Seriously thanks for the peek at the character sheets. For the most part I like what I see. The wizard and warlock having an at will attack spell works for me. It makes more sense than having the low level wizard cast one magic missile and then switch to a crossbow which he sucks with. Although it will mean the end of my usual wizard design (Low Wisdom, Low Charisma, High Intelligence, High Strength and Reasonable Dex and Con) where I cast my one or two spells then charge in and bash things with my big stick until I get knocked out. The skills interested me as well. I noticed they seemed to have largely removed knowledge skills. This makes a lot of sense to me. I figure a game master can tell players the stuff they are likely to know based on class, race and background and anything else they should have to find out through research (in game research not reading the monster manual)
I didn't see craft skills though. That seems like a mistake. A lot of players really love building stuff.
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