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Subject: Possible Build for 4e, Not Sure Though

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JLonsdale
Skirmisher
Skirmisher
1 Posts

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10/13/2008 2:14 AM  
Nox the Eladrin Wizard

STR: 10
CON: 16
DEX: 14
INT: 18
WIS: 12
CHA: 08

HP: 26
AC: 12
WILL: 14
FORT: 13
REFL: 12

ACROBATICS: 2
ARCANA: 9
ATHLETICS: 0
BLUFF: -1
DIPLOMACY: -1
DUNGEONEERING: 1
ENDURANCE: 3
HEAL: 6
HISTORY: 9
INSIGHT: 1
INTIMIDATE: -1
NATURE: 6
PERCEPTION: 1
RELIGION: 9
STEALTH: 2
STREET WISE: -1
THIEVERY: 2

POWERS:
AT WILL: Magic Missile
AT WILL: Ray of Frost
AT WILL: Mage Hand
ENCOUNTER: Fey Step
ENCOUNTER: Burning Hands
DAILY: Acid Arrow

Looking for feedback

Lord_rock
Underboss
Underboss
2045 Posts


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Portland OR

11/09/2008 1:14 PM  
What feat?

Looks pretty standard for a 1st lvl wiz...

Rock Bottom Pricing:
Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless

Blizz3112
Skirmisher
Skirmisher
6 Posts

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11/12/2008 4:15 AM  
Personally, this is what I think needs to be fixed. For starters, you receive all Class Feature At-Will Powers of the wizard. You'll receive Mage Hand, Ghost Sound, Light and Prestidigitation all at once. Also, you can choose two Daily Powers from the Wizard list and place it in your spellbook (You can choose one of them on each new day). Thirdly, you need a higher Wisdom, to improve some of your Wisdom-skills, to improve your Will save even more (high Will is a good defense against some the most deadliest abilities), and some Wizard-feats need a good Wisdom for you to choose them (such as Expended Spellbook).

Also: AC and Reflex = 14 (+4 INT Bonus, instead of DEX).
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