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Subject: 4th ed. D&D policy: the only 'good' dragon is a dead dragon.

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DC
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10/27/2008 4:58 PM  
I have noted several threads in which obviously adult D&D hobbyists are hoping they will see new figures based on the old Dragonlance novels, in which the authors attempted to create a reasonably realistic world in which the evil races of the most dominant creatures (dragons) are held in check by good, metallic dragons that have sympathy for the good races of elves, humans and dwarves, and fight the evil dragons to prevent the destruction of the good humanoid races.  But I am afraid these figures are a forlorne hope, because in the 'new' 4.0 setting, there is no such thing as a 'good dragon', as we see in the excerpt below of an interview with a D&D 4.0 game designer:

"Metallic dragons have traditionally been good-aligned. While flavorful and important to the “ecology” of dragons, the practical effect was to remove half of the available dragons in the Monster Manual as opponents. How often do PCs go up against good creatures? In 4th Edition dragons are more, well, dragonish. They are all ferocious and greedy creatures, with chromatic and metallic dragons distinguished more by personality than alignment. While chromatics tend to be destructive and cruel, metallics focus more on control and power. "

OMG, the adolescent boys (whom the WotC  overlords believe are  the major customers for their product) don't have enough dragons to slay!  No problem, let's  just flush all of the intelligent lore from best selling fantasy novels  that inspired the game down the toilet and just make it a  minature figure version of the standard, mindless, 'kill the monster' video games these same adolescents want to play.

So sorry guys, don't expect to see anything 'intelligent' coming from WotC anymore. 

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10/27/2008 5:19 PM  
You are kidding me right?

What the heck are they doing to the D&D franchise?

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10/27/2008 5:21 PM  
Yup.

We're trying to create a world where dragons are not color coded for your convenience.  Is that honestly a bad thing?

We're trying to free storytelling to make things more interesting.  Tell a story where a gold dragon has become a despot of an empire, and you must ally yourself with a wounded red dragon to bring down the gold dragon's corrupt government.

Or have all your metalic dragons good and chromatic dragons bad.  Either way it works.

The D&D world no longer needs to be so black and white.

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10/27/2008 5:26 PM  
http://wizards.com/default.asp?x=dnd/4ex/20081020b

"A number of surviving dragons chose to follow Bahamut, called the Platinum Dragon, and they became the first metallic dragons. Over the ages, as Bahamut upheld justice, opposed evil, and liberated the oppressed, creatures other than dragons came to honor him as the deity of justice, protection, nobility, and honor. In the fullness of time, he has become better known for those attributes than for his association with metallic dragons. Today, all metallic dragons revere Bahamut as their originator, but not all of them worship him."

They are not saying that they are innately evil creatures, just creatures with innate ferocity and a certain amount of love for material wealth, which are attributes we've seen in dozens of dragon myths throughout the ages.
Some of them can indeed take up good causes, and in 4th edition even some chromatic dragons may champion for light.
Ultimately, all that's happened is that they've become less inextricably polarized in terms of alignment and behaviour. Really, they've become more human.

Really now, many people have gone on crusades narrowmindedly searching for different ways to condemn D&D. Usually people who don't understand the core concepts behind a roleplaying game, and refuse (or fail) to learn.

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10/27/2008 5:43 PM  
No, just read the official quote. The 'old lore' is gone like the man said.   Now you can slay metallic dragons too, and still be a good hero.  It has become a simple, unthinking, 'kill the monster' video game for adolescent boys.  

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10/27/2008 5:48 PM  
Maybe it would be more adolescent if it assumed all chromatics were irrevocably evil and metallics unendingly good.
Dragons are not divine beings in the default D&D universe. Their motives are not necessarily dictated by the colour of their hide.

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10/27/2008 6:09 PM  
Hi Everyone,

When it comes to Dragons, I have a qualified appreciation for the direction Temperance and WotC is taking in this area. I really liked the idea of the Capricious Copper. A Dragon that would bargain with a party as much as eat them. Your choice! Like in any race a hero may fall, a once good Saruman can turn to evil. Why not a Gold or Silver Dragon that has become corrupt?

The one problem I do have is the overall tendacies need to be uniform, and aligned with literature and legend. The evil Gold Dragon MUST be an exception. The Gold and Silver as a race of Dragons are good, it is the rare one that falls to evil or neutral. Not unlike the rare Drzzt that turns from the evil Drow tendacies. I believe that it is a mistake if the general tendacies of races move away from the literature that both inspired D&D and is inspired by D&D. Otherwise the legends, the myths, the literature that inspired Dungeons and Dragons from the beginning, and the great literature like Dragonlance and the Forgotten Realms inspired by D&D will have little or no significance alienating the fans of these great works both old and new. There is no need to reinvent the wheel. But it is perfectly OK to paint it a different color.

Later,

Mazra
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Mud Lick, Kentucky

10/27/2008 6:21 PM  
meh.
WotC can do what they please. Dragon's in my world are what I make them and I choose to make them more like pre-4e dragons.

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I dont mind butting heads every once in a while. It makes thing interesting. Thats why I'd be heartbroken if Ghendar ever left - Posted By Count Dooku on 04/03/2006 11:58 AM

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10/27/2008 6:26 PM  
I don't like where things are headed in the world of D&D. Glad to hear I'm not the only one.


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10/27/2008 7:12 PM  
Posted By Temperance on 10/27/2008 5:21 PM
Yup.

We're trying to create a world where dragons are not color coded for your convenience.  Is that honestly a bad thing?

We're trying to free storytelling to make things more interesting.  Tell a story where a gold dragon has become a despot of an empire, and you must ally yourself with a wounded red dragon to bring down the gold dragon's corrupt government.

Or have all your metalic dragons good and chromatic dragons bad.  Either way it works.

The D&D world no longer needs to be so black and white.

It's hard to describe how much I agree with this thought.  I like the idea that you can't just say 'Silver, it's good!'.

It doesn't work with elves, humans or gnomes, why should it be true of Dragons?

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10/27/2008 7:38 PM  
Posted By mazra on 10/27/2008 6:09 PM
Hi Everyone,

When it comes to Dragons, I have a qualified appreciation for the direction Temperance and WotC is taking in this area. I really liked the idea of the Capricious Copper. A Dragon that would bargain with a party as much as eat them. Your choice! Like in any race a hero may fall, a once good Saruman can turn to evil. Why not a Gold or Silver Dragon that has become corrupt?

The one problem I do have is the overall tendacies need to be uniform, and aligned with literature and legend. The evil Gold Dragon MUST be an exception. The Gold and Silver as a race of Dragons are good, it is the rare one that falls to evil or neutral. Not unlike the rare Drzzt that turns from the evil Drow tendacies. I believe that it is a mistake if the general tendacies of races move away from the literature that both inspired D&D and is inspired by D&D. Otherwise the legends, the myths, the literature that inspired Dungeons and Dragons from the beginning, and the great literature like Dragonlance and the Forgotten Realms inspired by D&D will have little or no significance alienating the fans of these great works both old and new. There is no need to reinvent the wheel. But it is perfectly OK to paint it a different color.

Later,

Mazra

What you are saying certainly makes sense, but this is NOT what WotC is saying.  The quote states all dragons are now 'evil' specifically so there will be more dragons for 'good' heroes to kill.  Like they say, now it is possibl to kill all the dragons instead of only half as before.  They have completely dismissed the lore that popularized the game, just to 'dumb it down' for the modern children players. They also have now created a completely 'illogical' world that never could have existed.  If intelligent dragons existed, and they were all 'evil', they would have undoubtedly exterminated mankind, (and dwarvenkind and elvenkind) centuries before metal was even invented to make weapons that might endanger them.   But then, nothing is more stupid about D&D than the original  premise that "a guy with a sword" could possibly kill a large, sentient dragon to begin with.

Even the illiterate people of our own Middle Ages were never that stupid.  In nearly all of the period depictions of human saints slaying dragons, the dragons are seldom portrayed larger than a small pony, and were generally believed to be the offspring of a single dragon known as Satan..  And this is because people back then knew more about real animals and how formidable they were compared to modern, city dwelling, game writers.    In fact, anyone familiar with real medieval dragon lore knows that large dragons were considered utterly invincable  killing machines controlled by God, and who would be released on judgement day to devour all the wicked in the world.  Virtually every Medieval Church was decorated with such scenes, sometimes with even angels herding the sinners into the dragon's gaping jaws. 

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10/27/2008 7:48 PM  
Posted By Gryfalia on 10/27/2008 7:12 PM
Posted By Temperance on 10/27/2008 5:21 PM
Yup.

We're trying to create a world where dragons are not color coded for your convenience.  Is that honestly a bad thing?

We're trying to free storytelling to make things more interesting.  Tell a story where a gold dragon has become a despot of an empire, and you must ally yourself with a wounded red dragon to bring down the gold dragon's corrupt government.

Or have all your metalic dragons good and chromatic dragons bad.  Either way it works.

The D&D world no longer needs to be so black and white.

It's hard to describe how much I agree with this thought.  I like the idea that you can't just say 'Silver, it's good!'.

It doesn't work with elves, humans or gnomes, why should it be true of Dragons?

It makes as  much sense as the notion that orcs, trolls and ogres are generally evil by species, though there might be rare exceptions.  Even in the original dragonlance books there were the exceptions of chromatic dragons freindly towards people.    And besides, it was bestselling books read by millions, and and inspired people to play this game who thought it made sense that there would be benevolent species of dragons that prevented the extermination of mankind by evil dragons, and now the D&D owners simply flush it all down the toilet so the new generations of kiddies can kill more kinds of dragons in their ridiculous fantasies.     

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10/27/2008 7:53 PM  
I agree with Mazra also.

I don't understand the need to change such a rich background. Of course I don't understand a lot of stuff coming out of Seattle any more.

If it is going to be completely changed regardless why even call it D&D any more.

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10/27/2008 7:53 PM  
Posted By Almacov on 10/27/2008 5:48 PM
Maybe it would be more adolescent if it assumed all chromatics were irrevocably evil and metallics unendingly good.
Dragons are not divine beings in the default D&D universe. Their motives are not necessarily dictated by the colour of their hide.

This wan't hard to swallow for the millions of readers who liked the books that brought many fans to the game.

Sharks and dolphins look much alike but have far differerent demeanors toward man.  I don't think that's so hard to figure out. 
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10/27/2008 8:02 PM  
Bah. I've killed Metallic Dragons in 1e, 2e and 3e....not really sure why this is a big deal. I ran a 2e Campaign for over a year where the main antagonist was a Bronze Dragon and over the years my groups have ran into several less than evil Chromatics. Alignment is a guideline not a straight jacket. I've re-read your quoted paragraph several times and still don't see where it says all dragons are evil. Good Dragons have always been represented as greedy and controlling. Nothing new there.

There is no original premise that a guy with a sword can kill a dragon. That argument is flawed at it base. The premise is that a group of 4-6 characters, some of whom can sling fireballs or call down the wrath of the Gods can cooperatively kill a dragon.

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10/27/2008 8:14 PM  
Posted By DC on 10/27/2008 4:58 PM

So sorry guys, don't expect to see anything 'intelligent' coming from WotC anymore. 
[moderator hat: on]
You are certainly encouraged to open topics for discussion.  However, we don't need attacks here.
[moderator hat: off]

I happen to have a few acquaintances among WotC staff, and, though I cannot say that I know these people tremendously well, I have spent some time with them, have had discussions with them, and have had reasonably long-term correspondence relationships with some of them. I can say a few things about them and the game.  First, they certainly are interested in producing an "intelligent" game.

Second, with 4e, there has been a "drop the old assumptions" axiom during the development of the game.  Everything was open to change, according to the discussion at XP last year.  A few people have not liked this.  Some D&D purists might want 4e to be connected to 1e in certain ways (for example, keeping the distinctions of dragons the same as before).  But, the breakdown of dragon types in 1e was arbitrary and so retaining it is also arbitrary.

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10/28/2008 5:03 AM  
Posted By Wraithborne on 10/27/2008 8:02 PM
Bah. I've killed Metallic Dragons in 1e, 2e and 3e....not really sure why this is a big deal. I ran a 2e Campaign for over a year where the main antagonist was a Bronze Dragon and over the years my groups have ran into several less than evil Chromatics. Alignment is a guideline not a straight jacket. I've re-read your quoted paragraph several times and still don't see where it says all dragons are evil. Good Dragons have always been represented as greedy and controlling. Nothing new there.

There is no original premise that a guy with a sword can kill a dragon. That argument is flawed at it base. The premise is that a group of 4-6 characters, some of whom can sling fireballs or call down the wrath of the Gods can cooperatively kill a dragon.
Sure, the quoted paragraph says that.  The complaint was that previously only half of the dragons could be OPPONENTS (key word - it means dragons you can kill), because the other half were good, and good players do not kill fellow good creatures.  So by WotC's own reckoning, if you were killing metallic dragons in the previous editions you were not playing the game correctly, but don't despair, because now you can kill all the dragons you want, and still be a 'good' hero!

Of course, you would not have been able to kill a single dragon if the GM was really doing his job and giving your dragon opponent the natural instinct of self preservation.  Much like the owner of a hunting ranch offering his clients a tame lion in a corral to shoot, your GMs gave you dragons that didn't care if they lived, so fought to the death instead of realistically fleeing if they were outclassed, and later killing its antagonists when it had all the advantages.  But as many people have assured me now, "D&D isn't supposed to be realistic at all".  And you know, they're right?    But this doesn't mean it isn't possible to make a realistic RPG in a world inhabited by sentient dragons and other fantastic creatures, it just means the D&D designers cannot do it.  You can even use their figures!

I even suspect a lot of local players often break rules they don't like, just as you seem to have admitted doing. 

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Mud Lick, Kentucky

10/28/2008 6:10 AM  
I actually don't mind getting rid of the color distinctions. A good red dragon, an evil silver dragon, makes no difference to me as long as there are both good and evil dragons.

My issues with 4e and WotC are pretty much explained in Dave's quote below.
Posted By Vrecknidj on 10/27/2008 8:14 PM

Second, with 4e, there has been a "drop the old assumptions" axiom during the development of the game. Everything was open to change, according to the discussion at XP last year. A few people have not liked this. Some D&D purists might want 4e to be connected to 1e in certain ways (for example, keeping the distinctions of dragons the same as before). But, the breakdown of dragon types in 1e was arbitrary and so retaining it is also arbitrary.

Dave


When you "drop the old assumptions" you free yourself up to change whatever you want. Sadly, that philosophy has resulted in a whole new game but with the same name. I know us grognards get taken to task when we say stuff like "it's not D&D anymore" but I honestly feel that way. It's D&D in name only. WotC is systematically removing those elements that have defined D&D, made it the number 1 selling and most popular RPG and set it apart from other RPGs. That saddens me, because I think it would have been possible to remain within the 3.5 framework, fix the issues and still produce a game that was profitable and fun.
They chose a different path and a fundamenatally different design philosophy. That still irks me because it has resulted in the creation of a game that I don't like and won't support.







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I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM
Could somebody explain Snatch to me? I understand the basics, but not how to enter/use it. - Posted by orcmonk220
G's the man. - Posted By greyhaze on 11/11/2008 8:58 AM
I dont mind butting heads every once in a while. It makes thing interesting. Thats why I'd be heartbroken if Ghendar ever left - Posted By Count Dooku on 04/03/2006 11:58 AM
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Mud Lick, Kentucky

10/28/2008 6:11 AM  
Posted By DC on 10/27/2008 4:58 PM
I have noted several threads in which obviously adult D&D hobbyists are hoping they will see new figures based on the old Dragonlance novels, in which the authors attempted to create a reasonably realistic world in which the evil races of the most dominant creatures (dragons) are held in check by good, metallic dragons that have sympathy for the good races of elves, humans and dwarves, and fight the evil dragons to prevent the destruction of the good humanoid races.  But I am afraid these figures are a forlorne hope, because in the 'new' 4.0 setting, there is no such thing as a 'good dragon', as we see in the excerpt below of an interview with a D&D 4.0 game designer:

"Metallic dragons have traditionally been good-aligned. While flavorful and important to the “ecology” of dragons, the practical effect was to remove half of the available dragons in the Monster Manual as opponents. How often do PCs go up against good creatures? In 4th Edition dragons are more, well, dragonish. They are all ferocious and greedy creatures, with chromatic and metallic dragons distinguished more by personality than alignment. While chromatics tend to be destructive and cruel, metallics focus more on control and power. "


OMG, the adolescent boys (whom the WotC  overlords believe are  the major customers for their product) don't have enough dragons to slay!  No problem, let's  just flush all of the intelligent lore from best selling fantasy novels  that inspired the game down the toilet and just make it a  minature figure version of the standard, mindless, 'kill the monster' video games these same adolescents want to play.

So sorry guys, don't expect to see anything 'intelligent' coming from WotC anymore. 


Can you provide a link to that interview? I'd like to read the whole thing.

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Some of my favorite Maxminis quotes
I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM
Could somebody explain Snatch to me? I understand the basics, but not how to enter/use it. - Posted by orcmonk220
G's the man. - Posted By greyhaze on 11/11/2008 8:58 AM
I dont mind butting heads every once in a while. It makes thing interesting. Thats why I'd be heartbroken if Ghendar ever left - Posted By Count Dooku on 04/03/2006 11:58 AM

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10/28/2008 8:33 AM  
its called the monster manual for a reason. Sure id have a tough time killing a unicorn or pegasus but not if they were under the control of a evil NPC. Its not called the book of good creatures. Dragonlance was a separate enity from the other D&D worlds and had it own unique flavor. If i remember correctly the good dragons left the humans and only came back becuase they found out thye were tricked and that the evil dragons were turning their children into draconians. Why cant tradition be broken? In the Hobbit men fought elves and dwarves. Many dragons were too busy hoarding treasure to worry about humans building castles and swords (see Smaug).

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Mud Lick, Kentucky

10/28/2008 8:52 AM  
Posted By wicked cool on 10/28/2008 8:33 AM
Why cant tradition be broken?


Tradition can be broken. WotC is doing it right now. 

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I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM
Could somebody explain Snatch to me? I understand the basics, but not how to enter/use it. - Posted by orcmonk220
G's the man. - Posted By greyhaze on 11/11/2008 8:58 AM
I dont mind butting heads every once in a while. It makes thing interesting. Thats why I'd be heartbroken if Ghendar ever left - Posted By Count Dooku on 04/03/2006 11:58 AM
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10/28/2008 9:51 AM  
I don't understand why this is such a big thing? A dm can make the world he is playing in his own a dragon like a person can be good, evil or whatever he wants.

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10/28/2008 10:20 AM  
If you like the old traditions: keep it going.

If you don't like tradition: make a new tradition.

Humans have been doing this since they were humans.

Just because Wizards say all dragons are greedy and power hungry doesn't mean they have to be in your game. I like the idea that a gold or silver might manipulate you a little more than they used to or even that one might fall and become evil. It sounds to me that chormatics will breathe first ask questions later and that metallics will likely help you but want something in return...this is how we have been playing since I can remember and is the way we will continue to play.




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The Red Light District

10/28/2008 11:37 AM  
Posted By DC on 10/28/2008 5:03 AM
Posted By Wraithborne on 10/27/2008 8:02 PM
Bah. I've killed Metallic Dragons in 1e, 2e and 3e....not really sure why this is a big deal. I ran a 2e Campaign for over a year where the main antagonist was a Bronze Dragon and over the years my groups have ran into several less than evil Chromatics. Alignment is a guideline not a straight jacket. I've re-read your quoted paragraph several times and still don't see where it says all dragons are evil. Good Dragons have always been represented as greedy and controlling. Nothing new there.

There is no original premise that a guy with a sword can kill a dragon. That argument is flawed at it base. The premise is that a group of 4-6 characters, some of whom can sling fireballs or call down the wrath of the Gods can cooperatively kill a dragon.
Sure, the quoted paragraph says that.  The complaint was that previously only half of the dragons could be OPPONENTS (key word - it means dragons you can kill), because the other half were good, and good players do not kill fellow good creatures.  So by WotC's own reckoning, if you were killing metallic dragons in the previous editions you were not playing the game correctly, but don't despair, because now you can kill all the dragons you want, and still be a 'good' hero!

Of course, you would not have been able to kill a single dragon if the GM was really doing his job and giving your dragon opponent the natural instinct of self preservation.  Much like the owner of a hunting ranch offering his clients a tame lion in a corral to shoot, your GMs gave you dragons that didn't care if they lived, so fought to the death instead of realistically fleeing if they were outclassed, and later killing its antagonists when it had all the advantages.  But as many people have assured me now, "D&D isn't supposed to be realistic at all".  And you know, they're right?    But this doesn't mean it isn't possible to make a realistic RPG in a world inhabited by sentient dragons and other fantastic creatures, it just means the D&D designers CHOOSE NOT TO do it.  You can even use their figures!

I even suspect a lot of local players often break rules they don't like, just as you seem to have admitted doing. 



Break the rules?!? Are you (*^&*&%^& kidding me?
Maybe you should read rule 0. Have you ever even taken a glance at the rules of the game you so vehemently bash?

Fleeing is not always possible. A measly 5th level wizard can fly faster (and with vastly superior maneuverability) than a dragon. There are lots of magic items that allow other characters to do so as well.

Thanks for enlightening me on the definition of opponent. Go back to your regularly scheduled waterboarding please.

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10/28/2008 2:30 PM  
Posted By Wraithborne on 10/28/2008 11:37 AM

Break the rules?!? Are you (*^&*&%^& kidding me?
Maybe you should read rule 0. Have you ever even taken a glance at the rules of the game you so vehemently bash?

Fleeing is not always possible. A measly 5th level wizard can fly faster (and with vastly superior maneuverability) than a dragon. There are lots of magic items that allow other characters to do so as well.

Thanks for enlightening me on the definition of opponent. Go back to your regularly scheduled waterboarding please.


Well said, Wraith

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10/28/2008 3:46 PM  
Posted By Wraithborne on 10/28/2008 11:37 AM
Posted By DC on 10/28/2008 5:03 AM
Posted By Wraithborne on 10/27/2008 8:02 PM
Bah. I've killed Metallic Dragons in 1e, 2e and 3e....not really sure why this is a big deal. I ran a 2e Campaign for over a year where the main antagonist was a Bronze Dragon and over the years my groups have ran into several less than evil Chromatics. Alignment is a guideline not a straight jacket. I've re-read your quoted paragraph several times and still don't see where it says all dragons are evil. Good Dragons have always been represented as greedy and controlling. Nothing new there.

There is no original premise that a guy with a sword can kill a dragon. That argument is flawed at it base. The premise is that a group of 4-6 characters, some of whom can sling fireballs or call down the wrath of the Gods can cooperatively kill a dragon.
Sure, the quoted paragraph says that.  The complaint was that previously only half of the dragons could be OPPONENTS (key word - it means dragons you can kill), because the other half were good, and good players do not kill fellow good creatures.  So by WotC's own reckoning, if you were killing metallic dragons in the previous editions you were not playing the game correctly, but don't despair, because now you can kill all the dragons you want, and still be a 'good' hero!

Of course, you would not have been able to kill a single dragon if the GM was really doing his job and giving your dragon opponent the natural instinct of self preservation.  Much like the owner of a hunting ranch offering his clients a tame lion in a corral to shoot, your GMs gave you dragons that didn't care if they lived, so fought to the death instead of realistically fleeing if they were outclassed, and later killing its antagonists when it had all the advantages.  But as many people have assured me now, "D&D isn't supposed to be realistic at all".  And you know, they're right?    But this doesn't mean it isn't possible to make a realistic RPG in a world inhabited by sentient dragons and other fantastic creatures, it just means the D&D designers CHOOSE NOT TO do it.  You can even use their figures!

I even suspect a lot of local players often break rules they don't like, just as you seem to have admitted doing. 



Break the rules?!? Are you (*^&*&%^& kidding me?
Maybe you should read rule 0. Have you ever even taken a glance at the rules of the game you so vehemently bash?

Fleeing is not always possible. A measly 5th level wizard can fly faster (and with vastly superior maneuverability) than a dragon. There are lots of magic items that allow other characters to do so as well.

Thanks for enlightening me on the definition of opponent. Go back to your regularly scheduled waterboarding please.

Aaah, well OF COURSE the wizards and heroes should be able to fly with no realistic means of propulsion so they can kill those cowardly dragons that try to fly away. After all, superman and the mighty morphin power rangers can do that.

Now it makes perfect sense.   Thank you for showing me that just when I thought D&D couldn't get any stupider and more childish, you have shown  me that it can.

I can't think of any quality fantasy novel with such ridiculous notions. Usually a wizard has to enlist the help of a dragon if he wishes to fly somewhere, as we see in the books of best selling fantasy authors like Terry Brooks and Terry Goodkind.

But then, quality fantasy is written for adults, and this is a game designed for 10 year olds to play who won't be happy if they cannot outfly and kill their dragon like marvel superheroes.

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10/28/2008 3:49 PM  
Thread locked to spare people from ignorance/self righteousness overload?

Anyone?

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10/28/2008 3:51 PM  
Hi Wraith, Vreck, Lord Rock and others,

Since I was very young, before D&D. (Yes, I am that old.) I was fascinated with the tales of King Arthur. Later I read Lord of the Rings and this became, and still is, my all time favorite fictional book. Then I discovered D&D, 1st edition. And these wonderful tales and stories began to come alive in my living room and in the living room of my friends. We learned that some creatures were good and others evil. It was the way of things.

As I have posted before, I have no problem with EXCEPTIONS. I have a problem when EXCEPTIONS become the NORM. That is the "BIG DEAL." Gold Dragon were not "ARBITRARILY good. They were good because Gold Dragons of Chinese mythos and legend were good. Most of the monsters in 1st Edition were rooted in legend or myth or works of fiction. I believe it is a great mistake for D&D to venture far from these roots. I really enjoy the exceptions. That is great! But I believe WotC has taken it too far. And this will alienate many to the game both new and old.

Later,

Mazra



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10/28/2008 3:59 PM  
Aaah, well OF COURSE the wizards and heroes should be able to fly with no realistic means of propulsion


dude it's called magic AND a game

stupider


LOL even I know that's not a word!!

this is a game designed for 10 year olds to play


you seem to be well versed in it

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10/28/2008 4:17 PM  
Posted By DC on 10/28/2008 3:46 PM
Aaah, well OF COURSE the wizards and heroes should be able to fly with no realistic means of propulsion so they can kill those cowardly dragons that try to fly away. After all, superman and the mighty morphin power rangers can do that.

Now it makes perfect sense.   Thank you for showing me that just when I thought D&D couldn't get any stupider and more childish, you have shown  me that it can.

I can't think of any quality fantasy novel with such ridiculous notions. Usually a wizard has to enlist the help of a dragon if he wishes to fly somewhere, as we see in the books of best selling fantasy authors like Terry Brooks and Terry Goodkind.

But then, quality fantasy is written for adults, and this is a game designed for 10 year olds to play who won't be happy if they cannot outfly and kill their dragon like marvel superheroes.

For the record 3E 5th level wizards can fly like the dickens.

4E 5th level wizards can't fly (but they can at 16th level!)

Really I think you've just 'sarcasmed' your way into a corner.  It's OK, lots of 10 year olds do it.

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10/28/2008 4:32 PM  
Posted By Ghendar on 10/28/2008 6:10 AM
I actually don't mind getting rid of the color distinctions. A good red dragon, an evil silver dragon, makes no difference to me as long as there are both good and evil dragons.

My issues with 4e and WotC are pretty much explained in Dave's quote below.
Posted By Vrecknidj on 10/27/2008 8:14 PM

Second, with 4e, there has been a "drop the old assumptions" axiom during the development of the game. Everything was open to change, according to the discussion at XP last year. A few people have not liked this. Some D&D purists might want 4e to be connected to 1e in certain ways (for example, keeping the distinctions of dragons the same as before). But, the breakdown of dragon types in 1e was arbitrary and so retaining it is also arbitrary.

Dave


When you "drop the old assumptions" you free yourself up to change whatever you want. Sadly, that philosophy has resulted in a whole new game but with the same name. I know us grognards get taken to task when we say stuff like "it's not D&D anymore" but I honestly feel that way. It's D&D in name only. WotC is systematically removing those elements that have defined D&D, made it the number 1 selling and most popular RPG and set it apart from other RPGs. That saddens me, because I think it would have been possible to remain within the 3.5 framework, fix the issues and still produce a game that was profitable and fun.
They chose a different path and a fundamenatally different design philosophy. That still irks me because it has resulted in the creation of a game that I don't like and won't support.







Agreed.  Every civilization, including fantasy ones, need to have a sense of history.  Tolkien went to considerable effort to give his middle earth a long a rich history.  "D&D World" ONCE had  a history, based on popular fantasy novels written at the time D&D was born, but it would seem the new waves of youngsters hired to write/develop D&D  want to throw out everything that came before and make up something completely new, all because of massive egos.  For example, I  suppose this is why we see wave after wave of  new anthropomorhic mini-dragons/reptiloids when it would have been perfectly fine to just use the earliest ones instead of inventing new ones.  But it is a moneymaking scheme as well.  They are trying to popularize 'dragonborn' reptilians now, and not surprisingly, every figure is rare and very expensive.  So in order to have some of these figures in their game, people are paying 8 - 10 dollars for a five cent piece of plastic.  

History is hardly taught in schools anymore, so young people today have little respect and regard for it.  So I suppose 'D&D fantasy history' should not have any more respect and regard for young people than real history, even if they think they are fans of the game.

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10/28/2008 4:43 PM  
Posted By Pale Rider on 10/28/2008 4:17 PM
Posted By DC on 10/28/2008 3:46 PM
Aaah, well OF COURSE the wizards and heroes should be able to fly with no realistic means of propulsion so they can kill those cowardly dragons that try to fly away. After all, superman and the mighty morphin power rangers can do that.

Now it makes perfect sense.   Thank you for showing me that just when I thought D&D couldn't get any stupider and more childish, you have shown  me that it can.

I can't think of any quality fantasy novel with such ridiculous notions. Usually a wizard has to enlist the help of a dragon if he wishes to fly somewhere, as we see in the books of best selling fantasy authors like Terry Brooks and Terry Goodkind.

But then, quality fantasy is written for adults, and this is a game designed for 10 year olds to play who won't be happy if they cannot outfly and kill their dragon like marvel superheroes.

For the record 3E 5th level wizards can fly like the dickens.

4E 5th level wizards can't fly (but they can at 16th level!)

Really I think you've just 'sarcasmed' your way into a corner.  It's OK, lots of 10 year olds do it.
And why would that be?  I never said elements of 3d Edition  weren't stupid and childish as well, and if wizards can simply sail through the air like a comic book superhero, its dumb, and something you don't see in quality fantasy writing, just in children's games (and children's books of course, like Harry Potter).

Some fantasy is actually written and enjoyed by adults, but it usually bears little resemblence to some of the nonsense we see in D&D created just so the 10 year olds are able to slay their dragons.  Isn't that what really matters when you're always picked last for 'dodgeball'  in the real world?�



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10/28/2008 4:43 PM  
Posted By DC on 10/28/2008 4:32 PM

Agreed.  Every civilization, including fantasy ones, need to have a sense of history.  Tolkien went to considerable effort to give his middle earth a long a rich history.  "D&D World" ONCE had  a history, based on popular fantasy novels written at the time D&D was born, but it would seem the new waves of youngsters hired to write/develop D&D  want to throw out everything that came before and make up something completely new, all because of massive egos.
1) If by "D&D World" you are referring to the early Greyhawk stuff, then I'm not really sure about the connection to popular fantasy novels.  If you mean something else, that's fine, but, could you spell it out?  Gygax was, obviously, heavily influenced by fiction, but, the default world of D&D in the earliest days was largely his own creation.

2) Most of the people hired by WotC for D&D, RPGA, etc. aren't youngsters.  Many of the people who've taken up positions, such as editors of magazines, etc., and other tangential-to-the-game businesses are themselves people who started playing in the 1970s.

3) Massive egos?  I don't think that's the driving force.  I'll admit it can't be rejected out of hand.  I've met some people in the industry with some pretty big egos.  But the people with the biggest egos I've encountered have not been in the D&D industry.

  For example, I  suppose this is why we see wave after wave of  new anthropomorhic mini-dragons/reptiloids when it would have been perfectly fine to just use the earliest ones instead of inventing new ones.  But it is a moneymaking scheme as well.  They are trying to popularize 'dragonborn' reptilians now, and not surprisingly, every figure is rare and very expensive.  So in order to have some of these figures in their game, people are paying 8 - 10 dollars for a five cent piece of plastic.
1) Yes, it is a way for Hasbro to make money.  There are lots of ways to make money.  And, the demograhics indicate that the 40-somethings that play the game now, and the 30-somethings that play the game now, are going to be replaced by the teens and 20-somethings that currently play.  And, over time, the desires of the younger players have to be met in order for products to be sold.  It's a business decision.

2) And lots of people pay $5 for a cup of coffee (or something that I think must resemble coffee, I wouldn't know, I don't drink those drinks).  I'll grumble about paying $5 for a canister of coffee that will last me for a month.  So, I get where you're coming from (I think).  But, if someone wants to send me $100 for my Archfiends Drizzt, I'll happily send it their way...

History is hardly taught in schools anymore, so young people today have little respect and regard for it.  So I suppose 'D&D fantasy history' should not have any more respect and regard for young people than real history, even if they think they are fans of the game.
Sadly, this is most definitely the case.  I've been a teacher (public, private, high school and university) since the last 1980s.  Things haven't changed much in this period of time--they've been bad all along.  I work with people from about age 13 to about age 25, from special needs kids to pre-med students.  Across the board, they don't know history.  You're right about that.  However, within the D&D community, there are far more people with a better grasp of history than there is in the general public.  And, within the gaming community, there are purists and there are those who don't care so much about canon.  It is what it is.  There's no requirement that people who love the game also have to be purists.

Dave


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10/28/2008 4:50 PM  
Posted By DC on 10/28/2008 4:32 PM

...but it would seem the new waves of youngsters hired to write/develop D&D  want to throw out everything that came before and make up something completely new, all because of massive egos.  ... But it is a moneymaking scheme as well.

They are trying to popularize 'dragonborn' reptilians now, and not surprisingly, every figure is rare and very expensive.  So in order to have some of these figures in their game, people are paying 8 - 10 dollars for a five cent piece of plastic.  

History is hardly taught in schools anymore, so young people today have little respect and regard for it.  So I suppose 'D&D fantasy history' should not have any more respect and regard for young people than real history, even if they think they are fans of the game.

First, I haven't been posting in the 4e forum for months as 4e supporters told me to stop posting here.

Second, I agree with your initial premise:  that it is a bad thing that 4e designers decided to abandon alignment for the dragons (and a lot of other things for that matter).

Third, you are being typical of your style in the other thread about D&D & Military, undercutting your case by how insulting you are.

Fourth, I think the all new game has more to do with moneymaking than massive egos, though I don't know the designers well enough personally to know about the ego part.  This has more to do with the overlords at Hasbro telling them to make more money or the staff would be fired or some such.

Fifth, about the veritable smorgasborg of dragons and dragon types to kill:  I agree that it's lame that it's becoming such that a very high percentage of the game is dragon type when dragons were supposed to be special and rare.

Sixth, none of the minis are really 5 cent pieces of plastic, due to the costs involved to make them.  You might value them at 5 cents, but I don't see any of the minis actually selling for that price on any price lists.  Once again, you are showing a profound ignorance of the issues or a laziness to look things up (very unscholarly of one who supposedly appears on scholarly television programs).

Seventh, in an earlier post, you decried that wizards could be powerful and fly.  What do you expect them to be?  Old geezers with walking sticks, cloaks, a love of reading exotic texts, and experts on herbal remedies for arthritis?

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10/28/2008 4:55 PM  
Posted By DC on 10/28/2008 4:43 PM
Isn't that what really matters when you're always picked last for 'dodgeball'  in the real world?�

I would be shocked if you were half as athletic as I am.  And I am not even as up to speed athletically as I was for many years.  You really do have a penchant for stereotyping and prejudice that makes you come across as much more foolish than any of the assaulting comments you throw about carelessly.


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10/28/2008 5:02 PM  
Posted By mazra on 10/28/2008 3:51 PM
Hi Wraith, Vreck, Lord Rock and others,

Since I was very young, before D&D. (Yes, I am that old.) I was fascinated with the tales of King Arthur. Later I read Lord of the Rings and this became, and still is, my all time favorite fictional book. Then I discovered D&D, 1st edition. And these wonderful tales and stories began to come alive in my living room and in the living room of my friends. We learned that some creatures were good and others evil. It was the way of things.

As I have posted before, I have no problem with EXCEPTIONS. I have a problem when EXCEPTIONS become the NORM. That is the "BIG DEAL." Gold Dragon were not "ARBITRARILY good. They were good because Gold Dragons of Chinese mythos and legend were good. Most of the monsters in 1st Edition were rooted in legend or myth or works of fiction. I believe it is a great mistake for D&D to venture far from these roots. I really enjoy the exceptions. That is great! But I believe WotC has taken it too far. And this will alienate many to the game both new and old.

Later,

Mazra





You are right, and for those who don't understand the connection between the beneficent dragons of China and the gold dragons of 'pure' D&D, they need only look at the chinese 'whiskers' on the D&D golds to confirm this, though they have otherwise been weternized.  But this is apparently far above the heads of the younger players who only seem upset that they weren't allowed to kill all the dragons in the game.... But  now they can in 4th Edition thanks to the geniuses at WotC. 

But if you studied Chinese dragon lore more deeply as I have for my upcoming book, you will find that they too often had an appetite for maiden offerings, and the practice of throwing young women to the river dragons continued into the early 20th century and shocked western chroniclers.  Now this actually doesn't make then evil, it simply acknowledges a carnivorous nature.  Few people are also aware that the fire spewing, winged, yahweh-dragon of the hebrews was once presented with an offering 32 Midianite virgins to suplement his daily ration of unbemished lambs and calves (and liqour too, which may be why the Bible says he could spew fire from his mouth.  In fact most people have forgotten that Yahweh was originally a benificent storm controlling dragon, no different than the dragons of the Chinese.   They were both Asian cultures.  
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10/28/2008 5:09 PM  
Posted By DC on 10/28/2008 5:02 PM
Few people are also aware that the fire spewing, winged, yahweh-dragon of the hebrews was once presented with an offering 32 Midianite virgins to suplement his daily ration of unbemished lambs and calves (and liqour too, which may be why the Bible says he could spew fire from his mouth.  In fact most people have forgotten that Yahweh was originally a benificent storm controlling dragon, no different than the dragons of the Chinese. 
Once again, you have demonstrated your lack of culture and regard for others as you have apparently not read the few rules about this website before getting on your pedestal to preach your philosophies.  It is against the rules of this site to discuss religion (outside of its direct application to the D&D game).


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10/28/2008 5:15 PM  
Posted By Corim Danex on 10/28/2008 4:55 PM
Posted By DC on 10/28/2008 4:43 PM
Isn't that what really matters when you're always picked last for 'dodgeball'  in the real world?�

I would be shocked if you were half as athletic as I am.  And I am not even as up to speed athletically as I was for many years.  You really do have a penchant for stereotyping and prejudice that makes you come across as much more foolish than any of the assaulting comments you throw about carelessly.


Really?  Do you have to run PT 3 miles a day every morning?  Do you know what military basic training is all about?  Do you think you could march 100 miles in four days in full Roman armor as I have done in an archaeological experiment in Nijmegan Holland?, Or even ride a horse with a stirrupless Roman saddle in full armor from the North Sea to the Danube, eating only Roman rations you must cook yourself after caring for your horse?  Could you even get up on a horse wearing the nearly 100 pounds of  15th century full plate armor and riveted mail as in the photo I attached to a previous message here?  I think not.

You only pretend these things with a surrogate plastic figure.  I actually 'live' these things.   That's why I can legitimately critisize nonsense like ridiculous rules about ancient type combat written by people who have never done these things.


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