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Subject: Wardrums vs. Aberrations

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Gristlemane
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03/09/2006 8:04 PM  
So far I think Aberrations is probably in the lead, though only time can tell. Angelfire had the Wrackspawn, but I don't recall the set in general being criticised like Wardrums and the Frost Dwarf. Are the painting issues, minor printing errors and the like enough to keep Wardrums from eventually rising out of the apparent funk it seems to be in now? So far the only tier 1 skirmish pieces I see are the Wardrummer and Warforged Scout. Will we see more of them come qualifier season, or is this a tier 2 set?

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03/09/2006 8:10 PM  
Despite all of the complaining running rampant. I like Wardrums better than Aberrations.

1) New rules.
2) Maps for faster play.
3) Cool abilities and better costing.
4) Better distribution 16/21/23.
5) When you get a booster, you have a rare to look forward to. So, better choices for the actual minis. The chasers specifically, cause there weren't any in Ab.

Only 2 problems as far as I can see, the shoddy paint jobs and the 2 printing errors... that's not good, but it ain't that bad.


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03/09/2006 8:16 PM  
I don't know, I really like Wardrums in a general sense. I agree with the criticism that many of the pieces aren't painted quite as well as we've come to expect (LOTS of brown), however, I find the overall look of the set fairly attractive (I attribute alot to sculpt). From the collectibility standpoint, it does run into the problem that Aberrations, and even Angelfire had--No capstone piece. This is actually pretty important, as it seems to drive enthusiasm over a set. Or at least that's my highly unscientific opinion. As for skirmish, I agree the only really tier 1 critters are the wardrummer and WF scout, however, most sets don't have an abundance of tier 1 critters anyway. Look at underdark. Duergar champ, helmed horror, Death Slaad sometimes, and gith monk in certain warbands. After that you also have the Marut (I'm still not entirely convinced, but doubtofbuddah and Chris Groves say they do quite well with them, so probably) and the Aspect of Kord. Well, by those standards, you're probably likely to see some effective uses that Hill Giant Barbarian, and the zakya rakshasa. Other minis may rise to tier 1 status, but honestly it's hard to tell this early. Then compare this set to Deathknell, a generally popular set, nearly no skirmish viable critters (Coutal, and Beholder sometimes), a very brown paint job as well, but a clear butt stomper capstone critter.

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03/09/2006 8:21 PM  
Even the hardh complaining-types like Wardrums better than Aberrations.

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03/09/2006 8:34 PM  
The Chimera isn't a capstone piece?

I like it better, but then I'm not as hard on Aberrations as most. Wardrums is just as useful for RPG as Aberrations, and with lots of interesting-if-not-Tier-1 skirmish abilities to boot.

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03/09/2006 8:49 PM  
From an RPG point of view I'd say Aberrations was basicly better. Although I wasn't pleased with the rares in that set and as a result have bought a lot more wardrums.

But...

Aberrations had a much nicer mix of commons and uncommons in my opinion. I like the look of wardrums but there are way too many humanoids and undead in the common/uncommon pool. The set needed a few more exotic pieces that don't proxy well. Pretty much from an RPG point of view everything we got in this set already proxies well enough with earlier stuff. Even a lot of the rares are pretty redundant. More giants, good dragons, ogres and trolls where not things we were missing from the game. Good enough pieces but not really filling any new slots.

Things like a mad slasher and a taer might not seem overly useful but on those ocassions when you want to use them in the RPG there is nothing else that looks like them.

I'd like to see future sets make more of an effort to represent all or most of the creature types in the common/uncommon pool. Up until this set almost all the other sets seemed to do so. I'm not sure what happened here.

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Augusta, GA

03/09/2006 9:16 PM  
I like the Chimera, but no, he doesn't have the "Must have it yesterday" effect of other capstones. He is the heir apparant for the position, but he's not essential. When the Beholder and Balor were shown, everyone I know was mightily impressed. Chimera, nice, but not too impressive.

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03/09/2006 10:03 PM  
I think War Drums is a much better set in my opinion. I think especially skirmish wise there is more neat peices with neat abilities. Aberrations gave us some cool skirmish ones (FB, Crow Shaman, HEBI, etc) and some cool RPG ones (Wyvern, green dragon, etc), but I'd still much prefer War Drums.

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03/09/2006 11:49 PM  
I think Wardrums is a much better set. It has a better mix of figures for starting player, maybe not tier 1 peices but the same people that call for them every set would be the ones to cry "power creep" if it actually happened. I think Wardrums added alot of new options to the game opening it up alot for both new players and old. Thats my two cents.

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03/09/2006 11:56 PM  
quote:
Originally posted by minatoman38

I like the look of wardrums but there are way too many humanoids and undead in the common/uncommon pool.


Specifically; Warforged (at least this was explained as initially unplanned), Dwarves (to a lesser degree) and Orcs (omg the frickin Orcs!).


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03/10/2006 1:31 AM  
Speaking as a strictly RPG player, I think War Drums is an "OK" set. About the same as Aberrations. Sculpts look prety good. I am finding some great War Drums pieces buying piece-by-piece.

My one cent, anyway.

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03/10/2006 7:52 AM  
I like AB, but I think WD is a superior set, hands down. I find the commons/uncommons to be far more useful (RPG-wise) than AB.

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03/10/2006 8:04 AM  
Despite the paint job complaints, I like War Drums quite a bit. It has more pieces that I want multiples of more minis from War Drums than many sets, and there are very few rares that I open the package for and I say "damnit not another one of "


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03/10/2006 8:09 AM  
I like Drums better than Aberrations. The paint jobs can be corrected

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03/10/2006 8:23 AM  
I like Wardrums better than aberrations also...

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03/10/2006 8:51 AM  
I think I liked Aberrations better. It had alot of wird stuff like Myconids, Mongrelfolk and Formians. I know its an opposite opinion from some of you but I prefer all different kinds of NEW monsters over getting another Orc, another Goblin, another Hogoblin ect.

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River City

03/10/2006 8:54 AM  
Wardrums is the supperior set for sure. Aberrations had some good stuff mind you but there were far more rares I was blah on than in War Drums.

Once people start to settle down and play some games with the new minis I think a lot of the anti War Drums sentiment will go away.

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03/10/2006 8:55 AM  
The only Abberations has on War Drums is the paint jobs. Lots of bright colors- with lots of detail ( compare the Dire Chicken to the Chimera)- there were some great pieces in the set too- gnolls, Ryld, Frenzied Berserker, HEBI, Green Dragon. But none of these are as good as War Drums equivalents(statwise)

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03/10/2006 9:41 AM  
Gristlemane I have to say that War Drums will vastly surpass Aberrations and I believe that will show in a mere month or two. The figures for War Drums have so much RPG value, and there are some solid skirmish pieces that I think are being overlooked in the short term.

I think the choice of paint colors for the set is on the boring side, which is the thread I started on Monday I think. The quality of paint jobs is below par as well IMO, but I think War Drums will crush Aberrations.

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03/10/2006 9:47 AM  
I definately prefer War Drums. 200 pounts vs 100 points, that's a big difference right off the bat!

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03/10/2006 9:49 AM  
War Drums by a considerable margin. Aberrations had way too many completely useles RPG pieces. War Drums has some, but most of the pieces in the set have their uses. As far as the frost dwarf goes, I think it is a pretty good mini with a horrible paint job.

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03/10/2006 9:54 AM  

I'm in the War Drums camp, shoddy painting, misprinted maps and all. But not by much.

With even tolerable painting, this would have been the Best Set Ever, IMO. Its got great sculpts, mostly great figure choices, good skirmish stats, good RPG usability - barring great paint jobs, what more could you want? But with the craptastic painting of the set, it pushes it down quite a bit. Quite a bit.


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03/10/2006 10:01 AM  
I'm going to say I prefer Wardrums in almost all aspects.

200 vs 100 point
rare vs rare
maps vs tiles

Just my opinion, but I like this set better.

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03/10/2006 10:37 AM  
Although Abberations was an okay set in my mind, I would have to say that I like War Drums quite a bit more. I don't play RPG, and although there are some pretty good skirmish pieces from Abberations, War Drums has a lot more that I will use.



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London

03/10/2006 10:47 AM  
quote:
Originally posted by greyhaze

Despite all of the complaining running rampant. I like Wardrums better than Aberrations.


Only complaints I have on Wardrums are;
1) The helmed Horror (which is infact a complait about Underdark)
2) Non-availability of the corrected "Broken demonsgate" map.
3) Indistinguishable blocking terrain on the "Field of ruin" map.
Brown square grids on a brown ruined building, all in deep shadow. Is like trying to look for a black cat in a coal cellar.

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03/10/2006 10:53 AM  
quote:
Originally posted by XAos

quote:
Originally posted by greyhaze

Despite all of the complaining running rampant. I like Wardrums better than Aberrations.


Only complaints I have on Wardrums are;
1) The helmed Horror (which is infact a complait about Underdark)
2) Non-availability of the corrected "Broken demonsgate" map.
3) Indistinguishable blocking terrain on the "Field of ruin" map.
Brown square grids on a brown ruined building, all in deep shadow. Is like trying to look for a black cat in a coal cellar.



Nice comparission!

I agree, I looked at the map and thought all the boulders were blocking, then someone else said, no they are hindering... I'm still not sure what they are.

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03/10/2006 10:57 AM  
quote:
Originally posted by Sharn Inquisitor

The figures for War Drums have so much RPG value

And Aberrations figures didn't?

Medium Green Dragon
Hook Horror (shouldn't have been a Rare, though)
Mind Flayer Telepath
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Silent Wolf Goblin
Ice Troll
Myconid Guard
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Kobold Sorcerer
Chuul
Flesh Golem
Sahuagin Ranger
Gibbering Mouther
Gnoll
Yuan-Ti Abomination
Yuan-Ti Halfblood
Orc Sargeant

About the same, I'd say.

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03/10/2006 11:08 AM  
quote:
Originally posted by striderlotr

I agree, I looked at the map and thought all the boulders were blocking, then someone else said, no they are hindering... I'm still not sure what they are.



What I recall hearing at WF from Ian was that the the boulders were to be treated as walls. Keep in mind this would be considered heresay.

On topic it really isn't the most fair comparison AB vs WD. When AB came out there were only 272 previous pieces so the ability of AB to fill gaps and have useable figures was much easier. There were 512 previous figures when WD came out much harder to find the gaps and fill them. In the end I think we need to start looking at the "must-have, no other option" pieces that each set offers. WD offers us the maps that are must-haves even if no figures survive to tier 1. AB had tiles that saw minimal usage compared to the tiles in Harbinger or monthly packs. Granted I will need to paint to liven up a few of my figures. (I want my Chimera to be as nice as the one above left!) Still I felt no need to run and get a few more ABs before than are all gone- just how many Valenar Commanders or Gibbering Mouthers do I need? A few more Orc Wardrummers won't bother me. (maybe the Warduke would [)])

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03/10/2006 12:00 PM  
I think the rares as a group are much better in Wardrums.

THe commons are about the same (silent wolf goblin is still the coolest goblin sculpt yet though).

No blink dogs really hurts both sets. [)]

I haven't made up my mind in the UC's, but I think the HGB may swing it to WD as well.

Die is better

Maps are better for the game

Some of the rules changes are definitely for the better, some just simpler.

Easier rulebook (not including the Bulette example).


War Drums is better overall.

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03/10/2006 12:10 PM  
I liked a lot of the figs in Aberrations, but I do like the Uncommon HGB in wardrums... like the uncommon troll in angelfire this made me very happy. I would rank both sets about the same, right in the middle.

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03/10/2006 12:34 PM  
I think I prefer war drums. The commons are better for me, there are 12/16 I'm really pleased with (didn't need the 2 orcs, the elf and the trog) and that's a good score. The uncommons are OK, I like the fact that lots of them can be used as player characters : priest of moradin, steelheart archer, inspired lieutenant, combat medic, mephling pyromancer (the horns are quasi-invisible) and brass samurai (the good surprise of the set for me : good sculpt, bright (but not ridiculous) colors, and good paintjob). The rares are on a par with aberrations' IMO.
And the HGB is enough to give this set an edge over aberrations.

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03/10/2006 12:44 PM  
quote:
Originally posted by Ethandrul

The only Abberations has on War Drums is the paint jobs. Lots of bright colors- with lots of detail ( compare the Dire Chicken to the Chimera)- there were some great pieces in the set too- gnolls, Ryld, Frenzied Berserker, HEBI, Green Dragon. But none of these are as good as War Drums equivalents(statwise)



I agree with you, although I find that RPG-wise, Abberations had better commons and uncommons for RPG and at least 4 rares in WD will never make it into my RPG sessions: AoM ( If I want a large Dwarf, I prefer the Ancestor ), AoH ( same reason, although it would be nice to have a 6 or 8 handed large monster to replace him ), the Ballista ( need I even give a reason? ), Obould ( there are better-looking orcs out there...).

But yes, the sculpts are better in WD, yet I still find Abberations a better set for RPG
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03/10/2006 1:05 PM  
For skirmish, War Drums is a far better set than Aberrations.

The RPG utility of a set with Ogres, Multiple Giants, and (War) Trolls blasts the RPG utility of Aberrations out of the water. Regardless of whether I break the set down for new collectors or old players, War Drums is a far better RPG set with fewer hard to use pieces - despite the 4 warforged.

For constructed skirmish, I have trouble finding 15 Aberrations figures that would have possible tier 1 use in constructed 200 or 500 point matches. In War Drums, I hit 29 - nearly half the set. I'm sure some of those will wash out over time ... but I have no doubt that there will be far mroe tier 1 pieces in War Drums than in Aberrations.

For limited skirmish, I think both sets are problematic. Many *very* good players in the Bay Area lost a lot of matches during the War Drums release events. The problem was bad draws. This is a set where the quality of your draw makes a *HUGE* difference in your ability to compete. The same was true of Aberrations. Both sets get low marks from me for limited balance.

In terms of quality of sculpts, assembly and painting, I don't agree with the majority. I don't think War Drums is that bad in terms of painting. I think that if we'd never seen the master paints, we'd have no complaints about the Khumat, Frost Dwarf or any of the others. Reardless, I thinl Aberrations was a slightly better constructed set, so this is the one category where I give it a slight edge. All in all, my rankings for all the sets are as follows (based upon the following ranking system (30% RPG use, 20% construct skirmish use, 20% limited skirmish use, 30% appearance):

Giants of Legend
Deathknell
Dragoneye
Harbinger
War Drums
Angelfire
Underdark
Aberrations
Archfiends

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03/10/2006 1:16 PM  
quote:
Originally posted by Sammael

quote:
Originally posted by Sharn Inquisitor

The figures for War Drums have so much RPG value

And Aberrations figures didn't?...
I see 18 on your list. Some of those are highly questionable ... (I don't think an 'Ice Troll' is something featured too often in adventures ...) I count nearly twice that many high utility RPG figures in War Drums.

The goblins and hobgoblins in War Drums are far better than their counterparts in Aberrations. Would you rather get a hill giant barbarian or a destrachan as a large uncommon? Which is easier to use - War Troll or Ice Troll? How many giants are in Aberrations? How many boring human rares are there in each set? To me, the race is not even close ...


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03/10/2006 1:35 PM  
To compare commons from both sets:

Very Common Monstrous Humanoids:
Aberrations: Silent Wolf Goblin, Gnoll, Mountain Orc, Dekanter Goblin, Kobold Soldier
War Drums: Trog Thug, Hobgoblin Archer, Goblin BLackblade, Howling Orc, Orc Mauler


IMHO, the War Drums set is a lot easier to use, and more of a normal looking assortment of monsters ... this is a pretty important category to me.

Less Common Monstrous Humanoids:
Aberrations: Mongrelfolk, Mycanoid, Taer
War Drums: Derro, Quaggoth Slave


IMHO, that is a wash. Mongrelfolk and Derro both have some use, the others are pretty hard to find uses for ...

Goodly Humanoids
Aberrations: Hill Dwarf Warrior, Elf Warrior
War Drums: Wood Elf Ranger


The edge here goes to Aberrations ... but this is a pretty unimportant category to me. Most of us have lots and lots of dwarves and elves ...

Humans
Aberrations: Man at Arms, Emerald Claw Soldier, Carrion Tribe Barbarian
War Drums: Arcanix Guard, Axe Soldier, Shieldwall Soldier


IMHO, the Aberrations get the nod due to the Barbarianish figure presence, while War Drums is limited to soldier types alone. However, this is another unimportant category.

Undead
Aberrations: Gnoll Skeleton
War Drums: Skeletal Legionnaire, Horde Zombie, Terror Wight


This is a huge win for War Drums. This is an important category, and the sets gves you great examples of 3 of the most common undead creatures, while the Aberrations set gives you 1 hard to use undead figure. People had been clammering fro another wight since Harbinger ...

Others
Aberrations: Celestial Brown Bear, Fiendish Dire Weasel
War Drums: Hunting Cougar


This category favors Aberrations. I consider it to be a moderately important category.

Based upon that comparison, War Drums wins out where it really matters ...

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The Fortress of Solitude

03/10/2006 3:17 PM  
I like War Drums much more than I did Aberrations. First, I like orcs a lot, and there hasn't been a nice orc common since Harbinger. Now, I will be adding the Orc Mauler in numbers to my horde. The Orc War Drummer as a rare doesn't hurt either.

Arcane Ballista is a fantastic piece for me in the future, as I will be having a 10,000 point battle with evil assailing a castle defended by good. Guess what I'll be putting on top of the parapets?

A Troll, an Ogre, and 2 Hill Giants. I don't how this could not be considered better than Aberrations.

As a CG player primarily in skirmish though, I must say that I appreciated the Frenzied Berserker, HEBI, Crow Shaman, and Elf Warrior out of Aberrations. They helped me to play my favourite faction, and have a chance at winning local tournaments.

Over 270 successful online DDM trades.

Gristlemane
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03/10/2006 5:02 PM  
quote:
Originally posted by jgsugden

For skirmish, War Drums is a far better set than Aberrations.


I am honestly having a hard time understanding why people think this. Perhaps part of the problem is that people are comparing Aberrations to the current meta rather than its immediate skirmish impact.

The only tier 1 figs from Aberrations were Ryld and the Frenzied Berserker. The only tier 1 figs from Wardrums appear to be the Orc Wardrummer and the Warforged Scout. Both had a good quantity of tier 2 creatures. Aberration had the Destrachan, Kobold Sorcerer, Mongrelfolk, etc. Wardrums has the Dragon Totem Hero, Brass Samurai, Warforged Barbarian, etc.

They really seem tied for skirmish to me. Neither have a huge impact in skirmish like Underdark or Angelfire do. That's why I wanted people to compare the sets, because they seem very similar to me.

It's deja vu all over again.

True_Blue
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03/10/2006 6:18 PM  
Personally I like the commons a hell of a lot better in War Drums, than Aberrations. I couldnt *wait* to get rid of a lot of the extras when I got Aberrations. And with War Drums, we also have 4 Large Uncommons, opposed to the 1 on Aberrations. And the Girallon and HGB are even sought after peices, its nice to have several. Aberrations had good rares and so did War Drums, but overall I'd definately want more War Drums than Aberrations, and thats what is important to me.

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jgsugden
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Walnut Creek, CA

03/10/2006 6:32 PM  
quote:
Originally posted by Gristlemane

quote:
Originally posted by jgsugden

For skirmish, War Drums is a far better set than Aberrations.
I am honestly having a hard time understanding why people think this... The only tier 1 figs from Wardrums appear to be the Orc Wardrummer and the Warforged Scout....
Only Tier 1 potential pieces?

I consider all of these to be contenders if they can be properly utilized:

Elemental Wall (someone will find a way to abuse it)
Sacred Watcher
Warforged Bodyguard
Warforged Scout
Warpriest of Moradin
Steelheart Archer
Warforged Barbarian (3 damage instances in a round is powerful)
Inspired Lieutenant (better than people think)
Large Duergar
Shuluth, Archvillian (Clerly Tier 1)
Zakya Rakshasa
Blood Ghost Beserker
Hill Giant Barbarian
Orc Wardrummer
Quaggoth Slave
Tiefling Blademaster
Troglodyte Thug

Clearly, some of those will wash out. However, some of them will not. We'll see closer to 10 figures from WD make it into a significant number of successful tier 1 bands ... far more than 2.

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