is art, the rules are what make the editions.

Pat E


Im not the 4th edition expert. But I hear the rules with be VERY (yes VERY) different from 3rd edition. Converting old adventures into 4th edition will be almost impossible because it will be so different.

I also heard that Gnomes are gone from the PHB and Teiflings will be a core PC race.

If this isnt true then I take it back but this is what I'm hearing.

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08/26/2007 5:54 PM  
Tieflings as a core race is confirmed, but the loss of gnomes from the PHB is nothing but rumor and conjecture.

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08/26/2007 6:19 PM  
Posted By PatEllis15 on 08/26/2007 8:55 AM
Posted By Wraithborne on 08/26/2007 7:54 AM
But the art is what makes the minis and poor looking trolls don't sell boosters.


Art is a matter of taste.  The new Troll looks different from the old troll.  However, he looks great!  I can definatley find a place for him in my campaign (which won't be switching to 4e anytime in 200.

Pat E

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08/26/2007 6:20 PM  
Posted By Count Dooku on 08/26/2007 5:45 PM

I also heard that Gnomes are gone from the PHB and Teiflings will be a core PC race.


WotC can do whatever the hell they want with core races. Teiflings will NEVER be core in any game I run.


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08/26/2007 6:22 PM  
Posted By Count Dooku on 08/26/2007 5:45 PM



Im not the 4th edition expert. But I hear the rules with be VERY (yes VERY) different from 3rd edition. Converting old adventures into 4th edition will be almost impossible because it will be so different.

I also heard that Gnomes are gone from the PHB and Teiflings will be a core PC race.

If this isnt true then I take it back but this is what I'm hearing.
Nor am I.  I responded to what you wrote, which indicated that based on the ART, that he game would be very different...  I have no doubt that the game WILL be different.  Still not as big a jump from 2e to 3e, but bigger than 1e to 2e.

I was just objecting to translating different art = radically different rules.  They are unrelated.

Pat E


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08/26/2007 6:38 PM  
Posted By Ghendar on 08/26/2007 6:20 PM
Posted By Count Dooku on 08/26/2007 5:45 PM

I also heard that Gnomes are gone from the PHB and Teiflings will be a core PC race.


WotC can do whatever the hell they want with core races. Teiflings will NEVER be core in any game I run.


I always thought that tiefling should be a template, personally.

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08/26/2007 7:43 PM  
Posted By GuJiaXian on 08/26/2007 5:54 PM
Tieflings as a core race is confirmed, but the loss of gnomes from the PHB is nothing but rumor and conjecture.


BUt not totally baseless rumor and conjecture. It's well known that all of the core races from 3.x won't be retained and it's also well known that lots of folks at WotC have no love lost for the little tinkers.

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08/26/2007 9:04 PM  
Posted By GuJiaXian on 08/26/2007 5:54 PM
Tieflings as a core race is confirmed, but the loss of gnomes from the PHB is nothing but rumor and conjecture.

Tieflings are a cool race - but I don't think that they should be core.  They're probably included so that a race can have "Favored Class - Warlock" because no other core race would make sense. Just a guess though.

I wouldn't miss Gnomes that much. In theory I'd rather have Gnomes than Tieflings, but then I've never played a Gnome in 3rd edition and have never seen anyone play a Gnome in 3rd edition. I have played a Tiefling though and have seen another two played. So based on my incredibly limited sampling of data I could argue that maybe the change is due to Tieflings being more popular than Gnomes.

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08/27/2007 5:54 AM  
Tieflings have the 'wickit kewl powerz' thing going on for them, gnomes do not.

I hope Warlocks are not an addition to the core rules. I haven't seen a more boring, one trick pony class in my life. If they're foolish enough to add tieflings as a core race, they will likely add a good aligned 1/2 creature as well. Having a naturally evil creature as a core race doesn't seem very 'D&D' to me. Being evil isn't difficult or heroic. I hope the change the name though, tiefling is rather silly.


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08/27/2007 7:32 AM  
Posted By nyjastul69 on 08/27/2007 5:54 AM

 Being evil isn't difficult or heroic.Â
Exactly.

I think it's ridiculous to even consider the tiefling as a core race.  Especially if they are going to look even more demonic.

The problem with gnomes is that they are an underpowered race.  Too much is taken away and not enough is given compared to other races.

-2 Str, slow speed, small size all hurt quite a bit.  Sure, the halfling has this too, but who needs a Con bonus when you are too slow and weak to get into melee in the first place?  The halfling at least has a Dex bonus to assist as rogue.

The Gnome should have had an Int bonus and some other factors making them even better wizard types.


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08/27/2007 7:49 AM  
I wouldn't mind seeing Aasimar and Tiefling as +0 LA races in the DMG...

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08/27/2007 7:53 AM  
The latest 4E Design & Development article should put minds to rest about scale and facing, etc worry's...

http://www.wizards.com/default.asp?x=dnd/drdd/20070827a

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08/27/2007 8:17 AM  
Posted By Ghendar on 08/26/2007 6:20 PM
Posted By Count Dooku on 08/26/2007 5:45 PM

I also heard that Gnomes are gone from the PHB and Teiflings will be a core PC race.


WotC can do whatever the hell they want with core races. Teiflings will NEVER be core in any game I run.


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08/27/2007 10:46 AM  
Posted By nyjastul69 on 08/27/2007 5:54 AM
Tieflings have the 'wickit kewl powerz' thing going on for them, gnomes do not.

I hope Warlocks are not an addition to the core rules. I haven't seen a more boring, one trick pony class in my life. If they're foolish enough to add tieflings as a core race, they will likely add a good aligned 1/2 creature as well. Having a naturally evil creature as a core race doesn't seem very 'D&D' to me. Being evil isn't difficult or heroic. I hope the change the name though, tiefling is rather silly.

If they add Tiefling they should definately add Aasimar as well - that or change Tieflings from being inherently evil. I agree that an inherently evil race should not be core.


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08/27/2007 10:48 AM  
I don't think that AD&D or 3rd edition tieflings were "inherently evil" at all. They simply had a certain ancestry, because of which they were treated (or mistreated) in certain ways. This led to many of them adopting an evil outlook, though I don't think that as a race they'll be evil.

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08/27/2007 11:30 AM  
k maybe this'll be like "new coke"...

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08/27/2007 12:00 PM  
Posted By Corim Danex on 08/26/2007 11:08 AM
D&D does have some kind of facing rules, though.

If a creature is flying, and it has poor flight, it can only turn so much. Does this get reset when the creature stops moving at the end of each movement? What I mean is, can a poor flight dragon fly one direction straight out and then breath fire and on its next turn fly in exactly the opposite direction since there is no facing?

My understanding of the flight rules is that facing doesn't have anything to do with it. Flight rules don't prevent you from attacking someone behind you or anywhere around you during your standard or full-round action, at least as far as they are written. They only concern movement per se, i.e. can you stop moving (hover), turn 180°, and so on.

Concerning the OP's message, i think that the facing and scaling rules are quite simple and work well. Scaling is good since it's passive and precalculated into the creature's base stats, plus they make sense generally. Facing is of course very simple albeit not quite as realistic, but then again a round-based game to represent a continuous time-frame is not very realistic either, so the facing rules at least don't penalize you because e.g. you hadn't anticipated that other creature's move which occurs simultaneously in reality but after your turn in the round-based combat rules.

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08/27/2007 12:39 PM  
Posted By Corim Danex on 08/27/2007 7:32 AM
Posted By nyjastul69 on 08/27/2007 5:54 AM

 Being evil isn't difficult or heroic.Â
Exactly.

I think it's ridiculous to even consider the tiefling as a core race.  Especially if they are going to look even more demonic.


Although i'm not necessarily fond of the tiefling, i don't see the problem in him being elevated to a core race. Or the aasimar, which is pretty inevitable i guess unless they change the classes significantly. What i would foresee is that the aasimar need to be good or neutral, while the tiefling could be neutral or evil.

I doubt very, very much that they would introduce an evil-only core race, considering that they always put forward the good and neutral alignments as the most favorable PC alignments and most if not all adventure assume non-evil PCs.

Generally, i'd be happy that a few additional races be introduced as core for more frequent usage by those who want them in their game worlds. I think that half-races such as half-elves and half-orcs are halfway between two distinct races, they feel sort of watered down to me, and as such lack the spicy flavor of the root races as they are not races in themselves IMO; and the gnome also lacks some discinctive character IMO (although i'm sure a lot of DMs out there have given them a lot of distinctive character). Thus, the human, dwarf, elf and hobbit... er, halfling, sorry, are often repeated. I'm looking forward to more diversity.

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08/27/2007 12:42 PM  
Posted By Ghendar on 08/26/2007 6:20 PM

WotC can do whatever the hell they want with core races. Teiflings will NEVER be core in any game I run.
Cripes.  Tieflings as core... guh.  Yeh, I guess they're the new Drow.  More evil guys turned good guys, with a million resistances... how is this gonna balance out?  Believe it or not I prefer the Gnomes.  Of course, if you compare this to the warforged, I prefer the tieflings.


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08/27/2007 12:43 PM  
Posted By Darkfather on 08/27/2007 7:53 AM
The latest 4E Design & Development article should put minds to rest about scale and facing, etc worry's...

http://www.wizards.com/default.asp?x=dnd/drdd/20070827a

DF


Membership to D&D insider appears required to read this article, unless the guess login is still available? I don't see a guess option anywhere though, after short scrutiny.

Care to give a short synopsis?

Also, can someone post the picture of the troll mini or a link to where it can be found?

Thanks,

Sky

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08/27/2007 12:44 PM  
Check my site for troll.


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08/27/2007 12:53 PM  
Thanks. It's the background picture from Wizard's site too.

Hmm. Different looking i guess. I can't say i prefer one over the other.

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08/27/2007 3:28 PM  
Posted By Skyscraper on 08/27/2007 12:43 PM
Posted By Darkfather on 08/27/2007 7:53 AM
The latest 4E Design & Development article should put minds to rest about scale and facing, etc worry's...

http://www.wizards.com/default.asp?x=dnd/drdd/20070827a

DF


Membership to D&D insider appears required to read this article, unless the guess login is still available? I don't see a guess option anywhere though, after short scrutiny.

Care to give a short synopsis?

Also, can someone post the picture of the troll mini or a link to where it can be found?

Thanks,

Sky


Membership to D&D Insider is not required until they start charging (around May 2008 ). I accessed it by using my WotC boards login, which I rarely use since I have less than 5 posts there.  So, currently, access is free.

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08/27/2007 3:55 PM  
Ah, thanks for the tip Corim.

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08/28/2007 7:15 AM  
sweet, I like this new info...

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08/28/2007 7:31 AM  
Posted By Darkfather on 08/27/2007 7:53 AM
The latest 4E Design & Development article should put minds to rest about scale and facing, etc worry's...

http://www.wizards.com/default.asp?x=dnd/drdd/20070827a

DF



I'll take it as a good sign that this designer appears to "get it" imo.  It seems like a more interesting approach to enounters.

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08/28/2007 11:32 AM  
I'll voice partial dissent concerning the content of the Design and Development article.

Generally, i'm glad that the modifications to 4E appear to allow a 1st level party to take on several opponents without there being a TPK threat. We'll see what this mysterious minions rule is about.

However, the article appears to bring in the "news" that dungeons should now be run on the basis of encounters that span a few adjacent rooms instead of running encounters room-by-room.

This, for me, is a given and i've been doing that for quite some time. I hope and think that most DMs do. And i also hope and think that most DMs would think about the CR or EL of the entire dugneon area before setting the PCs to pit against the enemies therein.

In other words, what Mearls appears to claim as a novelty in 4E design, as far as i understand his contention, is pure obviousness to me.

I do not set up a 3-4 room encounters. The entire castle is a multi-room encounter. When the PCs arrive towards a room in a structure inhabited by enemies, i'll be looking at everything they do and have done to see how the enemies react. Assuming very good stealth during a sleeping period, they can take down enemies in their sleep. Assuming poor stealth, the entire castle minus the minimum sentries will be after them within a few minutes time, after having organized if possible and if they are of a type of creature that organizes. If the alarm is raised, there will be very few rare creatures singled out in rooms, they'll be massing together to find and take down the opponents in the best possible way. One such encounter occurred a year ago in my campaign, which led to 2 of the party dying, 3 being captured and 2 escaping. They didn't take the time to loot an underground temple before taking out the other inhabitants after that, let me tell you This is a rare circumstance, it requires a big venue with multiple enemies, but if the players fare baldy, things can and will turn very ackward for them. Otherwise, might as well let them kick in the door, kill the monster and take the treasure, basic-D&D style.

Also, very rare (though existant) are the creatures that remain in a room all day long. Think of people you know: how many actually remain in the exact same place day after day? None. People go out, eat, sleep, hire guards, buy from merchants, worship demons or whatever it is that they do.

This actually touches one point that i dislike in the recent encounter formats that i've seen in WotC products, e.g. 3.5 Raventloft. For each encounter, whatever the previous actions by the PCs, the creatures will be at exactly the same spot as marked on the mini-map that comes with the encounter description, waiting in ambush or whatnot. This is railraoding in its purest form IMO. There is no leeway for the DM in the adventure format which is suggested. You've done a great job in being stealthy? Screw you, you're still surprised by the monster in the closet!

Anyway, that's just my two cents. I haven't read that many adventures either, especially in the recent encounter format, so my impression may be unfounded. But i dislike static settings where X, Y, Z wait in a room, or two rooms, or three rooms, which is the same concept as far as i'm concerned, for the players to arrive before the encounter is triggered. I prefer to have a big encounter location with several enemies (if they are enemies) statted out, with a description of their activities and how might be there or not there at a given time, and if you really want to sugar-coat it then sure give a few concrete precise encounter possibilities such as if the enemies know about the PCs' presence and want to ambush them, or if they don't know anything but react to an alarm, and so on.

In summary, in my opinion the problem doesn't come from the fact that the monsters are all waiting in a single room instead of three as the author of the Des. & Dev. appears to suggest. The problem comes from the fact that the monsters are all waiting, period.

Sky

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08/28/2007 2:40 PM  
Sky, I do the same. When you really get into designing an adventure, you get a feel of how the NPC's will react. No matter how many rooms away they are.

I like to make routines that they follow, and if they coincide, they change based ont hat reaction.

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Montreal

08/28/2007 3:42 PM  
I don't think i understand what you mean by "if they coincide, they change based on that reaction". Care to expand?

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