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The Great Choco Monster Ghendar Warlord
 10652 Posts



 In the constellation of Cygnus, or Central Connecticut
 | | 04/11/2008 8:37 AM | Alert | Found this quote from Frank Mentzer over at Dragonsfoot.org
Frank, if you aren't aware designed the "red box" basic D&D set back in 1983 and it's sequels. (expert, companion, masters, immortals)
The quote expresses very well how I view PC death in D&D and is counter to what the current design philosophy is embracing
D&D Characters Die Frequently.
If you and your players refuse to embrace this axiom, you fall prey to an invulnerability that renders all the dangers impotent. You simply reenact plots knowing that the hero always survives and wins ::yawn::. But in accepting it you spring headlong into a world of thrills 'n' chills where failure and death are ever-present possibilities, surmounted only by the now-classic D&D resolution: create another heroic wannabe and try to do better.
Discuss
Quote source (near the bottom of page one) http://www.dragonsfoot.org/forums/viewtopic.php?t=28238&start=0
| | The details of my life are quite inconsequential... very well, where do I begin? My father was a relentlessly self-improving boulangerie owner and RPG designer from Belgium with low grade narcolepsy and a penchant for buggery. My mother was a fifteen year old French prostitute and RPGA certified DM named Chloe with webbed feet. My father would womanize, he would drink. He would make outrageous claims like he invented the question mark and THAC0. Sometimes he would accuse chestnuts of being lazy. The sort of general malaise that only the genius possess and the insane lament. My childhood was typical. Summers in Rangoon, luge lessons, D&D every night. In the spring we'd make meat helmets for LARP. When I was insolent I was placed in a burlap bag, forced to walk the walk of a thousand four siders, and beaten with reeds- pretty standard really. At the age of twelve I received my first scribe, which was very handy for D&D. At the age of fourteen a Zoroastrian named Vilma ritualistically shaved my testicles for LARP. There really is nothing like a shorn scrotum... it's breathtaking- I highly suggest you try it.
Spreading the love of the Digitus Impudicus Champion of the Spider Eater with rider. I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM How many times in life do you get to eat your own Ctulhu? - Posted By Pedro on 03/31/2008 2:29 | |
| Master of the Awesome Sauce Teflon Jeff Warlord
 5362 Posts



 Idaho. Yes, we have Gamers in Idaho.
 | | 04/11/2008 8:59 AM | Alert | I agree, but there's nothing wrong with giving the PC's more tools in their toolbox to avoid death.
| | Official Delegate, Wizards of the Coast Against The Giants Called Shot: Huge Green Dragon Icons Called Shot: Gargantuan Prismatic Dragon
"Rejoice, for bad things are about to happen." | |
| wicked cool Underboss
 1959 Posts




 | | 04/11/2008 9:39 AM | Alert | | just houserule then | | The ROCK layeth the smacketh down. Long live Farscape Vindicated-CHAMPION of the INTELLECT DEVOURER i will change my avatar when martin completes dances with dragons | |
| The Great Choco Monster Ghendar Warlord
 10652 Posts



 In the constellation of Cygnus, or Central Connecticut
 | | 04/11/2008 10:02 AM | Alert | Posted By Teflon Jeff on 04/11/2008 8:59 AM I agree, but there's nothing wrong with giving the PC's more tools in their toolbox to avoid death.
But giving them more tools helps them avoid death, thus reducing risk, thus leading to the result in that quote above from Frank M.
| | The details of my life are quite inconsequential... very well, where do I begin? My father was a relentlessly self-improving boulangerie owner and RPG designer from Belgium with low grade narcolepsy and a penchant for buggery. My mother was a fifteen year old French prostitute and RPGA certified DM named Chloe with webbed feet. My father would womanize, he would drink. He would make outrageous claims like he invented the question mark and THAC0. Sometimes he would accuse chestnuts of being lazy. The sort of general malaise that only the genius possess and the insane lament. My childhood was typical. Summers in Rangoon, luge lessons, D&D every night. In the spring we'd make meat helmets for LARP. When I was insolent I was placed in a burlap bag, forced to walk the walk of a thousand four siders, and beaten with reeds- pretty standard really. At the age of twelve I received my first scribe, which was very handy for D&D. At the age of fourteen a Zoroastrian named Vilma ritualistically shaved my testicles for LARP. There really is nothing like a shorn scrotum... it's breathtaking- I highly suggest you try it.
Spreading the love of the Digitus Impudicus Champion of the Spider Eater with rider. I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM How many times in life do you get to eat your own Ctulhu? - Posted By Pedro on 03/31/2008 2:29 | |
| Pedro Commander
 3448 Posts



 Czech Republic
 | | 04/12/2008 3:58 PM | Alert | | It's not fun either to hear things like: "What, he died? ::yawn:: Let's go to Wal-shoppe, they are giving discounts on reviving spells today 'cuz it's Monday." | |
 C[][illillillilli][lloll]{=========================
1.0 Champion of Sa'Di-Noel, the famous Phalanx Captain General who gives bonuses to his armies in the Phalanx Formation 2.0 Champion of ... Next Icon Called Shot: Baldur's Gate pack - Khalid, Jaheira, Minsc (and BOO!), Imoen, Xan, Sarevok... Dungeon of Dread Called Shot: Cranium Rat Against the Giants Called Shot: Phoenix Demonweb Called Shot: Yagnoloth | |
|  Avatar of the Irrelevant Diomedes Commander
 3169 Posts




 | | 04/12/2008 6:49 PM | Alert | Ah, I agree with his point that death has to be threatening, but I think there's also the concept of a good death and a bad death. A "good death" is one that your player in some way shape or form interacts with, a "bad death" can feel almost as deus ex machina as knowing your dm just fudged a die roll.
For example, my wife was DMing her first game a few years back and she was just running the 5 page adventure at the end of the Eberron setting book. The very first thing that happens is a warforged barbarian (in a rage) jumps over a railing while two handing an axe and charges at you. My characters lost initiative and the barbarian one shot the fighter in the lead (that huge strength bonus coupled with a 2-handed bonus coupled with a crit and it was all over, well past -10). This is a situation in which I would call it a "bad death" and would prefer for a house rule to give them another chance somehow or other. The fighter had literally not made a single decision in the entire game, all he did was roll an initiative.
Now you might say, "Yes, and now he knows that the world is a scary place." And you know, there is a certain undeniable logic to that. Never the less, given how permanent death is, I somehow feel like my characters should play some kind of active roll in it in order to have a "good death". For example, if they choose to enter that red dragon lair, and they die, well, they knew the risks. If they were sailing the ocean and the DM randomly rolled a storm and the ship sank, I think my players would (understandably) be a bit irritated and wouldn't necessarily come to the conclusion "I should pay for a better ship next time" but rather "the DM must have wanted me dead."
-Dio | | | |
| Shottglazz Sergeant
 827 Posts



 Quinte West, Ontario, Canada
 | | 04/13/2008 6:44 AM | Alert | | Good points Diomedes...as long as the PC's have (through choices, die rolls, strategy, etc) a chance to avoid death, then it's a "good" death...but giving them all the ability to heal themselves so much that they barely have a need for a cleric is really pushing that IMO... | | Shottglazz "Take my love, take my land, take me where I cannot stand; I don't care, I'm still free, you can't take the sky from me."
Completed trades ( 40 ): Pikel, Darrell, JeffDHarvey, BiggPappa001, Ghendar, Valinrook X2, Wolfgang x2, Wraithborne x4, Mr Ruffles, Anothermullen, CKissee x3, Browns_Scoundrel, Kyrin, GuJiaXian x2, Tyngfumv, Basic_Aim, Mickey Mouse, Berus316, Crisisman, Zoons, Rockfrd, Sterling40 x2, Brucemc, 2007 Magical Mystery Trade, Redskullz x2, Stephengroy, Lyus_Sleyden, Foolforthought, 2008 Magical Mystery Trade, Kilsek Pending trades ( 1 ): Generic Fighter WotC trades ( 1 ): Red_Deceiver Bad trades ( 2 ): LeftEyeofGruumsh, Yotebeth | |
| Master of the Awesome Sauce Teflon Jeff Warlord
 5362 Posts



 Idaho. Yes, we have Gamers in Idaho.
 | | 04/13/2008 1:20 PM | Alert | Posted By Shottglazz on 04/13/2008 6:44 AM Good points Diomedes...as long as the PC's have (through choices, die rolls, strategy, etc) a chance to avoid death, then it's a "good" death...but giving them all the ability to heal themselves so much that they barely have a need for a cleric is really pushing that IMO...
I agree, the poit is to remove "bad deaths" without removing death altogether. | | Official Delegate, Wizards of the Coast Against The Giants Called Shot: Huge Green Dragon Icons Called Shot: Gargantuan Prismatic Dragon
"Rejoice, for bad things are about to happen." | |
| The Great Choco Monster Ghendar Warlord
 10652 Posts



 In the constellation of Cygnus, or Central Connecticut
 | | 04/14/2008 9:26 AM | Alert | Posted By Diomedes on 04/12/2008 6:49 PM If they were sailing the ocean and the DM randomly rolled a storm and the ship sank, I think my players would (understandably) be a bit irritated and wouldn't necessarily come to the conclusion "I should pay for a better ship next time" but rather "the DM must have wanted me dead."
-Dio That's an example of bad DM'ing, not "bad" character death to be solved by 4e. If the DM truly wants a PC dead, then no amount of rules changes will do anything about that.
| | The details of my life are quite inconsequential... very well, where do I begin? My father was a relentlessly self-improving boulangerie owner and RPG designer from Belgium with low grade narcolepsy and a penchant for buggery. My mother was a fifteen year old French prostitute and RPGA certified DM named Chloe with webbed feet. My father would womanize, he would drink. He would make outrageous claims like he invented the question mark and THAC0. Sometimes he would accuse chestnuts of being lazy. The sort of general malaise that only the genius possess and the insane lament. My childhood was typical. Summers in Rangoon, luge lessons, D&D every night. In the spring we'd make meat helmets for LARP. When I was insolent I was placed in a burlap bag, forced to walk the walk of a thousand four siders, and beaten with reeds- pretty standard really. At the age of twelve I received my first scribe, which was very handy for D&D. At the age of fourteen a Zoroastrian named Vilma ritualistically shaved my testicles for LARP. There really is nothing like a shorn scrotum... it's breathtaking- I highly suggest you try it.
Spreading the love of the Digitus Impudicus Champion of the Spider Eater with rider. I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM How many times in life do you get to eat your own Ctulhu? - Posted By Pedro on 03/31/2008 2:29 | |
| Pedro Commander
 3448 Posts



 Czech Republic
 | | 04/14/2008 1:56 PM | Alert | Posted By Diomedes on 04/12/2008 6:49 PM Ah, I agree with his point that death has to be threatening, but I think there's also the concept of a good death and a bad death. A "good death" is one that your player in some way shape or form interacts with, a "bad death" can feel almost as deus ex machina as knowing your dm just fudged a die roll.
For example, my wife was DMing her first game a few years back and she was just running the 5 page adventure at the end of the Eberron setting book. The very first thing that happens is a warforged barbarian (in a rage) jumps over a railing while two handing an axe and charges at you. My characters lost initiative and the barbarian one shot the fighter in the lead (that huge strength bonus coupled with a 2-handed bonus coupled with a crit and it was all over, well past -10). This is a situation in which I would call it a "bad death" and would prefer for a house rule to give them another chance somehow or other. The fighter had literally not made a single decision in the entire game, all he did was roll an initiative.
Now you might say, "Yes, and now he knows that the world is a scary place." And you know, there is a certain undeniable logic to that. Never the less, given how permanent death is, I somehow feel like my characters should play some kind of active roll in it in order to have a "good death". For example, if they choose to enter that red dragon lair, and they die, well, they knew the risks. If they were sailing the ocean and the DM randomly rolled a storm and the ship sank, I think my players would (understandably) be a bit irritated and wouldn't necessarily come to the conclusion "I should pay for a better ship next time" but rather "the DM must have wanted me dead."
-Dio
That's stupid. Shouldn't the DM just cheat the roll so the characters don't die so stupidly? Or just put her to unconsciousness? | |
 C[][illillillilli][lloll]{=========================
1.0 Champion of Sa'Di-Noel, the famous Phalanx Captain General who gives bonuses to his armies in the Phalanx Formation 2.0 Champion of ... Next Icon Called Shot: Baldur's Gate pack - Khalid, Jaheira, Minsc (and BOO!), Imoen, Xan, Sarevok... Dungeon of Dread Called Shot: Cranium Rat Against the Giants Called Shot: Phoenix Demonweb Called Shot: Yagnoloth | |
|  Avatar of the Irrelevant Diomedes Commander
 3169 Posts




 | | 04/14/2008 6:36 PM | Alert | That's stupid. Shouldn't the DM just cheat the roll so the characters don't die so stupidly? Or just put her to unconsciousness?
I don't know, I would, but I guess the question is how seriously does Frank Mentzer believe what he wrote? I mean, let's face it, it's a legitimate game mechanic, by fudging the roll, I am cheating, no two ways about it. | | | |
| StormKnight Sneak
 69 Posts




 | | 04/15/2008 8:37 AM | Alert | Frequent PC death helps insure that no one gets attached to or interested in characters, that plots never are actually about the characters (because they'll just die and poof, there goes your story), and that games have an inconsistent, pointless feel to them. If those are things you want, by all means, kill PCs often!
Now, one idea that people really need to get over is that dying is the only way to fail, and the consequence of failure is always death.
Some stules of play, I'm sure high mortality is fine. Not my style at all. | | | |
| Puggins Sergeant
 593 Posts




 | | 04/15/2008 8:50 AM | Alert | | The game has simply evolved from back when Mr. Mentzer wrote his version of the rules. The early 90s (the "white wolf" era, I suppose) instilled a sense that an RPG should be story-driven rather than event-driven. Personally, I find both forms pretty appealing, and every version of D&D published so far is capable of supporting either one. | | References: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=7231 | |
|  Avatar of the Irrelevant Diomedes Commander
 3169 Posts




 | | 04/15/2008 8:59 AM | Alert | Now, one idea that people really need to get over is that dying is the only way to fail, and the consequence of failure is always death.
I think this is an interesting point that I didn't really appreciate until recently. My PCs screwed up big big time in a game. I really didn't even know what to do with them, it wasn't a combat screw up, they just... well... they did some stupid things. All that was left at that point was to try and make it clear to them that this story line was essentially over, there might be related quests and such to pursue, but they had terminated the critical elements in this line ending it. It was interesting to watch them come to the conclusion that they had failed and watched them slink out of town >.> It was kind of a down moment for them that was interesting for me to watch.
In the future, I think I'd like to play up the very real potential for failure in conjunction with other threats of death.
| | | |
|  Avatar of the Irrelevant Diomedes Commander
 3169 Posts




 | | 04/15/2008 9:07 AM | Alert | Although I'd like to add that regardless of how I feel about PC death, I think it's important for my PCs to believe that I agree with Frank. For the very reasons he cited, the game has to feel dangerous. I've had games that turned >exactly< into what he described because I made a bad call as a DM. It was my fault, a player brought his wife, she didn't know how to play, I let her live when she did something stupid. I almost felt the life leave the table on the spot.
So now, even if I disagree, I'll lie to my characters and tell them how frequently PCs die. It'll make it feel more epic for them if they live :P | | | |
| The Great Choco Monster Ghendar Warlord
 10652 Posts



 In the constellation of Cygnus, or Central Connecticut
 | | 04/15/2008 9:24 AM | Alert | Well, it remains to be seen if the future of the game will remain as dangerous. I have my doubts. The purpose of creating healing surges may not have been to make death more difficult, but I can see that becoming a definite consequence of it.
| | The details of my life are quite inconsequential... very well, where do I begin? My father was a relentlessly self-improving boulangerie owner and RPG designer from Belgium with low grade narcolepsy and a penchant for buggery. My mother was a fifteen year old French prostitute and RPGA certified DM named Chloe with webbed feet. My father would womanize, he would drink. He would make outrageous claims like he invented the question mark and THAC0. Sometimes he would accuse chestnuts of being lazy. The sort of general malaise that only the genius possess and the insane lament. My childhood was typical. Summers in Rangoon, luge lessons, D&D every night. In the spring we'd make meat helmets for LARP. When I was insolent I was placed in a burlap bag, forced to walk the walk of a thousand four siders, and beaten with reeds- pretty standard really. At the age of twelve I received my first scribe, which was very handy for D&D. At the age of fourteen a Zoroastrian named Vilma ritualistically shaved my testicles for LARP. There really is nothing like a shorn scrotum... it's breathtaking- I highly suggest you try it.
Spreading the love of the Digitus Impudicus Champion of the Spider Eater with rider. I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM How many times in life do you get to eat your own Ctulhu? - Posted By Pedro on 03/31/2008 2:29 | |
| The Great Choco Monster Ghendar Warlord
 10652 Posts



 In the constellation of Cygnus, or Central Connecticut
 | | 04/15/2008 9:27 AM | Alert | And just to be clear, I'm not advocating frequent PC death. Yes, it disrupts the game and it disrupts the campaign. What I am advocating is maintaining the idea, the concept, the philosophy that adventuring is dangerous and every time the PCs do it, there is a very real possibility of dying. Remove that and all you have is a video game where you can just load the last saved game and be on your merry way.
I'm not sure that current D&D design philosophy embraces that. | | The details of my life are quite inconsequential... very well, where do I begin? My father was a relentlessly self-improving boulangerie owner and RPG designer from Belgium with low grade narcolepsy and a penchant for buggery. My mother was a fifteen year old French prostitute and RPGA certified DM named Chloe with webbed feet. My father would womanize, he would drink. He would make outrageous claims like he invented the question mark and THAC0. Sometimes he would accuse chestnuts of being lazy. The sort of general malaise that only the genius possess and the insane lament. My childhood was typical. Summers in Rangoon, luge lessons, D&D every night. In the spring we'd make meat helmets for LARP. When I was insolent I was placed in a burlap bag, forced to walk the walk of a thousand four siders, and beaten with reeds- pretty standard really. At the age of twelve I received my first scribe, which was very handy for D&D. At the age of fourteen a Zoroastrian named Vilma ritualistically shaved my testicles for LARP. There really is nothing like a shorn scrotum... it's breathtaking- I highly suggest you try it.
Spreading the love of the Digitus Impudicus Champion of the Spider Eater with rider. I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM How many times in life do you get to eat your own Ctulhu? - Posted By Pedro on 03/31/2008 2:29 | |
| StormKnight Sneak
 69 Posts




 | | 04/15/2008 1:46 PM | Alert | ...she didn't know how to play, I let her live when she did something stupid. If characters in movies and books always died when they did something stupid, we'd have a whole lot of short and very dull movies and books.
And if every 'new player' got killed out of hand instead of being helped to understand how the game system works, we'd probably have a lot less D&D players. (Actually, we probably DO have a lot less D&D players thanks to this attitude).
Not to mention, "something stupid" is often "my preconceived idea of what makes sense doesn't match the DMs preconceived idea of what makes sense". | | | |
|  Avatar of the Irrelevant Diomedes Commander
 3169 Posts




 | | 04/15/2008 1:58 PM | Alert | Not to mention, "something stupid" is often "my preconceived idea of what makes sense doesn't match the DMs preconceived idea of what makes sense".
No, she ran into melee combat with several orcs having only 1hp and wearing cloth. I guess you can try and cast that as heroic, but it should have been a heroic last stand. I didn't kill her and I should have, period :P It did, without a doubt, lead to riskier behavior on the part of the PCs from thence onward who felt that they wouldn't die in combat and ultimately the game petered out with a whimper and not a bang ... I hold it up as a shining example of my past failures as a DM.
What >should< have happened is her husband (or someone else at the table) should have just gotten out of character and taken a moment to explain the rules and risks associated with her action. As her action was not a character defining moment and there would have been nothing out of character in her >not< running in, this would have been an acceptable conversation to have with a newbie imho.
And if every 'new player' got killed out of hand instead of being helped to understand how the game system works, we'd probably have a lot less D&D players. (Actually, we probably DO have a lot less D&D players thanks to this attitude).
This I agree with, and it should have happened, but as it didn't death should have resulted. By not killing her I flat out demonstrated how the game system works.... run in and do whatever... then you win!
In other words, I could have done with an explanation, or with death. Instead I had neither, and that was a very foul scenario.
| | | |
| Duke of Spoils greyhaze Warlord
 5150 Posts




 | |  Avatar of the Irrelevant Diomedes Commander
 3169 Posts




 | | 04/15/2008 2:07 PM | Alert | That's what wisdom checks are for.
Seriously? You make a player roll a wisdom check and then override their actions? Never tried that one :P | | | |
| Duke of Spoils greyhaze Warlord
 5150 Posts




 | | 04/15/2008 3:49 PM | Alert | | I don't override them, I make them make a wisdom check, and then advise them - especially if they are unfamiliar with the game. Just because a player is stupid enough to charge 10 orcs while having 1hp, doesn't mean the character is. | | Greyhaze's DDM Spoilers Champion of Darkenbeast , Raistlin Majere, Nightmare WDQ25/60, Warduke WD60/60, Anti-Champion of Guns, "Knight of Bugbears", and Joke Champion of Venger. Called Shots: Ghast in Against the Giants, Darkenbeast in Demon Web. | |
|  Avatar of the Irrelevant Diomedes Commander
 3169 Posts




 | | 04/16/2008 6:39 AM | Alert | I don't override them, I make them make a wisdom check, and then advise them - especially if they are unfamiliar with the game. Just because a player is stupid enough to charge 10 orcs while having 1hp, doesn't mean the character is.
Yeah, that's a good point. It was sort of a confluence of stupid things all at once, it was a large group of ~10 pcs and I was tracking something like a 30 orc ambush which turned into a logistical nightmare (I don't think I've ever tried to track so many hps, spell lists, weapons, positions, etc all at once). I'm sure I could have done more than I did.
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| Duke of Spoils greyhaze Warlord
 5150 Posts




 | | Shottglazz Sergeant
 827 Posts



 Quinte West, Ontario, Canada
 | | 04/17/2008 2:06 PM | Alert | | Had a character die in our weekly campaign last night. Wizard with 7 hp left got hit by all 3 attacks from a Troll Chieftan (with 4 levels of Barbarian). He ended up at -35...had I fudged the rolls and let him live, I know the player would have felt cheated...as it went, he got a very (messy) glorious and fitting end to his character... | | Shottglazz "Take my love, take my land, take me where I cannot stand; I don't care, I'm still free, you can't take the sky from me."
Completed trades ( 40 ): Pikel, Darrell, JeffDHarvey, BiggPappa001, Ghendar, Valinrook X2, Wolfgang x2, Wraithborne x4, Mr Ruffles, Anothermullen, CKissee x3, Browns_Scoundrel, Kyrin, GuJiaXian x2, Tyngfumv, Basic_Aim, Mickey Mouse, Berus316, Crisisman, Zoons, Rockfrd, Sterling40 x2, Brucemc, 2007 Magical Mystery Trade, Redskullz x2, Stephengroy, Lyus_Sleyden, Foolforthought, 2008 Magical Mystery Trade, Kilsek Pending trades ( 1 ): Generic Fighter WotC trades ( 1 ): Red_Deceiver Bad trades ( 2 ): LeftEyeofGruumsh, Yotebeth | |
| Master of the Awesome Sauce Teflon Jeff Warlord
 5362 Posts



 Idaho. Yes, we have Gamers in Idaho.
 | | 04/19/2008 5:02 AM | Alert | I agree with a lot of what's being said.
The game has to feel dangerous, that's for sure.
And wisdom checks are always a great way to hep new players "get it" as far as good and bad ideas in-game. | | Official Delegate, Wizards of the Coast Against The Giants Called Shot: Huge Green Dragon Icons Called Shot: Gargantuan Prismatic Dragon
"Rejoice, for bad things are about to happen." | |
| Jarrett Skirmisher
 40 Posts



 Langley British Columbia
 | | 04/19/2008 4:29 PM | Alert | | I think the challange to the game is that at any time your number may be up. It's nice to have your PC last a long time, but have always taken a loss as part of the play. In my mind, the real victims are all the creatures we kill along the way, they see far less play then my character LOL. Seriously, when I play, I take riskes with my characters knowing that it may cost them there existance. I hate when the DM creates saftey nets. As long as my play isnt totally wreckless or foolish, I expect the fate given my way. The reality is with most players playing online RPG's and being bred to believe that there PC will never die and they will get all the treasure and special iteams available in the game or through Ebay. The player field is changing to players looking for there handout and not a challange. The game seems to be who has the PC with the most bling not the adventure anymore. Its a game, if the guy dies, make a new one. I sometimes find more fun in creating the character then actually playing him. | | | |
| Duke of Spoils greyhaze Warlord
 5150 Posts




 | | 04/28/2008 8:01 AM | Alert | | I died in last night's game. It wasn't glorious or avoidable. It could have been prevented if we weren't trying to rush to the end of the Ravenloft Expedition and had rested, but IRL we were pressed for time and just wanted to end it. | | Greyhaze's DDM Spoilers Champion of Darkenbeast , Raistlin Majere, Nightmare WDQ25/60, Warduke WD60/60, Anti-Champion of Guns, "Knight of Bugbears", and Joke Champion of Venger. Called Shots: Ghast in Against the Giants, Darkenbeast in Demon Web. | |
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