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Subject: DDM has lost appeal to me

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arcabious
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02/05/2006 12:50 AM  
I hate to say it, but the game is no longer fun for me. Don't get me wrong I love the minis. I just hate all the changes to rules that have evolved. The thing that drew me to DDM was the nice simple combat rules, it was fast and fun. I haven't had time to keep up with errata and such and when I go to play at tourneys, I hear "you can't do that, such and such errata..... blah blah blah."

I hate to rant, but I just want a simple D&D combat when I am not playing the D&D 3.5

I hate the power creap that has happened as well, it seems that if you don't buy the latest set, you can hardly compete any more. The silly special abilities have gotten out of control as well. The last straw was that Hard of hearing ability.

I can't keep up with the once simple game gone complex. I am out, as Cartman would say "Scr#w you guys I'm goin home"

That isn't meant for the community, but for WoTC. I will continue to hang around here (mostly off topic) as I love this community. I have had it with DDM, WoTC took a great thing and made it S#*ty.

Sorry for the rant, but I justed needed to steam.

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02/05/2006 1:17 AM  
I know how you feel. I only collect DDM for RPG purposes, now. I have stopped buying cases, and only purchase/trade for the singles I truly want.

While I have not given up on DDM, I have definitely reduced the number of minis I try to collect (except for the obvious, of course).

Maybe turning the minis into just a way to support RPG would help out. This way, you could reduce the extras of things you do have for new sculpts and new monsters and the like that have not yet been made, such as the Dragonne or Chimera. Or not, it's entirely up to you.

I am glad you won't be disappearing from maxminis. We simply can't afford to lose too many of our web site/gaming grognards. This place simply would not be the same.

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arbados
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02/05/2006 1:51 AM  
Although not necessarily a skirmisher, the DDM line has lost some appeal to me as well. However, this was bound to happen I guess due to having so many minis at this point. It takes a lot more now a days to impress me than it did about 3 sets ago. I will still buy them but I have a feeling my trading and purchasing will diminish quite significantly. It already happened with angelfire and underdark and this set I am looking at just 1 case.

Don't get me wrong, I love the line, but after a while there is only so many minis you can have I guess. I need new creatures that haven't been released yet to even give me some excitement. Although many of the new sculpts and paint jobs from War Drums look great, the line in general just doesn't give me the butterflies in my stomach as it used to.

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02/05/2006 2:02 AM  
I think that my interest in skirmish is about dead. It could be dead dead (not mostly dead like in Princess Bride). Power creep and rules changes & complexity contributed to this. Faction imbalance has contributed a lot, also. I collect for RPG reasons, now.

The Colossal Red Dragon pricing issue was a colossal mistake, imo. I also wish it was a 6x6.

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02/05/2006 2:18 AM  
For me, it's an addiction that I can't seem to shake. I have so many that I know I will never use - especially the bagged ones that are there for collection purposes only. At first, storage was nothing. Now it's starting to become an issue. I sneak some over to my parents' house attic so that our little apartment doesn't get too messy looking. Don't know if and when I'll ever stop. But, if this keeps up, I will one day have to unload some of my favourite doubles, and maybe even some extra sets. It was easy to keep several Ogres and Trolls in a display case, but then came the Ravagers and the LRD. Then the Hill Giants, GOL and all of its nice huge minis. Beholders, Efreetis, Mounted Paladins. I guess you really can get too much of a good thing.

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02/05/2006 2:39 AM  
I think Skirmish has only improved. Abilities like hard of hearing don't bother me at all. I don't care what name they give it, as long as they keep it interesting.

The skirmish game has gone from one dominant faction +LSD to all factions having something decent (with CG being the weakest).

I don't know if you need new sets to remain competitive. Even though CE quad has taken a hit, it can still tear into things and is still competitive. The fact that figures like the Tiefling Captain, Red Samurai, and Eye of Gruumsh are still very strong today says lots. Without anything newer than Aberrations you can still form a decent amount of highly competitive bands. (LSD bands, CE-quads, IF).

The game really hasn't gone overly complex either, sure there are more clarifications etc, but the majority of the clarifications are common sense just in written form.

If power creep has been an issue its only because earlier figures were costed so conservativly, proof of this to me is how many warbands and variants there are in the competitive scene. Add to the fact that though I have only the utmost respect for MikeD, I think Shoe has a greater grasp on the game and the competitive environment than Mike did (I could be wrong on this only in the fact that it might not be a Shoe has a better grasp than Mike, but that the competitive environment is just better understood as a whole). With all those things I only see growth. This years qual season is the big question, if we have growth and an increased turn out this year I think we are golden. The third year is key.

All being said I think the minis are better today than they were a year ago and even two years ago.
1. The sculpts are amazing, we have commons better than previous rares.
2. The design team has a better understanding of how to cost minis to be aggressive but not broken.
3. The competitive game is growing and doing well.

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stonefro2000
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02/05/2006 2:48 AM  
I would have to agree with you guys on some points. the blatent power creep stinks. These “rule changes were not needed (in my opinion), simple revisions would have sufficed, and the fact that Wizards releases a new set every four months really hurts the pocket book. Would it kill them to only do two sets a year. I bet if you asked them they would probably say yes.

The group of players at my local store has had an infusion of young blood and being young means that they do not access too the kind of funds that would be necessary to amass the Wizards recommended collection. Heck, I can barley finish a set for under $200.

But this is not the first time Wizards has made a nice little fun game and spoiled it by adding unchecked power creep and complexity. Anyone remember a game called “Magic”.

And on a personal note, I getting tired of Wizards trying to cram another next-to-useless book, game, or accessory down my throat. Wizards got to be the big fish only by the support of the gaming community and now they think that they can take us for granted.

Anyone up for a game of Tunnels & Trolls.

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02/05/2006 2:52 AM  
quote:
Originally posted by stonefro2000


And on a personal note, I getting tired of Wizards trying to cram another next-to-useless book, game, or accessory down my throat. Wizards got to be the big fish only by the support of the gaming community and now they think that they can take us for granted.




Please, that is not something is Wizards alone. That is 100% all RPG companies. White Wolf does the same, TSR did the same. They want to make money, thats what they do. Wizards got to be the biggest fish by buying the rights to D&D, support of community or not, thats all that mattered. They also had one of the most genius ideas in RPG history with the OGL. They weren't made by support, they were made by being run well, the support just came natural.

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jgsugden
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02/05/2006 2:59 AM  
My advice: If you're going to jump ship, take a few months to think before selling off your figures. You might regret your decision to leave upon further reflection down the road.

As for the rules 'complexity', the new War Drums rules were redesigned, in part, to simplify and speed up games. How's that for attention to your needs?

As for the silly abilities: I think that many people forget that this isn't D&D. It is a strategy game based upon D&D. They do their best to find appropriate methods of implementing new strategic elements within the standard concepts of dungeons and dragons, but when they have an interesting strategic idea that doesn't quite match anything in dungeons and dragons, they have to find a tricky way to implement it. Personally, I'm glad they're not feeling tightly constrained by the dungeons and dragons characteristics when designing DDM. I want to see them focus on making this game strategically interesting. If we want D&D 'realism', we can always play D&D. Having that 'realism' sacrificed a bit to make DDM a better strategic game seems like a small price to pay for such a fun game.

Further, I don't really think there has been power creep. I think that there are less useless figures in the more recent sets, but that the best pieces in the recent sets have not outclassed such 'classics' as orc champion, large silver dragon, elf pyromancer, eye of gruumsh, red samurai, orc warrior, snig, gauth, large red dragon, etc ...

We've seen new abilities pop up that serve as counters to some of the strongest older pieces, but it isn't as if any of the new pieces is a complete trump against all the old power warband components. Sure, some new pieces trump some old pieces, but some old pieces also trump some of the powerful new pieces pretty well, too.

All we've seen is an increase in the varieties and types of figures that can be used in tournament viable warbands. An Eye of Grummsh/3 Orc Champion/Tiefling Captian warband is still a fearsome warband for many modern warbands to face ...

My interest in the game has never been higher. I see a lot of interesting new abilities coming out in recent sets, and I see a lot of great figures for RPG. You guys may be ready to call it quits ... but I've heard that line before. There are a few members on these boards that have sung their swan song a few times, but are still here ... and there are even a few that sold off all their minis, just to start collecting anew a few months later.

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02/05/2006 3:00 AM  
Ok a thought for this thread, is there a difference between power creep and figuring out the right costs.

I would argue that the game hasn't really experienced a power creep, what it has done is figured out how to cost things for competitive play. When sooooo many previous figures were overcosted, how do current figures equal power creep? So I guess my challenge is show me the power creep.

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Darastrix Maekrix
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02/05/2006 3:02 AM  
While I'm not going to comment on skirmish, mostly due to the fact I no longer play it or keep up with the rules, warbands, or meta of the game, I know WotC was not the creator behind the concept of something like the OGL.

The OGL follows, at least in close relations, to the "copyleft" agreement found in computing, notably in UNIX and Linux. Copyleft basiclly means someone is free to distribute/mangle/alter any kind of programming code issued under the license, provided the original author(s) are still mentioned within the coding itself.

This is the same basis for the OGL, except in game terms. Reference the SRD, but make sure you waste use a page of product space with the OGL license.

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02/05/2006 3:07 AM  
quote:
Originally posted by dariustad

While I'm not going to comment on skirmish, mostly due to the fact I no longer play it or keep up with the rules, warbands, or meta of the game, I know WotC was not the creator behind the concept of something like the OGL.

The OGL follows, at least in close relations, to the "copyleft" agreement found in computing, notably in UNIX and Linux. Copyleft basiclly means someone is free to distribute/mangle/alter any kind of programming code issued under the license, provided the original author(s) are still mentioned within the coding itself.

This is the same basis for the OGL, except in game terms. Reference the SRD, but make sure you waste use a page of product space with the OGL license.



Abosolutely it wasnt their original idea, but introducing it the RPG world was a stroke of genius, when a game is popular as D&D the OGL made sure it remained at the center of the game universe.

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02/05/2006 3:21 AM  
I'm definitely not "jumping ship" on collecting DDM. My interest in the skirmish side has dwindled. I might take the advice not selling off excess skirmish rares because I might get interested again down the road. It'd be a pain reaquiring certain older rares.

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02/05/2006 4:40 AM  
quote:
Originally posted by AesophDarkfable

Ok a thought for this thread, is there a difference between power creep and figuring out the right costs.

I would argue that the game hasn't really experienced a power creep, what it has done is figured out how to cost things for competitive play. When sooooo many previous figures were overcosted, how do current figures equal power creep? So I guess my challenge is show me the power creep.



There is a definite power creep. The first strong warband was Displaced Aggression for 100 pt play. When Dragoneye came out, Displaced Aggression was less than 50/50 against Red Ravager or Clerical Ravaging.

You need only look at the jump in one sub-class, ranged attackers. The GCR and the HEBI are both way better than anything from Harbinger.

The Chraal is miles ahead of a Thayan Knight or Skullcrusher Ogre for LE beaters.

Don't try to argue that the Human Blackguard, from Harbinger, led a team to victory at the latest GenCon either. The heart of that warband was Fenris' three Chraals. Count how many Blackguards were in the final 16 - now count how many Chraals there were.

To say that they might just be getting the costing right is a valid argument. But, at the end of the day, the effect is a pushing out of the older creatures as far skirmish viability is concerned. That, my friend, is power creep.

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02/05/2006 7:01 AM  
I'm a member of the DDM no more club... I sold my entire collection (minis/tiles/counters/retail kit items/dice/maps/posters/etc etc).

I not only jumped ship, I swam away as far as possible from it. Unfortunately, the GW cruise liner "Wheeltake Urmonies" was going past and picked me up.

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02/05/2006 7:22 AM  
quote:
Originally posted by Thenameless

quote:
Originally posted by AesophDarkfable

Ok a thought for this thread, is there a difference between power creep and figuring out the right costs.

I would argue that the game hasn't really experienced a power creep, what it has done is figured out how to cost things for competitive play. When sooooo many previous figures were overcosted, how do current figures equal power creep? So I guess my challenge is show me the power creep.



There is a definite power creep. The first strong warband was Displaced Aggression for 100 pt play. When Dragoneye came out, Displaced Aggression was less than 50/50 against Red Ravager or Clerical Ravaging.

You need only look at the jump in one sub-class, ranged attackers. The GCR and the HEBI are both way better than anything from Harbinger.

The Chraal is miles ahead of a Thayan Knight or Skullcrusher Ogre for LE beaters.

Don't try to argue that the Human Blackguard, from Harbinger, led a team to victory at the latest GenCon either. The heart of that warband was Fenris' three Chraals. Count how many Blackguards were in the final 16 - now count how many Chraals there were.

To say that they might just be getting the costing right is a valid argument. But, at the end of the day, the effect is a pushing out of the older creatures as far skirmish viability is concerned. That, my friend, is power creep.



And look at the Chraal now not as popular since the release of Duergar Champions and Helmed Horror made it to the scene. But then the Chraal isn't a obsolete piece just not the latest fad. Synergy I think is the key here, the Young Master was pretty much a piece no one used, now a huge group of LG warbands are built around his synergy with the Gith Monk. If we continue to see this with newer sets I'm sure we'll continue to see older piece make a comeback.

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02/05/2006 7:31 AM  
quote:
Originally posted by AesophDarkfable

Ok a thought for this thread, is there a difference between power creep and figuring out the right costs.

I would argue that the game hasn't really experienced a power creep, what it has done is figured out how to cost things for competitive play. When sooooo many previous figures were overcosted, how do current figures equal power creep? So I guess my challenge is show me the power creep.


If the new figures were "equal" to the best of the old figures, that would be "getting the cost correct".
But when the new figures are better than the strongest figures in previous sets, thats "Power Creep";
The Craal & the constructs from underdark are "power creep".

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02/05/2006 8:19 AM  
quote:
Originally posted by dariustad

I know how you feel. I only collect DDM for RPG purposes, now. I have stopped buying cases, and only purchase/trade for the singles I truly want.

While I have not given up on DDM, I have definitely reduced the number of minis I try to collect (except for the obvious, of course).

Maybe turning the minis into just a way to support RPG would help out. This way, you could reduce the extras of things you do have for new sculpts and new monsters and the like that have not yet been made, such as the Dragonne or Chimera. Or not, it's entirely up to you.

I am glad you won't be disappearing from maxminis. We simply can't afford to lose too many of our web site/gaming grognards. This place simply would not be the same.



I too echo dariustad's thoughts. I have never played the skirmish side of things, but a power creep is always a thing leaves a bad taste in your mouth, kinda like ipecac. [[xx(][:D]

I am gald that you are choosing to stick around (as is DF). It is always nice to see the others that are going to be in the old folks home along with me....[:D]

Time will tell how you feel about things....

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02/05/2006 8:35 AM  
quote:
Originally posted by stonefro2000


Anyone up for a game of Tunnels & Trolls.




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02/05/2006 8:46 AM  
I would hate to think what this game would be like if the designers felt like they couldn't make archers any more efficient than those in Harbinger.

Power creep is one thing, correcting past mistakes is another. The designers err on the side of caution when costing new abilities. This is good for the game and prevents broken figures from arising. Of course, once they get the costing right, the newer figures will suffer from 'power creep'.

The skirmish game has improved in my mind. The factions are better balanced and there are more options available than ever before. Personally, I'm getting a bit sick of the Helmed Horror and its dominance, but I'm sure it will find a counter, as has everything to date.

I find that I'm losing interest in new sets quicker, but I don't blame the game - I blame the fact that I've played it at least twice a week for years.


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02/05/2006 9:02 AM  
quote:
I'm a member of the DDM no more club... I sold my entire collection (minis/tiles/counters/retail kit items/dice/maps/posters/etc etc).


I'm sorry to hear that Darkfather, last I knew you had given up trades, but now you've sold it all!



It is the nature of a collectible hobby to loose old members, and gain new ones. Complexity is often a personal issue, if YOU feel that the rules are too complex and you don't enjoy it, then you should move on...

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02/05/2006 9:10 AM  
quote:
Originally posted by PatEllis15

quote:
I'm a member of the DDM no more club... I sold my entire collection (minis/tiles/counters/retail kit items/dice/maps/posters/etc etc).


I'm sorry to hear that Darkfather, last I knew you had given up trades, but now you've sold it all!



It is the nature of a collectible hobby to loose old members, and gain new ones. Complexity is often a personal issue, if YOU feel that the rules are too complex and you don't enjoy it, then you should move on...

Pat E



Thanks Pat.

I didn't sell all because of rules, or anything like that. Different reasons really, but mainly... no Skirmishing in my area anymore (no matter how hard I tried to keep it here and then bring it back)... and RPG is even dying off at a rapid rate (not to mention the 'quality' of players and DM's in my area leaves alot to be admired). That, and the line just lost it's appeal for me. War Drums is Ho Hums as far as I am concerned, and underdark only had 16 minis from the whole set that I was even interested in. Then there were bad 'karma' things with certain traders, etc...

All in all... the hobby just ran it's course with me, and gaming factors kicked in. Great minis and all... but a little to expensive as dust collectors.

DF


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02/05/2006 9:31 AM  
quote:
Originally posted by Darkfather
....RPG is even dying off at a rapid rate (not to mention the 'quality' of players and DM's in my area leaves alot to be admired)....



That is unfortunate. I love the RPG side of the game and I fear the day where I have to leave the K.C. area. I just hope that whereever I land and set up shop that I can get a group of gamers that will be of good quality.

I wonder if the areas where DDM is strong is based more around the RP side or the skirmish? I think this as gaming as a whole is more about the area than just an individual and how the ebb and flow of the game world washes over them individually.

I know that from the guys in my groups have played many games. Blood Bowl, L5R (cards), WH40k, WHFB are just the ones that come to mind. In the groups that I have run for RPGs we have had many "cycles" of games. For instance I have not played 40K for some time but I feel the urge to roll D6s and I have been looking at getting into LotR or WHFB. I want to get into another game over the summer and the guys are pushing me in various directions, pushing is not meant to be a bad term, more like flipping some crap as to the game that I should play. The directions the pushes come from are the tons of games and the games are all fun as are the majority of people that play. But, I feel that it is a reflection of the gamers in this area. There are some but I tend to avoid them as do others.

If the people that are fun to play against were to evaporate then I could see the pain DF is going through. If I didn't have anyone to play these games against I could see the joy and excitement of the game and the new sets erode away.

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02/05/2006 9:38 AM  
quote:
Originally posted by XAos

quote:
Originally posted by AesophDarkfable

Ok a thought for this thread, is there a difference between power creep and figuring out the right costs.

I would argue that the game hasn't really experienced a power creep, what it has done is figured out how to cost things for competitive play. When sooooo many previous figures were overcosted, how do current figures equal power creep? So I guess my challenge is show me the power creep.


If the new figures were "equal" to the best of the old figures, that would be "getting the cost correct".
But when the new figures are better than the strongest figures in previous sets, thats "Power Creep";
The Craal & the constructs from underdark are "power creep".



I'm not so sure. Remember, a traditional CE band was one dice roll from winning at Gen Con this year.

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02/05/2006 9:44 AM  
I have considered quitting a couple of times. The first was inbetween GoL and Aberrations. I lost all interest in minis and even tried to cancel my AB preorder, but it had already shipped.

The other time was when I was horribly disappointed with Underdark and the fact that it wasn't all that much of an "Underdark" themed set.

However, with War Drums and the large amount of useful RPG figs I've seen so far? I'm back in. At least for awhile.

One day though, I will quit and quit for good. it's only a matter of time.

WotC - making me wish more and more every day for a return to the TSR days. :(
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River City

02/05/2006 10:38 AM  
I got into the minis primarilty to use as tools for my D&D campaigns. They are certainly handy for adding an extra layer of realism to the game. So whatever happens to the skirmish game I'll likely keep buying some for the RPG.

I've only recently started skirmishing semi-frequently but I think the "power creep" as it's being called is only natural. There's only so maybe low level orcs, skeletons, elves, goblins, and zombies etc that you can release with variations until everyone would agree that they're all the same thing over and over again.

Fresh new abilities had to be developed to keep it new.

Of course a part of it all goes to their manufacturing abilities, newer more complicated sculpts allow Wizards to produce more varied and powerful monsters so naturaly their skirmish stats would reflect that.

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02/05/2006 10:41 AM  
quote:
Originally posted by stonefro2000
Would it kill them to only do two sets a year. I bet if you asked them they would probably say yes.


I would bet that WE would kill them if they only did 2 sets a year...


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02/05/2006 10:50 AM  
i guess im on the opposite side of this post. my excitement for this game has never been higher. i cant wait for the release of the new rules(simplified) and the new sets. The quality of the mins especially the uncommons has continued to grow. I have plenty of opputunities to skirmish that i dont have the time to take advantgae of. I cant wait to get my hands on tiamat and dracolich. i also collect heroscape figs and star wars and use both in home scenarios. I dont plan on selling off my sets and i never sold my old books and lead mins.

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West Valley City, Utah

02/05/2006 11:23 AM  
Another thing that has lessened my interest in skirmish is that a true ranged band is no longer viable. The maps killed ranged bands. Along with the power creep of 40 pointish beaters.

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River City

02/05/2006 11:30 AM  
I would be fine with 2 sets a year as long as the quality remains the same or continues to improve. Maybe with 2 sets a year we wouldn't end up with figures like the Wrackspawn, there would be less need to throw in odd useless things to fill out a set.

As for ranged bands, when you think of they you're thinking CG and I agree in general they haven't seen much love recently. I'm hoping things will improve for them in the next couple sets.

When a few more maps do come out I'm sure there will be some that are more favorable to ranged bands, or at least I hope...
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West Valley City, Utah

02/05/2006 11:41 AM  
quote:
Originally posted by jacksonm
When a few more maps do come out I'm sure there will be some that are more favorable to ranged bands, or at least I hope...



A map favoring ranged bands...

Well they could make a map where one side is a cliff with a windy path up to it (making an S) where there is no cover. Also, the rest of the map could be a swampy open area with no cover and difficult terrain. Then the archers could have a hay day. It wouldn't matter too much who won terrain initiative because it would take about the same amount of time for the non-ranged band to get to the other band either way.

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London

02/05/2006 11:43 AM  
While I think that there has been power creep in the power invested in stand alone figures (8 Helmed Horrors in the top 4 bands at the UK challenge cup can't be called much else, with my band being the only non HH at #3), I also think that some of the newer figures unlock the full potential of others, such as Rikka providing a cheap but tough tag team flanker for the FB, and the Dark Naga firing the Gauth back onto the tournament scene. My enjoyment of the skirmish game has also never been higher.

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02/05/2006 11:54 AM  
quote:
Originally posted by Corim Danex

Another thing that has lessened my interest in skirmish is that a true ranged band is no longer viable. The maps killed ranged bands. Along with the power creep of 40 pointish beaters.



Man do I agree with your post. I always play a ranged PC in RPG. I loved playing ranged bands with the tiles.

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02/05/2006 12:01 PM  
[quote]Originally posted by Ghendar

One day though, I will quit and quit for good. it's only a matter of time./quote]

You better hope the FDA has approved the "Plasticrack Patch" by then - - you know to control the cravings! [:D]

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02/05/2006 12:14 PM  
quote:
Originally posted by Corim Danex

quote:
Originally posted by jacksonm
When a few more maps do come out I'm sure there will be some that are more favorable to ranged bands, or at least I hope...



A map favoring ranged bands...

Well they could make a map where one side is a cliff with a windy path up to it (making an S) where there is no cover. Also, the rest of the map could be a swampy open area with no cover and difficult terrain. Then the archers could have a hay day. It wouldn't matter too much who won terrain initiative because it would take about the same amount of time for the non-ranged band to get to the other band either way.



Ok. Then my helmed horrors with flight jump up there quicker and make quick work of them.

Posted By WakeXX on 09/25/2006 4:49 AM
OMG DJ!This has to be the spammiest spam thread ever!

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02/05/2006 12:19 PM  
Well, I have never really been into the skirmish side of the game. I play occasionaly (maybe once or twice a month at most). I can see where people can complain about power-creep with pieces like the Chraal. I won 10 matches in a row using a Chraal band, heh...

My main reason for collecting DDM has always been for their RPG use. I took a break from buying minis around the time Angelfire/SW Universe hit for various reasons. But Underdark got my attention (lot of drow [)]). So now I am stuck playing catch up. At least they didnt put a new SW set out in the meantime, heh...

I dont think I will ever be back in that same mindframe I was in around the time Archfiends and GOL came out though. I will never buy minis by the multiple caseload again.

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Netherlands

02/05/2006 12:28 PM  
never been into skirmish-country, so no experience there. I know that, as a collector, I cannot see myself stopping before WotC does. As an RPG-er with a constant group of players, I always be needin more minis. Even if themes or certain types of creatures reappear as resculpts or otherwise, one can never have too much variety. Someday, I will probably buy less minis than I do now, but I shall be completing sets as long as they are produced.

D.

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02/05/2006 12:30 PM  
I just feel out of the loop since I all but missed Underdark -- I'm still excited to try playing with Underdark pieces!

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02/05/2006 12:46 PM  
My interest in DDM is still solid. As many of you know, I'm in the RPG-only crowd. I may taper back my purchases slightly, eventually to 1 case per set + misc singles. I also continue to sell and trade excess figures from previous sets as time goes on. I'm in this for the long haul though unless WotC does something to turn me into a seriously unsatisfied customer.

I think the inclusion of maps, the fantastic locations series, D&D Icons, a new huge set, etc. are all GREAT things for the RPG crowd. I'm excited about what's to come in 2006.

I understand your decision to get out. That's a natural progression of this hobby for many of us. Many old-timers will leave DDM just as many (hopefully more) newbies come into the hobby. I'm sorry to see you go but I'm glad you'll keep hanging out here at maxminis just as Darkfather and others have. I think jgsugden's advice is sound: wait a few months before you sell everything off. You may change your mind (and it's not like things are going to be loosing value anytime soon).

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02/05/2006 12:49 PM  
quote:
Originally posted by Corim Danex

Another thing that has lessened my interest in skirmish is that a true ranged band is no longer viable. The maps killed ranged bands. Along with the power creep of 40 pointish beaters.



Ranged bands have never really been viable.

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