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Subject: WotDQ Average LG playable pieces/booster ~1

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Gnolaum
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06/01/2006 5:12 PM  
My set info yields 2 LG playable Commons, 1 LG playable Uncommon, 6 LG playable Rares and 1 LG playable Huge Rare.

Lets see per booster that is: 2/12*4 commons, 1/24*2 uncommons, 6/24*1 Rares, 1/18*1 Huge Rares: Yielding: 1.0555555

Since there is a 3:1 Uncommon/Rage huge ratio, one might count each uncommon thrice, 3*6+6=24.

Discuss.

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zenthrus
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06/01/2006 5:16 PM  
Good thing Limited format doesn't stick to factions [:O]

LG/CG definitely took a back seat to CE/LE in this set in terms of volume. Perhaps their skirmish strength will make up for it?

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IanB
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06/01/2006 5:25 PM  
It *does* make draft a bit of a problem.

Of course I'm not 100% sure this is going to be a good limited set at all, given that they're making the spider promo playable at the release because of concerns that a 500 point band isn't always going to be constructible out of 2 boosters.

I expect we're not going to get much limited mileage out of this set at all - but I expect the tournament emphasis post-release to be mostly constructed (to prepare for the championships) and Epic (to play with the new huges.)

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Talistran
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06/01/2006 6:19 PM  
quote:
My set info yields 2 LG playable Commons, 1 LG playable Uncommon, 6 LG playable Rares and 1 LG playable Huge Rare.

Lets see per booster that is: 2/12*4 commons, 1/24*2 uncommons, 6/24*1 Rares, 1/24*1 Huge Rares: Yielding: 1.0416666

Since there is a 3:1 Uncommon/Rage huge ratio, one might count each uncommon thrice, 3*6+6=24



It is a 2:1 ratio of Huge Uncommon compared to Huge Rare per case, not 3:1.

Talistran

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06/01/2006 6:22 PM  
At least most of the LG stuff is Rare, so chances are they are Skirmish power pieces. What I'm more worried is CG, I'm hoping that at least one of the uncommons is solid tier-1 material...

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Gnolaum
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06/01/2006 6:28 PM  
quote:
Originally posted by Talistran

quote:
My set info yields 2 LG playable Commons, 1 LG playable Uncommon, 6 LG playable Rares and 1 LG playable Huge Rare.

Lets see per booster that is: 2/12*4 commons, 1/24*2 uncommons, 6/24*1 Rares, 1/24*1 Huge Rares: Yielding: 1.0416666

Since there is a 3:1 Uncommon/Rage huge ratio, one might count each uncommon thrice, 3*6+6=24



It is a 2:1 ratio of Huge Uncommon compared to Huge Rare per case, not 3:1.

Talistran



You are right.

Fixing.

Fixed, only changed from 1.041666 to 1.05555

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Forums > Dungeons & Dragons Miniatures > D&D Minis General Discussion > WotDQ Average LG playable pieces/booster ~1



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