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Subject: Tricks

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Sean-Khan
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06/19/2008 3:40 AM  
I think there's a huge amount of tricks that you can pull off in 4E. They are just waiting to be discovered...

One thing I read about is that stealth is part of another action, and you can do it if you have conceal or cover. Warlock that moves 3+ squares gets conceal, although that also gives -5 to stealth checks... But I'm afraid this stealth rule may lead to repeated stealth checks. But I guess that's ok; -5 to check, and if I rule that opponents use passive perception against it, they can try again as minor action.

Another I just realized is that you can ready a charge. You can charge an opponent that moves to your charging reach and prepares to charge himself, and mark him if you're fighter.

Another cool tricks you've seen or discovered?

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Sean-Khan
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06/22/2008 2:26 PM  
Another one - you can move next to an opponent, and ready an attack to be done when opponent grants you combat advantage/is flanked. Then you let your ally flank the opponent and you both get the flank bonus.

C'mon, I'm sure you have heard or discovered things that you couldn't do before but can do in 4E and which have widened your eyes when you've realized it!

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vanrulzz
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06/22/2008 9:37 PM  
haven't seen any yet, but readying the action is crazy... you could do that in 3.5 also anyway

Sean-Khan
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06/23/2008 1:05 AM  
Hm, you could ready an action to get the flank in 3E? I never thought of that... Well, anyway - it is more effective in 4E, as you can now prepare your strongest attacks for that.

IIRC you couldn't move when readying in 3E, am I correct? We always played it with some assumptions as no-one bothered to check the rulebook.

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GuJiaXian
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06/23/2008 6:29 AM  
Posted By Sean-Khan on 06/22/2008 2:26 PM
Another one - you can move next to an opponent, and ready an attack to be done when opponent grants you combat advantage/is flanked. Then you let your ally flank the opponent and you both get the flank bonus.

C'mon, I'm sure you have heard or discovered things that you couldn't do before but can do in 4E and which have widened your eyes when you've realized it!

You can't do that in 4th edition, unless I'm misunderstanding what you're trying to do. When you ready/delay an action, you have to ready/delay ALL your actions for that turn. That means you'd have to move up to the enemy, end your turn, wait until your next turn, THEN ready the action to attack. Or, you'd already have to be adjacent, and then ready your action at that point, thus delaying all of your turn/actions, not just your standard action.

As far as I'm aware, this was also the case in 3.x.

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Sean-Khan
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06/23/2008 6:40 AM  
Readying an action is listed as a standard action in the table of actions in 4E phb. So, you can do a minor action and a move action, and then ready an action as a standard action. It's triggered as Immediate Reaction, that takes place after your enemy completes the action that triggers it.

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Teflon Jeff
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06/23/2008 8:39 AM  
I haven't had the time to search for tricks yet.

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Kaya Kenobi
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06/23/2008 11:38 PM  
You know what's funny, people may whine if it's allowed, saying it's broken or whatever... Here's the thing: When I DM, if a PC can do it, then a monster can do it too, usually to a greater effect. And that is what I will do. It tends to curb people's appetite for trying to break things in my games. If a fighter or a wizard is allowed to do 250+ damage in a single round at 12th level, then what's to stop one of my monsters from using the same techniques?

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06/23/2008 11:49 PM  
Heh our 3.5 DM does the exact same thing. It realy cuts down on the powergaming.

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06/24/2008 6:23 AM  
I've used the same technique, with the old rules for assasination abilities;
The players (4th level) were happily killing 10 level enemies with a single 10% dice roll.
So I had an NPC assasin kill one of the player characters, and they started whining about how I should have "roll-played" it, instead of making it just one dice roll.
Easiest way I know to prove a rule is broken; use it against the players. If they complain or you achieve a TPK, then it's probably broken.
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Teflon Jeff
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06/24/2008 12:58 PM  
Posted By Kaya Kenobi on 06/23/2008 11:38 PM
You know what's funny, people may whine if it's allowed, saying it's broken or whatever... Here's the thing: When I DM, if a PC can do it, then a monster can do it too, usually to a greater effect. And that is what I will do. It tends to curb people's appetite for trying to break things in my games. If a fighter or a wizard is allowed to do 250+ damage in a single round at 12th level, then what's to stop one of my monsters from using the same techniques?


the problem I find is that you punish the party for one players excess. I guess it's also a form of peer pressure.

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