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Dungeons and Dragons 4e Character Building
Subject: Eladrin Wizard
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wawrow
Skirmisher
1 Posts
10/15/2008 3:31 PM
Hi,
In my exciting new 4e game, I am playing the Eladrin Wizard. One thing that struck me about this character is the lack of decent wizard/eladin feats? I have the reflexes feat [+4 init] at 1st level but I'm not sure what to take at 2nd. Expanded Spellbook seems obvious but dull. Getting +1 damage is not that big of a deal. Are there any non-obvious feats that complement the Eladrin Wizard?
A familiar might be nice. Can't wait for the wizard book to come out Q1 2009.
thx!
Most Edumacated
zenthrus
Warlord
5132 Posts
SLC, UT
10/16/2008 12:26 PM
Eladrin Soldier is pretty sexy. Improved Initiative is excellent for wizards since it helps ensure the crowd control effects hit first.
Wintertouched, Raging Storm, Burning Blizzard, and Astral Fire are respectable picks depending on which powers you tend to use a lot.
Linguist can seriously alter the RPG shape of your campaign especially if you take it a couple of times.
Knight Warlord a.k.a. Commander (#32) in only 6 months. Where's my pie?
Champion of Dwarven Thunderlashers
Knight of the Large Dire Chicken
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Jeb McDonald
Sergeant
403 Posts
Central New Jersey
10/19/2008 6:28 PM
For a feat, take light armor proficiency and wear leather armor. There aren't any glarding drawbacks (casting failure, reduced movement, armor penalty, can still take DEX or INT modifier to AC) other than you have to spend a feat.
The man who thinks he can, and the man who thinks he can't are both right. Which one are you?
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