I've played 3.5 for a few years now and combat has been fun, exciting and dynamic with the current roles. However what I have found is that Star Wars Saga is also fun and dynamic and exciting with the second winds and being able to use them as swift actions so it isn't necessary to take a break and heal in the middle of the action. Or have somebody else have to do it for you. It isn't that the current isn't dynamic its that in my opinion a new approach would be more exciting. In the way it is done in Saga.
However overall I'm not at all impressed with what I've seen with the 4th edition changes now that I've seen the sample characters. Which is too bad because I was really looking forward to a new edition. Especially one with a simplified approach to things. It just seems like they've made "I hit something with my sword" a lot more complicated. All these special moves feel like something out a fighting video game. Street fighter, or this Dinosaur King game my son plays. As for spells I was never a fan of daily spell slots and memorizing certain spells. I mean if you need a spell and it isn't memorized why not just cast it out of the book. You have your book in your backpack. How hard can it be to read a spell out of the book. Its what they do in the movies and on "Charmed".
So I do like the idea of wizards having at will minor attack options (such as magic missile), at will FX stuff (such as light and detect magic) and daily attacks (Such as Fireball) or daily FX (such as invisibility). I don't like ecounter based powers. They don't work well in Saga (the jedi reloads his Force Slam every time he opens a door and heavily overuses it) and I don't see them working well in D&D. Overall this seems like a much more complicated game rather than a less complicated one. |