Sean-Khan Commander
 2731 Posts




 | | 06/19/2008 3:40 AM |
| I think there's a huge amount of tricks that you can pull off in 4E. They are just waiting to be discovered...
One thing I read about is that stealth is part of another action, and you can do it if you have conceal or cover. Warlock that moves 3+ squares gets conceal, although that also gives -5 to stealth checks... But I'm afraid this stealth rule may lead to repeated stealth checks. But I guess that's ok; -5 to check, and if I rule that opponents use passive perception against it, they can try again as minor action.
Another I just realized is that you can ready a charge. You can charge an opponent that moves to your charging reach and prepares to charge himself, and mark him if you're fighter.
Another cool tricks you've seen or discovered?
| | Vindicated AtG Called shot: 2nd Huge Red Dragon My collected trade reference links Star Wars tactical combat -project My modelling/terrain pages Suomen miniatyyrikeräilijät / Miniature collectors of Finland | |
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Sean-Khan Commander
 2731 Posts




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vanrulzz Commander
 2778 Posts



 ¯\(°_o)/¯
 | | 06/22/2008 9:37 PM |
| | haven't seen any yet, but readying the action is crazy... you could do that in 3.5 also anyway | | | |
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Sean-Khan Commander
 2731 Posts




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GuJiaXian Sergeant
 661 Posts



 Roswell, GA
 | | 06/23/2008 6:29 AM |
| Posted By Sean-Khan on 06/22/2008 2:26 PM Another one - you can move next to an opponent, and ready an attack to be done when opponent grants you combat advantage/is flanked. Then you let your ally flank the opponent and you both get the flank bonus.
C'mon, I'm sure you have heard or discovered things that you couldn't do before but can do in 4E and which have widened your eyes when you've realized it! You can't do that in 4th edition, unless I'm misunderstanding what you're trying to do. When you ready/delay an action, you have to ready/delay ALL your actions for that turn. That means you'd have to move up to the enemy, end your turn, wait until your next turn, THEN ready the action to attack. Or, you'd already have to be adjacent, and then ready your action at that point, thus delaying all of your turn/actions, not just your standard action.
As far as I'm aware, this was also the case in 3.x.
| | "Clearly a case of too many hunchbacks and not enough mad scientists..." | |
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Sean-Khan Commander
 2731 Posts




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Master of the Awesome Sauce Teflon Jeff Warlord
 7908 Posts



 Sector 2814
 | | 06/23/2008 8:39 AM |
| I haven't had the time to search for tricks yet.
| | Official Delegate, Wizards of the Coast Icons Called Shot: Gargantuan Prismatic Dragon "Rejoice, for bad things are about to happen." | |
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Kaya Kenobi Underboss
 1304 Posts



 San Jose, California
 | | 06/23/2008 11:38 PM |
| | You know what's funny, people may whine if it's allowed, saying it's broken or whatever... Here's the thing: When I DM, if a PC can do it, then a monster can do it too, usually to a greater effect. And that is what I will do. It tends to curb people's appetite for trying to break things in my games. If a fighter or a wizard is allowed to do 250+ damage in a single round at 12th level, then what's to stop one of my monsters from using the same techniques? | | Just a simple traveler from the swamps of Dagobah otherwise known as Florida. Also known as Hurricane Alley! I always try to send through delivery confirmation, and I expect the same. It's only 55 cents extra, so it's just a little more than a pay phone call, so just do it for the Kai. I prefer to trade with people in the US and Canada, sorry everyone else. http://www.maxminis.com/Forums/tabid/104/forumid/53/postid/655406/view/topic/Default.aspx - references | |
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 Fun Guy from Yuggoth Cthulhufnord Warlord
 11113 Posts



 Umass Amherst Baby!
 | | 06/23/2008 11:49 PM |
| | Heh our 3.5 DM does the exact same thing. It realy cuts down on the powergaming. | | Pathetic Earthlings. Hurling your bodies out into the void - without the slightest inkling of who or what is out here. If you had known anything about the true nature of the universe - anything at all - you would have hidden from it in terror. | |
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XAos Underboss
 2413 Posts



 London
 | | 06/24/2008 6:23 AM |
| I've used the same technique, with the old rules for assasination abilities; The players (4th level) were happily killing 10 level enemies with a single 10% dice roll. So I had an NPC assasin kill one of the player characters, and they started whining about how I should have "roll-played" it, instead of making it just one dice roll. Easiest way I know to prove a rule is broken; use it against the players. If they complain or you achieve a TPK, then it's probably broken.
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Master of the Awesome Sauce Teflon Jeff Warlord
 7908 Posts



 Sector 2814
 | | 06/24/2008 12:58 PM |
| Posted By Kaya Kenobi on 06/23/2008 11:38 PM You know what's funny, people may whine if it's allowed, saying it's broken or whatever... Here's the thing: When I DM, if a PC can do it, then a monster can do it too, usually to a greater effect. And that is what I will do. It tends to curb people's appetite for trying to break things in my games. If a fighter or a wizard is allowed to do 250+ damage in a single round at 12th level, then what's to stop one of my monsters from using the same techniques?
the problem I find is that you punish the party for one players excess. I guess it's also a form of peer pressure.
| | Official Delegate, Wizards of the Coast Icons Called Shot: Gargantuan Prismatic Dragon "Rejoice, for bad things are about to happen." | |
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