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Vrecknidj
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05/17/2008 10:23 AM  
Check the threads at ENWorld.

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05/17/2008 7:30 PM  
Wow, after reading through that, I can tell that it's just not something I ever want to play.

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05/18/2008 1:22 PM  
Wraith, you had your mind made up that way as soon as they announced 4th edition. You've told us all with about 500 of those 3200+ posts you currently have. Why not try the game before leaping to wild conclusions.

I was lucky to be selected to lead a group of play testers. There are some SERIOUS changes in the design of the game. So much that when we got our playtest stuff, our group was just about soiling ourselves. Then we sat down and tried it. Holy crap it played just like the same game! Sure some things were changed, but overall the majority of the changes made the game more fun, easier to learn, easier to teach, and easier to run. 4E is just a better product for me and I'm happy to see it come.

Are there things I'm not happy with? Sure there are. I'm not a complete WotC cheerleader. I don't like them messing with the storylines for FR that much, or how they change the pantheons and race backgrounds like demons just because its confusing for me with so much existing back story. Also I'm annoyed there's no druid or barb in the first book and Dragonborn are a prime race. All of this is just static though when looking at the big picture. Better game, better game experience.

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05/18/2008 4:40 PM  
Thanks for the links Dave

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05/18/2008 7:52 PM  
Posted By bshugg on 05/18/2008 1:22 PM
Wraith, you had your mind made up that way as soon as they announced 4th edition. You've told us all with about 500 of those 3200+ posts you currently have. Why not try the game before leaping to wild conclusions.



Actually I made up my mind not to play it prior to it being announced. It's not something I needed. I'm quite happy with 3e and other than minor tweaks, I just don't need a new edition. That being said, I can not like something at it's core and still admit when something nifty comes from it, kinda like how I despise John Travolta, but like the job he did in the Punisher. I'm just still waiting for that something nifty.

I've made 8 posts in this forum this year, so yeah, really sorry I'm spamming my opinion on everybody.

Honestly, I've been surprised at how little I've seen that I liked so far. I had planned to leaf through the PHB at the FLGS and mine it for a few house rules, but it's not looking like I'll really find any.

I don't think I'm leaping to wild conclusions, and I don't really see why dropping $100 on a new system would legitimize my opinion either way. I've read the articles and the spoilers and the game reports and just don't like what I've seen, whether fluff or crunch. Maybe it's because my games are nothing like the "horror stories" I hear about 3e, with hours long encounters, 45 minute grapple checks and polymorph nightmares, but 3e works just fine for me.

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05/18/2008 9:17 PM  
The Gnome Rogue sounds horribly amusing......

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05/19/2008 4:29 AM  
Posted By Wraithborne on 05/18/2008 7:52 PM
Maybe it's because my games are nothing like the "horror stories" I hear about 3e, with hours long encounters, 45 minute grapple checks and polymorph nightmares, but 3e works just fine for me.

I'm right there with ya Wraith. I was stunned and amazed by all the 'horror' stories that appear to have heavily influenced WotC's changes for 4e. I didn't see these problems either at my table and when you don't see the problems at the table it's hard to justify a whole new edition.

That being said, my group will be playing 4e, so I'll be able judge firsthand how the system plays.


Posted By bshugg on 05/18/2008 1:22 PM
Then we sat down and tried it. Holy crap it played just like the same game!
Based on the prelim stuff I've tried, I disagree, but again I'm willing to at least test drive this puppy.

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05/19/2008 9:14 AM  
Having demo'd 4E keep on the Shadowfell, It plays pretty similar, just faster. i mad it through three combats and some RP with some newer players in an hour and 15 minutes. that's pretty fast...

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05/19/2008 9:37 AM  
I'd like to see, using the same PC classes and monsters, a comparison between....

a combat encounter for 1st level pcs in 3.5
a combat encounter for 1st level pcs in 4e.

I'm betting they both run pretty quick. Let's see how "quick" 4e combat is at 12th level.

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05/19/2008 10:16 AM  
That's certainly worth comparing...

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05/19/2008 12:08 PM  
Comparing how things work at mid/higher levels is really important to understanding if all the changes have really resulted in an improvement, or just change for changes sake. From what I saw and read about the rules, I fall into the do not see the value of changes. (now my group has little issue with the current rules, I mean we used to play a C&S based combat system so ANYTHING D&D seems simple and streamlined to us.)

With literally 1000's invested in older material, there is little compelling reason to go for another iteration at this point. IF I were just starting out, then that might be a different story. What I am concerned about is how it at least APPEARS that when using 4.0 you will have a hard time taking older material smoothly into the new system. If it effectively invalidates older modules etc, then it looks to me like they will have shut off a sizeable portion of their market. Older geeks like me with disposable income, who might pick up new stuff if is works well with everything before it, but will probably not if the conversions don't work well. I know you can make almost anything work with anything. I have used T&T modules (even solo ones) to base D&D adventures on. Runequest can be adapted, but it takes a whole bunch of DM work to make things work.

Will be interesting to follow how this plays out.

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05/19/2008 3:17 PM  
Posted By Ghendar on 05/19/2008 9:37 AM
I'd like to see, using the same PC classes and monsters, a comparison between....

a combat encounter for 1st level pcs in 3.5
a combat encounter for 1st level pcs in 4e.

I'm betting they both run pretty quick. Let's see how "quick" 4e combat is at 12th level.

I'm under an NDA so can't talk about specifics, but a large portion of our groups playtesting was with 13th level characters we made ourselves.   It was really slow making the characters and the first two rooms as we literally had no idea what we were doing, but near the end it ran really fast and really smooth.    I've never had horror situations with 3.5, but I definatly had some bogged down combats at levels higher than 8 or so, and the few times I tried anything above level 14 or so it wasn't very fun.  Casters had a gajillion options,   fighters had 3-4.  Weird spell/feat complexities slowed things down and forced us into the rule books on a round to round basis almost.    I don't think base 4e will have a lot of those issues.  Who knows down the road.   Just because things weren't terrible with 3.5 doesn't mean I don't want better.   My little KIA drives nice but I would be happy to trade it for a Ferarri

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05/20/2008 12:22 AM  
I made a javascript -calculator for my character in an epic campaign so my turn in combat wouldn't take half-an-hour or more (not exagerrating): http://www.iki.fi/~twilek/rpg/burnak-attacks.html

Bshugg, can you tell us if there's any at-will options that aren't damage-dealing? I'd love to have one or more such choises for each class... Actually I could say I really NEED them for character conversions!

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05/20/2008 4:14 AM  
Posted By bshugg on 05/19/2008 3:17 PM
  My little KIA drives nice but I would be happy to trade it for a Ferarri

No you wouldn't. Gas prices will kill you and if it breaks down, god help your wallet.

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05/20/2008 5:25 AM  
Posted By bshugg on 05/19/2008 3:17 PM
Just because things weren't terrible with 3.5 doesn't mean I don't want better. Â

I've never espoused 3x as the perfect system. It has problems just like every RPG every created has had problems. 4e will have them as well and I'll cackle in glee when all the 4ron's start complaining about them just like they did with 3x.

However, as presented thus far, 4e is not better (imo) than 3x, just different. Different enough in fact for it to nearly alienate me from it. I read through some of the preview books and the thing that kept popping into my head over and over again was, "wtf are you people thinking?"

Maybe once I see the whole package I'll be pleasantly surprised.



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05/20/2008 7:18 AM  
Posted By Zenako on 05/19/2008 12:08 PM


With literally 1000's invested in older material,


Help me understand this. How much have you spent on movies, flowers, sporting events, whatever? Did you gain no value out of the 1000s you invested? At what point does that investment become worth it to you? Because, as I see it, if that point is not now, why is 4E causing you to not gain a return on your investment? Will another 2 months with 3.x do it? 5 years? Never?

I understand the desire to not change. If you're happy with 3.x, don't change. There's ample material to keep a campaign going for a long time. There are enough books to even keep it interesting and different for a very long time. And if money is a concern, I might postulate you should be happy Wizards is no longer going to produce 3.x material, as you won't have to buy any more to keep up with the Joneses.

***

Whether or not 4E is a better game, from my play experience (much like Brad, I can't talk about it until June 6th), it is a ruleset that appeals to me over all. Will I be happy with every part of it? Nah. Was I that unhappy with 3.5? Yes and no. The more we allowed the books to select from, the more "broken" combinations could be discovered, and those, for me, are unfun. Will 4E fix that? Perhaps. Having some directed mathematical theory behind the rules won't hurt. But, my investment in 3.x is content. Those books more than paid for the memories I have from the sessions I played.

Much like the minis, I think games like this almost need a reset occasionally. At some point the total number of interactions and new rules needed to continue to excite become cumbersome. We were definitely at that point with minis, and with the rapid schedule 3.5 seemed to be under these last couple years, for me it was becoming cumbersome. 4E may too. One idea they are implementing should stem that - the idea that most classes will be self-contained. That decision should allow them to keep 4E longer as the core rules than 3.x.

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05/20/2008 8:49 AM  
I agree with Sienar on one bit, and that's the broken Combos.

Pun-pun? Omniscificer? Infinite loops at very early levels (some as early as 1)? Take a gander at the CO boards, and see the limit of these rules. I'm hoping the 4E mathematical design guides will keep those away from the game.

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05/20/2008 9:29 AM  
It's always a slippery slope when you embark on a philosophy of giving players more options because it often opens up the possibility of broken combos. It will be interesting to see if 4e design can curb that. I have my doubts, especially when it's three years from now and there's umpteen supplements to choose from.

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I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM
How many times in life do you get to eat your own Cthulhu? - Posted By Pedro on 03/31/2008 2:29

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05/20/2008 9:38 AM  
Posted By sienar on 05/20/2008 7:18 AM
Whether or not 4E is a better game, from my play experience (much like Brad, I can't talk about it until June 6th), it is a ruleset that appeals to me over all. Will I be happy with every part of it? Nah. Was I that unhappy with 3.5? Yes and no. The more we allowed the books to select from, the more "broken" combinations could be discovered, and those, for me, are unfun. Will 4E fix that? Perhaps. Having some directed mathematical theory behind the rules won't hurt. But, my investment in 3.x is content. Those books more than paid for the memories I have from the sessions I played.

IMO, this is not a fault of the system per se, it's a problem with a strong/weak DM. If you are introducing new rulesets, you need to peruse them first and decide what you are and are not allowing. If you allow a carte blanche (especially if you haven't read what the players want to use) then you have nobody to blame for "broken" combos than yourself...

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05/20/2008 9:51 AM  
Posted By Shottglazz on 05/20/2008 9:38 AM
Posted By sienar on 05/20/2008 7:18 AM
Whether or not 4E is a better game, from my play experience (much like Brad, I can't talk about it until June 6th), it is a ruleset that appeals to me over all. Will I be happy with every part of it? Nah. Was I that unhappy with 3.5? Yes and no. The more we allowed the books to select from, the more "broken" combinations could be discovered, and those, for me, are unfun. Will 4E fix that? Perhaps. Having some directed mathematical theory behind the rules won't hurt. But, my investment in 3.x is content. Those books more than paid for the memories I have from the sessions I played.

IMO, this is not a fault of the system per se, it's a problem with a strong/weak DM. If you are introducing new rulesets, you need to peruse them first and decide what you are and are not allowing. If you allow a carte blanche (especially if you haven't read what the players want to use) then you have nobody to blame for "broken" combos than yourself...

That takes a dedication and a knowledge not everyone has. Lack of time or motivation to check every new class, feat, magic item, spell, mundane item, weapon, armor, whatever is certainly not on my list of what makes a DM good or not.

I would aslo disagree it is not a fault of the system. A perfect system will not require each and every DM to check each and every thing against each and every other one for balance. Note, I do not believe 4E will be perfect. I know it won't be. I think it will be closer in this regard than others by through design philospohy.

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05/20/2008 10:26 AM  
Posted By Shottglazz on 05/20/2008 9:38 AM
Posted By sienar on 05/20/2008 7:18 AM
Whether or not 4E is a better game, from my play experience (much like Brad, I can't talk about it until June 6th), it is a ruleset that appeals to me over all. Will I be happy with every part of it? Nah. Was I that unhappy with 3.5? Yes and no. The more we allowed the books to select from, the more "broken" combinations could be discovered, and those, for me, are unfun. Will 4E fix that? Perhaps. Having some directed mathematical theory behind the rules won't hurt. But, my investment in 3.x is content. Those books more than paid for the memories I have from the sessions I played.

IMO, this is not a fault of the system per se, it's a problem with a strong/weak DM. If you are introducing new rulesets, you need to peruse them first and decide what you are and are not allowing. If you allow a carte blanche (especially if you haven't read what the players want to use) then you have nobody to blame for "broken" combos than yourself...


Furthermore, even core alone can be broken. I once had a DM say "We're only using the PHB to keep it balanced" As a player and a member of the CO boards (at the time, I was more active) I took that as a bit of a challenge, and using only PHB rules, was vastly more powerful than he was prepared for. Ruleset, not DM.

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05/20/2008 10:34 AM  
Posted By sienar on 05/20/2008 9:51 AM
That takes a dedication and a knowledge not everyone has. Lack of time or motivation to check every new class, feat, magic item, spell, mundane item, weapon, armor, whatever is certainly not on my list of what makes a DM good or not.

I would aslo disagree it is not a fault of the system. A perfect system will not require each and every DM to check each and every thing against each and every other one for balance. Note, I do not believe 4E will be perfect. I know it won't be. I think it will be closer in this regard than others by through design philospohy.

A dedication and a knowledge not everyone has? How hard is it to be prepared for the game you're going to run? And regardless of how "perfect" a system is, there are always going to be parts that a DM is or is not going to use...unless they're just spoon-feeding their players...

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05/20/2008 10:44 AM  
Posted By Shottglazz on 05/20/2008 10:34 AM

A dedication and a knowledge not everyone has? How hard is it to be prepared for the game you're going to run? And regardless of how "perfect" a system is, there are always going to be parts that a DM is or is not going to use...unless they're just spoon-feeding their players...

Um. How many books do we have? How many spells? How many feats? How many magic items? How many classes, races, prestige classes, etc?

Be prepared for the game I am going to run? Not that bad. Be prepared for the jillions of potential interactions, any of which could result in an undesired situation that I am somehow supposed to be familiar enough with each and every one to know this up front? That's absurd. Completely and utterly.

Not everyone is capable of picking up rulebooks and identifying potential undesireable situations and have an encyclopedic knowledge of all previous books. Should only those that are be allowed to run games?

I think my former DM had the best policy to handle undesirable interactions. All Wizards products were legal. If you are in a given campaign setting, you don't get to use other campaign-setting specific books. You can use anything once, but if he deemed it overly unbalanced, you got to switch it out for something else. That way he can keep control over unbalancing, but not be required to have encyclopedic knowlege of thousands of pages of material.

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05/20/2008 10:54 AM  
Posted By sienar on 05/20/2008 10:44 AM
Posted By Shottglazz on 05/20/2008 10:34 AM

A dedication and a knowledge not everyone has? How hard is it to be prepared for the game you're going to run? And regardless of how "perfect" a system is, there are always going to be parts that a DM is or is not going to use...unless they're just spoon-feeding their players...

Um. How many books do we have? How many spells? How many feats? How many magic items? How many classes, races, prestige classes, etc?

Be prepared for the game I am going to run? Not that bad. Be prepared for the jillions of potential interactions, any of which could result in an undesired situation that I am somehow supposed to be familiar enough with each and every one to know this up front? That's absurd. Completely and utterly.

Not everyone is capable of picking up rulebooks and identifying potential undesireable situations and have an encyclopedic knowledge of all previous books. Should only those that are be allowed to run games?

I think my former DM had the best policy to handle undesirable interactions. All Wizards products were legal. If you are in a given campaign setting, you don't get to use other campaign-setting specific books. You can use anything once, but if he deemed it overly unbalanced, you got to switch it out for something else. That way he can keep control over unbalancing, but not be required to have encyclopedic knowlege of thousands of pages of material.

LOL that's pretty humourous Sienar...it's absurd to actually read a book before you allow it? Wow, must be pretty easy to get things over yer DM...as for the second bolded portion - a blanket "Wizards products are legal" is just as bad...

I'm saying you have to have an encyclopedic knowledge of thousands of pages of material - just make sure you have a passing knowledge of how a feat/skill/spell works before you allow it - in other words, TAKE RESPONSIBILITY FOR THE QUALITY OF YOUR GAME...I know that may seem strange to you, but people generally have more fun when the DM is well-prepared and knows what he's running...

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05/20/2008 11:11 AM  
Posted By Teflon Jeff on 05/20/2008 10:26 AM
Posted By Shottglazz on 05/20/2008 9:38 AM
Posted By sienar on 05/20/2008 7:18 AM
Whether or not 4E is a better game, from my play experience (much like Brad, I can't talk about it until June 6th), it is a ruleset that appeals to me over all. Will I be happy with every part of it? Nah. Was I that unhappy with 3.5? Yes and no. The more we allowed the books to select from, the more "broken" combinations could be discovered, and those, for me, are unfun. Will 4E fix that? Perhaps. Having some directed mathematical theory behind the rules won't hurt. But, my investment in 3.x is content. Those books more than paid for the memories I have from the sessions I played.

IMO, this is not a fault of the system per se, it's a problem with a strong/weak DM. If you are introducing new rulesets, you need to peruse them first and decide what you are and are not allowing. If you allow a carte blanche (especially if you haven't read what the players want to use) then you have nobody to blame for "broken" combos than yourself...


Furthermore, even core alone can be broken. I once had a DM say "We're only using the PHB to keep it balanced" As a player and a member of the CO boards (at the time, I was more active) I took that as a bit of a challenge, and using only PHB rules, was vastly more powerful than he was prepared for. Ruleset, not DM.

I would partially disagree Jeff. You can blame it on the ruleset if you choose, but you can also blame it on the DM for lack of knowledge and also (most importantly, imo) on the player.

Rules optimization/corruption/abuse/manipulation/whatever doesn't happen if the players don't utilize it.

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05/20/2008 11:16 AM  
Posted By Shottglazz on 05/20/2008 10:54 AM
Posted By sienar on 05/20/2008 10:44 AM
Posted By Shottglazz on 05/20/2008 10:34 AM

A dedication and a knowledge not everyone has? How hard is it to be prepared for the game you're going to run? And regardless of how "perfect" a system is, there are always going to be parts that a DM is or is not going to use...unless they're just spoon-feeding their players...

Um. How many books do we have? How many spells? How many feats? How many magic items? How many classes, races, prestige classes, etc?

Be prepared for the game I am going to run? Not that bad. Be prepared for the jillions of potential interactions, any of which could result in an undesired situation that I am somehow supposed to be familiar enough with each and every one to know this up front? That's absurd. Completely and utterly.

Not everyone is capable of picking up rulebooks and identifying potential undesireable situations and have an encyclopedic knowledge of all previous books. Should only those that are be allowed to run games?

I think my former DM had the best policy to handle undesirable interactions. All Wizards products were legal. If you are in a given campaign setting, you don't get to use other campaign-setting specific books. You can use anything once, but if he deemed it overly unbalanced, you got to switch it out for something else. That way he can keep control over unbalancing, but not be required to have encyclopedic knowlege of thousands of pages of material.

LOL that's pretty humourous Sienar...it's absurd to actually read a book before you allow it? Wow, must be pretty easy to get things over yer DM...as for the second bolded portion - a blanket "Wizards products are legal" is just as bad...

I'm saying you have to have an encyclopedic knowledge of thousands of pages of material - just make sure you have a passing knowledge of how a feat/skill/spell works before you allow it - in other words, TAKE RESPONSIBILITY FOR THE QUALITY OF YOUR GAME...I know that may seem strange to you, but people generally have more fun when the DM is well-prepared and knows what he's running...

Read it? Sure. Understand how it might interact with every other one? Not so much.

Your post seems to imply you think all bad things come from a single, unique source - a given Feat or Spell or whatever. Often it is a combination of them that things really go astray. And the ability to see that interaction at first glance is simply not a skill all people posess.

Perhaps you should read the rest of the policy from the DM rather than pick out one sentence to mock. In what way is he not taking responsibility for the quality of the game. He trusts his players. When things aren't great, he makes them change out the offending piece. That way, the players have the ability to find new things and try them out. If you say "I deem this broken even though it hasn't proven itself to be. It just looks that way to me" is a lot of effort for little reward and pretty presumptious on your part to say you KNOW what will be broken before even trying it out.

We found, that, as a whole, Wizards products had the best balance. So, to keep people from purchasing books that would be banned outright, this worked as the best situation. You knew what was available. Besides, I have no desire to spend $30 on a book, take the time to read it and determine game balance of it simply because a player of mine wants to use it. If that is what makes me a weak DM, then go ahead and put "Weak DM" in my custom title.

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05/20/2008 11:35 AM  
Perhaps this whole issue is not a DM problem, not a rules problem, and not a player problem, but instead is a WotC problem for constructing rules that can be manipulated and broken, thus causing all this 'unfun' I've been hearing about for months.

Maybe, just maybe, they should have done their due diligence and not created these monstrosity fun-killing combos.

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05/20/2008 11:50 AM  
Posted By Ghendar on 05/20/2008 11:35 AM
Perhaps this whole issue is not a DM problem, not a rules problem, and not a player problem, but instead is a WotC problem for constructing rules that can be manipulated and broken, thus causing all this 'unfun' I've been hearing about for months.

Maybe, just maybe, they should have done their due diligence and not created these monstrosity fun-killing combos.

Do you actually think anybody is capable of this Utopia?

Of course, I suspect your comment is more snide than serious. You think us converters are so unreasonable in our lack of understanding your position, yet you take every opportunity to take snipes at people who have their gripes of 3.x, simply because their experience is different than yours.

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05/20/2008 12:18 PM  
Posted By Ghendar on 05/20/2008 11:11 AM
Posted By Teflon Jeff on 05/20/2008 10:26 AM
Posted By Shottglazz on 05/20/2008 9:38 AM
Posted By sienar on 05/20/2008 7:18 AM
Whether or not 4E is a better game, from my play experience (much like Brad, I can't talk about it until June 6th), it is a ruleset that appeals to me over all. Will I be happy with every part of it? Nah. Was I that unhappy with 3.5? Yes and no. The more we allowed the books to select from, the more "broken" combinations could be discovered, and those, for me, are unfun. Will 4E fix that? Perhaps. Having some directed mathematical theory behind the rules won't hurt. But, my investment in 3.x is content. Those books more than paid for the memories I have from the sessions I played.

IMO, this is not a fault of the system per se, it's a problem with a strong/weak DM. If you are introducing new rulesets, you need to peruse them first and decide what you are and are not allowing. If you allow a carte blanche (especially if you haven't read what the players want to use) then you have nobody to blame for "broken" combos than yourself...


Furthermore, even core alone can be broken. I once had a DM say "We're only using the PHB to keep it balanced" As a player and a member of the CO boards (at the time, I was more active) I took that as a bit of a challenge, and using only PHB rules, was vastly more powerful than he was prepared for. Ruleset, not DM.

I would partially disagree Jeff. You can blame it on the ruleset if you choose, but you can also blame it on the DM for lack of knowledge and also (most importantly, imo) on the player.

Rules optimization/corruption/abuse/manipulation/whatever doesn't happen if the players don't utilize it.

Oh, I'll agree that the player and DM is at fault as well. But I can also guarantee that, no matter the safeguards a DM takes, short of making people's characters for them, there will be ways to break a 3.5 game. I would bet 4E will also have some vulnerabilities. But it will take time to find them Every game needs a reboot ocassionally.

And why is it the fault of the player to make a powerful character? It's real life. I found loopholes in my university catalog that is allowing me to get three degrees for the credits of one. (129) Should I be banned from the college? There's nothing wrong with a PC trying to obtain power. Most everyone in real life is trying it, and some succeed. Why shouldn't a PC?

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05/20/2008 12:20 PM  
Posted By Shottglazz on 05/20/2008 10:54 AM
Posted By sienar on 05/20/2008 10:44 AM
Posted By Shottglazz on 05/20/2008 10:34 AM

A dedication and a knowledge not everyone has? How hard is it to be prepared for the game you're going to run? And regardless of how "perfect" a system is, there are always going to be parts that a DM is or is not going to use...unless they're just spoon-feeding their players...

Um. How many books do we have? How many spells? How many feats? How many magic items? How many classes, races, prestige classes, etc?

Be prepared for the game I am going to run? Not that bad. Be prepared for the jillions of potential interactions, any of which could result in an undesired situation that I am somehow supposed to be familiar enough with each and every one to know this up front? That's absurd. Completely and utterly.

Not everyone is capable of picking up rulebooks and identifying potential undesireable situations and have an encyclopedic knowledge of all previous books. Should only those that are be allowed to run games?

I think my former DM had the best policy to handle undesirable interactions. All Wizards products were legal. If you are in a given campaign setting, you don't get to use other campaign-setting specific books. You can use anything once, but if he deemed it overly unbalanced, you got to switch it out for something else. That way he can keep control over unbalancing, but not be required to have encyclopedic knowlege of thousands of pages of material.

LOL that's pretty humourous Sienar...it's absurd to actually read a book before you allow it? Wow, must be pretty easy to get things over yer DM...as for the second bolded portion - a blanket "Wizards products are legal" is just as bad...

I'm saying you have to have an encyclopedic knowledge of thousands of pages of material - just make sure you have a passing knowledge of how a feat/skill/spell works before you allow it - in other words, TAKE RESPONSIBILITY FOR THE QUALITY OF YOUR GAME...I know that may seem strange to you, but people generally have more fun when the DM is well-prepared and knows what he's running...
Shottglazz, since you seem to be a master, how would I go about gaining infinite hitpoints at 1st level? You say you shoudl be familiar with the rules, and I know it can be done. So please, enlighten us ...

It's not easy, is it? There are literally millions of interactions in these rulebooks, and no one can memorize them all, or even see all of the synergies beforehand. Even R&D...


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05/20/2008 12:32 PM  
Posted By sienar on 05/20/2008 11:50 AM
Posted By Ghendar on 05/20/2008 11:35 AM
Perhaps this whole issue is not a DM problem, not a rules problem, and not a player problem, but instead is a WotC problem for constructing rules that can be manipulated and broken, thus causing all this 'unfun' I've been hearing about for months.

Maybe, just maybe, they should have done their due diligence and not created these monstrosity fun-killing combos.

Do you actually think anybody is capable of this Utopia?



So what you're saying is that the company responsible for making the game should not be responsible for making sure it works properly and is not broken?


Posted By sienar on 05/20/2008 11:50 AM
Of course, I suspect your comment is more snide than serious. You think us converters are so unreasonable in our lack of understanding your position, yet you take every opportunity to take snipes at people who have their gripes of 3.x, simply because their experience is different than yours.



I don't give a rat's ass about what you or anyone else thinks about what I think. If I cared about that, I wouldn't be putting myself out here like this.

The only thing I'm guilty of is being passionate about this little game of ours and passionate about the changes that I've seen that make me not want to support a company that I have supported fairly heavily since shortly after M:tG was released.

You see, I may be an unreasonable ass but deep down I want to buy WotC RPG books. I really do. Based on what I've seen so far, it looks like my supporting WotC days may be numbered.

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05/20/2008 12:37 PM  
Posted By Teflon Jeff on 05/20/2008 12:18 PM

Oh, I'll agree that the player and DM is at fault as well. But I can also guarantee that, no matter the safeguards a DM takes, short of making people's characters for them, there will be ways to break a 3.5 game. I would bet 4E will also have some vulnerabilities. But it will take time to find them Every game needs a reboot ocassionally.

And why is it the fault of the player to make a powerful character? It's real life. I found loopholes in my university catalog that is allowing me to get three degrees for the credits of one. (129) Should I be banned from the college? There's nothing wrong with a PC trying to obtain power. Most everyone in real life is trying it, and some succeed. Why shouldn't a PC?



I'm not knocking players for exploiting loopholes and kudos to you for the three degrees.  

What I'm saying here is let's put the blame in the proper spot. Ultimately, that blame lies at WotC's feet. I'm sorry. I can't give them a free pass. Is it possible to close EVERY loophole? No, I'll admit that. But it should be possible to do a better job than what's been done.


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05/20/2008 12:47 PM  
Posted By Ghendar on 05/20/2008 12:37 PM
Posted By Teflon Jeff on 05/20/2008 12:18 PM

Oh, I'll agree that the player and DM is at fault as well. But I can also guarantee that, no matter the safeguards a DM takes, short of making people's characters for them, there will be ways to break a 3.5 game. I would bet 4E will also have some vulnerabilities. But it will take time to find them Every game needs a reboot ocassionally.

And why is it the fault of the player to make a powerful character? It's real life. I found loopholes in my university catalog that is allowing me to get three degrees for the credits of one. (129) Should I be banned from the college? There's nothing wrong with a PC trying to obtain power. Most everyone in real life is trying it, and some succeed. Why shouldn't a PC?



I'm not knocking players for exploiting loopholes and kudos to you for the three degrees.  

What I'm saying here is let's put the blame in the proper spot. Ultimately, that blame lies at WotC's feet. I'm sorry. I can't give them a free pass. Is it possible to close EVERY loophole? No, I'll admit that. But it should be possible to do a better job than what's been done.


Yes, it should, and that's the goal of 4E. 3.5 was better than 3.0 was better than 2e, etc. 4E is hoping to be better as well. I'll concede, some of the stuff looks disheartening, but in my actual play experiences with 4e (demoing Keep on the shadowfell and the sembia adventure, as well as playing a game or two with other delegates) and I'm convinced it will be better. Now, that's a subjective choice, and I understand if one man's better is another man's abomination. But there are problems with 3.5. Whether or not you have experienced them, other have,, and it's been enough people to necessitate a change.

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05/20/2008 1:17 PM  
Well I know when I or my DMs are running a campaign, we usually start with a limited set of source materials that are the baseline for the campaign. Any other source might be open for consideration on a specific case by case basis, and anything, be it feat, skill or prestige class that you want to incorporate into that campaign must be approved by the DM, and often the review of the other players in the campaign. 5 of us are 30+ years DM/players of this type of game and are pretty good at uncovering synergies and abusable combos, which has prevented to date the introduction of anything I would consider broken that is not a core part of the game system.

(Now certain parts of the core D&D system might be considered broken from a game balance perspective, like old Metamagic'd stat spells in 3.0 that gave more than one day of +7 boosts for example. Bumping melees up with a pile of amped stat spells with Day 1 spells that would last into Day 2 when the casters would have a fresh bank of spells made set piece encounters a lot easier than they would otherwise have been. At those character levels (14-17) we did have a few +6 Stat items available, but were still far from most characters having most stats pumped..)

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05/20/2008 1:53 PM  
Teflon - Not claiming to be a master, just a responsible DM...I haven't studied how to get unlim hp at 1st level, or how to get a +9 BAB at 2nd lvl or anything like that...I just have the common sense to read what I allow before it is allowed...how unrealistic is that?

Sienar - I don't care to choose a custom title for you at all...Did I say I catch every single broken combo? No. Did I say I read what I allow to make sure I have at least a passing knowledge of it first? Yes. I'm not intending to mock you - if you take it that way, meh...I'm just saying that claiming that system is the problem is a cop-out...ANY system can be exploited...a compentant DM, GM, Ref, etc can help limit that and keep the game on an even keel for everyone...


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05/20/2008 2:00 PM  
Posted By Shottglazz on 05/20/2008 1:53 PM
Teflon - Not claiming to be a master, just a responsible DM...I haven't studied how to get unlim hp at 1st level, or how to get a +9 BAB at 2nd lvl or anything like that...I just have the common sense to read what I allow before it is allowed...how unrealistic is that?

Sienar - I don't care to choose a custom title for you at all...Did I say I catch every single broken combo? No. Did I say I read what I allow to make sure I have at least a passing knowledge of it first? Yes. I'm not intending to mock you - if you take it that way, meh...I'm just saying that claiming that system is the problem is a cop-out...ANY system can be exploited...a compentant DM, GM, Ref, etc can help limit that and keep the game on an even keel for everyone...



First off, let's everyone relax. I don't think anyone here is trying to be mean or belittle anyone. As is typical, it's hard to get tone from these posts.

Shottglazz, I think you've proven the point that you shoudl be prepared. I personally allow anything, and I read each rulebook at least 3 times when it comes out. I still don't have it all down pat. That being said, I would bet there are combos that are "broken" that are allowed in your game, but no one has used them yet. Why? because they are very hard to find. You haven't noticed them and neither have your players. And that's fine. But some players (myself included) enjoy pushing the limits of the system, and periodically, that system needs to be rebooted. 3.5 has been broken. When you can get infinite divine ranks at 1st level, that's broken. Now, does that mean you can't have fun with it? No, of course not, and you may play 3.5 for years. But it has been broken.

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