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10/15/2007 12:36 PM  
Hey Puggins, my comments.

1) I've already tried explaining why tieflings and warlocks are evil. Maybe you can find ways in which they are not evil in your campaign world, but I really doubt I would agree.

2) While a human that worships darkness is evil, "more" evil is subject only to the individuals actions. An archdevil is far more evil than the cleric that worships it. An archdevil is inherantly evil - but you could make an archdevil a hero that turns against other archdevils and so on - these should be unique circumstances - not core.

3) Denying one's heritage isn't really an option for a demon, it's core being is that of pure evil and destruction as we know it. So why should it be optional for a tiefling? Because they're part human? Humans are easily corrupted, something that exhibits the abilities and traits of a demon would easily fall to the temptations of being what most balanced individuals would consider evil. In the book it's actually classified as a FIEND. It's evil by default. Again, I don't see a difference between playing a tiefling or a troll - except that a tiefling is defaulted as a fiendish creature (pure evil) and a troll is a monster, why aren't trolls core? Are they more evil? They're certainly more classic than the tiefling. It's because trolls aren't typically heroic.


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10/15/2007 1:12 PM  
Hi Greyhaze!

(1) Tieflings are not evil by nature in the RAW. They aren't of the [evil] subtype, and WotC has given many examples of good tieflings and warlocks. Look at DDM- the renegade warlock is CG. The iconic heroes for the Paizo adventure paths include a good tiefling. Many NPCs stated out in Eberron and the Forgotten Realms are good or neutral tieflings. If you choose to have tieflings be inherently evil in your campaign then that's a perfectly valid house rule, but it's not the "official" version of the Tiefling.

(2) There's a very long tradition of mortal blood giving you choices that Demons and Devils don't get. Look at Hellboy, Damien Hellstorm, Blade, Vampire Hunter D and absolutely TONS of other characters. They are all born with one parent that's inherently evil (Demons/Vampires) and one parent that's mortal. All of these characters have been given the choice to abandon their evil birthright and join the forces of light, and they all have. Ruling that the tiefling is inherently evil is actually going against the grain of folklore and fantasy writing- there just aren't many examples of half-demons who have no choice but to be evil like their demonic parent.

(3) Well, there's a couple of seperate answers for this one.

First, the Tiefling is not classified as a fiend- that might be where you're getting some of your impressions. In the Monster Manual it's classified as a Native Outsider, and has no subtype. It's exactly the same as an Aasimar. In other words, it is not of the [evil] subtype, and thus it's not inherently evil. It's alignment is even listed as "usually evil," meaning that you'll meet tieflings that are most certainly not evil- just like you'll meet Half-Orcs that aren't evil.

Second, the reason that Trolls aren't a choice in the PHB is because trolls are by and large not a very compelling race to play. Most people just don't want to play large, green, scaly monsters with pointy teeth. On the other hand, plenty of people love to play humans that have been touched by supernatural forces.

Third, you misunderstand the warlock. The warlock doesn't automatically make a pact with an evil deity or demon. It has one of three choices, one of which is evil, yes (demons/Devils), but two of which will not be evil (elemental beings, Fey). In fact, Plenty of Fey creatures are Good, meaning that you'll see plenty of good warlocks that draw power from Good supernatural beings.

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10/15/2007 1:16 PM  
Uhm, the renegade warlock is a human.


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10/15/2007 1:29 PM  
Posted By greyhaze on 10/15/2007 1:16 PM
Uhm, the renegade warlock is a human.

I was using the renegade warlock as an example of a good warlock, not a good tiefling.  There's plenty of examples of good or neutral tielflings in D&D products too- plenty in the forgotten realms, for example.

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10/15/2007 1:41 PM  
See, this is just it, I don't want to argue with players about why they can't play tieflings in my campaigns - Drow haven't been included as core (and not that I want them to) and they're more acceptable as a heroic race. The trouble is, that no matter the number of examples, a tieflings roots are evil - pure evil, so a tiefling is less evil doesn't change what it is at the core of its being, otherwise why can't demons be good guys too. In my campaign worlds they won't be accepted as PC's unless we're playing evil campaigns. And, if I, can "misinterpret" how "not" evil a tiefling warlock is - imagine how this will be perceived by those that don't play this game.


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10/15/2007 2:01 PM  
...And here's where you'll get no argument from me. The "official" Tiefling is not inherently evil, but the version you want to use in your campaign IS evil. It's certainly not the official version, but it's a perfectly valid version.

I'd like to point out, though, that clearly WotC is NOT promoting evil PCs. As I've pointed out above, there's nothing inherently evil about the official version of the Tiefling.

Also, banning the tiefling sounds like a fairly innocuous houserule. Plenty of people ban gnomes/Half-Orcs/Halflings/etc. depending on the campaign. Saying "the tiefling just doesn't fit my campaign in my eyes" is all the reason you need to give.

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10/15/2007 2:12 PM  
Posted By Puggins on 10/15/2007 12:19 PM
While everyone is certainly entitled to choose to stay away from 4e, I'd say that staying away because a class is potentially evil is a bit strange, given the fact that every class in the game (save the paladin) can be evil. A few points:

It's much easier as a DM to say, we don't allow evil PC's (don't allow certain alignments) than it is to say, we don't allow this core race and this core class.

I am speaking from experience.  I am rather weary of telling a couple of players in my group that I don't allow most of the splat book stuff.  To have to say that certain core classes and races were off limits too would be a real pain.  But I am not going to be dealing with that since I am not getting 4e now, anyway.

In the groups that I play, the fact that the classes can have evil characters just means that they can be used for NPC adversaries.  It doesn't mean that players can use evil characters.

Your list of Hellboy, etc. as examples is not a list from previous core D&D books, but from pop culture.  It doesn't justify anything to me.  I don't care how compelling Drizzt is to you or anyone else--there aren't "reformed" drow running around my campaigns.  Eberron is not a good example of where to find good tieflings since the entire Eberron campaign setting throws alignment on its head and you can have a good Red Dragon and an evil Silver Dragon.  I don't like Eberron at all.  Forgotten Realms is also a campaign setting which has Drizzt in addition to your other example of a good tiefling.

Any warlocks in 3.5 or earlier don't really count as leverage for putting the class they are describing in 4e, since the class has changed to include the pacts in 4e.  As has been pointed out, good outsiders don't form pacts.  They want to do good and help good people.  They don't need to be bound by pacts to grant magical powers.


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10/15/2007 2:39 PM  
"4th edition sucks, because it has tieflings as a core race and tielfings are evil"

That's just funny. :P

Tieflings are not even HALF-fiends, you know? But I guess you wouldn't allow your player to roleplay the character who's grand-grand-grand-grand-father was a thief or a sadist, either? :P

And why would an evil race in core book hurt anyone? As a GM you can tell your player that you it doesn't fit your campaign and it doesn't matter if it's in Player Handbook, Forgotten Realms Campaign Setting or a Complete Munchkin.


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10/15/2007 3:19 PM  
Posted By Hejas on 10/15/2007 2:39 PM
"4th edition sucks, because it has tieflings as a core race and tielfings are evil"

That's just funny. :P

Tieflings are not even HALF-fiends, you know? But I guess you wouldn't allow your player to roleplay the character who's grand-grand-grand-grand-father was a thief or a sadist, either? :P

And why would an evil race in core book hurt anyone? As a GM you can tell your player that you it doesn't fit your campaign and it doesn't matter if it's in Player Handbook, Forgotten Realms Campaign Setting or a Complete Munchkin.

Well, your question has already been asked and answered several times in this thread.  If you don't like the answer, then that's fine with me.

There is a significant difference between being a fiend and a thief or sadist.  If you don't see a difference, I won't be able to explain it to you to your satisfaction.  Actually the main points that got this discussion going were about the warlock.  I also stated on more than one occasion that there were multiple reasons why I am not going to purchase 4e, but I wasn't intending to write an essay detailing every single reason.  If you will read through each post in this thread, I will not need to repeat myself.

Multiple people have said that as a GM you can tell your players what the rules are for your group.  Several people have responded to that already.

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10/15/2007 3:29 PM  
Posted By Puggins on 10/15/2007 2:01 PM
...And here's where you'll get no argument from me. The "official" Tiefling is not inherently evil, but the version you want to use in your campaign IS evil. It's certainly not the official version, but it's a perfectly valid version.
You and I have a very different definition for the word "inherant" and a different ideal for the term "inherently evil" it would seem.  To me a demon/devil is evil, it embodies evil.  To be tainted with evil by being the distant offspring of a demon/devil makes you something inherently evil, you've inherited from your ancestors.

The biggest problem with tieflings is they shouldn't exist, demons/devils should not be able to breed with mortals - but because they can in game we have tieflings, shouldn't everything be a tiefling by now?  I mean when the first few mortals were around how could they really stop a few demons/devils from just outbreeding them and tainting everyone.  Also, if they're outside has such radical features like bone foreheads, long pointed tails and red skin, imagine what their insides are like.  I don't classify them as part human, they're something entirely different.

There's nothing wrong with a solo heroic "badguy" type adventure like hellboy or drizzt, but it's rare, and usually does not lend itself to have a normal heroic campaign where there are many players that would like to have pivotal roles in a story.  What happens when your party goes to the city of humans?  I guess the tiefling stays behind, or wears a disguise and keeps his mouth shut.  I still feel making a tiefling core is unnecessary.  I actually find it offensive to be pushed with the "they're not all bad guys" argument - they are the offspring of pure evil, they are listed as usually evil, which still implies that they are evil.  Putting the spin of they're only tinted with evil on it just doesn't fly with me, if there is so little tint to their origins then just make them humans.


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10/15/2007 8:15 PM  
You and I have a very different definition for the word "inherant" and a different ideal for the term "inherently evil" it would seem. To me a demon/devil is evil, it embodies evil. To be tainted with evil by being the distant offspring of a demon/devil makes you something inherently evil, you've inherited from your ancestors.


See, I can't picture that, mostly because there is no living creature in this world who is evil by its very nature. Even in religion, the Adversary is one by choice, not nature. Satan chose to violate Jehovah's laws. And it's not like that's an exception. I can't think of a single faith structure whose adversary didn't start off as one of the blessed. Certainly now he/she/it is the embodiment of evil, not because of the edict of God or the universe, but by his decision to be so.

I can picture an evil artifact, or a place so enfused with evil that it taints your soul, because things and objects have no soul, no animus of their own. But a living creature who has no choice? Nah, sorry. Not only does it fly in the face of every belief structure in the world, it also makes evil lose its punch. Somebody that can't help but be awful is to be pitied, not reviled. If Hitler had been found to be suffering from psychoses because of some chemical imbalance or a brain tumor or a degenerative mental condition, do you think he'd still be universally considered to be the most evil man to ever exist? I seriously doubt it. No, Hitler chose to consider non-Aryans to be so inferior that they were worthy of nothing short of extinction. For that, he well deserves the damnation history has brought down on him.

The biggest problem with tieflings is they shouldn't exist, demons/devils should not be able to breed with mortals - but because they can in game we have tieflings, shouldn't everything be a tiefling by now? I mean when the first few mortals were around how could they really stop a few demons/devils from just outbreeding them and tainting everyone. Also, if they're outside has such radical features like bone foreheads, long pointed tails and red skin, imagine what their insides are like. I don't classify them as part human, they're something entirely different.


Well, they aren't human. They're outsiders. Elves aren't human either. Lord knows what their insides resemble to allow them to live century after century and never sleep a single second. And if you want to bring in breeding logic, hell, everything would be either draconic, celestial or infernal by now. Couplings were rare but not unknown, and demons had their own issues- such as the planetars that would hunt them down for raping mortals. And frankly speaking, humans shouldn't even exist- elves probably would've hunted us to extinction by now. What do you think happened to Neanderthals? Our ancestors didn't exactly take much pity on potential competitors. Why would the elves, dwarves or orcs, all of whom have substantial advantages over us?

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10/15/2007 8:48 PM  
D&D isn't famous for closely following Christian theology in its development in any fashion.

In D&D, there are races with inherent alignments. That is fundamental to D&D (well, not Eberron, but I am talking core D&D). Aasimars are rarely not good. Tieflings are rarely not evil. It seems odd to me that people like making the exception the rule. Drizzt is an exception--and suddenly there are all these people wanting to play good drow. Good drow are very rare. Tieflings are generally evil. They descend from beings who are not of evil alignment only, but of an evil more powerful than an alignment. There aren't good devils/demons in D&D. They are simply evil. It's part of the fibers of their beings--saturated you might say. Yes, they have an evil alignment. But it's stronger than that--alignments have a bit of flexibility when players have alignments. But evil outsiders don't have a lot of flexibility in their existence. It makes more sense to say that tieflings are enough generations removed that they are now typically evil instead of simply evil. But I don't think it's that likely at all to run across a good aligned tiefling. I don't think it makes much sense at all. They are more likely if they depart from an evil alignment to depart into neutrality (and probably a neutrality that flirts with evil instead of a middle of the road neutrality) than to jump to good. I don't expect to see evil aasimars or eladrin running around, either.

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10/15/2007 8:49 PM  
anyone know what in the name of helm this has to do with Dnd Minis? I suppose you could argue about how the line image itself will be changed and you'll be forced to buy "evil" minis!

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10/15/2007 8:50 PM  
Posted By Puggins on 10/15/2007 8:15 PM

And frankly speaking, humans shouldn't even exist- elves probably would've hunted us to extinction by now. What do you think happened to Neanderthals? Our ancestors didn't exactly take much pity on potential competitors. Why would the elves, dwarves or orcs, all of whom have substantial advantages over us?

But aren't elves, dwarves, and humans relatively equal in terms of overall power?  I always had the impression that most core worlds were, if anything, human dominated in terms of the humanoid races.  I'm not an expert on such things, but I have been playing D&D for a while now.

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10/15/2007 9:07 PM  
Your list of Hellboy, etc. as examples is not a list from previous core D&D books, but from pop culture. It doesn't justify anything to me. I don't care how compelling Drizzt is to you or anyone else--there aren't "reformed" drow running around my campaigns. Eberron is not a good example of where to find good tieflings since the entire Eberron campaign setting throws alignment on its head and you can have a good Red Dragon and an evil Silver Dragon. I don't like Eberron at all. Forgotten Realms is also a campaign setting which has Drizzt in addition to your other example of a good tiefling.


All perfectly valid and a compelling reason why you're not going to migrate to 4th edition. You don't like many of the influences they are using to re-imagine D&D. I do, but your opinions are just as valid as mine.

The main reason I responded, though, is because of your original post:

The concept of the warlock is an evil concept. Having tieflings be a core race, and then having warlocks make pacts with evil outsider types to gain their powers is something that I do not like in the least. D&D player characters have historically been less tied directly to evil--unless the player intentionally chose to have their character's alignment be evil. Having a core class be inherently evil tells me that this is not a game I want to play.


The opinions that you stated in the first quote are all excellent and valid because you tied them to your own personal campaigns, gaming groups and views. What you say in the second, though, is flatly false. The Tiefling is not intended to be inherently evil. That you think they are is your choice, but clearly WotC does not intend them to be pure evil, as can be seen by numerous WotC publications that include neutral and good Tieflings and Warlocks. Accusing them of promoting evil is very close to condemning 1e because it contained demons and devils. Fundamentalists back then assumed the presence of demons meant that D&D was demonic. Assuming that D&D is promoting the play of evil characters because of the presence of a class or race with a sordid past is really no better. (Though yes, the order of magnitude of the mistake is much smaller)


Any warlocks in 3.5 or earlier don't really count as leverage for putting the class they are describing in 4e, since the class has changed to include the pacts in 4e. As has been pointed out, good outsiders don't form pacts. They want to do good and help good people. They don't need to be bound by pacts to grant magical powers.


I'm under the impression that the three different pact givers each represent one of the three old-style alignments. My understanding is that you can make pacts with devils (evil), elementals (neutral) or fey (good). I don't think that information can be confirmed or denied at this point, but if it turns out to be true then clearly your assertion doesn't hold water. What is the difference between a cleric who asks for power from a good god to defend the meek and a spellcaster who makes a pact with a benevolent spirit of the wild who wishes to share its power in order to help those in need? Of course, if you can only make pacts with evil powers, then you have an excellent point. But I don't think there's any evidence that points to that particular conclusion.

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10/15/2007 9:12 PM  
Posted By Thenameless on 10/15/2007 8:50 PM

But aren't elves, dwarves, and humans relatively equal in terms of overall power?  I always had the impression that most core worlds were, if anything, human dominated in terms of the humanoid races.  I'm not an expert on such things, but I have been playing D&D for a while now.

Absolutely, most campaign worlds are still human-dominated.  Which doesn't make any sense, but we're willing to live with some incongruity in order to have a fun game.Â

That's why the argument that Teiflings should be the norm because humans couldn't defend themselves against demons doesn't fly- it might be true, but then you can bring the whole thing crashing down if you take such a line of thinking to its logical conclusion.


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10/15/2007 9:20 PM  
Posted By Corim Danex on 10/15/2007 8:48 PM
D&D isn't famous for closely following Christian theology in its development in any fashion.

In D&D, there are races with inherent alignments. That is fundamental to D&D (well, not Eberron, but I am talking core D&D). Aasimars are rarely not good. Tieflings are rarely not evil. It seems odd to me that people like making the exception the rule. Drizzt is an exception--and suddenly there are all these people wanting to play good drow. Good drow are very rare. Tieflings are generally evil. They descend from beings who are not of evil alignment only, but of an evil more powerful than an alignment. There aren't good devils/demons in D&D. They are simply evil. It's part of the fibers of their beings--saturated you might say. Yes, they have an evil alignment. But it's stronger than that--alignments have a bit of flexibility when players have alignments. But evil outsiders don't have a lot of flexibility in their existence. It makes more sense to say that tieflings are enough generations removed that they are now typically evil instead of simply evil. But I don't think it's that likely at all to run across a good aligned tiefling. I don't think it makes much sense at all. They are more likely if they depart from an evil alignment to depart into neutrality (and probably a neutrality that flirts with evil instead of a middle of the road neutrality) than to jump to good. I don't expect to see evil aasimars or eladrin running around, either.
Posted By Corim Danex on 10/15/2007 8:48 PM
D&D isn't famous for closely following Christian theology in its development in any fashion.


Well, it really does follow Christian theology.  Just because there's no Jesus or monotheistic god in the game doesn't mean the presence of Christianity isn't felt.  Practically every religion described in the game is essentially a Christian-style church following a different god.  And some of the time even the gods are reminiscint of Jehovah.  Take the Tyr-Torm-Ilmater Trinity.... excuse me, triad in the forgotten Realms.  Or the Sovereign Host in Eberron (seven gods in one... nope, nothing like Christianity), or Heironious or Pelor in Greyhawk.

I might even agree with you that good Tieflings are pretty rare... but then again, so are player characters.  By definition paladins are very, very rare- the exception to the exception to the rule.  Whereas finding a good tiefling NPC might be rare, finding a good Tiefling as a good PC isn't likely to be all that rare.  Good Half-Orcs are also supposed to be rare too.  Doesn't stop bunches of Half-Orc players from becoming good Druids and Clerics.


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10/16/2007 6:44 AM  
IMO, the heroic tiefling, trying to overcome his inherent wickedness (original sin?), is perhaps the most closely in line with historic Christian theology. St. Augustine would have approved.

If you don't want an evil tainted character called a warlock who makes pacts with evil outsiders, rewrite the fluff so that you have a good aligned character who gains power by making vows to good outsiders; poverty, eat no meat, drink no alcohol, don't cut your hair... In the Hebrew Scriptures, the Nazarite vow was a sort of religious obligation taken up by a strict adherent who would withhold from certain activities to better devote himself to the service of God; the most famous being Sampson who looses his supernatural powers after his vow to not cut his hair was broken because he bragged to his wife about it.

If you don't want an evil tainted race called tieflings, then make them the descendents of a long dead race that intermingled with humans as a last ditch attempt to save their civilization. There is a pretty good Biblical antecedent for the tiefling as well, however. At the beginning of Genesis, the "Sons of God" come down to earth and intermingle with human women who give birth to "the heroes of old, men of reknown". Keep the mechanics, change the fluff. It's just not that hard.

If you don't like 4e, I get it. But if your complaint about 4e is things already in 3.5, I don't get it. Core or not core, you still have "warlocks" and "tieflings".

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10/16/2007 7:31 AM  
shouldnt the tiefling be treated the same way a half orc is? Half orc is a core race and i dont see the moaning and complaining about it. A half orc is the result of a orc raping a human. Theres no illusion here that the orc was a good dad and mom loved him and they lived on a farm and sent their kid off to school to be a barbarian. If its your house rulles then thats fine. WOTC obviously feels taht the younger gamers might have interest in this because of popular culture(hellboy and other video games). Anti hero is very popular now. Your a DM now and you say its 3.5 or nothing. Its also 3.5 core or nothing? . Its a game. If my player came to me and said i want too play a Drow/tiefling then id say fine make it fit in my campaign and sure why not. If the warlock is a evil cahracter in your opnion then so what. Define evil? Thye get their powers from a otsider. modify the rule? the get their powers from a outlawed book of knowledge or what ever. In the end it doesnt matter because you are fighting against the tide.Maybe they will get you back in version 5

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10/16/2007 7:34 AM  
Posted By guacamole on 10/16/2007 6:44 AM
IMO, the heroic tiefling, trying to overcome his inherent wickedness (original sin?), is perhaps the most closely in line with historic Christian theology. St. Augustine would have approved.

If you don't want an evil tainted character called a warlock who makes pacts with evil outsiders, rewrite the fluff so that you have a good aligned character who gains power by making vows to good outsiders; poverty, eat no meat, drink no alcohol, don't cut your hair... In the Hebrew Scriptures, the Nazarite vow was a sort of religious obligation taken up by a strict adherent who would withhold from certain activities to better devote himself to the service of God; the most famous being Sampson who looses his supernatural powers after his vow to not cut his hair was broken because he bragged to his wife about it.

If you don't want an evil tainted race called tieflings, then make them the descendents of a long dead race that intermingled with humans as a last ditch attempt to save their civilization. There is a pretty good Biblical antecedent for the tiefling as well, however. At the beginning of Genesis, the "Sons of God" come down to earth and intermingle with human women who give birth to "the heroes of old, men of reknown". Keep the mechanics, change the fluff. It's just not that hard.

If you don't like 4e, I get it. But if your complaint about 4e is things already in 3.5, I don't get it. Core or not core, you still have "warlocks" and "tieflings".
I have already stated that I am not going to "rewrite" or change it.  I am not going to buy it.  I understand that I could do that with any book they make.  I am not going to do it with 4e.  I can do that with 3.5, and I already have 3.5, and 3.5 is a good game that doesn't have so many flaws it needs replacement.  And 3.5 doesn't have a tiefling or warlock in the PHB.  I am getting tired of being told to get 4e and modify it.  Please stop telling me to buy 4e.


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10/16/2007 8:27 AM  
Corim is right, guys- he's simply stating his opinion when he says he will not buy 4e because he dislikes certain elements, and I'm totally with him- I've actually avoided certain books because I've found them to be distastful. I returned the Book of Infinite Darkness (is that what it was called?) because I found the illustrations and the content to be distasteful, and didn't want to even use it for my villains never mind my PCs. If he's bothered by the presence of warlocks and tieflings, then it's in his best interest to not buy it.

I would like to know, Corim- is there anyway they can spin tieflings or warlocks in the fluff that would make you reconsider? What if they specifically mention that there are whole orders of good warlocks?

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10/16/2007 8:33 AM  
sounds like hes happy with 3.5 and wont be buying 4.0. ok then. For me it takes a lot to offend me and i havent found anything in 4.0 that does. His gaming group is cool with it so all is cool.

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10/16/2007 9:10 AM  
Posted By Puggins on 10/15/2007 8:15 PM
See, I can't picture that, mostly because there is no living creature in this world who is evil by its very nature. Even in religion, the Adversary is one by choice, not nature. Satan chose to violate Jehovah's laws.
Demons aren't from this world, neither is Satan, and he chose his fate as an angel - not as a demon.  I don't think that demons have a choice.  Think of the old proverb about the frog and the scorpion.

A forest fire drives all of the creatures to cross the river.  A scorpion stuck at the edge of the water asks a frog if he can ride on his back.  The frog says he thinks that the scorpion will sting him and he'll drown.  The scorpion replies that that is silly, if he were to do that then he would also drown.  So the frog agrees, halfway across the river the scorpion stings the frog.  The frog exclaims, "why?  now you will die as well!"  The scorpion says, "because I am a scorpion."

There are people in our world that have certain irresistable compunctions as well.  Now, you mix a demon in to that, and assume they have choice - I don't.  I just think it's a bad move, and is akin to having characters that are like hellboy in D&D.

Someone asked what this has to do with DDM?  Oh, I dunno, how about a set where we get 6 different Tiefling sculpts to round out the character classes (like we did with warforged).


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10/16/2007 9:29 AM  
Posted By greyhaze on 10/16/2007 9:10 AM

Someone asked what this has to do with DDM?  Oh, I dunno, how about a set where we get 6 different Tiefling sculpts to round out the character classes (like we did with warforged).

Good call, that's my fear.

We already got a piece o crap Tiefling in this set... along with it's retarded tail.

Adding Tieflings to the mix will mean we'll be see lots more of this stuff and I sure as hell don't want that happening.

I've sent enough warforged to the crapper, I don't want to be adding to that pile of minis I paid for, but will never wanted.



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10/16/2007 10:39 AM  
Posted By wicked cool on 10/16/2007 8:33 AM
 For me it takes a lot to offend me and i havent found anything in 4.0 that does.

On the other hand, nothing I've seen so far in 4E is enough to warrant a whole new edition. I have yet to see anything that is markedly better than 3.5

And that's coming from someone who will be buying a 4E PH.

YMMV



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10/16/2007 10:56 AM  
Corim, no one is telling you buy 4e. We're rejecting your characterization of the game based on optional "fluff" elements. Your game is your game, whatever your edition. You don't have to play it by the rules in the book if you don't want to, let alone hold to the fluff, which certainly isn't canon law. The problem is that in this thread, the grounds upon which you blast 4e are directly applicable to 3.5e. Granted, you can make some lofty appeal to the "core rules", but my bet is that very few people play "core" without splashing other elements from non-core books in. You already pick and choose. Like I already said, if you don't like 4e because 3.5 is good, I understand. But not liking 4e because of tieflings and warlocks makes little sense when you already like 3.5.

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10/16/2007 12:03 PM  
Demons aren't from this world, neither is Satan, and he chose his fate as an angel - not as a demon.  I don't think that demons have a choice.  Think of the old proverb about the frog and the scorpion.


You summarized all that we need to know:  "I don't think that demons have a choice."  I don't see any need to argue this further.  You don't think demons have a choice, and you think that this "nature" automatically dominates the human portion of the Tiefling, ensuring that the Tiefling doesn't have a choice either.  That's fine, but that's not the paradigm that D&D uses.  There are neutral Demons, devils and Yugoloths out there that were taken out of their native environment and managed to grow a shred of conscience.  Check out Planescape and Eberron for examples.  Just as Celestials can fall (proving that Celestials are not inherently and unalterably good), Demons and Devils can rise.

I just think it's a bad move, and is akin to having characters that are like hellboy in D&D.


Beg pardon, but why is it bad to have characters like Hellboy in D&D?  Many people prefer shades of grey to the stark black and white of "these are the good guys and these are the bad guys and nary the twain shall change."  You do not, and that's fine- but remember that the market for D&D certainly encompasses tons of people in either camp, and so WotC would be doing themselves a disfavor by excluding one or the other.

And there are already plenty of Hellboy-like characters in D&D and fantasy.  You know all about Drizzt.  Then there's Lestat from Anne Rice's novels- a being at war with himself.  The Book of Exalted Deeds mentions redeemed devils and demons.  Ultima III had a redeemed Demon hold the fate of Britannia in its hands.  I can go on and on.

And then there's the deal breaker for me- beings who have no choice simply make cruddy villains.  It'd feel more like fighting a disease or a natural disaster than it would a dastardly bad guy if said bad guy had no choice in the matter.

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10/16/2007 12:32 PM  
Drizzt and Lestat are not inherently evil. Drizzt comes from an evil society, while Lestat used to once be a man, they are both redeemable and have opportunities to do so. Demons don't. D&D may allow for such things, but to make them as a core hero is just going overboard. I've never read planescape and eberron I'm a stout hater of for this reason as well - nothing has a root, everything is interchangeable, throw in everything including the kitchen sink...

having a part-demon as your kids hero - just a bad idea. Hellboy is a cartoony look at that, and I still wouldn't want my kids playing it.


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10/16/2007 1:06 PM  
Drizzt and Lestat are not inherently evil. Drizzt comes from an evil society, while Lestat used to once be a man, they are both redeemable and have opportunities to do so. Demons don't.


This is your opinion. It's not the functionality of D&D. Your opinion is perfectly valid, but using it as an argument for someone other than you to avoid 4e is inherently flawed.

having a part-demon as your kids hero - just a bad idea. Hellboy is a cartoony look at that, and I still wouldn't want my kids playing it.


I don't know what to tell you. I'm a happily married father of two, a practicing Christian and fairly personally conservative, and I'd be thrilled for Hellboy to be one of my kids' favorite characters. Despite being almost engineered to be humanity's doom, he has struggled to become a hero against that which birthed him. It's sorta like Jesus' story in reverse- the Dark God's messiah- who would've ruled reality if he had just gone along- just gave his daddy the bird and chose to take up the cause of humanity. If that sort of sacrifice and heroism doesn't symbolize Christianity, nothing does. Again I bring up the spectre of the fundie crusade against D&D in the old days- just because something involves demons doesn't make it evil.

The monologue introducing the Hellboy movie began thusly: "What is it that makes a man? Is it where he's from? Or is it what he does?" Clearly you have chosen the former. I choose the latter. I would never choose to play my games under the assumption you make, but it is still a perfectly valid choice.

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10/16/2007 1:30 PM  
I'm not actually telling anyone to avoid buying 4e. I'm actually still on the fence about it. I'm disliking many of the changes being made, although the mechanical changes are what I am most looking forward to, the fluff changes are really buggin me.

I guess I'm having difficulty with someone telling me that demons/devils aren't evil. Even though they are listed as fiends, listed as evil (lawful, chaotic or neutral - they're still evil), and IRL we know them to be the embodiment of pure evil. Having someone come along, and try to PC'fy a demon as "not evil" really kinda gets to me. It's like trying to have something you know to be the truth getting watered-down with spin and dismissed with political correctness. WotC may list them as "usually" evil and have them become redeemed, but we all know what devils/demons represent IRL and in games - evil, an evil to conquered and defeated. If anything is evil, it's them. The idea that I have to argue that demons/devils are evil creatures is what really surprises me - not even getting to their offspring.

How can I possibly argue against Hellboy, whom is so "cool" with his flipping off daddy of the abyss and fighting for the "righteousness of humanity". It's a unique story that stands out as what it is, a solitary comic book adventure. I wouldn't want it to be such a common story that every 1-2 campaigns has it, just as I never wanted to see campaign after campaign of people playing drizzt or lestat. These kind of characters screw up the curve for other players and screw up the storyarc for DMs, they require special attention - and that to me does not mean it is the standard.

I've listed my reasons for not liking the inclusion of tieflings or warlocks, I'm not going to keep listing them, since the arguments are being dismissed at hardcore fundamentalism with a black and white view. But, as you know I'll continue to voice my opinion on the matter when it arises.


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10/17/2007 6:47 AM  
Posted By Puggins on 10/15/2007 9:20 PM
Posted By Corim Danex on 10/15/2007 8:48 PM
D&D isn't famous for closely following Christian theology in its development in any fashion.

In D&D, there are races with inherent alignments. That is fundamental to D&D (well, not Eberron, but I am talking core D&D). Aasimars are rarely not good. Tieflings are rarely not evil. It seems odd to me that people like making the exception the rule. Drizzt is an exception--and suddenly there are all these people wanting to play good drow. Good drow are very rare. Tieflings are generally evil. They descend from beings who are not of evil alignment only, but of an evil more powerful than an alignment. There aren't good devils/demons in D&D. They are simply evil. It's part of the fibers of their beings--saturated you might say. Yes, they have an evil alignment. But it's stronger than that--alignments have a bit of flexibility when players have alignments. But evil outsiders don't have a lot of flexibility in their existence. It makes more sense to say that tieflings are enough generations removed that they are now typically evil instead of simply evil. But I don't think it's that likely at all to run across a good aligned tiefling. I don't think it makes much sense at all. They are more likely if they depart from an evil alignment to depart into neutrality (and probably a neutrality that flirts with evil instead of a middle of the road neutrality) than to jump to good. I don't expect to see evil aasimars or eladrin running around, either.
Posted By Corim Danex on 10/15/2007 8:48 PM
D&D isn't famous for closely following Christian theology in its development in any fashion.


Well, it really does follow Christian theology.  Just because there's no Jesus or monotheistic god in the game doesn't mean the presence of Christianity isn't felt.  Practically every religion described in the game is essentially a Christian-style church following a different god.  And some of the time even the gods are reminiscint of Jehovah.  Take the Tyr-Torm-Ilmater Trinity.... excuse me, triad in the forgotten Realms.  Or the Sovereign Host in Eberron (seven gods in one... nope, nothing like Christianity), or Heironious or Pelor in Greyhawk.

I might even agree with you that good Tieflings are pretty rare... but then again, so are player characters.  By definition paladins are very, very rare- the exception to the exception to the rule.  Whereas finding a good tiefling NPC might be rare, finding a good Tiefling as a good PC isn't likely to be all that rare.  Good Half-Orcs are also supposed to be rare too.  Doesn't stop bunches of Half-Orc players from becoming good Druids and Clerics.



The problem with this view is that in RL good and evil are relative concepts.  In D&D they're absolutes.



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10/17/2007 8:43 AM  
Posted By greyhaze on 10/16/2007 9:10 AM
Someone asked what this has to do with DDM?  Oh, I dunno, how about a set where we get 6 different Tiefling sculpts to round out the character classes (like we did with warforged).
Once they're core they'll get the gnome treatment. We won't see another tiefling sculpt for about 6 sets


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10/17/2007 1:06 PM  
Also, the tielfling minis will be made too big to respect the size creap of the recent minis sets :)

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10/17/2007 1:33 PM  
Regarding tieflings and their degree of inherent evil:
As has been pointed out, clerics who choose to follow evil deities have more significant evil aura from a detect evil spell than typical evil player characters.

Detect Evil
———————— Aura Power ————————
Creature/Object Faint Moderate Strong Overwhelming
Evil creature (HD) 10 or lower 11–25 26–50 51 or higher
Undead (HD) 2 or lower 3–8 9–20 21 or higher
Evil outsider (HD) 1 or lower 2–4 5–10 11 or higher
Cleric of an evil deity (class levels) 1 2–4 5–10 11 or higher
Evil magic item or spell (caster level) 2nd or lower 3rd–8th 9th–20th 21st or higher

Note that an evil outsider is roughly 5-10 times more evil than an evil creature (at faint levels/HD, it is 10x, up to roughly 5x higher at overwhelming)

The 3.5 MM states, describing planetouched, "The effects of having a supernatural being in one's heritage last for many generations."
I find it dubious to think that a creature's physical appearance can be so affected as to have horns, a tail, etc. from fiendish heritage, to have statistical changes (darkvision, resistance (5) to cold, electricity, and fire, use darkness once per day, speak infernal, etc.) and not have similar streaks of inherent evil. It says, "Tieflings are sneaky, subtle, and generally conniving." It also says they are "twisted, devious, and untrustworthy." This isn't about prejudice or racism, as Puggins stated. It's just a logical analysis of the tiefling presented in 3.5 MM. I didn't write that they were twisted, devious, or untrustworthy. The writers of the 3.5 MM did.


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10/18/2007 5:19 AM  
Interesting though it is, shouldn't this be in the RPG-section? I keep scanning the thread for Mini news, but there doesn't seem to be any.

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10/18/2007 7:39 AM  
Posted By Dordledum on 10/18/2007 5:19 AM
Interesting though it is, shouldn't this be in the RPG-section? I keep scanning the thread for Mini news, but there doesn't seem to be any.

D.

Yes, it should.  Someone asked that early on, but no moderator has gotten around to moving it yet.

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10/18/2007 11:01 AM  
Relocated by popular request.

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