From Tycho, of Penny-Arcade.com
Posted By Tycho on 06/02/2008 12:23 PMBecause I had played it awhile ago (in advance of advertising it -
indeed, as a condition) I've had a chance to talk with people at
conventions and so forth about my experience with D&D4. Â Or 4E, or
whatever the accepted nomenclature is. Â As I have said, the alterations
are radical. Â I mean radical in the sense that evokes a skateboard
launching from the lip of a pool, but the changes (and the deprecation
of your previous supplements) are a serious matter I am not deaf to.
This is one of the things I love most, perhaps, about the sacred
table. Â There is never any point at which your old books, dice, and
mechanical pencils may be "revoked" by Wizards of the Coast, or any
other kind of wizard. Â The same can't be said for gaming of the
electronic sort, particularly on consoles, where the back-end services
that sustain a game are not guaranteed - particularly as gaming has
become a "service." Â Impermanence - for example, the ability constrain
access to a game you have purchased, via recurring subscription - is
core to certain segments of the business.
My Dark Sun and Planescape supplements, bought by the sweat of a young man's brow toiling in the dish pit,
still "work." Â It's one of the reasons I'm very comfortable advertising
a new version. Â It's not a Madden scenario, where if you opt out for a
year your experience grows increasingly desynchronized from reality.
 Here, you're making reality, at least, making a reality - that's what the whole G*******d game is about.  There's a fairly strong disincentive to buy into a new system, which places a grim onus on anyone who wants to sell you a new one. |