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Subject: Girlfriend

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Dalamar
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06/22/2008 12:41 PM  
Ok...so my girlfriend wants to get into D&D.  I haven't gotten the new books yet for 4E.  How long did it take u guys to adjust to 4E? Cause I wanna know it a little bit before I teach her.  Also how should I teach it to her so she will like the game and stay involved?

Thanks

<(that's her if u haven't figured it out :P)Â

later.

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Adelaide

06/22/2008 4:37 PM  
I'd focus more on the story side and fun side, without getting to bogged down on rules. But thats hopw I teach anyone regardless of gender.

Make sure first few battles are easier than norm. Have an interesting but of treasure.

Assuming hse hasnt played other versions, it should be kay with 4th, nothing to unlearn.

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06/22/2008 4:46 PM  
For the last 3 years, our gaming group has been 5 guys. I gave "Confessions of a Part--time Sorceress" to my wife for Christmas. She read it and passed it on to another of the guy's wives. Now they've both joined our gaming group. Kind of cheesy, but it focuses a little on the fun role-playing part, and explains some of the weirder "culture" of RPG's. Sure it's 3.5 based, but most of the role-playing info is pretty generic. It might help.


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Bert the Troll
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06/22/2008 4:48 PM  
I'd add that most of time it runs smoother when the gf/bf are both players, not one a DM.
Not always, but can be easer domestically, and for other players.

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Auric
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06/22/2008 6:34 PM  
I actually am in a similar situation. My girlfriend said she wanted to learn D&D, and this was right before 4E came out. We talked about it, and decided that instead of learning one set of rules and then another, we will learn 4E together.

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06/22/2008 9:35 PM  
Posted By Bert the Troll on 06/22/2008 4:48 PM
I'd add that most of time it runs smoother when the gf/bf are both players, not one a DM.
Not always, but can be easer domestically, and for other players.
you hit it on the head.  sadly I am DM, having my gf in the group isn't really working and i find myself unconciously favoring her, but nobody else wants to DM and i don't want to just tell her she can't be in the group.  what do i do?


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06/22/2008 9:38 PM  
Posted By vanrulzz on 06/22/2008 9:35 PM
Posted By Bert the Troll on 06/22/2008 4:48 PM
I'd add that most of time it runs smoother when the gf/bf are both players, not one a DM.
Not always, but can be easer domestically, and for other players.
you hit it on the head.  sadly I am DM, having my gf in the group isn't really working and i find myself unconciously favoring her, but nobody else wants to DM and i don't want to just tell her she can't be in the group.  what do i do?

How about asking the group if they want to take a break from RPGing and maybe do Boardgames or DDM instead?


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West Valley City, Utah

06/22/2008 11:20 PM  
My wife is DMing my group now. She's doing a wonderful job with almost everything. Her brother and I introduced her to it about 5-6 years ago. Be patient and keep on going.

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06/22/2008 11:27 PM  
Posted By vanrulzz on 06/22/2008 9:35 PM
Posted By Bert the Troll on 06/22/2008 4:48 PM
I'd add that most of time it runs smoother when the gf/bf are both players, not one a DM.
Not always, but can be easer domestically, and for other players.
you hit it on the head.  sadly I am DM, having my gf in the group isn't really working and i find myself unconciously favoring her, but nobody else wants to DM and i don't want to just tell her she can't be in the group.  what do i do?

You see, when I DM I do not play favorites. And things are always decided by a die. 6 PCs, I roll a d6 to see which PC is targeted. I have killed my SO's PC a few times. They call me the queen of being Lawful Neutral. And that's how a DM should be. Lawful Neutral, fair, everything.


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Sean-Khan
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06/23/2008 1:13 AM  
I usually don't favor players either, although it may be difficult in case of girlfriend. I haven't seen much problem with that, except in one case where a gm's wife was very passive and that gm had to do everything for her.

Kestrel, what's that "Confessions of a Part--time Sorceress"? I remember seeing an article at WotC site but am not quite sure what this thing actually is...

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kestrel.ca
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06/23/2008 6:51 AM  
"Confessions of a Part-time Sorceress" is a book put out by Wizards about a year ago, subtitled "A Girl's Guide to Dungeons and Dragons." It's actually pretty humourous. It breaks down most of the rules and conventions of D&D so that a newbie can better understand it.

[url]http://www.wizards.com/default.asp?x=products/dndacc/215407400[/url]
[url]http://www.amazon.com/Confessions-Part-time-Sorceress-Dungeons-Dragons/dp/0786947268[/url]


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06/23/2008 8:38 AM  
Posted By kestrel.ca on 06/23/2008 6:51 AM
"Confessions of a Part-time Sorceress" is a book put out by Wizards about a year ago, subtitled "A Girl's Guide to Dungeons and Dragons." It's actually pretty humourous. It breaks down most of the rules and conventions of D&D so that a newbie can better understand it.

http://www.wizards.com/default.asp?x=products/dndacc/215407400
http://www.amazon.com/Confessions-Part-time-Sorceress-Dungeons-Dragons/dp/0786947268
Live links.

I highly recommend the book, it's great.

Also, I would keep it low-key and casual. Nothing to difficult tactically, and have evryone start new characters when she's ready. That way, she'll feel like part of the group, instead of an interloper.

Keep it classical, too. Don't throw too many new monsters at her, mostly just the typical fantasy bad guys from movies. (Goblins, Orcs, etc.)


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Zenako
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06/23/2008 9:38 AM  
Focus on the ROLE playing aspects of D&D. The rules are just there to let you resolve contested actions. It is like acting without a script, just a scenario. Present it as a continuing story, like a TV series like 24 where the actions from one week affect what is happening the next episode/adventure.

Too often I see someone who is REALLY into gaming start talking to a new player about nuances of rules and how to optimize skills and stats and completely overwhelm and lose the new player. Focus on the spirit of the game to start, worry about the details once that is in place.

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Gatineau Canada

06/24/2008 5:13 AM  
My gf and her sister are also just starting to game (3.5) and it is well focused on the RPG side, not so much battle after battle. I find the game more relaxing and more on the funnier side with women at the table. Which is a good thing as thats what the game is about.

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San Jose, California

06/24/2008 6:29 AM  
heh... I love it all, combat intensive and funny, especially when I use the Kender to its strengths. I can come up with some fairly interesting insults.. ;)

Just a simple traveler from the swamps of Dagobah otherwise known as Florida. Also known as Hurricane Alley!
I always try to send through delivery confirmation, and I expect the same. It's only 55 cents extra, so it's just a little more than a pay phone call, so just do it for the Kai. I prefer to trade with people in the US and Canada, sorry everyone else.
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Teflon Jeff
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06/24/2008 12:57 PM  
Posted By yack on 06/24/2008 5:13 AM
My gf and her sister are also just starting to game (3.5) and it is well focused on the RPG side, not so much battle after battle. I find the game more relaxing and more on the funnier side with women at the table. Which is a good thing as thats what the game is about.


Agreed, we had a few female gamers, and it always seemed a more fun game with them.

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Adelaide

06/24/2008 4:28 PM  
Posted By vanrulzz on 06/22/2008 9:35 PM
Posted By Bert the Troll on 06/22/2008 4:48 PM
I'd add that most of time it runs smoother when the gf/bf are both players, not one a DM.
Not always, but can be easer domestically, and for other players.
you hit it on the head.  sadly I am DM, having my gf in the group isn't really working and i find myself unconciously favoring her, but nobody else wants to DM and i don't want to just tell her she can't be in the group.  what do i do?



If you are aware you are, it's probably easily worked out. May help to stop grumbles if you ask for input from group, but sometimes better off hoping its not noticed :|

Make sure treasures and such are balanced, and applicable to all so the best stuff doesnt keep going to her.
Make sure everyone's character gets time in spot light.

For dumb type monster, roll who is victim and even roll in open.Â
Perception of favouritism can be worse than the real thing, so if your group get uptight, do all rolls in open for a while.

You don't want to flip the other way and be too tough either.

Like most things, be aware of issue and working/practise will fix it up.

Kaya: And things are always decided by a die. 6 PCs, I roll a d6 to see which PC is targeted. I have killed my SO's PC a few times. They call me the queen of being Lawful Neutral. And that's how a DM should be. Lawful Neutral, fair, everything.
Do you change tactics with smarter monsters?.
My nasty types tend to always target healers first, valourous sorts tend to target the warrior types, magic haters target the wizards etc. Dumb critters and undead go random orwho last hit them.

Teflon: so, I would keep it low-key and casual. Nothing to difficult tactically, and have evryone start new characters when she's ready.
Excellent point, starting at same level (and first for learning curve) is important. Maybe give her a solo adventure to get used to rules, but most people learn D&D better in group of players imo.

Zenako: soo often I see someone who is REALLY into gaming start talking to a new player about nuances of rules and how to optimize skills and stats and completely overwhelm and lose the new player.
Yep. QFT.

Teflon: Agreed, we had a few female gamers, and it always seemed a more fun game with them
I've had a few female gamers that have been shocking :| It's not always more fun, and have emotional scars to prove it. ;)
For the most part, always had at least one woman gamer, record was 4 gals & 3 guys.

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The confessions book is a good read, if a bit too pink for manly men to read on public transit.

"Mutton yesterday, mutton today, and blimey, if it don't look like mutton again tomorrer." Bert the Troll - The Hobbit
Semi-Secret sig business: "In the age of the internet attaching a famous name to your personal opinion to give more weight to it is a very valid strategy." - Benjamin Franklin
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San Jose, California

06/24/2008 9:35 PM  
Posted By Bert the Troll on 06/24/2008 4:28 PM

Kaya: And things are always decided by a die. 6 PCs, I roll a d6 to see which PC is targeted. I have killed my SO's PC a few times. They call me the queen of being Lawful Neutral. And that's how a DM should be. Lawful Neutral, fair, everything.
Do you change tactics with smarter monsters?.
My nasty types tend to always target healers first, valourous sorts tend to target the warrior types, magic haters target the wizards etc. Dumb critters and undead go random orwho last hit them.

I have. With a Mindflayer, they'd go after the spellcasters... Even then the Mindflayer has the ability to neutralize the warriors and focus on the spellcasters before everything else. For warriors, they'd go after the biggest warrior if they were kinda dumb. But the focus would mostly be random, and then switch when necessary. I played to the intelligence of the monster, which was a scary thought when the random roll for a Balor ended up saying fighter. This is a warrior, heavilly armed and armored. I'll cast a spell that requires a reflex and disable that PC and then focus on dominating the other warrior and then taking out the nastiest spellcaster I find. Or, the roll focuses on the wizard. The Balor knows that's a spellcaster and is probably very weak so he'll target the spellcaster with disabling fortitude saves, then focus on others. The monsters tactics change only when things don't go to plan. For dumber creatures, maybe rolling will target that wizard because he's got no armor protecting his soft pink flesh. Or maybe he feels like taking out the biggest threat with a different roll.

Rolls can easilly be roleplayed into consideration. It just gets very scary when that monster has some devastating attacks.


Just a simple traveler from the swamps of Dagobah otherwise known as Florida. Also known as Hurricane Alley!
I always try to send through delivery confirmation, and I expect the same. It's only 55 cents extra, so it's just a little more than a pay phone call, so just do it for the Kai. I prefer to trade with people in the US and Canada, sorry everyone else.
http://www.maxminis.com/Forums/tabid/104/forumid/53/postid/655406/view/topic/Default.aspx - references

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06/24/2008 9:49 PM  
Posted By Bert the Troll on 06/24/2008 4:28 PM

Teflon: Agreed, we had a few female gamers, and it always seemed a more fun game with them
I've had a few female gamers that have been shocking :| It's not always more fun, and have emotional scars to prove it. ;)
For the most part, always had at least one woman gamer, record was 4 gals & 3 guys.

Have to agree that having female gamers at the table is not always more fun. I gamed with a group where one of the gamers went nuclear after being disintegrated (serious, violent tantrum). The DM was her husband and the rolls/target selection were random and out in the open. Doesn't always diminish the drama.

On the other hand, one of the best gaming groups I ever role-played with was a group consisting of 6 females and 2 males (playing Mage: The Ascension).

I've really only gamed with one significant other. She expressed genuine interest in trying the game out, was interested in meeting my friends, and really wanted to spend more time together. We had a lot of fun with D&D until the rest of my group puttered out (job changes, interest changes, etc).

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Sector 2814

06/25/2008 8:47 AM  
Well, I've only played with 3 gals, and they were friends, so...

The best game I've ever played in was DM'd by a gal. It was awesome.

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