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Subject: It's December. How do you feel about 4e now?

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12/04/2007 9:58 AM  
Worse.  Lemme try to keep a tab on the news for 4e from my own pov.

GOOD
- Action Points.
- New planes of existence.
- Half-orcs are out.
- Saving throws are gone.
- Simplified Skills, ala SW Saga, such as move silently & hide = stealth.
- Crits are no longer multiplied, they are max damage.*
-

NEUTRAL
- Feats.  Sounds like they made them stronger, but they're still just feats.
- Pantheon change.
- Gnomes are out.
- Figures that specialize in weapon types.
- Spell casters use items to boost their abilities (going to move this to bad if they are necessary and not just enhancers).
- Online magazines.
- Per encounter abilities/spells.
- New core books released each year (I will say this is ominous at least).
- fighter, ranger, paladin, cleric, wizard, rogue* are confirmed (frankly this is expected, like the feats).
- barbarians are out.
- Dwarves without darkvision.
- Dwarves & Elves sound reasonable.
- Destinies for epic.
-

BAD
- Dreamblade Angels, Ettercap, Green Dragon.
- Change in creature appearances overall, bad due to previous collection of minis.
- Tieflings, Eladrin and Aasimar are core.
- Bard, Druid, Monk and Sorcerer are thus far out of the 1st PHB.
- Warlocks and Warlords are core.
- Changes to Forgotten Realms.
- "There is no more core" only 1st book, 2nd book, eleven-sees and so on.
- Frost Giants are not in the 1st MM and others like it will be spread out over time.
- Fees for online suppliments.
- Getting nothin new until april, including epic cards and repaints.
- Dragonborn core.
- Magic items have been given a level at which PCs get them, kind-of, sort-of, a guideline really.  Where a rope = a +2 sword.
- 6' tall elves at 100lbs.
-

*most recent changes.


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12/04/2007 12:05 PM  
GREAT
- Saving Throw gone
- Casters making rolls
- Per encounter, Per day stuff

GOOD
- Half-orcs are out.
- Gnomes are out. [BEEN GONE IN MY GAME FOR YEARS]
- Spell casters use items to boost their abilities.
- Pantheon change. [LIKE WHAT I'VE READ SO FAR]

NEUTRAL
- Action Points. [SORT OF INTERESTED BUT DON'T THINK THEY NEED TO BE THERE]
- New planes of existence. [I USE MY OWN ANYWAYS]
- Feats. Sounds like they made them stronger, but they're still just feats.
- Figures that specialize in weapon types.
- Frost Giants are not in the 1st MM and others like it will spread out over time.
- "There is no more core" only 1st book, 2nd book, eleven-sees and so on.
- Changes to Forgotten Realms.

BAD
- Online magazines.
- Dreamblade Angels, Ettercap, Green Dragon. [WHERE HAVE WE SEEN THE GREEN DRAGON?]
- Bards, Monks and Wizards are out. [THEY'LL BE IN PH2]
- Warlocks are core. [CAUSE WE NEED THEM WHY?]
- Fees for online suppliments. [NOT GOING TO PAY]

FREAKIN' TERRIBLE
- Change in creature appearances overall [WHY CHANGE SOMETHING THAT ISN'T BROKE?]
- Tieflings, Eladrin and Aasimar are core. [NOT IN MY GAME THEY WON'T BE]

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12/04/2007 12:24 PM  
Posted By berus316 on 12/04/2007 12:05 PM
- Dreamblade Angels, Ettercap, Green Dragon. [WHERE HAVE WE SEEN THE GREEN DRAGON?]

Check my site.  It's in the starter art work (or at least what has been presented as the starter art work).


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12/04/2007 12:34 PM  
I will say this about a few things:

Core planetouched- Good. There are probably plenty around, logically. Nerf them a bit, and make them LA 0

Half-orcs out- Neutral. Lose some history, but it makes sense, from an in-game perspective

Action Points- Great. In my uses of them in D&D and SW (force points) it gives the characters amore heroic quality, and it makes the game run a little smoother.

Wizards out- Horrible. Same for Bards and monks. Bad move.

Online- neutral. It's a great resource that we can use. But it can also be overly costly and underperform. We'll see on this one.

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12/04/2007 2:14 PM  
Well, first of all, where do ya'll get the notion that the Wizard, of all classes, is out of 4e? One of the latest updates involve the latest revision of Wizardly implements.

Second, Bards and Monks being out is unfortunate, but not altogether surprising. Those two classes were the two least popular in terms of playtime, from both anecdotal and survey evidence. If something is plainly unpopular, it makes perfect sense to cut it, at least initially.

Third, all the technical changes (feats, saving throws, action points, etc.) are in the neutral or positive categories. Since 4e's long range viability is almost exclusively based on the core rules (races, classes and monsters can always be added/subtracted/altered), I take that as a resoundingly positive note for long term success.

References: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=7231

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12/04/2007 4:20 PM  
Good
In an older article, it stated that a wizard caught on fire from a dragon's breath weapon.
Toughness feat beefed up....hopefully they'll beef up the other useless ones too.

Bad
Pretty much everything else I've read or seen. I have yet to see a single piece of concept art that I liked, the rules changes seem superfluous and the fluff changes have taken away the one remaining reason I might've found to buy a 4e book.

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12/04/2007 8:46 PM  
Posted By Puggins on 12/04/2007 2:14 PM
Those two classes were the two least popular in terms of playtime, from both anecdotal and survey evidence. If something is plainly unpopular, it makes perfect sense to cut it, at least initially. 
I'm not 100% but I believe the wizard was getting dropped for the warlock, because the play-test wizard wasn't working out as well.

Also, the bards and monks not being popular is more than likely due to poor design rather than just flat out people not liking them as much.

Yep, the mechanical changes are good or neutral, but what keeps people interested in a game is the fluff.  Long term you need the fluff to last, not the crunch.


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12/05/2007 5:50 AM  
latest ive heard on wizards is that staffs,wands, rods are now more importnat to a spellcaster. more of a lotr/harry potter feel. i have not heard them not being core.

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12/05/2007 6:50 AM  
I'm not 100% but I believe the wizard was getting dropped for the warlock, because the play-test wizard wasn't working out as well.


I don't know where that came from- probably rampant speculation from some random thread- but that's certainly not the case. one of the latest designer articles dealt with the newest revision to wizardly implements' functionality. I would be absolutely shocked if the wizard were shelved, since the studious spellcaster is such a pervasive archetype.

Also, the bards and monks not being popular is more than likely due to poor design rather than just flat out people not liking them as much.


That's probably at least partially true. But they were already revised once, and things still didn't work out well. Like I said, I'm not all that happy to see them go, but I understand the reasoning- the warlock is wildly popular, apparently, so I think they're being perfectly reasonable when they cut two underperforming classes and add at least one of the most popular supplement classes (warlock) and hands-down the most popular unofficial archtype (swordmage/gish).

Yep, the mechanical changes are good or neutral, but what keeps people interested in a game is the fluff. Long term you need the fluff to last, not the crunch.


Wizards has built up quite a bit of brand loyalty to 3.x. I don't think bad artwork is going to turn too many people off, to be honest. But that's the easiest thing to fix, and they've shown plenty of receptiveness to fans' taste. Look at the re-revision to the marilith.

References: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=7231
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12/05/2007 8:16 AM  
Posted By Puggins on 12/05/2007 6:50 AM
I don't know where that came from- probably rampant speculation from some random thread-

Actually it was from a design/development article, perhaps I've misinterpreted it, but that was where I got it from. Now, if I am wrong I will be glad as I view this class as a must.

I believe the Ranger & Barbarian might be getting the axe, I'm not certain, but it is difficult to determine what is or is not happening based on the vague information we've been given.

Also, it does seem that there is a rather large amount of races being included in the "core", I'm not sure how much truth there is to that either, as it seems we're approaching an oddly high number of races.

Posted By Puggins on 12/05/2007 6:50 AM
- the warlock is wildly popular, apparently,

I have no idea who feels the warlock is wildly popular. In my own campaigns we haven't had a single warlock player, and it's not as though we've restricted it's use, it has just never happened that a player has declared their wishes to play this class. Perhaps it is wildly popular amongst those that enjoy playing War Mages, Psionics & Dusk Blades, which would not surprise me in the least. I don't have my finger on the pulse of the community however, so you would know better how wild the popularity of the warlock is.

Posted By Puggins on 12/05/2007 6:50 AM
But that's the easiest thing to fix, and they've shown plenty of receptiveness to fans' taste. Look at the re-revision to the marilith.

A perfectly valid point, but I wasn't referring simply to the artwork. There is a lot of background that is getting changed to accommodate 4e that will force people to drop their current campaigns, modify them drastically or continue with 3.5, that's not so easily overlooked. It was my hope that it would be a simple matter of switching rules sets, not redesigning campaign worlds. Some people will be able to overlook this and not care, others are not.




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12/05/2007 9:31 AM  
Ranger and Barbarian are not getting the axe---just read an announcement that states that they will be in a later supplement.

As far as the Wizard-Warlock-Mage debate, the whole magic system is getting a huge overhaul in the 4th edition--with most spells having the description of "At Will" or "Per Encounter" or "Per Day"---and all character classes using a skill tree just like WoW---so your Magic User will have whatever class name they decide to give it, but it looks like you will have to pick a path between "blasting" "enchanting" or "conjuring"

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12/05/2007 11:16 AM  
Yeh, later suppliment to me means cut from the core. Essentially they've become supplimental, something that I'm not looking for.


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12/05/2007 11:32 AM  
Although I would prefer all the major classes to come out in the PH1, I can see how they will want to drag them out over time. And drag out more money from us. It may work for them and it may not.

I am angry that they will pull out classic classes (ie ranger) so that they can make room for $#!^ races like Tieflings.. etc.. ad nauseum. That pisses me off.

But, still excited if only that we'll be given a choice to convert or not, since 3.5 ain't so bad.

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12/05/2007 12:38 PM  
No rangers?
I feel like Fonzy, when he went blind and Richey brought him his bike in pieces...
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12/05/2007 1:42 PM  
Greyhaze, I strongly urge you to do a little more research. I understand that you're not looking forward to 4e, and that you have read a few early articles, but a lot more has come out recently, and some of the information you're putting out is demonstrably false.

* Rangers are NOT being removed. In fact, several playtest report have raved about the new goodies that rangers now receive in 4e.

* The warlord, ranger, fighter, rogue, cleric and paladin have all been confirmed. That still leaves many classes up in the air, but the list of classes that were discussed in the preview book Classes and Races includes:

Sorcerer
Swordmage
Barbarian
Druid
Bard
Monk

We can bet that some of these will not be in the PHB. But we don't know which ones yet.

As for having a better idea of popular opinion, I plead not guilty. I have no more clue about the warlock's popularity than you do. However, Wizards has done lots of market research, and they have data backing up the warlock's popularity. If they know that more people play warlocks than they do monks or bards, wouldn't it make sense to include the warlock in the first PHB?

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12/05/2007 2:02 PM  
Warlocks are out of fashion since they were nerfed. Hunters are the flavor of the week. Oh, sorry, it was starting to sound like WoW and I got confuzzed

Not sure where the idea came that rangers were getting removed. They're one of the few classes that has been essentially confirmed (from playtest reports, references in articles, etc.).

December hasn't changed my opinion much on 4E. My main concern is that I hope the RPGA still allows for running 3.5 sessions. If not I'll be very sad....

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12/05/2007 2:20 PM  
rangers are in? I'm back in the "wait and see camp", and promise never to jump to conclusions again.
;)

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12/05/2007 2:43 PM  

I'm happy that they're finally starting to give us some mechanical information.  The information that came out in the first couple of months following the announcement was underwhelming to say the least.  I'm glad we're finally starting to see some crunch details.

 

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12/05/2007 5:00 PM  
Posted By Puggins on 12/05/2007 1:42 PM
Greyhaze, I strongly urge you to do a little more research. I understand that you're not looking forward to 4e, and that you have read a few early articles, but a lot more has come out recently, and some of the information you're putting out is demonstrably false.
Either; they will be in the 1st PHB, will not be in the 1st PHB or we're guessing.  To my knowledge I haven't heard confirmation of anything until just now.  I'm trying to GATHER the information, so I can make an informed opinion, because there are so many conflicting reports.  I'd like to get as much together as possible, and as you notice my list in my first post changes as I gather that information.

And if warlocks are more popular than bards and monks it's because they do autodamage every round, while the other two classes have to work for it.


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12/05/2007 8:48 PM  
I am still feeling positive about 4E.  Most likely it is going to be a good enjoyable and fun game, and we are just being overly picky and not receptive to change.

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12/06/2007 7:22 AM  
Overly picky? It's a different game with the same name. It's your opinion that it's essentially the same, but people are resisting change? It doesn't really work both ways. If it's changing, then people should be able to form whatever opinion they like on it. Basically, if you are willing to play just anything, then of course this will do.


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12/06/2007 8:14 AM  
Eh, I'm still feelin' groovy.

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12/06/2007 1:35 PM  
Posted By greyhaze on 12/06/2007 7:22 AM
Overly picky? It's a different game with the same name.

I tend to agree. No doubt 4E will be a fun game. However, I'm not sure it will be what I want D&D to be. Not sure at all. That's a non issue for lots of folks. Substantial issue for me.


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12/06/2007 1:37 PM  
Posted By vanrulzz on 12/05/2007 8:48 PM
 overly picky and not receptive to change.

I just have a different idea about how I want that change to be accomplished. WotC is making a new game. That's my issue because i don't believe it's necessary to do that in order to make a fun game that is profitable.

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12/08/2007 7:13 PM  
well every time we see a change in one of the previews, 90-100% of posters in the thread say SUXXORS!!! BAD!!  when really when 4E comes out, they will (most likely) buy it, play it and like it.  i hardly ever visit this forum anymore because i am just tired of whining.

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12/08/2007 7:32 PM  
sUxXx0rZ!!!!11!!!!!1!!!one!!!1

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12/09/2007 5:33 AM  
Ever since GenCon, I've felt a mixture of betrayal and optimism. It's a very weird feeling. It stays about the same every month. I try to keep the optimism closer to the surface, but my paranoid side won't let me sleep.

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12/09/2007 10:43 AM  
I think I'm the same as Dave, but opposite. I've felt a mix of betrayal and optimism, but my pessimistic/paranoid side rules supreme.


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12/12/2007 5:20 PM  
Still in a holding pattern.

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12/13/2007 9:04 AM  
Posted By Teflon Jeff on 12/12/2007 5:20 PM
Still in a holding pattern.

Ultimately, so am I (despite the tone of some of my posts). When 4E comes out, I'll make my final judgment.


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12/13/2007 4:56 PM  
It's cold and there are wolves after me...

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12/14/2007 9:17 AM  
Posted By zenthrus on 12/13/2007 4:56 PM
It's cold and there are wolves after me...


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12/15/2007 1:07 PM  
Posted By Teflon Jeff on 12/14/2007 9:17 AM
Posted By zenthrus on 12/13/2007 4:56 PM
It's cold and there are wolves after me...


You are eaten by a Grue

and the grue is eaten by a muffin

TENTACLES!!!!!
STRANGE TEMPLES!!!!
FREE PIE!!!!
IM CRZY KEWL!!!!

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Umass Amherst Baby!

12/15/2007 2:26 PM  
Posted By vanrulzz on 12/15/2007 1:07 PM
Posted By Teflon Jeff on 12/14/2007 9:17 AM
Posted By zenthrus on 12/13/2007 4:56 PM
It's cold and there are wolves after me...


You are eaten by a Grue

and the grue is eaten by a muffin


I almost ate this muffin, but it's a little angry looking for me.

Ash nazg durbatulûk, ash nazg gimbatul,
ash nazg thrakatulûk, agh burzum-ishi krimpatul

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San Diego, CA

12/16/2007 1:03 PM  
Where does this notion that wizards and bards are out come from? I've got Races and Classes in my hands, and Wizards get a six-page spread to themselves, while bards get a short essay in the "other classes" section. And nothing that I have yet read in this book (I've skimmed it and read select sections thus far) suggests that either one is out. You can, however, add druids to the "possibly out of the first PHB" section. "Mike [Mearls] probably shook things up the most when he designed a few classes that will be appearing in the 4th Edition Player's Handbook II. I looked at Mike's designs of the barbarian and the druid and thought, 'Oh, geez, this is the cool we need to be getting from all our classes.'"

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12/16/2007 5:54 PM  
I find it funny that after moving to the points of light philosophy, where things will be small location and dangerous traveling that they don't have the three classes most at home traveling and defending thier locales (barb, rng, Druid) in the main handbook.

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12/16/2007 9:47 PM  
Posted By MarioCleanstuff on 12/16/2007 1:03 PM
I've got Races and Classes in my hands, and Wizards get a six-page spread to themselves, while bards get a short essay in the "other classes" section.
What is "races and classes"?


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12/16/2007 11:01 PM  
My apologies if I was unclear... By Races and Classes, I meant Wizards Presents: Races and Classes.

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12/17/2007 5:27 AM  
Posted By greyhaze on 12/16/2007 9:47 PM
Posted By MarioCleanstuff on 12/16/2007 1:03 PM
I've got Races and Classes in my hands, and Wizards get a six-page spread to themselves, while bards get a short essay in the "other classes" section.
What is "races and classes"?


WotC way to make a profit from previews.

Hey Woman, Hey Woman!! Listen here. Since your ol' man ain't got no heart, maybe you'd like to see a real man. I bet you stay up late every night dreamin' you had a real man, don't ya'? I tell you what, bring your pretty little self over to my apartment tonight and I'll show you a real man!

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In the constellation of Cygnus, or Central Connecticut

12/17/2007 5:32 AM  
Posted By MarioCleanstuff on 12/16/2007 1:03 PM
Where does this notion that wizards and bards are out come from? I've got Races and Classes in my hands, and Wizards get a six-page spread to themselves, while bards get a short essay in the "other classes" section. And nothing that I have yet read in this book (I've skimmed it and read select sections thus far) suggests that either one is out. You can, however, add druids to the "possibly out of the first PHB" section. "Mike [Mearls] probably shook things up the most when he designed a few classes that will be appearing in the 4th Edition Player's Handbook II. I looked at Mike's designs of the barbarian and the druid and thought, 'Oh, geez, this is the cool we need to be getting from all our classes.'"


So how is this book? My impression is that it's fluff.

Leaning towards giving 4e the Digitus Impudicus
Champion of the Spider Eater with rider.
I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM
How many times in life do you get to eat your own Ctulhu? - Posted By Pedro on 03/31/2008 2:29
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