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Rakhamon Warrior
 319 Posts




 | | 06/17/2008 5:05 PM |
| Alrighty, I noticed there's a thread on a similar tone, but I figure I would post everything in a concisive list.
While this list is pretty complete, I am certain that I have made mistakes, omissions or whatever. Feel free to supply corrections and comments.
Firstly, these creatures are gone from the Monster Manual 4.0. I have NOT bothered listed missing "subtypes" in the case where the base creature is still there except in special circumstances. Some creatures that are "missing" can be found in a list further down concerning radically changed creatures, but there's not many of them.
Creatures with a * after their name have had one or more miniatures made of them.
Creatures from Monster Manual 3.5 not in Monster Manual 4.0
Achaierai * Allip Angels - Planetar, Astral Deva, Solar * Animated Objects (all) Ankheg * Aranea Archons - Lantern, Hound, Trumpet * Arrowhawk (all) Assassin Vine Athach Barghest (all) * Beholder, Gauth * Belker Blink Dog Celestial (Template) Centaur * Chaos Beast * Cloaker Cockatrice Couatl * Darkmantle * Delver Demon - Babau * Demon - Bebilith Demon - Dretch * Demon - Nalfeshnee Demon - Quasit * Demon - Retriever Derro * Devil - Barbed/Hamatula * Devil - Hellcat * Devil - Horned/Cornugon * Devil - Lemure * Digester * Dinosaurs (All) Dire Ape * Dire Badger * Dire Bat * Dire Lion * Dire Wolverine * Dragon - All metallic dragons * Dragon turtle Dragonne * Dwarf - Duergar * Eagle, Giant * Elementals (All, the new ones are very different critters) * Ethereal Filcher * Ethereal Marauder * Fiendish (Template) Formians (all) * Frost Worm Fungus - Violet Fungus - Shrieker Genie - Djinni * Genie - Janni Ghoul, Ghast * Giant - Cloud * Giant - Frost * Giant - Stone * Girallon * Golem - Clay * Golem - Iron * Gray Render* Guardinal - Avoral Guardinal - Leonal Hag - Green Hag - Annis Hag - Sea Half-celestial (Template) Half-Dragon (Template) Half-fiend (Template) Howler * Inevitable - Kolyarut * Inevitable - Zelekhut Invisible Stalker Kraken Krenshar * Lammasu/Golden Protector * Lillend * Locatah Lycanthrope - Werebear * Lycanthrope - Wereboar * Lycanthrope - Weretiger * Magmin * Mephits (all) * Merfolk Mimic Mohrg Naga - Spirit Naga - Water Nightshade - Nightcrawler Nightshade - Nightwing Nymph Ooze - Black Pudding Ooze - Gray Ooze Owl, Giant * Pegasus * Phantom Fungus Phase Spider Phasm Planetouched, Aasimar * Rast Ravid Remorhaz Rust Monster Sea Lion Shadow (all) * Shocker Lizard Skum Slaad - Death * Sphinx - Gynosphinx Sphinx - Criosphinx Sphinx - Hieracosphinx Spider-eater Sprite - Grig Sprite - Nixie Sprite - Pixie Swarm (all except rat swarm) * Tendriculous Thoqua Tojanida Triton Vargouille * Will-ó-wisp Winter Wolf * Xill * Xorn * Yeth Hound Yrthak
Animals (Everything except Horses, Hyena and Wolf) Vermin (Everything)
***
So, what can you conclude from this list? Well, some specific creature groups have taken pretty strong hits, possibly indicating they are being reserved for future splats. In particular, elemental creatures of all kinds (from elementals to tojanidas to arrowhawks to Ravids), aquatic creatures (we are left with pretty much just the aboleth here) and any creature found in our world (ie almost all animals and vermin).
Second, you can note that a few critters recently made into minis or even scheduled for Against the Giants and beyond are on this list, which means they're either flying through based on being iconic, or scheduled for upcoming products. Metallic dragons would be one example.
Stay tuned, next up is the list of NEW creatures in the 4.0 Monster Manual
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| stephengroy Underboss
 1418 Posts



 Tempe AZ Beeyotch
 | | 06/17/2008 5:33 PM |
| | Silly Rak, they gonna be 4.0 MM2, MM3 etc until all they kids of WotC gets sent to college!! | | Waiting for Chainmail Equivalencies since 2005
| |
| Rakhamon Warrior
 319 Posts




 | | 06/17/2008 6:00 PM |
| We return to our rundown of changes to the Monster Manual. This time, we're tackling the creatures that were not in the 3.5 Monster Manual. Very few of these creatures are actually brand new. Most are imported from various older sources. Most had an official 3.5 adaptions.
Again, I'm NOT going to even touch listing up all the new "subtypes" of creatures. There are a LOT, from differently-named goblins to differently-powered skeletons. I have only listed new subtypes when I felt they were interesting enough to do so, and I'm totally capricious here, so again, feel free to correct or amend me.
Once again, creatures with a * have appeared in mini form at least once, or are confirmed for Against the Giants.
Creatures in the Monster Manual 4.0 that were not in Monster Manual 3.5
Abomination - Astral Stalker * Abomination - Atropal Abomination - Blood Fiend Abomination - Phane Angel - Angel of Battle Angel - Angel of Protection Angel - Angel of Valor * Angel - Angel of Vengeance * Archon - Fire Archon Archon - Ice Archon * Balhannoth * Bat - Shadowhunter Bat * Bat - Fire Bat Battlebriars (all) * Beetle - Tangler Beetle - Rot Scarab Swarm * Behemoth - Macetail * Behemoth - Bloodspike Beholder - Eye of Flame * Berbalang Boar, Thunderfury Boneclaw * Cambion * Colossus - Godforged Colossus Crocodile - Visejaw * Crocodile - Feymire Cyclops (all) * Dark one - Dark Creeper * Dark One - Dark Stalker Demon - Bar-lgura * Demon - Evistro/Carnage Demon * Demon - Goristro Demon - Immolith * Demon - Mezzodemon * Devil - Legion Devil (all) Devil - Spinagon * Devil - War devil/Malebranche Dracolich (Both H and G sizes) * Dragonborn (all) * Dragonspawn - Redspawn Firebelcher * Dragonspawn - Blackspawn Gloomweb Dragonspawn - Bluespawn Godslayer * Drake - Spiretop Drake Drake - Guard Drake/Crested drake * Drake - Spitting Drake Drake - Rage Drake * Eidolon * Elemental - Firelasher Elemental - Rockfire Dreadnaught Elemental - Earthwind Ravager Elemental - Thunderblast Cyclone * Flameskull * Fomorian * Foulspawn (all) Galeb Duhr Gargoyle, Nabassu Ghoul - Abyssal Ghoul Giant - Death Giant * Gibbering Beast - Gibbering Abomination Gibbering Beast - Gibbering Orb Grell * Hag - Howling Hag * Hag - Death Hag Hag - Bog Hag Helmed Horror * Homunculus - Iron Defender * Homunculus - Iron Cobra * Human (All, no, I'm not kidding) * Hyena - Snickerfang Kruthik (all) * Larva Mage/Worm that Walks Lich - Lich vestige Magma Beast - Magma Claw Magma Beast - Magma Hurler * Magma Beast - Magma Strider Magma Beast - Magma Brute * Marut - Marut Blademaster Naga - Bone Naga * Naga - Primordial Naga Orcus Doresain, the ghoul king * Aspect of Orcus * Cultists of Orcus (all) Panther - Fey Panther Panther - Spectral Panther * Quickling Roc - Phoenix Roc - Thunderhawk Rot Harbinger/ Angel of Rot Scorpion - Stormclaw Scorpion - Hellstinger Shadar-kai (all) * Shifter (all) * Skull Lord Slaad - Slaad Tadpole Slaad - Black Slaad/Void Slaad Snake - Deathrattle Viper Snake - Crushgrip Constrictor Snake - Flame Snake * Snake - Shadow Snake Sorrowsworn (all) Specter - Voidsoul Specter Spider - Deathjump Spider Spider - Bloodweb Swarm Spider - Blade Spider * Spider - Demonweb Terror Swordwing (all) Vine Horror (all) Warforged (all) * Worg, Guulvorg * Yuan-ti - Yuan-Ti Anathema * Yuan-Ti - Snaketongue cultists (all) *
***
So, what's this list tell us? First of all, the naming convention they use for "new" creatures is -horrible-. I mean, lord almighty. I don't want to see another "voidsoul deathjump crushgrip Earthwind Rockfire" anything ever again. This kind of naming works in Magic the Gathering, where it's vital not to duplicate names, but it serves NO PURPOSE here besides looking Frankensteinian and silly. I mean come ON, couldn't we just have said "large spider" and be done with it?
Second, a lot of critters from the minis game have made it in, in specific a number of creatures from the Miniatures Handbook. No surprise here, as Shoe is one of the writers for the Monster Manual and will likely have wanted his skirmish babies in the game. Too bad they had little fluff to talk of from the start and even less now.
Speaking of that, critters really don't get much material here at all. There's nothing to indicate WHY different versions of the same creature are different. There's not even any description of what makes them different. Sometimes not even a picture. This is kind of weird and makes these "new" monsters feel even more like quickly assembled M:tG fillers.
However, a lot of the additions are cool, iconic monsters from various books that I am happy to see included.
Finally, I'm running a small and quickly assembled list over creatures that have been changed in some significant way between editions, as well as a brief list of specific D&D Miniatures figures that have made it into the new Monster Manual as variant monsters, for the diehard D&DM collectors out there.
Monsters significantly changed between edition 3.5 and 4.0
Aboleth (Huge -> Large) Angels (Altered beyond recognition) Archons (Also altered beyond recognition) Basilisk (Medium -> Large) Dark One - Dark Stalker (Medium -> Small) Demon - Balor (Large -> Huge) Demon - Bar-lgura (Medium -> Large) Demon - Mezzodemon (Medium -> Large) Devil - Erinyes/Succubus (Merger of the two different devil and demon types into one) Devil - Spinagon (Small -> Medium) Devil - War Devil/Malebranche (Huge -> Large) Dragonborn (Moderate redesigned) Eladrin (Heavily redesigned) Galeb Duhr (Slight redesign, Large -> Medium) Gargoyle, Nabassu (Large -> Medium, formerly a devil, not a gargoyle) Giants/Titans (Merged into one category, new sizes) Horse - Celestial Charger (No longer a unicorn) Hydra (Moderately redesigned) Lamia (Redesigned to unrecognizability) Lycanthrope (No more werewolf lord or other large-sized lycanthropes) Nightwalker (Huge -> Large) Orcus (Huge -> Gargantuan) Roc (Gargantuan -> Huge) Roc - Phoenix (Large -> Huge) Salamander (No more Small or Medium salamanders) Stirge (Tiny -> Small) Tiefling (Heavily redesigned) Worg (Heavily redesigned)
Dungeons & Dragons Miniatures figures in the 4.0 Monster Manual
Cambion - Hellsword Drow - Arachnomancer Drow - Blademaster Gnoll - Gnoll Claw Fighter Goblin - Goblin Blackblade Goblin - Goblin Underboss Lizardfolk, Blackscale Ogre - Ogre Skirmisher Ogre - Ogre War hulk Orc - Orc Eye of Gruumsh Rakshasa - Rakshasa Warrior (Zekya Rakshasa) Sahuagin - Sahuagin Baron Shambling Mound - Stormrage Shambler Skeleton - Blazing Skeleton Skeleton - Boneshard Skeleton Skeleton - Tomb Guardian Troll - War Troll Zombie - Chillborn
***
There we are, I hope this compilation is of use or interest to anyone but me.
Rak
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KD Embassador to Sweden, Entertainment Liaison to the Founder | |
|  Most Edumacated zenthrus Warlord
 5104 Posts



 SLC, UT
 | | 06/17/2008 8:59 PM |
| One other point of interest:
No Colossal size category in 4.0.
Ancient Red Dragon (Colossal-->Gargantuan)
| | Knight Warlord a.k.a. Commander (#32) in only 6 months. Where's my pie? Champion of Dwarven Thunderlashers Knight of the Large Dire Chicken Have/Want List Trade References | |
| Sean-Khan Commander
 2723 Posts




 | | Sean-Khan Commander
 2723 Posts




 | | OhGodtheRats Warrior
 190 Posts



 | | 06/18/2008 3:58 AM |
| So, are there more or less monsters in the new MM? I don't mean monster entries....but with an average of 3 or so stat blocks for variants of the same monster, I sort of thought it was "more monsters, but less entries." From counting monsters in the book, you get a total of 491 monster in there. So my question is if it wasn't a design change. We're seeing fewer monsters, but a heck of a lot more monsters at the same time. If that makes sense.
I agree with you though...they really don't explain much about the variants except for a few implicative mechanical things mentioned. Some of the new monsters sound really interesting...makes me wonder if we'll see a Monster Compendium that's all background story or something. Not that it's necessarily required...I kind of dig the open-ended nature they've set up 4th edition monstrosities as. -jared | | | |
| Rakhamon Warrior
 319 Posts




 | | 06/18/2008 4:38 AM |
| I did a quick rundown of this. Only counting statblocks, not cosmetic variants:
Monster Manual 3.5:
Total statblocks: 466 (Counting animals and vermins but NOT templates or dragons)
Variant creatures of the total: 163 Dragon stats: 120
Templates: 8
The "variant" percentage was very hard to count and should be considered indicative, not absolute. What constitutes a "variant"
creature, really? Surely not every creature to share a header is a
variant? In the end I counted creatures I felt were different enough to be unique as unique.
Dragons are another special case due to them not having statblocks at all in the traditional sense. If you want, you can count them as 10 statblocks with 12 modes of modification each. Or they could be 120 very condensed statblocks. I ended up just putting them in their own category.
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| Shottglazz Underboss
 1139 Posts



 Quinte West, Ontario, Canada
 | | 06/18/2008 6:14 AM |
| No shadows? IIRC, this would be a BBEG from an old Dungeon magazine: Doresain, the ghoul king * | | Shottglazz "Take my love, take my land, take me where I cannot stand; I don't care, I'm still free, you can't take the sky from me."
Completed trades ( 51 ): Pikel, Darrell x2, JeffDHarvey, BiggPappa001, Ghendar, Valinrook X2, Wolfgang x4, Wraithborne x6, Mr Ruffles, Anothermullen, CKissee x3, Browns_Scoundrel, Kyrin, GuJiaXian x2, Tyngfumv, Basic_Aim, Mickey Mouse, Berus316, Crisisman, Zoons, Rockfrd, Sterling40 x2, Brucemc, 2007 Magical Mystery Trade, Redskullz x2, Stephengroy, Lyus_Sleyden, Foolforthought, 2008 Magical Mystery Trade, Kilsek x4, Generic Fighter, Auric, Relientkitten Pending trades ( 2 ): relientKitten x2 WotC trades ( 1 ): Red_Deceiver Bad trades ( 2 ): LeftEyeofGruumsh, Yotebeth | |
| Rakhamon Warrior
 319 Posts




 | | 06/18/2008 7:01 AM |
| Doresain was in the 1st edition Monster Manual, albeit not with his own statblock. He's had a few appeareances here and there in the decades since.
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