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PatEllis15 Commander
 4463 Posts




 | | 12/17/2007 7:38 PM |
| For those involved at the last 4 Community Draft events, you’ll know that we have played our events on a custom Map, Robbdaman’s, Minotaur Labyrinth at Winter Fantasy 06, Jenkii's Merchant Quarter Gate at Gen Con 06, and Robbdaman's (again!) Spider Caverns at D&D XP 07. At GenCon we moved to TWO maps, with submissions by Jayne Cobb/Sulaco (Mechanus) and Robbdaman's (Dark Alleyways). This has been such a popular feature of the Draft's that we are again holding a contest and requesting that anyone who is willing, to submit a map for consideration for the up coming Dungeons and Dragons eXPerience 2008 Community Draft Event Details can be found here: [http://www.hordelings.com/forums/postView.php?post_id=100862 Community Draft - D&D XP 2008]
This thread is your official invitation to create up to 2 maps for consideration of the community for selection as the official map of the D&D XP 08 Community Draft DDM event, to be held on Saturday, March 1st, 2008.
Rules:
• General Theme: All entries will be considered, but as we have asked at the previoius 3 events we’ll have a theme that people can use as a jumping off point...
• The theme for this event is: "Change". Our game is changing, both D&D and DDM. How do you interpret this change?! Change of elevation? Change of scenary? Change of Location? Let us know in your submission how your map is reflecting change in some way...
• As we are (once again) short on time, there will be no restriction to "new" maps. Even if your map has been entered in a previous contest, or has been published elsewhere, it's welcome for consideration here.
• Maps may contain new rules, but they should be SIMPLE. A good example is the sigils of Obedience that were contained on the Minotaur Labyrinth “Sigils of Obedience: When a creature sets up on a Sigil of Obedience at the start of a skirmish, treat this creature as if it did not have any difficult, wild or always out of command abilities.”
Any new rule MUST be clearly defined and printed in an out of the way corner/wall of the map. It is so very important for our players, and judges to not have to make on the fly decision about how a new rule on your map may interact with some bizarre combination of miniatures from Archfiends and Desert of Desolation!
• Maps may contain any terrain types currently released in official WotC Maps
• Maps must be limited to “Fantastic Location” WIDTH (21 squares). Length of the map should be either 30, 32 or 34 squares
• Efforts should be made for the map to be balanced, but they do not have to be “mirrored” from Side A to Side B.
• During design keep in mind that the Community Draft event is a fast paced, FUN environment. A Map which make it difficult to engage with the enemy until Round 3 isn’t going to be nearly as fun, and is far less likely to have a clear winner by the end of the match.
• Maps should have 1 or more starting location for each side, large enough for warbands to be placed.
• Exit’s can be for each side, or a central joint exit. Make the locations fair to both sides
Submitters are free to edit their work based on feedback until the submission deadline
I encourge those who have strong map idea's but no time to photoshop it to find a partner. Jai had a nice map idea, and worked with Robbdaman to have it worked on, and it was nearly chosen for XP.
The Submission period will last until January 20th
Submissions should be made to this thread.
The best format for a map is .PDF - after you finish your map, if you can convert it to a .PDF, well that would be ideal!
Next choice is .TIF then would be .JPG! Please avoid .BMP and .GIF!
For this event KTatroe of Hordelings has offerred up the use of the Temple of Unseeing, the 2007 Hordelings map for our use. That means that only one map will be selected via this contest. However, contestants will leave the event with TWO maps instead of one!.
Additionally, because of confusion with the Mechanus map, and the resulting grumbling at Gen Con, we will be having a panel of judges (2005 Constructed Champion Jason Lioi, 2005 Limited Champion Paul Grasshof, and 2006 Constructed Champion, Michael Derry) vette the maps prior to community voting. Maps will be appraised by the judges for 3 criteria:
Playability Includes balance, ease of using a new rule, ability to get to engagement quickly etc. Thematic Does you map follow the Theme of the contest?! RPG Value/general looks Does it have RPG value by itself? Does it look as good as a WotC Map?!
These 3 criteria will be weighted. The best looking make which is unplayable will be highly unlikely to be selected by the judges for consideration by the Community.
The map that wins will get played in round 1 and 3, and the map that comes in 2nd will be used in round 2 and 4 (time permitting). Voting will also be as was done for the Gen Con 07 vote. Each voter will vote for their top 3 selections, with their top choice getting 3 votes, 2nd choice 2, and third choice 1. The designer of the winning map with the most votes after the contest will have their name praised over and over by the players at the event, get a copy of the map signed by the attendee’s, and will hopefully get some random swag from the prize pool.
Please spread word of this contest to any DDM site you visit, as I can no longer get to them all with my limited net time at home. (websense at work ... grrr...)
Questions? Fire away!
Got a map idea, submission? POST IT!
Thanks all!
Pat E
p.s. If a Mod can help make sure this post is formatted correctly... Thanks!
| | "Games evolve. Otherwise we'd still be pushing rocks around the dirt. What do you think the cavemen said when some dude showed up with sticks?" - Chairman7w | |
| Salsero Sneak
 93 Posts



 México City
 | | 12/17/2007 8:31 PM |
| Looks Interesting.
Is there some page where can I find the previous maps like Minotaur Labyrinth or Mechanus to get a general idea? | | | |
| maijstral Underboss
 2105 Posts



 | | PatEllis15 Commander
 4463 Posts




 | | 12/18/2007 3:25 AM |
| And here is a link to "Rob Map Emporium" http://www.public.asu.edu/~rbeachle/RobbsMapEmporium.htm
Rob has had several of the winning maps, so on that site you'll see the Minotaur labyrinth from D&D XP 06, Spider Caverns from D&D XP 07, and Dark Alleyways from Gen Con 07.
You'll also see two of his submissions which were not chosen, the Blackfoot inn, and the downtown archaenopolis.
I'll have to hunt for the Gen Con 06 thread where Jenkii's Merchant Quarter gate map can be found...
Pat E | | "Games evolve. Otherwise we'd still be pushing rocks around the dirt. What do you think the cavemen said when some dude showed up with sticks?" - Chairman7w | |
|  Bert the Troll Commander
 3964 Posts



 Adelaide
 | | 12/18/2007 2:30 PM |
| Good luck everyone that enters.
| | "Mutton yesterday, mutton today, and blimey, if it don't look like mutton again tomorrer." Bert the Troll - The Hobbit Semi-Secret sig business: "In the age of the internet attaching a famous name to your personal opinion to give more weight to it is a very valid strategy." - Benjamin Franklin Champion of Epic Lolth, Orcus, & Demogorgon and bring us Asmodeus! | |
| PatEllis15 Commander
 4463 Posts




 | | 12/18/2007 4:33 PM |
| Hey folks Ian Richard from WotC posted some comments about map design over at Hordelings. I thought I'd repost them to this thread for everyone to read.
Re: Community Draft at D&D XP '08
The
majority of participants have been broadly happy with the maps.
However, had we ONLY used the Mechanus map at GenCon, I think we'd have
had a revolt (well from Ian anyway!). Here's a few reasons why maps need certain aspects for consideration. Lots of difficult terrain: Most pieces walk. In a limited time game
this could severely limit your ability to even get close to each other.
There's nothing more frustrating than it takes 30 minutes of the 50
just getting to each other with both players playing pretty fast and
moving at max speed. 30 minutes in both players are at zero victory
points cause we physically couldn't more to see each other or reach a
victory area. Having a side advantage: Try not to have a map where one side is clearly way better than another. Complex additional rules: Lots of added rules that require a roll
for effect eats into 'effective' time. In my second game I was lucky
enough to have a caster in an advanced squre between cogs... sadly
opponant could get to me as they failed their roll each time they tried
to end up next to me. Not only did it give me a positional advantage
that I wasn't through skill making the most of I was just lucky to have
the ability to get their first but I got to watch valuable time get
eaten away as he rolled the dice and we decided where his pieces ended
up. Clarity of what's what on a square: We fall into this problem as
well but trying to determine what was or was not a cog square with so
many cogs was a little interesting and again had a lot of time eating
questions between us. We didn't even bother with the Judge but with
time so important on this map anything that eats into it is a possible
killer. So interesting map just has some real challenges in a limited time
match where people have a random set of minis that mostly walk. |
| | "Games evolve. Otherwise we'd still be pushing rocks around the dirt. What do you think the cavemen said when some dude showed up with sticks?" - Chairman7w | |
| PatEllis15 Commander
 4463 Posts




 | | 01/20/2008 10:29 AM |
| I've had an unexpectedly busy week, so I apologize that I haven't posted sooner.... Today is the final day for map submissions for the Map Contest. I'll be forwarding along the maps, and rules to the 3 judges for review, and then we will start the voting.
Pat E | | "Games evolve. Otherwise we'd still be pushing rocks around the dirt. What do you think the cavemen said when some dude showed up with sticks?" - Chairman7w | |
| Knight of the Round Table Thenameless Warlord
 11526 Posts



 The Fortress of Solitude
 | | 01/20/2008 12:44 PM |
| | Some of those maps by Rob are really nice. Be nice to play on them. | | Over 270 successful online DDM trades. | |
| Chad the DragonLord Skirmisher
 19 Posts



 Southeast PA
 | | 02/19/2008 7:35 PM |
| | :) | | Member of Team Amish 3rd Place in 2007 Constructed World Championship iPod winner at Gen Con Indy 2008 My combined DDM Skirmish record of all games ever played in all formats. 579 - 237 - 5 | |
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