Guild Boss Level 6 Skirmisher 250xp Medium natural humanoid, human rogue Initiative: +12 Senses:
Perception +12 HP: 50Bloodied: 25 AC:22 Fortitude:18Reflex:23Will:23 Speed: 6 squares
Shortsword (Standard; at will) Weapon
+13 vs AC; 1d6+19 damage Hand Crossbow (Standard; at Will) Weapon
Ranged 10/20 +12 vs AC; 1d6+19 damage Trickster's Blade (Standard; Encounter) Weapon +13 vs AC; 2d6+10 Damage. Add +9 to your AC until the start of your next turn.
First Strike At the start of an encounter, Guild
Thief has combat advantage against any creatures that have not yet
acted. Sneak Attack Once per round, Guild Thief gains +2d6
damage when he has Combat Advantage Master of Deceit Once per encounter as a free action you
may reroll a bluff check Ignoble Escape Once per encounter as a move action
you may end a marked condition. You can shift up to 6 squares.
Alignment: Unaligned Languages:
Low Lankarmese, Rogues Cant Skills: Acrobatics: +10
Athletics: +7 Bluff: +9 Stealth: +10 Streetwise: +9 Thievery: +10 Str 10(+3) Dex
16(+7) Wis 12(+4) Con 13(+4) Int
14(+5) Cha 18(+9) Equipment: Short sword, Daggers
x5, Hand Crossbow, Leather Armor, Climbing Kit, Thieves Tools
One of the many lieutenants of the
Guild's Master Thief. This noble among scoundrels insures that the
Guild's coffers are never empty. |