| | You are not authorized to post a reply. |
| | Author | Messages | |
GuJiaXian Sergeant
 579 Posts



 Holladay, Utah
 | | 02/25/2008 7:48 AM | Alert | Sneak Attack!by Bill Slavicsek This month, we’re granting everyone a surprise round before the actual launch of the 4th Edition of Dungeons & Dragons. During this surprise round, a bunch of my staff is heading to the D&D Experience
in Virginia to play 4E with people, show off the latest art, unveil the
rest of the year’s slate of products, and provide a new look at the
elements of D&D Insider. It’s an exciting time! Not
only are we in the midst of seeing finished galleys of the core books
here in the office, but we’re about to enter the final stage before the
launch of 4E. To me, this last sprint kicks off with D&D Experience.
At the show, fans and players get to mingle with Chris Perkins, Andy
Collins, Rob Heinsoo, James Wyatt, Mike Mearls, and Chris Youngs from
my R&D team, as well as with The Rouse and Sarah Girard from the
Brand Team, Didier Monin, and the great folks in Organized Play. It
should be a wonderful event.
At the event, everyone will get to see the new game system in
action. Games will be played, secrets will be revealed, and amazing D&D Insider
features will take center stage. I’m sure the various tidbits that get
revealed will be reported here and elsewhere as they happen, but I want
to kick off the festivities with my own surprise round. What better way to get everyone excited and talking than to show off one of the class write-ups from the new Player’s Handbook?
And what class more typifies the surprise round than the rogue? What
follows is the opening spread for the rogue class, as well as a few of
the powers available to rogue characters. You’re going to see something called “builds” in the information
that follows. Builds present themes that you can use to guide you as
you select powers and other abilities. You can follow the advice of a
build, or you can ignore it. It’s not a constraint, but instead
provides information to help you make informed choices as you create
your character. Using a class build isn’t required; builds exist to
help guide your decisions through the process of character creation and
each time you level up. If you’re going to attend D&D Experience, say hello to
the gang for me. In the meantime, enjoy this surprise peek at the
rogue. Hurry, though. You know how sneaky the rogue can be. Rogue"You look surprised to see me. If you’d been paying attention, you might still be alive." CLASS TRAITS Role: Striker. You dart in to attack, do massive
damage, and then retreat to safety. You do best when teamed with a
defender to flank enemies. Power Source: Martial. Your talents depend on extensive training and constant practice, innate skill, and natural coordination. Key Abilities: Dexterity, Strength, Charisma
Armor Training: Leather Weapon Proficiencies: Dagger, hand crossbow, shuriken, sling, short sword Bonus to Defense: +2 Reflex
Hit Points at 1st Level: 12 + Constitution score Hit Points per Level Gained: 5 Healing Surges: 6 + Constitution modifier
Trained Skills: Stealth and Thievery plus four others. From the class skills list below, choose four more trained skills at 1st level. Class Skills:
Acrobatics (Dexterity), Athletics (Str), Bluff (Cha), Dungeoneering
(Wis), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth
(Dexterity), Streetwise (Cha), Thievery (Dexterity)
Build Options: Brawny rogue, trickster rogue Class Features: First Strike, Rogue Tactics, Rogue Weapon Talent, Sneak Attack Rogues are cunning and elusive adversaries. Rogues slip into and out
of shadows on a whim, pass anywhere across the field of battle without
fear of reprisal, and appear suddenly only to drive home a lethal blade. As a rogue, you might face others’ preconceptions regarding your
motivations, but your nature is your own to mold. You could be an agent
fresh from the deposed king’s shattered intelligence network, an
accused criminal on the lam seeking to clear your name, a wiry
performer whose goals transcend the theatrical stage, a kid trying to
turn around your hard-luck story, or a daredevil thrill-seeker who
can’t get enough of the adrenaline rush of conflict. Or perhaps you are
merely in it for the gold, after all. With a blade up your sleeve and a concealing cloak across your
shoulders, you stride forth, eyes alight with anticipation. What
worldly wonders and rewards are yours for the taking? ROGUE OVERVIEW Characteristics: Combat advantage provides the full benefit
of your powers, and a combination of skills and powers helps you gain
and keep that advantage over your foes. You are a master of skills,
from Stealth and Thievery to Bluff and Acrobatics. Religion: Rogues prefer deities of the night, luck, freedom,
and adventure, such as Sehanine and Avandra. Evil and chaotic evil
rogues often favor Lolth or Zehir. Races: Those with a love for secrets exchanged in shadows and
change for its own sake make ideal rogues, including elves, tieflings,
and halflings. |
Creating a RogueThe trickster rogue and the brawny rogue are the two rogue builds,
one relying on bluffs and feints, the other on brute strength.
Dexterity, Charisma, and Strength are the rogue’s most important
ability scores. Brawny Rogue You like powers that deal plenty of damage,
aided by your Strength, and also stun, immobilize, knock down, or push
your foes. Your attacks use Dexterity, so keep that your highest
ability score. Strength should be a close second—it increases your
damage directly, and it can determine other effects of your attacks.
Charisma is a good third ability score, particularly if you want to
dabble in powers from the other rogue build. Select the brutal
scoundrel rogue tactic, and look for powers that pack a lot of damage
into every punch. Suggested Feat: Weapon Focus (Human feat: Toughness) Suggested Skills: Athletics, Dungeoneering, Intimidate, Stealth, Streetwise, Thievery Suggested At-Will Powers: Piercing Strike, Riposte Strike Suggested Encounter Power: Torturous Strike Suggested Daily Power: Easy Target Trickster Rogue You like powers that deceive and
misdirect your foes. You dart in and out of the fray in combat, dodging
your enemies’ attacks or redirecting them to other foes. Most of your
attack powers rely on Dexterity, so that should be your best ability
score. Charisma is important for a few attacks, for Charisma-based
skills you sometimes use in place of attacks, and for other effects
that depend on successful attacks, so make Charisma your second-best
score. Strength is useful if you want to choose powers intended for the
other rogue build. Select the artful dodger rogue tactic. Look for
powers that take advantage of your high Charisma score, as well as
those that add to your trickster nature. Suggested Feat: Backstabber (Human feat: Human Perseverance) Suggested Skills: Acrobatics, Bluff, Insight, Perception, Stealth, Thievery Suggested At-Will Powers: Deft Strike, Sly Flourish Suggested Encounter Power: Positioning Strike Suggested Daily Power: Trick Strike Rogue Class FeaturesAll rogues share these class features. First Strike At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter. Rogue Tactics Rogues operate in a variety of ways. Some
rogues use their natural charm and cunning trickery to deceive foes.
Others rely on brute strength to overcome their enemies. Choose one of the following options. Artful Dodger: You gain a bonus to AC equal to your Charisma modifier against opportunity attacks. Brutal Scoundrel: You gain a bonus to Sneak Attack damage equal to your Strength modifier. The choice you make also provides bonuses to certain rogue powers.
Individual powers detail the effects (if any) your Rogue Tactics
selection has on them. Rogue Weapon Talent When you wield a shuriken, your
weapon damage die increases by one size. When you wield a dagger, you
gain a +1 bonus to attack rolls. Sneak Attack Once per round, when you have combat
advantage against an enemy and are using a light blade, a crossbow, or
a sling, your attacks against that enemy deal extra damage. As you
advance in level, your extra damage increases. | Level | Sneak Attack Damage | | 1st–10th | +2d6 | | 11th–20th | +3d6 | | 21st–30th | +5d6 |
Rogue PowersYour powers are daring exploits that draw on your personal cunning,
agility, and expertise. Some powers reward a high Charisma and are well
suited for the trickster rogue, and others reward a high Strength and
appeal to the brawny rogue, but you are free to choose any power you
like. Deft Strike Rogue Attack 1 A final lunge brings you into an advantageous position.
At-Will ✦ Martial, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature Special: You can move 2 squares before the attack. Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage. Increase damage to 2[W] + Dexterity modifier at 21st level. |
Piercing Strike Rogue Attack 1 A needle-sharp point slips past armor and into tender flesh.
At-Will ✦ Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Reflex
Hit: 1[W] + Dexterity modifier damage. Increase damage to 2[W] + Dexterity modifier at 21st level. |
Positioning Strike Rogue Attack 1 A false stumble and a shove place the enemy exactly where you want him.
Encounter ✦ Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Will
Hit: 1[W] + Dexterity modifier damage, and you slide the target 1 square. Artful Dodger: You slide the target a number of squares equal to your Charisma modifier. |
Torturous Strike Rogue Attack 1 If you twist the blade in the wound just so, you can make your enemy howl in pain.
Encounter ✦ Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage. Brutal Scoundrel: You gain a bonus to the damage roll equal to your Strength modifier. |
Tumble Rogue Utility 2 You tumble out of harm’s way, dodging the opportunistic attacks of your enemies.
Encounter ✦ Martial Move Action Personal Prerequisite: You must be trained in Acrobatics.
Effect: You can shift a number of squares equal to one-half your speed. |
Crimson Edge Rogue Attack 9 You deal your enemy a vicious wound that continues to bleed, and like a shark, you circle in for the kill.
Daily ✦ Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Fortitude
Hit:
2[W] + Dexterity modifier damage, and the target takes ongoing damage
equal to 5 + your Strength modifier and grants combat advantage to you
(save ends both). Miss: Half damage, and no ongoing damage. |
About the Author Bill Slavicsek is the R&D Director for
Roleplaying Games, Miniatures, and Book Publishing at Wizards of the
Coast. All of the game designers, developers, editors, book editors,
and D&D Insider content managers working on Dungeons & Dragons, Star Wars, and the WotC Publishing Group report into Bill's R&D team. |

©1995-2007 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved.
|
|
| | "Clearly a case of too many hunchbacks and not enough mad scientists..." | |
| GuJiaXian Sergeant
 579 Posts



 Holladay, Utah
 | | 02/25/2008 8:36 AM | Alert | | Sorry, cutting and pasting (even from the "print-friendly" page) at Wizards is a mess. | | "Clearly a case of too many hunchbacks and not enough mad scientists..." | |
| Master of the Awesome Sauce Teflon Jeff Warlord
 5362 Posts



 Idaho. Yes, we have Gamers in Idaho.
 | | 02/25/2008 11:17 AM | Alert | Yeah, it's understandable.
I wonder how this will affect the D&D youtube videos... SNEAK ATTACK!
| | Official Delegate, Wizards of the Coast Against The Giants Called Shot: Huge Green Dragon Icons Called Shot: Gargantuan Prismatic Dragon
"Rejoice, for bad things are about to happen." | |
| moloche Skirmisher
 14 Posts




 | | 02/25/2008 11:17 AM | Alert | So the thief cannot wear the Mithral Chain Shirt, Use a Shortbow, or avoid retarded kittens. He can however use the signature weapon of the drow and the ninja? Perfect!
| | | |
| The Great Choco Monster Ghendar Warlord
 10652 Posts



 In the constellation of Cygnus, or Central Connecticut
 | | 02/25/2008 1:41 PM | Alert | Posted By moloche on 02/25/2008 11:17 AM So the thief cannot wear the Mithral Chain Shirt, Use a Shortbow, or avoid retarded kittens. He can however use the signature weapon of the drow and the ninja? Perfect!
4E is all about options, not restrictions. Soon we will have fighters throwing fireballs around. (yes, I'm being facetious)
| | The details of my life are quite inconsequential... very well, where do I begin? My father was a relentlessly self-improving boulangerie owner and RPG designer from Belgium with low grade narcolepsy and a penchant for buggery. My mother was a fifteen year old French prostitute and RPGA certified DM named Chloe with webbed feet. My father would womanize, he would drink. He would make outrageous claims like he invented the question mark and THAC0. Sometimes he would accuse chestnuts of being lazy. The sort of general malaise that only the genius possess and the insane lament. My childhood was typical. Summers in Rangoon, luge lessons, D&D every night. In the spring we'd make meat helmets for LARP. When I was insolent I was placed in a burlap bag, forced to walk the walk of a thousand four siders, and beaten with reeds- pretty standard really. At the age of twelve I received my first scribe, which was very handy for D&D. At the age of fourteen a Zoroastrian named Vilma ritualistically shaved my testicles for LARP. There really is nothing like a shorn scrotum... it's breathtaking- I highly suggest you try it.
Spreading the love of the Digitus Impudicus Champion of the Spider Eater with rider. I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM How many times in life do you get to eat your own Ctulhu? - Posted By Pedro on 03/31/2008 2:29 | |
| The Great Choco Monster Ghendar Warlord
 10652 Posts



 In the constellation of Cygnus, or Central Connecticut
 | | 02/25/2008 1:44 PM | Alert | Posted By GuJiaXian on 02/25/2008 8:36 AM Sorry, cutting and pasting (even from the "print-friendly" page) at Wizards is a mess. Just do it from the main page, like so (below) Don't try it from the printer freindly page.
This month, we’re granting everyone a surprise round before the actual launch of the 4th Edition of Dungeons & Dragons. During this surprise round, a bunch of my staff is heading to the D&D Experience
in Virginia to play 4E with people, show off the latest art, unveil the
rest of the year’s slate of products, and provide a new look at the
elements of D&D Insider. It’s an exciting time!
Not
only are we in the midst of seeing finished galleys of the core books
here in the office, but we’re about to enter the final stage before the
launch of 4E. To me, this last sprint kicks off with D&D Experience.
At the show, fans and players get to mingle with Chris Perkins, Andy
Collins, Rob Heinsoo, James Wyatt, Mike Mearls, and Chris Youngs from
my R&D team, as well as with The Rouse and Sarah Girard from the
Brand Team, Didier Monin, and the great folks in Organized Play. It
should be a wonderful event.
At the event, everyone will get to see the new game system in
action. Games will be played, secrets will be revealed, and amazing D&D Insider
features will take center stage. I’m sure the various tidbits that get
revealed will be reported here and elsewhere as they happen, but I want
to kick off the festivities with my own surprise round.
What better way to get everyone excited and talking than to show off one of the class write-ups from the new Player’s Handbook?
And what class more typifies the surprise round than the rogue? What
follows is the opening spread for the rogue class, as well as a few of
the powers available to rogue characters.
You’re going to see something called “builds” in the information
that follows. Builds present themes that you can use to guide you as
you select powers and other abilities. You can follow the advice of a
build, or you can ignore it. It’s not a constraint, but instead
provides information to help you make informed choices as you create
your character. Using a class build isn’t required; builds exist to
help guide your decisions through the process of character creation and
each time you level up.
If you’re going to attend D&D Experience, say hello to
the gang for me. In the meantime, enjoy this surprise peek at the
rogue. Hurry, though. You know how sneaky the rogue can be.
Rogue"You look surprised to see me. If you’d been paying attention, you might still be alive."
CLASS TRAITS
Role: Striker. You dart in to attack, do massive
damage, and then retreat to safety. You do best when teamed with a
defender to flank enemies. Power Source: Martial. Your talents depend on extensive training and constant practice, innate skill, and natural coordination. Key Abilities: Dexterity, Strength, Charisma
Armor Training: Leather Weapon Proficiencies: Dagger, hand crossbow, shuriken, sling, short sword Bonus to Defense: +2 Reflex
Hit Points at 1st Level: 12 + Constitution score Hit Points per Level Gained: 5 Healing Surges: 6 + Constitution modifier
Trained Skills: Stealth and Thievery plus four others. From the class skills list below, choose four more trained skills at 1st level. Class Skills:
Acrobatics (Dexterity), Athletics (Str), Bluff (Cha), Dungeoneering
(Wis), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth
(Dexterity), Streetwise (Cha), Thievery (Dexterity)
Build Options: Brawny rogue, trickster rogue Class Features: First Strike, Rogue Tactics, Rogue Weapon Talent, Sneak Attack
Rogues are cunning and elusive adversaries. Rogues slip into and out
of shadows on a whim, pass anywhere across the field of battle without
fear of reprisal, and appear suddenly only to drive home a lethal blade.
As a rogue, you might face others’ preconceptions regarding your
motivations, but your nature is your own to mold. You could be an agent
fresh from the deposed king’s shattered intelligence network, an
accused criminal on the lam seeking to clear your name, a wiry
performer whose goals transcend the theatrical stage, a kid trying to
turn around your hard-luck story, or a daredevil thrill-seeker who
can’t get enough of the adrenaline rush of conflict. Or perhaps you are
merely in it for the gold, after all.
With a blade up your sleeve and a concealing cloak across your
shoulders, you stride forth, eyes alight with anticipation. What
worldly wonders and rewards are yours for the taking?
ROGUE OVERVIEW
Characteristics: Combat advantage provides the full benefit
of your powers, and a combination of skills and powers helps you gain
and keep that advantage over your foes. You are a master of skills,
from Stealth and Thievery to Bluff and Acrobatics.
Religion: Rogues prefer deities of the night, luck, freedom,
and adventure, such as Sehanine and Avandra. Evil and chaotic evil
rogues often favor Lolth or Zehir.
Races: Those with a love for secrets exchanged in shadows and
change for its own sake make ideal rogues, including elves, tieflings,
and halflings.
|
Creating a RogueThe trickster rogue and the brawny rogue are the two rogue builds,
one relying on bluffs and feints, the other on brute strength.
Dexterity, Charisma, and Strength are the rogue’s most important
ability scores.
Brawny Rogue You like powers that deal plenty of damage,
aided by your Strength, and also stun, immobilize, knock down, or push
your foes. Your attacks use Dexterity, so keep that your highest
ability score. Strength should be a close second—it increases your
damage directly, and it can determine other effects of your attacks.
Charisma is a good third ability score, particularly if you want to
dabble in powers from the other rogue build. Select the brutal
scoundrel rogue tactic, and look for powers that pack a lot of damage
into every punch.
Suggested Feat: Weapon Focus (Human feat: Toughness) Suggested Skills: Athletics, Dungeoneering, Intimidate, Stealth, Streetwise, Thievery Suggested At-Will Powers: Piercing Strike, Riposte Strike Suggested Encounter Power: Torturous Strike Suggested Daily Power: Easy Target
Trickster Rogue You like powers that deceive and
misdirect your foes. You dart in and out of the fray in combat, dodging
your enemies’ attacks or redirecting them to other foes. Most of your
attack powers rely on Dexterity, so that should be your best ability
score. Charisma is important for a few attacks, for Charisma-based
skills you sometimes use in place of attacks, and for other effects
that depend on successful attacks, so make Charisma your second-best
score. Strength is useful if you want to choose powers intended for the
other rogue build. Select the artful dodger rogue tactic. Look for
powers that take advantage of your high Charisma score, as well as
those that add to your trickster nature.
Suggested Feat: Backstabber (Human feat: Human Perseverance) Suggested Skills: Acrobatics, Bluff, Insight, Perception, Stealth, Thievery Suggested At-Will Powers: Deft Strike, Sly Flourish Suggested Encounter Power: Positioning Strike Suggested Daily Power: Trick Strike
Rogue Class FeaturesAll rogues share these class features.
First Strike At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.
Rogue Tactics Rogues operate in a variety of ways. Some
rogues use their natural charm and cunning trickery to deceive foes.
Others rely on brute strength to overcome their enemies.
Choose one of the following options.
Artful Dodger: You gain a bonus to AC equal to your Charisma modifier against opportunity attacks. Brutal Scoundrel: You gain a bonus to Sneak Attack damage equal to your Strength modifier.
The choice you make also provides bonuses to certain rogue powers.
Individual powers detail the effects (if any) your Rogue Tactics
selection has on them.
Rogue Weapon Talent When you wield a shuriken, your
weapon damage die increases by one size. When you wield a dagger, you
gain a +1 bonus to attack rolls.
Sneak Attack Once per round, when you have combat
advantage against an enemy and are using a light blade, a crossbow, or
a sling, your attacks against that enemy deal extra damage. As you
advance in level, your extra damage increases.
| Level | Sneak Attack Damage | | 1st–10th | +2d6 | | 11th–20th | +3d6 | | 21st–30th | +5d6 |
Rogue PowersYour powers are daring exploits that draw on your personal cunning,
agility, and expertise. Some powers reward a high Charisma and are well
suited for the trickster rogue, and others reward a high Strength and
appeal to the brawny rogue, but you are free to choose any power you
like.
Deft Strike Rogue Attack 1 A final lunge brings you into an advantageous position.
At-Will [ ] Martial, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature Special: You can move 2 squares before the attack. Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage. Increase damage to 2[W] + Dexterity modifier at 21st level. |
Piercing Strike Rogue Attack 1 A needle-sharp point slips past armor and into tender flesh.
At-Will [ ] Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Reflex
Hit: 1[W] + Dexterity modifier damage. Increase damage to 2[W] + Dexterity modifier at 21st level. |
Positioning Strike Rogue Attack 1 A false stumble and a shove place the enemy exactly where you want him.
Encounter [ ] Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Will
Hit: 1[W] + Dexterity modifier damage, and you slide the target 1 square. Artful Dodger: You slide the target a number of squares equal to your Charisma modifier. |
Torturous Strike Rogue Attack 1 If you twist the blade in the wound just so, you can make your enemy howl in pain.
Encounter [ ] Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage. Brutal Scoundrel: You gain a bonus to the damage roll equal to your Strength modifier. |
Tumble Rogue Utility 2 You tumble out of harm’s way, dodging the opportunistic attacks of your enemies.
Encounter [ ] Martial Move Action Personal Prerequisite: You must be trained in Acrobatics.
Effect: You can shift a number of squares equal to one-half your speed. |
Crimson Edge Rogue Attack 9 You deal your enemy a vicious wound that continues to bleed, and like a shark, you circle in for the kill.
Daily [ ] Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Fortitude
Hit:
2[W] + Dexterity modifier damage, and the target takes ongoing damage
equal to 5 + your Strength modifier and grants combat advantage to you
(save ends both). Miss: Half damage, and no ongoing damage. |
About the Author
Bill Slavicsek is the R&D Director for
Roleplaying Games, Miniatures, and Book Publishing at Wizards of the
Coast. All of the game designers, developers, editors, book editors,
and D&D Insider content managers working on Dungeons & Dragons, Star Wars, and the WotC Publishing Group report into Bill's R&D team. | | The details of my life are quite inconsequential... very well, where do I begin? My father was a relentlessly self-improving boulangerie owner and RPG designer from Belgium with low grade narcolepsy and a penchant for buggery. My mother was a fifteen year old French prostitute and RPGA certified DM named Chloe with webbed feet. My father would womanize, he would drink. He would make outrageous claims like he invented the question mark and THAC0. Sometimes he would accuse chestnuts of being lazy. The sort of general malaise that only the genius possess and the insane lament. My childhood was typical. Summers in Rangoon, luge lessons, D&D every night. In the spring we'd make meat helmets for LARP. When I was insolent I was placed in a burlap bag, forced to walk the walk of a thousand four siders, and beaten with reeds- pretty standard really. At the age of twelve I received my first scribe, which was very handy for D&D. At the age of fourteen a Zoroastrian named Vilma ritualistically shaved my testicles for LARP. There really is nothing like a shorn scrotum... it's breathtaking- I highly suggest you try it.
Spreading the love of the Digitus Impudicus Champion of the Spider Eater with rider. I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM How many times in life do you get to eat your own Ctulhu? - Posted By Pedro on 03/31/2008 2:29 | |
| GuJiaXian Sergeant
 579 Posts



 Holladay, Utah
 | | 02/25/2008 2:31 PM | Alert | | Bah, you kids and your new-fangled cut-and-paste techniques! | | "Clearly a case of too many hunchbacks and not enough mad scientists..." | |
| The Great Choco Monster Ghendar Warlord
 10652 Posts



 In the constellation of Cygnus, or Central Connecticut
 | | 02/25/2008 6:07 PM | Alert | Kids?
bwa-ha-ha-ha-ha-ha-ha-ha!!!!! | | The details of my life are quite inconsequential... very well, where do I begin? My father was a relentlessly self-improving boulangerie owner and RPG designer from Belgium with low grade narcolepsy and a penchant for buggery. My mother was a fifteen year old French prostitute and RPGA certified DM named Chloe with webbed feet. My father would womanize, he would drink. He would make outrageous claims like he invented the question mark and THAC0. Sometimes he would accuse chestnuts of being lazy. The sort of general malaise that only the genius possess and the insane lament. My childhood was typical. Summers in Rangoon, luge lessons, D&D every night. In the spring we'd make meat helmets for LARP. When I was insolent I was placed in a burlap bag, forced to walk the walk of a thousand four siders, and beaten with reeds- pretty standard really. At the age of twelve I received my first scribe, which was very handy for D&D. At the age of fourteen a Zoroastrian named Vilma ritualistically shaved my testicles for LARP. There really is nothing like a shorn scrotum... it's breathtaking- I highly suggest you try it.
Spreading the love of the Digitus Impudicus Champion of the Spider Eater with rider. I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM How many times in life do you get to eat your own Ctulhu? - Posted By Pedro on 03/31/2008 2:29 | |
| thekidxii Warrior
 327 Posts



 No Yack. I said.. we need a DM not BM!
 | | 02/26/2008 4:24 AM | Alert | | beats the hell out of carbon paper! | | Champion of the dire hippo. Audi Vide Tace "Nothing matters but the weekend, From a Tuesday point of view" -Diamond & Zero | |
| Duke of Spoils greyhaze Warlord
 5150 Posts




 | | GuJiaXian Sergeant
 579 Posts



 Holladay, Utah
 | | 02/26/2008 7:42 AM | Alert | | Rubbing? No, I'm not quite *that* old. I did, however, attempt to use the local ditto machine (10 points if you remember ditto machines...). | | "Clearly a case of too many hunchbacks and not enough mad scientists..." | |
| thekidxii Warrior
 327 Posts



 No Yack. I said.. we need a DM not BM!
 | | 02/26/2008 7:49 AM | Alert | | smelling the ink (in my mind) now.... | | Champion of the dire hippo. Audi Vide Tace "Nothing matters but the weekend, From a Tuesday point of view" -Diamond & Zero | |
| yack Commander
 3082 Posts



 Ottawa, Canada
 | | 02/27/2008 12:43 PM | Alert | Let me get this straight you don't roll for HP per level anymore... you just get 5 hps after 1st level? Wow I hope that is my misunderstanding...... | | Champion of the Peryton Vindicated Champion : Pit Fiend, Devourer ATG: Fog Giant DW: Duergar Priest RPG Only!!!! The Drumming Drunkn' DM | |
| GuJiaXian Sergeant
 579 Posts



 Holladay, Utah
 | | 02/27/2008 12:51 PM | Alert | | As far as I can tell (and considering that everything above is posted completely out of context), that's exactly what it looks like. | | "Clearly a case of too many hunchbacks and not enough mad scientists..." | |
|
| | You are not authorized to post a reply. |
|
| |
ActiveForums 3.6 | You must be signed in to participate in the
games. |